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Hello everyone! My name is EZ Bake Loven and I have been an avid DotA, HoN, LoL, and now Smite player since I can remember. I recently hit level 21 and decided to go and make this guide. Based off of my mechanical knowledge of the game and the genre in general, I obtained a ranked elo of 3080. I haven't played a single ranked game yet and realize that the system is broken.
As you can see, I haven't played many games and I'm still very NOOB at this game. I however feel like I have a good grasp of what I'm doing mechanically, so I decided to go ahead and make this guide. There might be some wrong information as I am still new and learning the game, as a lot of players in closed beta are.
My Ao isn't the best out there, and a lot of people are better than me. This guide is for newer players or ones that are looking to check him out. That being said, I am constantly improving on Ao each time I play him.
If you see something that you don't think is correct, or have a suggestion, I will gladly try and listen and maybe even incorporate it in my guide!
This chapter will be saved for future revisions. I plan to keep this guide up to date and accurate and informative!
Graceful WindsGraceful Winds
Increases magical power by 5% of maximum mana.
Pretty good passive. Allows him to gain extra magical power from items that give mana and since he needs it anyways, this is powerful.
SquallSquall
Ao Kuang fires a projectile breath attack that hits the first enemy in its path, doing 60/105/150/195/240 (+60% of your magical power) magical damage and slowing all enemies in the area around the target.
Cost: 70/80/90/100/110 mana.
Cooldown: 7 s.
This is your engage or your escape spell. It slows in an AOE and can hit multiple creeps and players. This makes hitting [icon=Tornadoes size=30 easier, or keeps them in it a little longer. His kit is pretty core on this ability as it is the ONLY kite method he has besides Slither
SlitherSlither
Ao Kuang channels the wind, allowing him to move 15/19/23/27/31% faster plus an additional 2/3/4/5/6% for each enemy (up to 6) within a 20 ft radius for 4 seconds. A nearby player will give the maximum benefit.
Cost: 85 mana.
Cooldown: 15 s.
Your second kiting tool that is more powerful around more players. Use this to catch people, escape, or kite. It is on a long cool down and you need to choose when to use this when engaging a possible long fight.
Getting caught while this is down is almost always instant death if you're not insanely fed. One of the weakest escapes in the game, due to the fact that it doesn't last long and has a really long cool down. I take this second because most of the time, you won't be trying to kill anyone at 2. If you can, they're bad or you're in a side lane. Feel free to take squall second. I prefer this second due to junglers ganking, IF you're mid lane.
TornadoesTornadoes
Ao Kuang summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing 10/20/30/40/50 (+15% of your magical power) magical damage every .5 s for 3 s (60/120/180/240/300 (+90% of your magical power) magical damage total) and is refreshed if enemies stay within the radius.
Cost: 70/90/110/130/150 mana.
Cooldown: 15/14/13/12/11 s.
Your main dps and pushing skill. This can push waves at lvl 3 easily if you lay it early as the enemy creeps are walking in. This skill is EXTREMELY make or break because it is normally your biggest source of dps as your Ultimate can whiff entirely or be juked. The same goes for this, but with smart positioning you can poke or dot people to death. You can use this to zone in lane.
This skill is weak against healers and to some degree health pots, since it takes time to do its total dps. Lay it smart and try not to lead as most players will just not walk in it. This can hit creeps and players slightly outside of the circle.
Spirit's Tempest Spirit's Tempest
Ao Kuang summons the spirit of one of his fallen allies to breathe down destruction onto his enemies in a path in front of him, doing 400/500/600/700/800 (+120% of your magical power) magical damage and knocking all of the enemies to the side.
Cost: 100/110/120/140 mana.
Cooldown: 90 s.
This ult hits like a truck and is of the hardest hitting in the game. The downside is the ability to completely juke it based off of a sound queue and the obvious icon above his head. This ult is really easy to juke and often will require a lot of prediction and assumption.
This is much easier to hit in a jungle fight and can single-handedly win a team fight if placed well. This is also a decent peel as it tosses enemies aside, unable to move. This is probably the hardest part about playing Ao, but if you can master it, you can destroy.
MAGICAL ITEMS
Early
Start off the game by always protecting your jungler if you have one. It is important that they don't get invaded and give first blood. After that, head to whatever lane you're in and play as passive as possible if alone. If you're with a partner, you can be aggressive with Squall and Tornadoes but be passive-aggressive. Ao is pretty weak until he hits 5 and gets his ult so try and stay out of danger.
