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Athena is the best god in the game. Her long and girthy spear will touch the butts of many an enemy and they will feel their nipples harden as she shows their health bars the power of her broiling sexuality. This is indeed the best possible Athena build, the kills will be great, the deaths will be few, and the penta kills will not be that uncommon.
This is mainly an Arena guide but it works pretty well in all modes. Some tweaking may be required based on the situation: for example, in conquest you might want to get some more sustain or tankiness.
This is a damage build. It is way better than a tank build. All Athena does as a tank is use her taunt and soak up damage, which is not particularly useful in my opinion.
Another thing I would like to note, apparently one of the top ranked Arena players uses this exact same build and playstyle, I'm not sure if he perhaps saw my guide here or came up with his own, but either way I think it just goes to show that it is indeed a strong build.
Pros:
-Tons of damage
-Tons of crowd control
-Tons of mobility
-Sustain
-Somewhat tanky
-Extremely high burst damage
-Very high cooldown reduction
-Sexy and awesome
Cons:
-Squishier than a more traditional Athena build
-No CC reduction
-In all modes except Conquest, start with Shoes 2. In Conquest, start with Shoes 1 and health/mana potions of your choosing.
-Go back to base for Shoes of Focus ASAP. I get the CDR over the Magic Penetration because your burst is usually enough to kill most squishies without it and you need your abilities up as often as possible for their utility.
-Second, get Chronos' Pendant, for the same reasons as mentioned above.
-Next get either Rod of Tahuti or Polynomicon, depending on the situation. Rod of Tahuti will give you more overall damage and mana, but Polynomicon will give you more sustain with the Magical Lifesteal.
-Now get whichever you didn't get earlier. Once you have Shoes of Focus, Chronos' Pendant, Rod of Tahuti, and Polynomicon, you have your core build. What you get after this does not matter as much, but you will be able to do very high damage at this point and you should start playing more aggressively.
-For your 5th item, I suggest Focused Void Stone. Unless the entire enemy team is Physical damage based, you can't go wrong here- more tankiness, more Magic damage, and more Magic penetration.
-The 6th item can give your build a lot of flexibility. Usually I take Obsidian Shard to give me even more damage and penetration. It makes it very hard to counter-build against her because she will nullify a lot of magic resistance.
-If you find that you aren't tanky enough, either because your team sucks ***, you are getting focused a lot, or whatever, there are 2 items I suggest. Both of them will bring you to maximum of 40% cooldown so even if you buy them to improve your tankiness than will still improve your overall damage output. Against Physical threats, get Mail of Renewal. It will also give you some nice sustain if you are killing or getting assists. Against Magical threats, get Idol of Concentration. This will make it significantly harder for a lot of burst mages to kill you, especially Anubis. The huge mana regen bonus doesn't hurt either.
Actives are entirely up to you. Unlike some gods such as Ares or Loki, she does not really need any actives to be effective. As such, you can get whatever you want, whenever you want. I suggest:
-Sprint: In general, this just gives even more utility which is never a bad thing. Use it for escaping or chasing.
- Combat Blink: Use it for saving your *** if you went in too deep and everything else is on cooldown. You can also use it to secure a kill but I suggest saving it for escaping.
- Girdle of Inner Power: This is really more of a troll item, but if you using it before you ult in on someone it basically is the difference between hitting them with a bunker buster or hitting them with an ICBM. It's not too practical, but it's really fun if you use it correctly.
Using this build, her short cooldowns and wide range of utility give her a wide variety of options which, when used properly and with good teamwork, can really decimate any enemy team. Athena takes a bit of skill to master, but with practice it should not be long before enemies cower in fear at the mere sight of you.
-Using her ultimate requires immense amounts of teamwork to be used most effectively, and voice chat is also helpful. (Most of the combos come from using it with your ally's abilities. See the "abilities" section for some ideas). However, in a normal fight you will not really be able to use it, so for the most part, assume you are limited to your first 3 abilities.
