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It's KamikazeKitty again, with another mage guide on none other than the split-personality daughter of Loki, Hel. I may not have Mastery X with Hel, but I have played her quite a bit and thoroughly enjoy playing her and fulfilling both roles of hers. Hel takes some time to get used to, especially if you are playing against aggressive people. Don't get discouraged if you don't do well the first couple of games, just focus on what went wrong and work on a strategy to not let it happen again. It's a learning process and you have to be willing to learn to make it work.
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When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to 20% damage in the Dark Stance and 20% healing in the Light Stance. |
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Obviously having this will help you to be able to clear a mid camp or minion waves if you need to, but that's not the real utility in it. This is exceptionally useful when you are against a ![]() ![]() ![]() ![]() |
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This item is great for escaping and chasing alike. Slowed by an enemy and need to run away, use this. Just need one more hit on that pesky enemy and they are just out of range, use this. As you can see this has offensive and defensive uses on ![]() |
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These should really only be had if the enemy team has a lot of hard CC (stuns or freezes) If you are up against ![]() ![]() |
Early game for Hel can be a bit tricky for two reasons.
Mid game can be the trickiest part of the game when playing Hel. Enemies will start really doing some damage, and you either just got or are just about to finish
Rod of Asclepius. Depending on whether or not this is finished might be the difference from you dying a lot or getting kills.
This is where you should be doing a ridiculous amount of damage, but so will your enemies. Late game is truly situational depending on the enemy team comp. If they have a Bakasura, chances are he'll kill you if he wants to (ask me how I know). I will generally go in Dark Stance in late game just for the damage presence and the
Hinder / Cleanse debuff.
***Remember that it is always more important to heal an ally than kill an enemy. Sure killing that enemy could tip the fight in your favor, but not healing that ally could also result in a deicide, you never know.
You should be roaming as a team in late game, making your job easier and harder at the same time. Your Dark Stance damage will be easier because your team should have some good CC to hit enemies with. Your Light Stance healing will be harder since the enemies will do much more damage and might even focus you (if they're smart). As Hel be exceptionally wary of assassins as they will generally be able to jump in and kill you before your team can help you/you can heal yourself. In a teamfight, stay in the back, but not so far back the jungler can jump in and utterly destroy you without resistance from your team.
I prefer to play Hel in Joust as opposed to conquest for a few reasons:
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The focus on ![]() |
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V1.0.0 - Initial Guide - 12/16/2014
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hel has a huge mana regen,but her mana pool is small
i never tried it, but it seems good
The support build is not bad at all :) Being someone who started Smite as a support player I found nothing wrong with that build. There are two things I'd like to bring up. Seeing as to the fact that the Warlocks Sash needs stacks and most ADC's typically start building stacks by their second item, problems may arise. Besides that, the build is something I would most likely come up with on my own. The other thing I'd like to bring up is situationals. Sometimes the build you have won't work well in the support role. There are many situationals that are pretty obvious, but it'd be nice to see things that someone might not think of. Even putting things someone would think of is still a helpful reminder. If you can't really think of any that might be useful beyond obvious situationals, just let me know. I've played support long enough to have a few random facts here and there.
I'm going to play a few conquest support Hel tonight, maybe I'll see someone on Smite and you will be lucky enough to receive my gracious heals :)
If there is anything else that needs a little attention let me know! I have exhausted my BBCoding knowledge and hopefully it isn't too chaotic or hard to read, I tried to break up the text walls a bit better and add little splashes of color here and there to help.
The support section is mostly speculative as I haven't played
Question: isn't it techically impossible to put a point in your 3 at level 4 the way you already leveled it? Or do you mean point-skipping over there?
I did upvote it though, because it's just a great guide. Really clear information, even with additional information for Joust, which is far less popular. Nice job!
EDIT: You might want to add why you should put points in the Ultimate and why it makes her less of a mana-hungry character.
I'll be honest, I may have just thrown points in there and mixed something up...
And yes, I will update the skill sequence and the description of her ultimate regarding the huge boost to MP5
+1
This is a very informative guide! I haven't seen a good Hel guide in awhile! makes me tear up
Also i agree on the joust over conquest... too much deaths from junglers....
Regardless
You could add some more variety to the starting items.
Also different examples of builds, for example, what would a supporting hel have as her first items?
All you need is some more BBCoding and it would be a amazing guide
other than that its a guide i would recommend to any beginner Hel players
(Haven't done a review in awhile :V dont judge me for my lack of style)
Thank you, I felt that a new one needed written. I'll have to do some looking into a more supportive role (I haven't really done that yet). And this is my third guide but this site is my first experience with BBcoding, I'm learning everyday and trying to find time to update everything along the way :)
And why do reviews need to be stylish? Informative and concise is the best way to go IMO
+1
I did upvote it though, because it's just a great guide. Really clear information, even with additional information for Joust, which is far less popular. Nice job!
EDIT: You might want to add why you should put points in the Ultimate and why it makes her less of a mana-hungry character.
Also i agree on the joust over conquest... too much deaths from junglers....
Regardless
You could add some more variety to the starting items.
Also different examples of builds, for example, what would a supporting hel have as her first items?
All you need is some more BBCoding and it would be a amazing guide
other than that its a guide i would recommend to any beginner Hel players
(Haven't done a review in awhile :V dont judge me for my lack of style)