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Hello, my name is Duotem and I'm a semi competitive player on PC(ign:Duotem). I've played on two different challenger teams and made it to wildcards in the AVGL Fall 2016 tournament. This guide assumes you know the adc role and deals with the theory around the build.
Pros
Great 1v1 potential
High splitpush and rotation potential
Very safe
Cons
His steroid can't be activated whenever you want
This build is all about blowing up squishies in as few autos as possible. The build is expensive but has a great DPS and kill time. However, this is very much a lategame build and you will lack a bit of damage until you get a few items online.
Start
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Death's Toll sustain is amazing and the 100 hp is a huge deal during lane fights. |
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The penetration for this build. You have to hit autos to stack the penetration, but you'll end up reducing the enemy protections by 36%. It also provides attack speed which is key to your DPS. |
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This increases the crit damage multiplier by 40%. The most expensive item in your build which is why you wait so long to get it. This is when you start exploding enemies in just a few autos. |
Wind Demon | You want to sell Ichaival or Silverbranch Bow for this once you finish the rest of the build. it increases crit chance, power, and attack speed as well as increasing attack and movement speed when you crit. |
This build is all about dealing non-rng sustained damage and functions on a sharper power curve so you don't have to wait so long to come online. This focuses on Qin's Sais and penetration to ignore enemy protections. This build ends up dealing true damage to squishies.
Start
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Death's Toll sustain is amazing and the 100 hp is a huge deal during lane fights. |
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This build really wants Warrior Tabi because the rest of the items you are building have a high attack speed value so you get more out of the extra power. |
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You want this item over Devourer's Gauntlet in this build because it provides attack speed and penetration in addition to the lifesteal as well as being cheap immediate value. |
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Provides 33% penetration which is extremely good. It also counts against towers allowing you to just annihilate objectives and tanks. |
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After 10 successful basic attacks Apollo gains 100% of his base attack speed for the next 5 autos. This is what allows Apollo to be such a dominate boxer as it's a very powerful free attack steroid. |
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Apollo damages enemies in a straight line in front of him passing through minions and gods. Max this first for lane clear and damage |
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Apollo rides his chariot across the map for as long as he has mana. When he lands he does damage. Max this last as it only increases damage on a long cooldown. |
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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From what I can see I think a more standard build would be the new normal. I do think that Poisoned Star takes the place of Wind Demon cause it is still more gold efficient overall and the damage reduction is amazing. This lets you use Wind Demon in place of Malice because WD allows you higher crit chance and increased dps and utility through the passive
Overall the dps difference between boots is negligible and you can comfortably build either in almost any build based on what you value.
Also if you look at the first 4 items, counting Death's Toll, in Unicorn you'll see the boots and Death's Toll are the only things providing constant power early. However, Ichival and
When leveling you can't just factor in straight damage you also have to look at what utility each ability gives per level as well as usage. So lets break this down.
Now looking at
Now onto