Now you should hopefully understand why high cooldown reduction and Polynomicon are so essential to being effective in a fight as Athena.
The basic Athena combo:
-Dash to an enemy. Autoattack them, which procs Polynomicon and your passive. Use Shield Wall, and the Confound. It's probably best not to try to sneak in an auto attack because hitting with Confound is essential to ensure the second hit of Shield Wall, and it won't proc Polynomicon anyway. Continue using basic attacks until Preemptive Strike comes off cooldown, dash to them, and hit them with another proc of Polynomicon. This should be enough to kill most enemies that aren't building tanky, in fact, if you are really fed, a squishy enemy might die to just a single dash and Polynomicon proc. Since you are mainly focused on bursting, you probably shouldn't be going for tanks, but if you are, just stay on them, try to land Confound and Shield Wall, and continue to intersperse basic attacks between your abilities for the bonus damage.
-In Arena mode, be sure to abuse the recall button as much as possible. Sustain and tankines are not very imrpotant because whenever you get low on health or mana you can always go to base and be back in the fight very quickly. Don't be afraid to go back for items either, there's no sense sticking around with 2k or 3k gold when you could spend it and be back in the fight again. Keep in mind that your ult has infinite range too. You can recall, heal to full, and ult back into the fight in around 10 seconds.
Early Game:
-Getting kills early will help you quickly reach your full damage potential. Don't hesitate to take kills from your allies early on- you will make better use of the money than they will. Killstealing is easy- charge up your dash, and wait for the health to drop. The dash is very fast, but it is not perfectly instant so you will have to lead moving targets a little bit.
-Play a little less aggressive early game until you have your "core build" as I mentioned above. Without Rod of Tahuti and Polynomicon, you won't do much damage (but cooldown reduction is more important to get first).
-Make sure to spam your VET and VEL as much as possible, since for the first couple minutes of the game there isn't much else you can do except sit around and gather experience. You can also press 1 and then right click to cancel it which lets you start charging it again. You can repeat this very quickly over and over, and it makes s a really loud and annoying sound which will piss off both your allies and enemies.
Escape Strategies:
-Drop Shield Wall while being chased- it is a useful deterrent.
-Charge up Preemptive Strike as soon as possible, but don't use it instantly- make sure you have a good opening for it. It will not go through enemy gods or walls, but it will pass through minions and monsters. Don't waste it.
-If you have a lot of health but get trapped by a lot of enemies, try using Defender of Olympus on an ally to escape. As long as they can't kill you within 4.2 seconds, it's a guaranteed getaway.
-Sometimes, while being chased it's useful to turn around and Confound your pursuers, as it temporarily prevents them from using abilities.
Well that's about it. As I have improved my Athena gameplay and perfected a build, I get around 1 pentakill every 5 games or so, sometimes more, sometimes less. Even just with her first 3 abilities, Athena is very strong. You could completely take away her ultimate and she would still be one of the hardest hitting gods in the game. However, with good team synergy, and voice chat, she is strong to the point where I sometimes almost feel like she is overpowered. I don't want to say she relies on her team, because she doesn't. With a bad team you can still do good, but you won't do fantastic.
I'll just tell you a little bit about my own Athena experience. I just kinda bought her for fun because she looked interesting. I usually play stealthy assassin type people like Bakasura, Loki, and Thanatos, so I wanted a different playstyle. However, I quickly regretted the purchase because I never did well as her, so I just stopped playing her.
Then one day, I got her randomly in an Assault match. My immediate thoughts were "wow, I get this ****py tank with no range or sustain in Assault, So I decided to just to a stupid damage troll build, expecting to do horribly. However, it actually ended up being my best Athena game ever- I did way more damage than any other player in the game and carried our team to victory. Inspired by that success, I tried experimenting with damage builds in Arena and she soon became my favorite champion.
I only have one friend who plays Smite, but I told him about my Ares Athena Arena idea, and he bought Ares and agreed to try it out. Since then we have played about 30 games together using the AAA strategy, and we have only lost one of them. That is an extremely good win-loss ratio.
