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Forum » God & Item Ideas » God Ideas 65 posts - page 4 of 7
Permalink | Quote | +Rep by Buphalo » February 14, 2013 10:43am | Report
Nanook - Master of Bears (Inuit Mythology) - Melee Tank

Appearance - A large build(Similar to Hercules) wearing a polar bear hide(Similar to Xbalanque), uses the polar bear's claws as his weapon.

Passive - Respect for the Hunt: Nanook demands that respect is shown to his allies. Nanook lowers the physical and magical power/protection of all enemy gods within 30ft by .5% for every friendly god killed around him(up to 20).

1 - Bear's Charge: Nanook charges forward dealing damage and knocking enemies to the side.

2 - Deafening Roar: Nanook lets out a booming roar dealing damage and stunning minions, while enemy Gods are disoriented causing them to move slower for 4s and be silenced for 1.5-2s.

3 - Maul: Nanook mauls all targets in a cone in front of him dealing damage and causing minor bleeding.

4 - Spirit Bear: Nanook transforms in to a Spirit Bear for 5s, making his basic attacks deal damage in a cone and inspiring his allies increasing their physical and magical power. Gains immunity to stun/fear/silence/root while in Spirit Bear form.

Buphalo



Posts: 1
Permalink | Quote | +Rep by AlphaFrost15 » February 23, 2013 5:16pm | Report
Set, The Egyptian God of Darkness and Chaos
Health 465 (+72)
Mana 205 (+41)
Speed 385 (+0)
Range 12 (+0)
Attack Speed 1 (+0.02)
Magic Power 0 (+0)
Physical Power 37 (+2)
Magic Protection 30 (+1)
Physical Protection 12 (+3)
Health Regen 8 (+0.71)
Mana Regen 5 (+0.44)

Passive:Eternal Darkness
Enemies hit by your basic attacks are applied with stacks of darkness lasting 3sec maxing at 3. stacks reduce the enemies protections by 7 and give you 6 protections. Upon reaching max stacks the enemy is removed from the mini-map for 3s, this effect is refreshable.

1:Black Shroud-Buff-Self
Set shrouds himself, becoming invisible for 4s. While invisible Set is immune to slows and gains 30% bonus movement speed. When the stealth ends or Set attack all enemies around Set are damaged for 60/100/140/180/220 (+80% of your physical power) and are rooted for 1/1.25/1.5/1.75/2s.

2:Infected Mind-Cone-Enemies
Set infects the minds of enemies in front of him. Enemies are damaged for 85/140/195/250/305 (+95% of your physical power) and blinded for .5s. When the blind ends enemies detonate doing 25/30/35/40/45 (+15% of your physical power) to enemies around them.

3:Dark Plague-Ground Target-Enemies/Self
Set contaminates the target area in darkness slowing all enemies on it by 8/10/12/14/16% and giving Set 15/20/25/30/35% bonus attack speed while on it. The effect lasts 4s.

4:Savage Assault-Melee Target-Enemy Gods
Set pokes out the eyes of his target as he once did to Horus. This deals 145/220/295/370/445 (+125% of your physical power) and blinds the target for 2s. When the blind ends the enemy is stunned for .5/.7/.9/1.1/1.3s.

Tell me what you think :)

AlphaFrost15



Posts: 1
Permalink | Quote | +Rep by Djuro » February 27, 2013 11:12am | Report
Hermes - God of commerce, speed, travel, and thieves

Passive - Natural speed
His movement and attack speed increase with his level.


1. Super Speed

Hermes and all nearby allies have there movement increased by 15%/20%/25%/30%/35% for 3 seconds.


2. Fast strikes

When used your auto-attack speed is increased by 40%/50%/60%/70%/80%/ for 2/3/4/5/6 seconds.


3. Deathly Dash

Hermes dashes forward leaving the trail and everyone that steps in is stunned for 0.5/1/2/2.5/3 seconds.

4. Caduceuses Rage.

Hermes rises his staff and releases serpents damaging enemy players within the radius for 250/320/400/490/550 (80% of your physical power) and draining half of the damage he does (minus lifesteal for each enemy god hit by the ability)

I think that I have a good idea for the god but maybe some numbers for damage and stuns and what not are not so balanced but I had an idea ^^.

