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You could replace Golden Blade with Hastened Katana later in the game if you struggle keep the pace with enemies and completely change Toxic Blade for Shadowsteel Shuriken if you prefer the higher crit chance over the penetration but still need the anti-heal.
This is a good alternative if you need more penetration early, instead of using Poisoned Star to chase, you use Hastened Katana, and Wind Demon for the extra speed and penetration you get on crits, although you might find more difficulty clearing early and isn't a great idea to build against an enemy jungle who has great clear or you know for a fact isn't making a bruiser build.
Your passive Illuminating Strike is a debuff you apply to your enemy by hitting three basic attacks on them, increasing the damage they take by 10% and to other enemies in a 30 unit radius from the affected god, a very strong advantage in both a gank and a teamfight. Your priority to level after your ult is your 1, Divine Presence for the damage/speed buff, as being in the correct stance can be the difference between a successful gank or death: for example, you can change your stance to speed after clearing the first camps to arrive mid xp camp quickly and heal a bit, then changing to damage again for clearing and/or fighting. Remember this is also an aura, and applies to nearby allies too, so you could help someone escape or empower them just by being nearby (in the correct stance) or provide an advantage in a teamfight. Your 2, Heavenly Reflection is your main clear and protection, as it mitigates 3% damage at level 1, increasing the mitigation by 3% with every level while active and giving you a little extra range for potentially securing a kill, and giving you some breathing room in a fight. This is your next priority to your 1. Activate when entering a jungle camp or clearing a minion wave to charge it and clear, you can also activate it when starting a fight to take advantage of the mitigation it provides and having a headstart onto a panicking opponent or simply to poke a little extra damage if they try to escape, you should also, if planning to go in with your ult, activate it before your ult, and then use your ult, as it will grant you some protection, and charge with the damage you deal with the ult, increasing and securing the damage after the stun.
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I would suggest going Golden Blade instead of Hastened Katana. Hastened is unnecessary given that Amaterasu's 1 gives so much movement speed and you are maxing it first - I think going Golden Blade would help you A LOT with early clear and pressure.
I also think Protector Of The Jungle is very good and I can't understand why you would sell Eye instead of upgrading it.
My suggested build for crit Amaterasu would be the following:
Protector Of The Jungle > Golden Blade > Wind Demon > Deathbringer > Asi > Serrated Edge
For better early clear and sustain late game with Asi since you are squishy as hell and her 1 can only do so much. If you truly have trouble sticking to people you could replace Golden Blade with Hastened Katana late game but I don't see how that could be with her movement speed, blink, her dash, and her ultimate.
Also! You say her silence can cancel Thor's ultimate but he is CC while channeling so it can't.
Hope this helps!! :)
This doesn't mean that crits can't still do a lot of damage of course. But you're getting less effect in ways than you would if your progression was standard (no progression, 1 / 1 / 1 etc.).
It IS clear that the person did think about this build and tried to make it as functional as possible. While yes, Golden Blade might help with clear, the movement speed penalty for basic attacking isn't going to allow Ama to stick to her targets unless she gets Hastened or the enemy is slowed for a prolonged period of time. She has no slow outside of her ult, and this build isn't incorporating Frostbound Hammer. You also don't want to be in speed stance when you're fighting...you want that bonus power. Trying to utilize her passive as well as possible, the main target is going to be to stick to the enemy AND get as many hits as possible. Hastened provides that function.
To note, the basic attack penalty is -35% MS for melee gods. Assuming we're not using speed stance, Hastened will get rid of that altogether. If using speed stance (at max rank 21%), you could balance it with WD passive and the MS from GB, but again, you usually don't want to be in speed stance when fighting.
One thing I don't like is that the build isn't even at 50% crit chance. I'd personally want it to be higher specifically to make crits more reliable. One potential option if you decided you didn't want anti-heal would be to switch out Toxic Blade for Poisoned Star. Maybe using PS, WD, and DB could allow you to also take a bit more damage due to the PS passive since you're super squishy with this build. Could maybe take the place of Hastened late. These are all just thoughts since I personally wouldn't suggest this.
Note an error on the writeup. Serrated Edge provides % penetration, not protection reduction. Since % prot reduction (Exe) and % pen (Serrated) work against each other a bit, one alternative would be to combine Ata with Serrated to give you 30% penetration, where Ata could also provide additional MS.
I personally would still level the 2 at level 1 for clear. If you're getting Eye, the HP5 should heal you up enough that you don't have to worry about the heal the 1 provides, and you're not REALLY going to rotate that much quicker...you'll likely clear more quickly with the 2 allowing you to move toward the next camp before you'd finish when getting the 1.
All in all, this is just funny talk. I can definitely see this being fun, but pretty obvious this shouldn't be built regularly, or for newer players.