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Just a word, I personally skip starter items in Joust but it's there if you wanna use it. I usually just skip to the focus boots.
the build could surely be better, but this is what I've found working pretty well for me. Just keep in mind this is the day he's come out that I started making this build and i've faired pretty well. I haven't lost a game yet using it, but that's because I also have good mages/ADCs alongside it to fully utilize.
I've played mostly Joust with him and it's been very effective. You could replace some protection, but that depends purely on whether or not the team is magic-focused or physical focused, but against mixed teams, I've found this to be putting out alright damage and keeping a very tank-like feel to Cerberus.
His fire has damage potential to it, but the healing and damage of his leap alongside the stun and damage of his spit is better hence why I aim for those two first alongside his ult. It's a more tanky build rather than going for damage and while he has some damage potential, I feel being able to stay in the fight while still being able to drop Squishies down to near-death is pretty good.
Keep in mind, this is the build I use, the one i've found to work, doesn't mean you have to like or use it. Simply an advice build for those looking for a tanky-build for joust.
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Hope you don't mind me providing some comments.
So, TL;DR, I can see function out of your build, but just don't feel it's nearly optimized enough for standard use. You don't get nearly enough CDR, nor do you get items that will help your teammates much, and your first 2 protection items are a pretty expensive combo. The one thing you have a buttload of is health...1,150 added health, not including the Bulwark shield.
In most cases, I think a higher focus on CDR, with some late game situational options, would be best...normal tanky bruiser.
Sands of Time (preferred optional) or Watcher's Gift (optional), Shoes of Focus, Stone of Binding (optional, bridge item, replace late), Breastplate of Valor + Void Stone (get whichever protection is higher priority first), Spirit Robe (sell Sands if you got it), then 2 situational:
I can see your suggestions, though with how it is for me personally, I've been running fine and I do thank you for all the help and suggestions. I'm definitely gonna look into working Relic Dagger into my build as I think it'll help, and I see why you say CDR is important cause yeah, in my time playing him the CDs have been hard but I wouldn't say it's been problematic. There have been times where i'm like, "Damn I could have used an extra couple seconds off", but it's not very common. I still output decent damage against squishies and alongside the damage of Sol and a ADC, it's been no issue.
As for the Rod, i've actually never used it on him. I put it there because it seems a lot of people have been running it but his heals aren't strong enough, my history well enough shows I run hide of namean instead of it, but I took it out simply because if there is no ADC or physical attacker, it's not gonna be needed.
I will agree, it's a selfish build but that was sorta the objective in it during our makeup. It's helpful as if I can manage to push up first, typically with Blink, and try and absorb what I can as i'm targeted a lot for that. I've noticed a large lack of Purification Beads on teams for some reason and it's made our ulting combo deadly.
And to just try and wrap this up quickly, I level my 3 over my 2 simply for the additional healing and damage. The slow and protection reduction is nice, but in Joust i've noticed typically the protection reduction isn't usually needed for 2/3 gods, that being a usual mage and ADC, and the slow is still there. It's serves well and i'm on a 8/1, with the build and the proper team comp, 8/3 overall with the build. It's a persona lthing i've found working rather wll for me to be tanky upfront, although it is selfish, it keeps me in the fight for a while, lets me push without taking too much initial damage, getting off my combo and heal, and stay in even longer for a chase and continuing the fight. The main goal of the build as I said is to be tanky rather than damage, that's the only real goal.
I really do thank you for everything you said, i'm definitely gonna look to adding Relic Dagger, I already use Hide of the Nemean Lion. To also add in, while it's nothing important, I do typically find myself out-boxing and outlasting other Cerberus's in jopust, specifically, i've yet to lose a match against one. I see a lot go for damage, but the damage from what I see that's base off of Cerberus is fine to fight with as long as you have the proper backup.
TL;DR I really appreciat the tips, I already use Hide of Nemean and simply put the rod since I see a lot of other use it, I will probably work in Relic Dagger, but with the squad I run and my history, I haven't had any issues against most comps and have yet to lose to another Cerberus. The goal was to build health and protection, so it was meant to be selfish. I like the idea of CDR, but I don't feel the need, CDs are high, but i've managed with it alongside my friends. I'm also fairly new to the game in general compared to some, only level 47.
Edit: I'm dumb as a brick, I use void Stone instead of the rod, thought I had left off the Hide of Nemean but was wrong, that's my bad. Either wya, i've never used the rod in my life.
Anyway, back to your response. I hear ya, you've got a set Joust team, and so your specific strategy might be pretty well honed. I would be curious to have you try getting some significant CDR (at least 30%), and see how it feels for a few games.
I had the same experience as you mention in my one Arena match I've played so far...definite focus when I'd initiate with Blink or Souls. I can see where your super high health can help with that (but still think some alternate items would be better in Joust since there are less enemies overall). Enough CDR, and even though he has 4 abilities to Artio's 6, his abilities feel like they're up very often. It's nice if a fight is a bit longer.
Thanks for the response!
Edit: I added it, but yet again it's just what works for me and I feel it could easily work for others if they play it right.
In playing him just the once so far, I think 30% (maybe even 20%) might be enough in some cases. Having those abilities up often IS important, especially with his ult to either actually pull enemies OR burn beads or other abilities that might get them out of the CC.
I do think CDR is absolutely necessary, but personal suggestion is to not feel you have get max CDR.
Thanks for the update!