Mid Game
This is where you start to shine. If you're middle, you can now begin to jungle. Try and take blue buff or shield if available and the jungler doesn't need one or the other. Try and push out your lane and constantly roam into the jungle or gank other lanes. It will force the other mid to either stay there and catch up their wave, or try and follow your gank.
Don't try and roam too much against chars like Ra , who can keep up with your push. They can easily take your tower if your gank fails, leaving you behind in gold advantage.
You're powerful in team fights. Try and push your team to do Gold Fury or push for an early Fire Giant. Buy wards before going in and if the other team attempts to stop you, drop your ult on them. Hopefully they will back off immediately as his ult mid game applies a ton of pressure with the dps it deals.
End Game
You should hit like a truck, but other players have caught up to your dps by now. You still have the advantage of burst but will lose in a sustained dps fight, which is always the case if you miss your ultimate.
Try and position to your utmost perfection because one death from you can cost the game, and nothing is worse late game than dying without being able to even ult. You need to always follow, NEVER LEAD.
Video section coming soon guys. Hang in there with me!
Here is a video of Naleag using Ao's kit to do some nice juking away from even Vamana. Notice how he uses his tornadoes to force vamana to walk through it everytime. ME GUSTA
Some of these are going to be common sense to players who already know Ao Kuang or have seen good ones in game. That's fine. This section isn't for you, but maybe you can contribute to something in comments, or even *gasp* learn something!
1. Use Tornadoes on left and right lane when pushing the enemy Pheonix. Lay it right at the opening where they walk out of the base. It covers the entire lane and gives you an advantage. Either they walk through it and take the dps, or it zones them out and you can more easily take the phoenix.
2. When being chased by someone you'll probably die to and have ult, go into a tight space like the jungle or run in a straight line. Fire your ult directly ahead of you. If they're chasing you, they have the option to try and side-step, which wastes their time, jump out of reach of the line, or take the ult. All of these are good options as then you can attempt a counter juke if they jump it, or keep going if they are knocked to the side.
3. Always try and kite back and forth through Tornadoes to renew the dps dot on someone chasing you if possible. Whenever kiting, use squall whenever possible and lay tornadoes ahead of you in a manner that the enemy has to run through it to catch you. This may seem obvious, but when you panic, it can be forgotten.
4. Tip no one seems to know. Your ult has a distinctive sound that enemies can hear, unless you use your taunt/joke. For whatever reason it doesn't play over the sound of that so the enemies won't know you're casting it. Hopefully. -Naleag
5. More to come tips from other Ao Players. Will donate credit to donator if it is a clever, unique strategy so submit!
Thank you for reading my guide. I put a lot of time into it and I hope that it becomes one of the best guides out there for Ao. Help me get there and up vote it, or leave comments, suggestions, or all 3! Again, THANK YOU!!!
This guide will be upgraded soon as I get more response. If I don't, I will let it die, but for now, the sky is the limit!
If you're interested in playing LoL with me, here is a pic of my stats and name, as I am interested in a ranked team 3v3 or 5v5 for next season. I was 1890 earlier this season, but I dropped as I play mostly supports in 5v5 as you can see from my Blitzcrank and Janna.
THANK YOU AGAIN!
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What would you suggest as an alternative for the Sash?
he hasn't been on for ages, but I would suggest book of toth
This build is old and I don't think it's been updated in awhile. Therefore, you should probably be paying attention to the newer Ao Kuang guides.
why no book of thoth? I have found it an epic item
I totally agree, and you also said that it does not give good mana... Is 625 not a good value to add to your mana? I wonder. If Book of Thoth didn't give as much mana or do what it does now when you had your guide made, disregard the last thing though :P
Other than than this is an excellent guide with the most effort put into it than any other guide I have seen thus far. Truly admirable and advising to the average player. {VVGN}
Warlock's Sash is such a good item on Ao during mid and end game. With full stacks, it gives him 50 + 20 (given by passive, 400/5 = 20) + 50 = 120 spellpower. For a really cheap item, this is insane!
100 stacks? No problem! Throw a tornado in the middle of the creep wave and they all die, giving you 5-6 stacks per wave.
Another thing i'd like to add: get a Chrono Pendant if you got all of the above items and the game is still going on. Chrono Pendant really helps in those pesky teamfights. It gives you 25% cooldown reduction, making the cooldown of your ultimate from 90 seconds to 68 seconds.
A devastating ulti that deals 1300+ damage every 68 seconds? Yes please!