This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Starting off with Talon Trinket and double mana pot will guarantee wave clear with Ability 3 Fleeting Breath , Ability 1 Undead Surge , Ability 2 Corpse Explosion combo.
To be able to do this you either have to group the minions up with basic attacks and use your 3, or use your 3 on the melee( as they have the most health) and your 1 in the middle
Sell boots for mantle.
Sell boots for mantle and make sure to buy CDR pot.
For conquest as you can only start 1 ability, starting with your 1 gives you enough pressure to poke from distance if needed but also at level 2 you can more efficiently clear.
For any other game mode you can instantly clear with your 1 3 2 combo, but make sure the minions are grouped up.
(In joust once cleared the blue buff, clear the wave instantly and ask your team to meed at their blue to invade.)
(In clash, wait till the mid buff is 50% hp if you want to steal it and just do your full combo)
(In assault make sure to use your 1 and 2 the most. If they have a healer have yourself and the support sustaining the frontline and you poking)
Tap each threat level to view Ah Puch’s threats
Undead Surge Corpse Explosion Fleeting Breath Empty the Crypts
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Also Nemean works better against Nemesis than Pridwen does.
Flat pen items can't really be an option that late into the game. They either very tanky(in which obs will do the job) or they are not (around 50-60 prots for squishies) which Ah Puch can blow up a big chunk of their HP instantly.
Spear as I said is a filler. You can go without 10% cdr until you manage to finish mantle and be able to buy Potion of Power ( as i said) therefore being able to buy any item you might need.
And yes you are right, Nemean is perfect against Nemesis, but what about the 4 other people? And how would you complete the CDR need? If they have 5 physicals, there will be a lot of changes in the build of course.
Finally you have to consider Ah Puch's inability to run and the purpose of the build. He needs to be a front line while still being a viable mid. Him going Nemean instead of Pridwen will give him a lot of physical defense and the 2 absorbs but lose magical defense and the shield which you might need a lot more if you going against mages.
I was thinking in the current ADC mid meta and ADC mage will require Nemean, but it's just as a bubble, it can be popped and you lose value if you just farm and not use the Nemean to effectively poke.
P.S. What suggestions would you consider to be made to the build and why?
If I were considering anti-heal, I'd personally consider Soul Gem first, and possibly Pythag's otherwise, before I consider Bancroft. In either case, SG gives you some of that CDR you want, and Pythag's is an option for more % pen.
That said, I also wouldn't 1) dedicate 2 lifesteal items when he's got an interesting form of self healing in his kit, and 2) think Bancroft as an early item for him is only so-so. He's got amazing poke at range, and you're always hoping to stay at a distance. At least in regular gameplay styles, not counting the concept you wrote in your guide.
Situationally, Gem of Isolation should be a consideration. It used to be stronger and an almost core item for him, but he can still get use from it in his ult to help him get some separation and survive, and can get a long-lasting slow if you hit enemies with Fleeting Breath.
I just don't think I can support the choice of Pridwen in a build that has no other protections (at least until shoes replacement). It really is meant for tanks, as the shield gained is equal to your current prots. I get the concept here with the lifesteal and BotD, and I get that you've had some really good success here. It's just really tough when the enemy dedicates any attention to the gods they're playing against, and the builds they have, and build any anti-heal. And it's not like Prid has enough prots...it's mediocre at best. With no escape, to me you're just asking to get ganked by going toward the enemy rather than away, and relying on potentially unreliable teammates to jump in and kill enemies that "took the bait" with perfect timing.
Add to that that Prid doesn't really add anything to your damage...no power or pen, which honestly hurts your damage potential quite a bit.
So, in a case where you're going for your Conq build, I personally would do something perhaps more traditional. Thoth, Focus, Divine/Deso (depending on if you want anti-heal), Reaver, BotD, Obsidian or SG or Pythag's, replace shoes w/ Mantle maybe. I don't think you need to rush BotD 3rd, which frees your build up to get at least some pen earlier.
Alternatively, you could still consider rushing Chronos. Chronos, Magi/Focus, Divine/Deso, SG/Pythag's, Reaver, Ob Shard/situational.
Only if they have 3-5 healers(as you said, asking to be countered) on the team would Divine Ruin be justified, again considering ultimate, just them getting hit once it's already 20% anti heal so if they have 1-2 self healers and 1 healer, i think it will be just fine without divine. I am looking to free up spaces in the build, going divine will be a waste if they don't have 3 healers.