So anyway, that's my story, and I really suggest you guys try it out. To date I have never seen anyone play Athena even close to the way I do. I'm sure there are some people who do play her this way, but I would like to spread the word about it because she is kind of underrated right now when she is actually pretty overpowered in my opinion. I spent about 2 hour on this guide, so I hope I helped some people realize why they call her MEGAKILL.
I will do my best to keep this guide updated when something happens that affects this build (ie. item reworks for example)
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I just publish my guide in plain text and then add all that other jazz later. I actually read your comment after I went through and added links and color and stuff, but oh well...
Also, I never said tanks are useless. I just meant that Athena as a tank is useless. People like Ymir or Bacchus make great tanks for sure, but Athena tank does nothing except run around taunting people.
Sorry but I play mainly tanks and I respectfully disagree that she is a bad tank. The key to tanking with her is kinda simple.
1. get Fist of the Gods for the extra cc
2. use Mail of Renewal for some much needed sustain.
Okay, this guide needs work.
Firstly, I will say that I have played Athena very extensively. I've played jungle bruiser, support tank, and yes, occasionally bursty mage.
I will repeat that you need more BBC coding, especially for the chunks of text in the skills section.
The introduction is irritating to me, because it sounds so belligerent. But that's just me.
I have a serious problem with the items section. Firstly, the complete lack of penetration is bad. You will literally start dealing half damage against anyone who has any magical protection items. I would forgive that if this was a laning or jungle guide, but you specifically emphasized the importance of early kills.
I also disagree with the item order and such, like buying Rod of Tahuti for the damage so early when Polynomicon is clearly the better DPS item. Or the lack of penetration. Or the fact that you advise purchasing Mail of Renewal when you already have 40% CDR. 15% + 10 + 10 does not equal 40%. No combination of 10, 10, 25, and 15 add up to 40%. Only 15 + 25 add up.
Skills are lacking. You constantly exaggerate the possibilities of her kit, and Preemptive Strike is NOT her highest DPS ability. I also highly disagree with the leveling order of Shield Wall; it is her most damaging ability yet you level it last, and you even Confound enemies into it, despite the fact it will deal negligible damage for most of the game. It is also very confusing, since you wrote down that her Shield Wall does the most damage out of her skills.
The most damning thing about this guide is the complete and utter lack of any gameplay whatsoever. You do not say a word on what mode this is designed for, and all you give are basic combos to kill enemies. You do not give strategies for teamfights, farming in the laning phase, clearing jungle camps, ganking, roaming, and all sorts of things that are essential to playing Athena, mage or otherwise.
Easy downvote.
some fair points but mostly just bs unconstructive criticism
first of all why would you download something because its my second guide and i dont have time to learn all the ins and outs of formatting? i used plenty of formatting and its certaintly readable, thats all that matters. too much **** can get confusing.
second im pretty sure i mentioned straight off the bat that its an arena build so that discounts most of your argument, though i have played it in conquest with usually good results. there is no lack of penetration in the build i actually have 2 pen items which is pretty obvious, people dont start building much magic resist until later in the game anyway so that makes perfect sense.
you can build in whatever order you want. the main point of this guide is the items that i get. and mail of renewal is more of an alt defensive item rather than a core item.
i never said preemptive strike was her highest dps ability, i dont know where you are getting that from. it is however her most important ability which is why i level it first. the damage is consistent and does not require confound to deal it's full damage, furthermore the damage is instant and has the dash associated with it. then I level confound second because you have damage from your autoattacks so you dont need the extra damage from shield wall, the taunt duration is much more important. esp since they can just walk out of the shield wall when the taunt is low level anyway.
again, said right off the bat its an arena guide. so your criticism is irrelevant and unnecessary. and, also, like i said, its more about the build, using it well simply requires practice which cannot be taught but only learned through experience.
i use this build all the time, almost all my pentakills are with athena, trust me its a good arena build and stop bein a playah hatah
played few days with this build and it is spot on far more fun than tank mode, like you i found her tanking quite lacking.