Djuro



Posts: 6
Permalink | Quote | +Rep by Nikahols » March 3, 2013 11:54pm | Report
Hermes messenger of the gods
Health: 300(+70)
Mana: 200(+30)
Speed: 380(+0)
Range: 12
APS: 1.05(+0.03)
Magic power:0(+0)
Physical power:34(+2)
Magic protection: 25(+1)
Physical protection: 15(+2)
HP5: 7
MP5:6
Passive: flutter
gains 8% speed when in battle
Delivering a message
Hermes dashes forward with a push of his wings. Slows and does damages.
Slow time: 2s
Damage: 50/100/150/200/250 (+60% of your physical power)
Cooldown:15/14/13/12/11s
Wing Jump
Hermes uses his boots to jump away deals damage and applies a stun.
Damage: 100/125/150/175/200(+60% of your physical power)
Stun: 1s
Cooldown: 13/12/11/10/9s
Winged Boost
Hermes goes all out increasing movement and attack speed.
Movement buff: 10/15/20/25/30%
Attack speed buff: 0.1/0.15/0.2/0.25/0.3
Duration: 5s
Cooldown: 16/15/14/13/12s


The Art of Flight(Ultimate)
Artemis activates his shoes and starts levitating above the ground. He gains 100/150/200/250/300 speed and 0.2/0.25/0.3/0.35/0.4 as well as 10/15/20/25/30 Physical power and 2/4/6/8/10% Critical damage. During the duration he is immune to stuns and slows.
Duration: 8 seconds
Cooldown:90s

Nikahols



Posts: 1
Permalink | Quote | +Rep by Tukuto » March 4, 2013 1:03am | Report
Nikahols wrote:

Hermes messenger of the gods
Health: 300(+70)
Mana: 200(+30)
Speed: 380(+0)
Range: 12
APS: 1.05(+0.03)
Magic power:0(+0)
Physical power:34(+2)
Magic protection: 25(+1)
Physical protection: 15(+2)
HP5: 7
MP5:6
Passive: flutter
gains 8% speed when in battle
Delivering a message
Hermes dashes forward with a push of his wings. Slows and does damages.
Slow time: 2s
Damage: 50/100/150/200/250 (+60% of your physical power)
Cooldown:15/14/13/12/11s
Wing Jump
Hermes uses his boots to jump away deals damage and applies a stun.
Damage: 100/125/150/175/200(+60% of your physical power)
Stun: 1s
Cooldown: 13/12/11/10/9s
Winged Boost
Hermes goes all out increasing movement and attack speed.
Movement buff: 10/15/20/25/30%
Attack speed buff: 0.1/0.15/0.2/0.25/0.3
Duration: 5s
Cooldown: 16/15/14/13/12s


The Art of Flight(Ultimate)
Artemis activates his shoes and starts levitating above the ground. He gains 100/150/200/250/300 speed and 0.2/0.25/0.3/0.35/0.4 as well as 10/15/20/25/30 Physical power and 2/4/6/8/10% Critical damage. During the duration he is immune to stuns and slows.
Duration: 8 seconds
Cooldown:90s

...btw flutter is already taken by cupid, super speed might be better
[/img]

Tukuto



Posts: 116
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Permalink | Quote | +Rep by Nogglez » March 16, 2013 1:39am | Report
Quoted:
2.) Whirlpool
Poseidon creates a whirlpool of water in a target area that slows enemies and reduces magical protection. 80 Mana CD-15sec

3.) Waters Wrath
Poseidon channels all his magic power into his trident causing all his magic damage in auto attacks for a set amount. 100Mana CD-20sec


Dude...you are psychic...those are almost exactly like his abilities, and you posted this in september :D
Rep me up if I helped!

