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Hi there and welcome to my overall 19th guide and it will be on
The God Of Fire Agni is in general a poke style mage that can be quite hard to deal with as his range is quite long and he has a dash
Pros: + Combustion does good late game damage + has a very flexible stun in the form of Noxious Fumes + can adept to most situations + decent mid game + good late game + his ultimate Rain Fire costs no mana has a very low CD and can deal a ton of damage + Rain Fire if careful can be sustained poke for long periods of time + has a CC immune dash path of flame + has a decent mid range nuke Flame Wave + hard to deal with (in the right hands) + Rain Fire is stack based and costs no mana + very late game turns into a nuke poking monster were a Rain Fire + Combustion combo can be around 50% of a targets HP |
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Cons: - can have a hard early game - weak vs strong sustain type gods - must be careful with his dash - the CC immune portion of his dash only lasts for a around 0.4 sec - Rain Fire can be hard to land at times - fast gods such as Poseidon can have a simpler time avoiding Rain Fire - fairly squishy - you stand still for a split second when using Rain Fire - not good vs tanky type gods such as Zhong Kui - requires quick fast and accurate execution of his skills for best performance - can have trouble pushing at the start - hard to tell if you will be using path of flame for defensive clears or Flame Wave for offensive clears depending on enemy gods |
Passive:
: after 4 AA our next Flame Wave or Rain Fire apply a dot dealing some pretty decent damage late game (around 400 dot damage late game)
spell 1:
: our first spells is a AoE that releases gas into the air of the AoE dealing a minor amount of damage every 1 sec for 10 sec if we shoot any spell into this it will ignite the gas making it explode and stun targets
spell 2:
:this is a medium range nuke can apply the passive and thats it
spell 3:path of flame: this is a our CC immune dash that leave a trail of fire behind us any one that walks into the path gets a dot taking damage over the next few sec we cam also place our 1st spell Noxious Fumes on top of the flame path for a free stun
spell 4:
: this is our ultimate and what makes you Agni every 20 sec(this goes down with CDR)we gain a halo stack(up to a max of 3)that we can use up to shot a meteor into a AoE dealing damage this is a strong spell as it uses stacks instead of mana and is our main skill
1. you can place noxius fumes on top of a foe right after shooting a single or 2/3 Rain Fire's for a free near instant stun and to make sure that the 2nd and or/3rd Rain Fire lands for sure
2. if you run away with path of flame putting down Noxious Fumes over it within 2 sec will instantly ignite the fumes for a instant stun
3. if things are looking bad and some gets near you and that your path of flame has 2/3 sec left on its CD you can use Noxious Fumes with a Gem of Isolation to help you juke the target then run through the fumes for a stun and damage you can then follow it up with back pedaling(walking in backwards) Flame Wave to make them back off
here i will explain my item options:
=> Build option 1 <= 1. we get these for the CDR AP Mana and movement speed 2. this thing here gives massive AP and converts mana into even more AP 3. this gives us some physical protections CDR and a lot of mana which works well for the above item 4. we get this for its massive AP boost 5. we gets this for the slow on all spells which is what were all about 6.a in case the enemy has a lot of AP based gods we get this last just because if were going with build option 1 purchase order 1 we dont have the time to get this early i would recommend purchase order 2 vs AP based teams 6.b this item is a valid option for pen in case they have any protection items for you 6.c this item is a valid pen option if in any case as long as you can get a few hits in with either Combustion or Noxious Fumes 6.d this is a valid item if you need more HP to survive some gods ect... it also gives a good amount of AP ==> other item worthy of note <== this item works well with book of thoth and can add a lot to our damage out put in both builds but requires a AA to do it so if you can adjust your play style to it i would recommend this item as a last item in both builds |
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=> Build Option 2 <= 1. again were getting this because of its CDR AP mana and movement speed 2. again its plain simple mega massive AP and the mp5 is also good 3. this gives us a massive boost to AP and even more AP as we lose HP and since were not strong on self sustain the magic life steal can help us out a bit 4. again simple massive AP 5.a this is what i would usually be getting as my pen item of choice here as a large portion of the players will build protections for me as with this build option our meteors start to reach 800+ damage slowly 5.b great pen through the whole game but needs 2 hits to become effective if they build protections but it does work with above mentioned Combustion and Noxious Fumes 6.a we finish off our build with this to give us some batter survival rates and it gives decent AP as mentioned above 6.b we can get this if we the first spell we cast on the enemy to deal a lot more damage also works well with the Book of Thoth from above and in general its batter used with Obsidian Shard or spear of magus + Combustion combo with a singe Rain Fire 6.c if you really need the slows then this would be the time to get them 6.e in some cases having both Obsidian Shard and Spear of the Magus can be a scary thing to deal with |
1.
i would recommend these to most players as they can save your life from many ganks that utilize CC such as Fenrir and his play fetch boy ganks with Ragnarok
2.
in case the enemy has a really strong burst like Poseidon and his Release The Kraken! this can save you
3.
this is a pretty handy active which lets us teleport to Wards at rank 3 and lets us reach fights we would otherwise be late for letting us at times turn the the fight to our advantage
the above are the only 3 actives i consider on agni as needed
now then as agni you ideally want mid lane though solo lane can also be a option
Option 1: - if the enemy mid is not super push early such as Poseidon you can max Flame Wave first and use it to push by stacking up minions with AA's this is also safer as it saves up path of flame as a escape in case we get ganked or need to doge skill |
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Option 2: - in case the enemy is a stronger pusher then you max path of flame and use it to push in a defensive way by dashing away towards your tower over the minion path then his minions will walk into it and die to the refreshing dot effect |
In General Agni is a overall great pick if you know how to use him to his full potential i will update more match ups as i work our good counter measures and ect... ill also add a match up section to other guides bit by bit
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