Firstly, I will say that I have played Athena very extensively. I've played jungle bruiser, support tank, and yes, occasionally bursty mage.
I will repeat that you need more BBC coding, especially for the chunks of text in the skills section.
The introduction is irritating to me, because it sounds so belligerent. But that's just me.
I have a serious problem with the items section. Firstly, the complete lack of penetration is bad. You will literally start dealing half damage against anyone who has any magical protection items. I would forgive that if this was a laning or jungle guide, but you specifically emphasized the importance of early kills.
I also disagree with the item order and such, like buying Rod of Tahuti for the damage so early when Polynomicon is clearly the better DPS item. Or the lack of penetration. Or the fact that you advise purchasing Mail of Renewal when you already have 40% CDR. 15% + 10 + 10 does not equal 40%. No combination of 10, 10, 25, and 15 add up to 40%. Only 15 + 25 add up.
Skills are lacking. You constantly exaggerate the possibilities of her kit, and Preemptive Strike is NOT her highest DPS ability. I also highly disagree with the leveling order of Shield Wall; it is her most damaging ability yet you level it last, and you even Confound enemies into it, despite the fact it will deal negligible damage for most of the game. It is also very confusing, since you wrote down that her Shield Wall does the most damage out of her skills.
The most damning thing about this guide is the complete and utter lack of any gameplay whatsoever. You do not say a word on what mode this is designed for, and all you give are basic combos to kill enemies. You do not give strategies for teamfights, farming in the laning phase, clearing jungle camps, ganking, roaming, and all sorts of things that are essential to playing Athena, mage or otherwise.
Easy downvote.
Playing Athena mage is definitely a lot of fun! And you make some good points in your guide.
Well done, i'll upvote this for sure
As such Ymir runs around freezing people.
I personally believe tanky Athena is superb for Conquest due to reasons we can discuss if you disagree.
But as I am somewhat allergic to Arena I would have to take your word that AP Athena is better, and your guide makes it convincing. ;)
Well, assuming you don't build any damage on Ymir, you have a wall, an AoE slow, an AoE stu (which lasts longer than her taunt and also deals damage), and your ult has a much larger radius and has higher base damage. So if you build him tanky, Ymir, can simply do more than Athena can.
Tanky Athena is definitely a good pick on conquest, I did mention that this build is mainly aimed at Arena, but damage Athena is also quite viable in conquest as long as your team doesn't feed.
Also, I never said tanks are useless. I just meant that Athena as a tank is useless. People like Ymir or Bacchus make great tanks for sure, but Athena tank does nothing except run around taunting people.
As such Ymir runs around freezing people.
I personally believe tanky Athena is superb for Conquest due to reasons we can discuss if you disagree.
But as I am somewhat allergic to Arena I would have to take your word that AP Athena is better, and your guide makes it convincing. ;)
You need BB coding. I wish there was a template of this we could just paste on every guide that doesn't have BB coding. Oh well, here you go:
How to make a guide
Your information may be good, I don't know because it was too boring to read. Add some color, pictures, ... . In short, make the guide more attractive for readers so we don't get bored and actually read through the whole thing.
Also, how dare you say tanks are useless. Just wait until you play against me as Bacchus in arena or conquest!
I just publish my guide in plain text and then add all that other jazz later. I actually read your comment after I went through and added links and color and stuff, but oh well...
Also, I never said tanks are useless. I just meant that Athena as a tank is useless. People like Ymir or Bacchus make great tanks for sure, but Athena tank does nothing except run around taunting people.
How to make a guide
Your information may be good, I don't know because it was too boring to read. Add some color, pictures, ... . In short, make the guide more attractive for readers so we don't get bored and actually read through the whole thing.
Also, how dare you say tanks are useless. Just wait until you play against me as Bacchus in arena or conquest!