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Pros:
- Consistent critical strikes (Her passive paired with Deathbringer and Rage, nuff said)
- Very high attack speed ( Vengeful Assault increases her attack speed by up to +80%)
- Good crowd control (Root, multi-target stun, and a slow)
- Decent movement speed (Vengeful Assault increases her movement speed by +20%)
Cons:
- No escapes
- Calydonian Boar is easily dealt with
- Little mobility (More with build 3)
- Poor minion clear
Still Target (Passive): she gains a critical strike chance buff on successful basic attacks, +5% per stack for 4 seconds (max of 3 stacks).
Transgressor's Fate (Ground Target): Artemis places a trap on the ground, enemy gods within 5 units are rooted and dealt damage over time (DoT) for 3 seconds.
Vengeful Assault (Buff): increases her attack speed by up to +80% and her movement speed by +20% for up to 5 seconds.
Suppress The Insolent (Ground Target): she fires a rain of arrows on a selected location, enemies caught in it are damaged, and receive a 25% slow.
Calydonian Boar (Ultimate): Artemis summons a boar that charges the nearest god in its range, dealing damage and stunning them for up to 1.5 seconds, it will then continue to charge other enemy gods within range of its new location. It cannot hit the same god more than once, however if they use Sanctuary to avoid the damage, it will continue to charge them until it despawns after 6 seconds, or their sanctuary runs out.
Ninja Tabi/ Warrior Tabi: Most people go with Warrior Tabi for the additional +20 physical power, I prefer the +15% attack speed from Ninja Tabi, but either one works for the movement speed and damage that you need.
Transcendence: The mana from Transcendence (1050 with full stacks) is more than enough to keep you in the battlefield, while also granting physical power (65 minimum when at full stacks).
Devourer's Gauntlet/ Asi/ Bloodforge: Devourer's Gauntlet gives more physical power and base lifesteal than Asi, however the passive from Asi is amazing. At full stacks, Devourer's Gauntlet grants +55 physical power, and +25% lifesteal. Asi grants a flat +15% lifesteal, +20% attack speed, and +15 physical penetration. However, the passive from Asi grants an additional +25% lifesteal for 5 seconds (With a 15 second cooldown). Bloodforge grants +15% physical lifesteal, and +75 physical power, its passive grants a shield on kills and +20% movement speed buff for 20 seconds. I prefer Bloodforge over all of the others.
The Executioner/ Ichaival: These both give you even more attack speed, while helping you to deal more damage against enemy gods. The Executioner grants +30 physical power and +25% attack speed, its passive reduces the target's physical protection by 8% per stack (max of 4 stacks) for 3 seconds on basic attacks. Ichaival grants +30% attack speed and +10 physical penetration, its passive increases your physical power by +10 and reduces the target's physical power by -10 for 3 seconds on each successful basic attack (max of 3 stacks).
Deathbringer: This is a must have on most basic attack builds, granting +50 physical power, and +20% critical chance. Its passive increases critical strike damage by 40%. This paired with her passive and attack speed is ridiculous.
Rage/ Malice/Wind Demon: Rage grants +30 physical power, and +20% critical chance. Its passive increases your critical chance by +10% per stack (+60% max) every time you basic attack without a critical, stacks reset on a successful critical. Malice grants +50 physical power, and +20% critical chance. Its passive inflicts 75% of your physical power to your target as DoT on a successful critical. With the changes to Wind Demon with the release of patch 3.8, it is far more valuable for any basic attack build, not being locked as a anti-healing item. It grants +40 physical power, and +20% critical chance. Its passive increases your attack speed and movement speed by 20% for 5 seconds on critical strikes. I prefer Rage so I'm criting all of the time, but Wind Demon is better for playing aggressive, as it gives you increased attack speed and movement speed.
Odin: Since you have no escapes, Odin's Ring of Spears is probably the death of you, locking you inside as an easy target for mages like Hades, Ah Puch, Zeus, and Poseidon, and hunters like Hou Yi, and Cupid
Hades: Again, the lack of escape makes it hard to get out of his Pillar of Agony, so you'll need to run either Sanctuary, or Purification, however these both have a much longer cooldown than his ultimate does.
Loki: He can go invisible, and practically two shot you, so you need to play smart against him. If you see him go invisible, use your Transgressor's Fate and stand on it, you can also use Suppress The Insolent or Vengeful Assault to try to locate him before he ganks. The best counter to his ultimate is to use your Calydonian Boar to stun him, then shred him with Vengeful Assault.
Bellona: She can shut off your basic attacks with Scourge which leaves you practically defenseless, the best thing to do is to keep your distance, and if she's chasing you, drop your Transgressor's Fate on the ground as you're running.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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I think you've got the general concept down, and I'm not saying anything against your general knowledge/skill...you're mastery X, you've got enough experience. That said, there are specific issues with the build that I'd like to point out, along with some preferences that I'll comment on...now keep in mind, I'm not anything close to an ADC master, just more of a theory guy in many cases. But it's good to understand the limitations of the build, and build efficiency is absolutely a thing. Considering some of the following, perhaps this could even improve things for you...?
