Passive:
Wheel of Time
The wheel of time is always spinning and for Chronos, it is no different. Depending on where the wheel is when activating Accelerate, it provides a different benefit to Chronos.
Ability Type: Buff
Section I: Heal 1.5% Max Health Per Second
Section II: 100% Mana Refund On Abilities
Section III: +25% Magical Power
Section IV: +45% Magical Power Contribution to Basic Attacks
This passive only really comes into effect on his two: Accelerate But we'll get to that later on. For now just keep these numbers in mind
Ability 1:
Time Rift
Chronos creates a rift in time, damaging all enemies in the area.
Ability Type: Ground Target
Damage: 80 / 125 / 170 / 215 / 260 (+85% of your Magical Power)
Radius: 10
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 5s
This is so spammable it's unbelievable. 260 + 85% of magic power is quite a lot of damage for even a tank to take and with our build we'll be exploiting that.
Ability 2:
Accelerate
Chronos accelerates himself over time, allowing him to move faster initially and gain speed over time. While active, his attack speed is increased. This ability also stops the Wheel of Time.
Ability Type: Buff
Movement Speed: 25% Initial + 12 / 14 / 16 / 18 / 20% Over Time
Attack Speed: 15 / 20 / 25 / 30 / 35%
Lifetime: 7s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Now this is what makes him versatile. Basically you gain a MS boost over time along with a flat AS which is why he's normally put in duo. Now the key thing for this is how it stops the wheel of time and grants him his bonus'. The main ones you'll be using are section 3 and 4 as they grant the most damage with 1 and 2 being used to heal or to clear lane on low mana.
Ability 3:
Stop Time
Shooting forward spinning gears of time, any enemies hit by Chronos' attack are slowed to a stop and have their attack speed reduced by 20%, taking damage on the initial hit and again when they are stunned.
Ability Type: Line
Damage (applied twice): 40 / 60 / 80 / 100 / 120 (+40% of your Magical Power)
Attack Speed Slow: 20%
Stun: 1s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 18 / 17 / 16 / 15 / 14s
You use Stop Time mainly for set up for Time Rift and to land a few more AA's. It's damage is quite hefty considering it can be applied twice. Fun fact: This actually has a AS slow on it which I never knew before. Pretty useful for a Mage ADC
Ultimate:
Rewind
Chronos travels through time to where he was 8 seconds ago, gaining health and mana back to the values of that time. All of his cooldowns are instantly reset as well.
Ability Type: Leap
Cost: 100
Cooldown: 120 / 110 / 100 / 90 / 80s
This ultimate is what makes Chronos a pain in the *** to box. You could be wittling him down and then boom, he rewinds with his cooldowns reset and his health and mana back to full. Really useful but I recommend to max it last as it only lowers the cooldown.
any who, let me make a legit comment so overld doesnt hoe me over as well. since fatalis is no longer in the game, should we swap it for hastened ring or go for something more versatile? say spear of desolation?
toad, please refrain from correcting my grammar. mobile SF is so difficult to use on my phone.
toad, please refrain from correcting my grammar. mobile SF is so difficult to use on my phone.
Can I avail of the same right? :p
He's got a lot of flexibility in his kit, and sometimes he's going to want ability use (especially earlier in a match). As such, I'd stay with Obsidian Shard over Demonic Grip, but that's me.