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Xbalanque is a hunter that has potential to deal a great amount of damage to multiple enemy gods. However, he can become obsolete in battles as he may not deal enough damage or can't keep up with the battle. Because of this, it is important to build damage and mobility for Xbalanque to insure that he stays dominant in a battle as well as health so Xbalanque can't be easily overwhelmed. Luckily, this build focuses on building a high amount of damage and mobility as well as slowing enemy gods to help him kill enemy gods.
Xbalanque relies on Branching Bola more than any of his other abilities as this ability is Xbalanque's lane-clearing ability and main source of damage. So it is important to focus on fully-upgrading Branching Bola first. Then, focus on fully-upgrading Poison Darts and Rising Jaguar as these abilities allow him to keep up with enemy gods and escape deadly situations. Afterwards, finish fully-upgrading Darkest of Nights. Remember, after fully-upgrading Branching Bola don't ignore upgrading any other abilities as each can provide an opportunity to keep up with enemy gods while other abilities are on cool down.
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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because boots, executioner (delivering AS and Pen), lifesteal, crit item (and earlier also DB but I believe that's kinda over now)
this leaves you with 1 situational slot. (nowadays 2 and 0 if you choose a
Also don't forget in most cases executioner is far stronger as TB because normally only the tank goes well over 200 protections (executioner is better below 200 protections at 200 it doesn't really matter if exe is at full stacks above 200 TB)
In LoL you also kinda have this problem with adc. there you do have certain choices for most catogory item (especcially now they foccussed adc items)
however you still see
-big damage/crit item (mostly Infinity edge comparable to DB or essence reaver (gives CD more for caster reliant adc) however they don't provide more crit compared to damage)
-boots (AS boots)
-an item build out of zeal (the real crit item and AS item) (being statikk shiv with an Odysseus like passive, phantom dancer, runaan's hurricane, or the new canon thingy (and this is were they have the most choice)
-lifesteal (best choices are bloodthirster (overlifestealing giving you a shield) or blade of the ruined king (gives you 6% of the max damage as bonus AD) or the new item against burst damage)
-one of the last whisper upgrades (the main pen item) or sometimes another pen item (however LW is better for most adc) if the enemy doesn't have a lot of armor some people get another crit item
-defensive item (one against CC which provides some damage and magic resist, one with a lot more MR and one with a lot of armor) or another damage item (another crit item or AS or damage etc.)
most of their choice is in which sort of crit item helps my playstyle after that the build is pretty stale until the 6th item.
Getting situationals for adc is pretty hard as it also needs to suit their playstyle (because in LoL most champions make the best use out of a certain item and after that there is a second best etc.). and in smite you don't have the choice of building a defensive later on.
Obviously, if your hunter doesn't have such steroid, without any attack speed item, your overall DPS won't be optimal, but it's still a matter of preference.
Otherwise, not only the hunter build has too many core items, with attack speed, you now have mandatory items to pick
And this leaves no slot available for situational items.
Also bullfrog you forgot the core stat attack speed. this stat is even more important then crit. And in a crit build it's a must have (as you can feel it in your DPS more then in a power build, because more hits means "more" crits)
I understand that
I'm not saying that it is a bad active.
However, since you already picked
In fact,
I don't remember playing a game against a team that have no CC at all, or so few that I could skip beads.
They have too many Core items.
- Boots
- Power
- Lifesteal
- Penetration
- Crit
Since Crit damage are insane and unmatched late game, it is very hard to create a build without 2 crit items
- Boots
- Power
- Lifesteal
- Penetration
- Crit (x2)
So, if you go for
- Sacrifice Boots
It could be done in some specific scenarios, but really not recommended
- Sacrifice Lifesteal
In Arena or Assault with a healer, you can do it without much drawback.
In other modes, you will need to back off too often.
Also, it allows you to solo objectives (Gold Fury / Wild Juggernaut) mid-late game,
- Sacrifice Penetration
You bougt
- Crit
You could buy only 1 crit item and still be viable.
You would keep
Maybe
If you sacrifice 1 item, you need to replace it by an item that really worth it though.
Attack speed item for hunters without any kind of steroid and you want to benefit more from
1 defensive item (if you are dying too fast and are not able to deal damage anyway)
If you instead go for
You'll deal a little less damage, but it allows you to have 1 more item.
That's the most flexible a hunter build could be.
Still, I'll up-vote this guide. +1!
Here hopefully this can illustrate the point. I tested the average dps with your basic attacks with your build and then your build replacing
(Grey fist is no crit, red fist is a crit, yellow fist is average dps).
As can be seen, penetration wins in every instance, even on a crit! Let this be an example: if you want to do damage BUILD PENETRATION.