Nogglez


Established (19)
Posts: 339
View My Blog
Permalink | Quote | +Rep by Mourisa » March 17, 2013 2:54pm | Report
King Midas

Melee, magical, tank
Passive: Heart of gold. A meter fills up the same percentage of lost health when a nearby (Radius of 40ft) friendly god (including Midas) takes damage. When the meter is full Midas' basic attack does 10% more damage and he moves 5% faster

1. Touch of gold. Midas dashes forward knockbacking any enemy gods in the way, doing damage 50/75/100/125/150 (+25% of magical power) and slowing them by 15% for 1/1,5/2/2,5/3s (If the passive meter is full, the slow changes and roots the enemy for 1/1,25/1,5/1,75/2s)
Mana cost 60/70/80/90/100
CD 18/17/16/15/14s

2. Gold, gold, gold! Midas' lust for gold affects players in 35ft around him, giving them 5/7,5/10/12,5/15% movement speed and 2/4/6/8/10% attack speed for 3s
Mana cost 70/80/90/100/110
CD 15/14/13/12/11s

3. Crushing wallet. Midas slaps enemies in a frontal cone doing 75/80/85/90/100 (+50% of magic power) damage If the passive meter is full, the enemies are stunned for 1,5s
Mana cost 80/85/90/95/100
CD 16/15/14/13/12s

4. Golden boy! (Can be renamed) Midas touches himself (lol sounds so dirty) and turns himself to gold, making him immune to stuns, slows and knockbacks and increasing his physical and magical damage by 15/20/25/30/35 and physical and magical protection by 15/20/25/30/35 for 4s. If the meter is over 25%, Midas does 5% more damage and moves 5% faster
If the meter is over 50% Midas does 7,5% more damage and moves 10% faster
If the meter is over 75% Midas does 10% more damage and moves 10% faster
If the Meter is 100% full, Midas starts to radiate, doing damage for 10% of magical power for any enemy in a 25ft radius of him.

Mourisa



Posts: 1
Permalink | Quote | +Rep by RandomPhobia » March 17, 2013 3:33pm | Report
Shezmu the Egyptian god of Blood, Wine, Slaughter maybe?

Role: Magic melee assassin

Passive: ?- Converts a % of magic power into health regen.

1. ?- Links Shezmu to all enemy Gods in the area. A % of damage done to Shezmu is done to linked Gods.

2. ?- Channeled ability that converts health into mana.

3. ?- A blink ability that silences Shezmu for a sec or 2 after use.

4 ?- Shezmu does damage to a enemy God equal to his current health and takes damage equal to his targets health.

RandomPhobia



Posts: 1
Permalink | Quote | +Rep by cheapmeat » March 20, 2013 1:36pm | Report
name: Cthulhu
title: the old one
tags:Tank,Melee,Magical,High Defense,Medium Crowd Control,Pusher

Health 435 (+78) Mana 205 (+38) Health regen 7 (+0.78) Mana regen 4.5 (+0.4)
Movement 360 Attacks/second 1 (+0.01) Magic Protection 30 (+0.9)
Physical Protection 21 (+3.3) Physical Power 40 (+2.52)

passive: Hunger: Cthulhu gains 10% heath back total of the enemy max health when they are killed by him.

1. dark aura: Cthulhu activates a buff that gives him physical lifesteal and makes his basic physical attacks do additional magical damage.
Ability: Buff Affects: Self Damage: Magical Damage per Attack: 50/70/90/110/130 (+35% of your magical power) Physical Lifesteal: 10% Duration: 5s Cost: 60/65/70/75/80 Cooldown: 11s

2. giants wrath: Cthulhu extends his arm up in the air making it grow in mass. then brings it down stunning and slowing all enemy hit.
Ability: Line Affects: Enemy Damage: Magical Stun: .8/1/1.2/1.4/1.6s Damage: 90/130/170/210/250 (+70% of your magical power) Slow: 20% Slow Duration: 2s Cost: 70/75/80/85/90 Cooldown: 16s

3.dark summoning: Cthulhu summons 3 minions that attack nearby targets, slowing and damaging them Ability: Summon Pet Affects: Enemy Damage: Magical Damage per Hit: 25/35/45/55/65 (+20% of your magical power) Slow: 20% Lifetime: 10s Cost: 90/95/100/105/110 Cooldown: 20s

4.dark star: Cthulhu dives into the ground stunning any enemy near him. while under ground Cthulhu can target a great distance away to come crashing up in the area dealing damage all enemies in the radius.
Ability: Ground Target Affects: Enemy Damage: Magical Radius: 20 Damage: 150/200/250/300/350 (+120% of your magical power) Cost: 80/90/100/110/120 Cooldown: 90s

cheapmeat



Posts: 6
Permalink | Quote | +Rep by JerryP » March 24, 2013 11:33am | Report
maybe another mayan god
Camazotz would be nice!

JerryP



Posts: 1

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