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Start talon trinket to rush Bancroft's.
Rush these items in this order to gain tons of magical lifesteal, damage and health that goes well with Anubis' kit.
I prefer Tahuti and Gem of Isolation for damage, kill potential, cc, and health. If enemy team is heavily cc reliant, go for ethereal.
Divine Ruin for anti heal and Obsidian Shard if other team goes for crazy amounts of protection. Get Elixr of Speed to sell boots, and Magic potion if have leftover money to spend when finished with the build.
Sell boots before getting elixr of speed, and then get Rod of Tahuti to finish off the build. If have extra gold after, get the magical power pot to still be ahead of the others at level 20.
Only if absolutely needed.
Always get blink, but get one of the other two based on the enemy team's composition.
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If you're going Shoes of Focus on Anubis your first 3 items should always be: Bancroft's Talon, Shoes of Focus, Spear of the Magus.
If you go Shoes of the Magi, you can delay it to 4th spot (because of pen boots + Anubis passive), e.g. Bancroft's Talon, Shoes of the Magi, Typhon's Fang, Spear of the Magus.
(Edit: I am going to take out warlocks now because I realize this kit can’t have more than one stacking item with how good each item in Anubis’ build is)
Also 1st Relic should either be beads or aegis depending on your lane matchup / enemy jungler, if you have blink you’re going to be an easy kill early game.
It can be matchup dependent, but lvl 1 on Anubis you can get either his 1 or 3 for clear, with the 1 being the faster (though potentially riskier) clear.
(Edit: The reason why i think the +500 health is good on Anubis is because of how squishy he is without health items. Plus this allows you to lifesteal more to your health cap)
For the relics look at both Bran's comment, and my section on the different relics you can use. Anubis doesn't have many escapes, so blink is almost a must. However, in extreme cases, you can start a different rune if needed, that is part of what the section on it is for.
Blink isn’t awful on Anubis, but you overvalue it. Remember you have to be out of combat for 3 seconds to use it.
Problem with warlock's is you worsen your power curve by building it since it's more expensive than ethereal, and since it takes a long time to stack. Plus if the enemy mage on the other team has e-staff, you building warlocks just means they steal even more health from you and give more to them - another reason to get e-staff instead.
Mostly, though, what Kriega was talking about was that you're building it late. Stacking items (e.g. Devourer's Gauntlet, Transcendence, Warlock's, and Book of Thoth) are usually prioritized so you can start earlier in the stacking process, especially early game when things are also slower in ways.
When you do build it, it's usually a starting item purchase (meaning get the T1 of it plus Blessing, or straight into T2), finish shoes, then finish the stacking item. You're delaying that to more of the mid-game, when things start ramping up...but if you're working into Warlock's, you're slowing down your mid-game, when things get more damaging, people are building pen, etc.
So first off, like what Bran said, try separating your builds to minimize confusion. At a quick glance it is quite difficult to understand what is going on. Also, consider separating your item choices into categories (or purchase orders) such as: "core"; items that are a must buy. "offensive"; a few options to give the viewer variety, with a note telling them how many to pick from the given list (and the same thing for defensive items). And maybe a P.O. for possible relic options. You could potentially end with an finished example build for people who are here for a quick look and don't have time or knowledge to choose themselves.
Alternatively, you could always just post one finished build, maybe your preferred build, with a list of situational/replacement items. This will keep it simple and to the point, while still offering other options.
Regarding your current notes, perhaps you could keep them more to the point. A lot of the key information regarding your build can be contained within the guide itself, maybe a chapter dedicated to explaining your options/explaining what to do.
Lastly, rather than explaining how to upgrade the abilities, you could create an ability levelling order. They are quite easy to make, so long as you make sure the ability levelling is actually possible in game.
If you are interested, feel free to PM me and I can share some coding tips. I'd be happy to give you some code for interesting layout designs. You can check out my guide to see what to expect and to see if your'e into it.
I think the biggest suggestion I can give you is to create separate builds for Arena and Conquest. The way I'd build him is completely different in those 2 modes.
For example, I probably wouldn't bother with an item like Warlock's Staff in Arena. I also might not build it depending on the role I'm playing him in, in Conquest.
One other part of that is how you'd start in those 2 modes. Completely different. Rush shoes in Arena, but in Conq, you'd build the appropriate Blessing, the T1 item of whatever you're going to be building early, etc.
Typhon's Fang should never, ever EVER be built early. It is a good, solid item for Anubis, but should ALWAYS be built later in the game, AFTER you've built your first lifesteal item. Yes, you're right that Typhon's passive gets benefit from Anubis' passive, but it's way better once you've gotten a bigger earlier lifesteal boost. You said that Typhon's passive goes well with the passive...but keep in mind, so does Bancroft's. If I could provide a parallel, it would be maybe Tahuti. It has high power and scales off of existing power, so it'll always give you some kind of boost, but it's better once you have a higher base of power. Also, the cost is higher for Typhon's compared to Bancroft's, and you want to go for lower cost items early, when possible.
If you're playing him Mid in Conq (I see your notes), you shouldn't get Teleport. Mid is the shortest distance, and Anubis, with 0 mobility, needs some safety. It's boring, I know, but your first relic as a Mid should always be either Beads or Aegis.
As for when it seems you want to build Spear of the Magus...it looks like you prioritize other items like Shaman's Ring before it. I would suggest getting it earlier. That pen is going to be incredibly powerful, allowing you to do true damage on squishies, and being able to still chunk health from tanks.
As for late-game, Obsidian Shard should probably be an option. I know it brings inefficiency, math-wise, with the presence of Magus, but if you're facing a heavier tank team, Ob-Shard late is still a good idea.
And rather than writing up the ability leveling, you can just use that in one of the tab options in the creator.