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Starting off with Talon Trinket and double mana pot will guarantee wave clear with Ability 3
Fleeting Breath , Ability 1
Undead Surge , Ability 2
Corpse Explosion combo.
To be able to do this you either have to group the minions up with basic attacks and use your 3, or use your 3 on the melee( as they have the most health) and your 1 in the middle
Sell boots for mantle.
Sell boots for mantle and make sure to buy CDR pot.
For conquest as you can only start 1 ability, starting with your 1 gives you enough pressure to poke from distance if needed but also at level 2 you can more efficiently clear.
For any other game mode you can instantly clear with your 1 3 2 combo, but make sure the minions are grouped up.
(In joust once cleared the blue buff, clear the wave instantly and ask your team to meed at their blue to invade.)
(In clash, wait till the mid buff is 50% hp if you want to steal it and just do your full combo)
(In assault make sure to use your 1 and 2 the most. If they have a healer have yourself and the support sustaining the frontline and you poking)
Tap each threat level to view Ah Puch’s threats
Undead Surge Corpse Explosion Fleeting Breath Empty the Crypts
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Also Nemean works better against Nemesis than Pridwen does.
Flat pen items can't really be an option that late into the game. They either very tanky(in which obs will do the job) or they are not (around 50-60 prots for squishies) which Ah Puch can blow up a big chunk of their HP instantly.
Spear as I said is a filler. You can go without 10% cdr until you manage to finish mantle and be able to buy Potion of Power ( as i said) therefore being able to buy any item you might need.
And yes you are right, Nemean is perfect against Nemesis, but what about the 4 other people? And how would you complete the CDR need? If they have 5 physicals, there will be a lot of changes in the build of course.
Finally you have to consider Ah Puch's inability to run and the purpose of the build. He needs to be a front line while still being a viable mid. Him going Nemean instead of Pridwen will give him a lot of physical defense and the 2 absorbs but lose magical defense and the shield which you might need a lot more if you going against mages.
I was thinking in the current ADC mid meta and ADC mage will require Nemean, but it's just as a bubble, it can be popped and you lose value if you just farm and not use the Nemean to effectively poke.
P.S. What suggestions would you consider to be made to the build and why?
If I were considering anti-heal, I'd personally consider
That said, I also wouldn't 1) dedicate 2 lifesteal items when he's got an interesting form of self healing in his kit, and 2) think Bancroft as an early item for him is only so-so. He's got amazing poke at range, and you're always hoping to stay at a distance. At least in regular gameplay styles, not counting the concept you wrote in your guide.
Situationally,
I just don't think I can support the choice of
Add to that that Prid doesn't really add anything to your damage...no power or pen, which honestly hurts your damage potential quite a bit.
So, in a case where you're going for your Conq build, I personally would do something perhaps more traditional. Thoth, Focus, Divine/Deso (depending on if you want anti-heal), Reaver, BotD, Obsidian or SG or Pythag's, replace shoes w/ Mantle maybe. I don't think you need to rush BotD 3rd, which frees your build up to get at least some pen earlier.
Alternatively, you could still consider rushing Chronos. Chronos, Magi/Focus, Divine/Deso, SG/Pythag's, Reaver, Ob Shard/situational.
Only if they have 3-5 healers(as you said, asking to be countered) on the team would
Going
The self healing is highly situational, 1 of them being close quarters (like i specified in the guide) which you should pick up corpses and throw them out again instead of blowing up OR blowing up if it's a kill. I see the passive useful only if you are safe and need healing, and going out to heal to the minion wave is too dangerous OR you are low hp and are preparing for a fight so you heal up without going back to base. During a fight you will not throw out your corpses and start running towards them into the enemy team for many reasons 1. They can shoot them 2. you are out of position 3. unless you build tanky you are dead just running towards the enemies 4. 5% of max hp, unless ah puch builds hp(and it's not 5% out of 2000), he's better off doing 15%(situational 35%) out of 150-500 damage.
I agree with you that situationally
However i do understand that 60% slow is very valuable , and they will probably have to burn beads or sprint to get out, but the situations are so variable where you will actually benefit from properly using 60% for 1 second that 40% from your
Pridwen, I completely agree agree that's it's an item for tanks and warriors, and that's why i am building it as you've noted and i agree that you'd probably be better off building a different item for protections like
It does hurt the damage potential however not the damage output.
Here's how I see it. You do a big burst of damage of 1500 split on 2-3 people but once that's gone you are dived by the assassin and warrior and INSTANTLY killed late game, however you do a small burst of damage of maybe 600-700 split but they can't dive you easily because if they do , they have to commit to fighting a warrior. Your total defenses of 153pys 138mgc and 2 shields of 300 and 600 plus life steal (even passive corpse heal) should give enough survival time to output 600-700 more.
Going traditional hasn't been giving Ah Puch much play whether be in Casual or Ranked, so something else has to be tried.
Thank you for the insight though, I am now looking to maybe implement gauntlet, lono's or stone of binding. :D
When I was mentioning
Thoth + BotD is fine w/ a late Mantle, for example, as long as you get the other stats you need (namely pen and CDR), but when you get those 3 items you only have 3 spaces left to get the other things you need and/or want. If you want lifesteal that's one slot. You need pen, so that's AT LEAST 1 slot, but preferably 2, combined typically between
And this isn't including any CDR outside of your early Shoes if you get Focus. If you need biggest impact, that's
An alternative to the Thoth + BotD setup might be to consider a later-game
Either way, it's a bit funky.
IMO, this is perfect for Support Nox, whose CC is so strong of a setup and interruption tool that she can just focus on applying that with the help of protections and CDR. Not so much with AP, who has slows in his kit but not much else.