Going Soul Gem first item is kind of risky considering it doesn't have a lot of power to make the 12% life steal work. If it had 100-120 I would reconsider, however the passive at low level it's not very useful, you heal for 20-50, you are betting you will get to late game. Late game will shift to 200 but that requires 4 abilities which Ah puch doesn't have. He has 3 abilities then he's done and you can't just throw your 2 out for stacking gem without having corpses out in most situation, just using the 2 is very situational even with Soul Gem stacked (comparative to merlin which his basics count as abilities and can switch stances.
The self healing is highly situational, 1 of them being close quarters (like i specified in the guide) which you should pick up corpses and throw them out again instead of blowing up OR blowing up if it's a kill. I see the passive useful only if you are safe and need healing, and going out to heal to the minion wave is too dangerous OR you are low hp and are preparing for a fight so you heal up without going back to base. During a fight you will not throw out your corpses and start running towards them into the enemy team for many reasons 1. They can shoot them 2. you are out of position 3. unless you build tanky you are dead just running towards the enemies 4. 5% of max hp, unless ah puch builds hp(and it's not 5% out of 2000), he's better off doing 15%(situational 35%) out of 150-500 damage.
I agree with you that situationally Gem of Isolation should be picked, subbing Spear of Desolation if need be (i think i said something about it in the guide, not sure) , however why aren't all the mages building it if it's good? Well to answer that i need to look at all the other mages(some tanks can pick it and they do such as kepri, maybe ares, maybe xing) Zhong is another good i was thinking of, he's a similar god to Ah Puch, big ult that you can't miss, ability that sticks, burst damage, self heal and especially NO ESCAPE... but then I compare the 2 and see that Zhong can benefit from going Gem because he has built in protections so why would i throw myself in the mouth of the lion (enemy team) when I have little protections as Ah Puch, i don't need to chase them THEY will come to me.
However i do understand that 60% slow is very valuable , and they will probably have to burn beads or sprint to get out, but the situations are so variable where you will actually benefit from properly using 60% for 1 second that 40% from your Undead Surge for 2 should do the trick.
Pridwen, I completely agree agree that's it's an item for tanks and warriors, and that's why i am building it as you've noted and i agree that you'd probably be better off building a different item for protections like Gauntlet of Thebes or Hide of the Urchin or Spirit Robe and i thought of it. However Ah Puch at lvl 15 has almost 100(93) protections Adding an extra 60 gives you that itty bitty little 160 Shield. And it's not only about but the psychological effects of shield can take place, and the 25% slow you can get if you are chased or chasing for 3seconds is big, with your 1 stronger than gem of iso. Late game full build having a shield of almost 300(291) is massive and if your tank is around or warrior with aura items, giving maybe 20 from thebes and 15 from Sov, it can make a difference.
It does hurt the damage potential however not the damage output.
Here's how I see it. You do a big burst of damage of 1500 split on 2-3 people but once that's gone you are dived by the assassin and warrior and INSTANTLY killed late game, however you do a small burst of damage of maybe 600-700 split but they can't dive you easily because if they do , they have to commit to fighting a warrior. Your total defenses of 153pys 138mgc and 2 shields of 300 and 600 plus life steal (even passive corpse heal) should give enough survival time to output 600-700 more.
Going traditional hasn't been giving Ah Puch much play whether be in Casual or Ranked, so something else has to be tried.
Thank you for the insight though, I am now looking to maybe implement gauntlet, lono's or stone of binding. :D
When I was mentioning Soul Gem, though, I meant that as a mid/late game item, not early. It's nice having lifesteal early just for health sustain, but if you decide to skip the early Bancroft's (because it'll incite more Divines and BBSes), Soul Gem isn't the right call in that early spot. Instead, you use your self healing when possible, buy some health portions, and focus as much as possible on not getting hurt.
Thoth + BotD is fine w/ a late Mantle, for example, as long as you get the other stats you need (namely pen and CDR), but when you get those 3 items you only have 3 spaces left to get the other things you need and/or want. If you want lifesteal that's one slot. You need pen, so that's AT LEAST 1 slot, but preferably 2, combined typically between Soul Reaver and one of high % pen e.g. Obsidian Shard, Charon's Coin. You could perhaps get away with 20% pen and save a slot if you chose Pythagorem's Piece, for example.
And this isn't including any CDR outside of your early Shoes if you get Focus. If you need biggest impact, that's Chronos' Pendant. But now you don't have any utility, e.g. Gem of Isolation.
An alternative to the Thoth + BotD setup might be to consider a later-game Ethereal Staff for the health side. Then get Mantle late (or go tanky earlier with one of your interesting Thebes or Urchin picks. Then you have 4 slots open instead of 3.
Either way, it's a bit funky.
IMO, this is perfect for Support Nox, whose CC is so strong of a setup and interruption tool that she can just focus on applying that with the help of protections and CDR. Not so much with AP, who has slows in his kit but not much else.