One mention before we get into anything else. Artemis' Vengeful Assault at rank 5 increases her attack speed by 80% (as you mention). It's important to consider the attack speed cap (2.5). In all of these builds, depending on what's active at the time, you're blowing through the cap, making the build less than optimal. I know you prefer Ninja Tabi, which helps in some ways before level 20/rank 5 Vengeful/full build including The Executioner, Wind Demon, etc...but, well, I'll go into that in more detail.
With regard to Arena:
That said, it's important to consider the strengths of the individual god. For Artemis, she is a late game carry relying mainly on basic attacks, so something like Transcendence may not be necessary. Also, although most people consider Bloodforge to be overly expensive for what it brings, it MIGHT be pretty decent for Artemis. The high power and decent lifesteal are good, but the blood shield - if it holds up - is an aid to helping her survive dangerous teamfight situations after securing a kill, since she doesn't have any true escapes.
Again, not saying what you're building isn't working for you...it obviously is...but consider trying out some of this other stuff...you might find yourself doing even better.
I don't find stacking an issue in arena, there are plenty of minion waves, as well as the easily accessible 6 jungle camps, and the 5 stacks gained per player kill. While yes, the mana is a little bit overkill, I find it good with Artemis as she's fairly mana hungry regardless of her abilities not being necessary for kills, the mana just allows me to stay out in fights longer, I often remain out of the base until I'm either almost dead, or I have way too much money on me, often returning with 5k+ gold (On PS4).
If I'm playing Artemis in arena, I'm using the third build, and I almost always finish the build, if I don't then I'll likely be at the 5th item. While I do find it a little slow for the first 2 items, by the time I have Bloodforge I generally have 5-10 kills, and a decent gold and experience lead on the other team, allowing me to snowball.
I honestly never thought of this, I've been using Ninja Tabi for the overall attack speed, thinking of it as when I'm not using Vengeful Assault, I still have a slightly faster attack speed, I'll try it out with Warrior Tabi tonight and see how it goes. As for switching Wind Demon with Titan's Bane, I agree that it'd be good for the physical power and penetration, however I find the passive of Wind Demon to be worth it, increasing her movement speed and attack speed, this paired with a flat 50% crit chance and a 30% crit chance from her passive, you're procing the effect very often, making it good for boxing.
I use to run Golden Bow until they removed the crit chance on it, and I don't find the passive of it that necessary for clearing minions, as due to Artemis' passive her basic attacks increase her crit chance, so it's easy to just basic attack the minions to death, only taking a few shots after the first two items or so.
I agree that Rage isn't necessary, however I do feel that having two crit items is necessary, as it will give you consistently high damage output on basic attacks.
I never even considered Bloodforge until its passive got changed, however now that it grants a shield that increases movement speed and attack speed, I find it much more viable. For arenas, it allows me to play a lot more aggressive as I know it'll give me a shield on kills, allowing em to move from one enemy to the next, hence the Penta-Kills, which I actually got all in one game on PS4.
Thanks for the input, I'll definetly try out some of the things you mentioned, and I'll let you know how they go.
Regarding Titan's Bane, my mention of that was to replace another penetration-type item ( The Executioner), not Wind Demon. I absolutely always support 2 crit items if you build into crit.
Regarding Rage, again, I support 2 crit items, so I'm just saying I think Wind Demon is a better standard option compared to Rage, for the higher power and the passive.
Regarding clearing, understood, and makes sense. The passive will help clearing in the early game. If you don't have any problems, you don't have any problems. I didn't know, so was just wondering.
Regarding the attack speed cap, yeah, when Vengeful Assault isn't up, that IS true that the attack speed from Ninja Tabi will definitely help keep up her DPS. Maybe better in Arena, where you might be attacking a lot, even when Vengeful is down. In Conquest, I'm thinking Warrior Tabi is probably the better choice, as you won't usually be engaging for more than a few seconds at a time before regrouping or whatever.
Thanks for the clarification and explanation! Also, still suggest adding starting items for conquest builds, just to be able to show a complete sequence of items.
Edit: Oh, and since I mostly played Assault back in the day, I've always been concerned with sustain, so Bloodforge has always been on my radar with regard to early items, since stacking items like Devourer's Gauntlet and Transcendence aren't allowed. It's usually the first thing I've bought when I rolled Artemis and had no healer...or even when I did have a healer.
My bad, I was rushing through my comment before I had to leave. Yes, Titan's Bane would be a better penetration item to have than The Executioner since with Vengeful Assault I'll be over the attack speed cap if I have The Executioner and Ninja Tabi. I'll give Titan's Bane a try tonight when I'm playing.
I agree that Wind Demon is a better standard for Artemis, as she doesn't really need the passive from Rage to hit consistent crits, considering she'd have 50% chance by default, and up to 30% from her passive.
I mostly play Arena and Joust, so Ninja Tabi works fine, as I'm constantly fighting, however you're right, for game modes like Conquest and Siege I'd be better off with Warrior Tabi.
I will make sure to add starter items to the builds, and thanks for all of your suggestions.
For all of season 2, I used Devourer's Gauntlet as I found it the best for overall lifesteal, as of season 3 I've switched it up and started using Asi on my hunters and assassins, and then patch 3.8 came out, and I switched to using Bloodforge for Arena and Joust.