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D.O.G. (Destroyer of Gods) Xbalanque

4 2 16,360
by Advanced Drone updated November 30, 2015

Smite God: Xbalanque

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Xbalanque Build

Starting Items

Build Item Death's Toll Death's Toll
Build Item Morningstar Morningstar

Mana and Mobility

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Aegis Pendant Aegis Pendant

Health

Build Item Soul Eater Soul Eater
Build Item Frostbound Hammer Frostbound Hammer

Nuisance Night

Build Item Rage Rage
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Weakening Curse Weakening Curse

Xbalanque's Skill Order

Branching Bola

1 X Y
Branching Bola
1 4 6 7 10

Poison Darts

2 A B
Poison Darts
2 8 11 14 16

Rising Jaguar

3 B A
Rising Jaguar
3 12 15 18 19

Darkest of Nights

4 Y X
Darkest of Nights
5 9 13 17 20
Branching Bola
1 4 6 7 10

Branching Bola

1 X
When Xbalanque toggles on this ability, his Basic Attacks deal additional damage. When the bola hits, it splits into 2 that hit enemies up to 30 units behind the target for 37.5% damage (on-hit effects do not apply). Pressing the ability again cancels the toggle.

Ability Type: Buff
Damage: 10 / 20 / 30 / 40 / 50
Cost: 4 / 7 / 10 / 13 / 16 per shot
Cooldown: .5s
Poison Darts
2 8 11 14 16

Poison Darts

2 A
Xbalanque shoots 15 darts in a cone in front of him, dealing damage with each one. An enemy can be hit by 7 darts, with the other 4 doing 30% damage. Enemies hit are poisoned, taking additional damage every .5s and are Slowed.

Ability Type: Cone
Damage Per Dart: 25 / 35 / 45 / 55 / 65 (+40% of your Physical Power)
Poison Damage: 10 / 15 / 20 / 25 / 30 (+15% of your Physical Power)
Poison Slow: 20 / 22.5 / 25 / 27.5 / 30%
Poison Duration: 3s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Rising Jaguar
3 12 15 18 19

Rising Jaguar

3 B
Xbalanque rushes forward and then jumps into the air. While in the air, he fires darts at all nearby enemies, dealing damage to all in the area. Any enemies that were poisoned by Xbalanque take additional damage.

Ability Type: Dash
Damage: 80 / 130 / 180 / 230 / 280 (+50% of your Physical Power)
Additional Poisoned Damage: 40%
Damage (Max): 104 / 169 / 234 / 299 / 364 (+39% of your Physical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Darkest of Nights
5 9 13 17 20

Darkest of Nights

4 Y
Xbalanque shrouds enemies in darkness for 3s. During this time, Xbalanque's Basic Attack range, Attack Speed and Movement Speed are increased.

Ability Type: Area
Attack Speed: 20 / 30 / 40 / 50 / 60%
Movement Speed: 20 / 30 / 40 / 50 / 60%
Basic Attack Range Increase: 40
Cost: 100
Cooldown: 90s

Explaining the Item Build

Xbalanque is a hunter that has potential to deal a great amount of damage to multiple enemy gods. However, he can become obsolete in battles as he may not deal enough damage or can't keep up with the battle. Because of this, it is important to build damage and mobility for Xbalanque to insure that he stays dominant in a battle as well as health so Xbalanque can't be easily overwhelmed. Luckily, this build focuses on building a high amount of damage and mobility as well as slowing enemy gods to help him kill enemy gods.

Explaining the Ability Build

Xbalanque relies on Branching Bola more than any of his other abilities as this ability is Xbalanque's lane-clearing ability and main source of damage. So it is important to focus on fully-upgrading Branching Bola first. Then, focus on fully-upgrading Poison Darts and Rising Jaguar as these abilities allow him to keep up with enemy gods and escape deadly situations. Afterwards, finish fully-upgrading Darkest of Nights. Remember, after fully-upgrading Branching Bola don't ignore upgrading any other abilities as each can provide an opportunity to keep up with enemy gods while other abilities are on cool down.

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1
overld1 (18) | December 10, 2015 2:14pm
He still revised and still didn't put The Executioner dose he hate the item or something.
1
FxkBoiiXpress | December 8, 2015 5:58am
Your build is *** lololol. On most hunters now and especially characters like xbal transcendence is a must have. Unless you only play arena b/c stacks in arena isn't always smart, depending on your play style. Ur brawlers beatstick should be a titans bane unless in laning stage or team fight they have a healer.
1
GameGeekFan (50) | November 23, 2015 4:31pm
I actually made a Golden Bow and lightning bow combo with ADCs. Prism tried it out and he went positive, so there's that.

Asi was kindve a must on that one, but because of that huge attack speed from lightning bow it really wasnt necessary. Hell Prism went Jotunn's Wrath and Titan's Bane and did fine.
1
Devampi (105) | November 23, 2015 12:42pm
That has always been the problem of a hunter build.

because boots, executioner (delivering AS and Pen), lifesteal, crit item (and earlier also DB but I believe that's kinda over now)

this leaves you with 1 situational slot. (nowadays 2 and 0 if you choose a Transcendence as stacking item.

Also don't forget in most cases executioner is far stronger as TB because normally only the tank goes well over 200 protections (executioner is better below 200 protections at 200 it doesn't really matter if exe is at full stacks above 200 TB)

In LoL you also kinda have this problem with adc. there you do have certain choices for most catogory item (especcially now they foccussed adc items)

however you still see
-big damage/crit item (mostly Infinity edge comparable to DB or essence reaver (gives CD more for caster reliant adc) however they don't provide more crit compared to damage)
-boots (AS boots)
-an item build out of zeal (the real crit item and AS item) (being statikk shiv with an Odysseus like passive, phantom dancer, runaan's hurricane, or the new canon thingy (and this is were they have the most choice)
-lifesteal (best choices are bloodthirster (overlifestealing giving you a shield) or blade of the ruined king (gives you 6% of the max damage as bonus AD) or the new item against burst damage)
-one of the last whisper upgrades (the main pen item) or sometimes another pen item (however LW is better for most adc) if the enemy doesn't have a lot of armor some people get another crit item
-defensive item (one against CC which provides some damage and magic resist, one with a lot more MR and one with a lot of armor) or another damage item (another crit item or AS or damage etc.)

most of their choice is in which sort of crit item helps my playstyle after that the build is pretty stale until the 6th item.

Getting situationals for adc is pretty hard as it also needs to suit their playstyle (because in LoL most champions make the best use out of a certain item and after that there is a second best etc.). and in smite you don't have the choice of building a defensive later on.
1
Bullfrog323 (27) | November 23, 2015 7:03am
Yeah, I know attack speed is important, but since some hunters have an attack speed steroid, this stat is the only one that could be skipped and therefore, is not "core" on a hunter build.

Obviously, if your hunter doesn't have such steroid, without any attack speed item, your overall DPS won't be optimal, but it's still a matter of preference.

Otherwise, not only the hunter build has too many core items, with attack speed, you now have mandatory items to pick

Ninja Tabi over Warrior Tabi
The Executioner over Titan's Bane
Asi over other lifesteal items.

And this leaves no slot available for situational items.
1
Devampi (105) | November 20, 2015 2:13pm
that's a problem with smite in general almost every god in the game god hard CC

Also bullfrog you forgot the core stat attack speed. this stat is even more important then crit. And in a crit build it's a must have (as you can feel it in your DPS more then in a power build, because more hits means "more" crits)
1
Bullfrog323 (27) | November 20, 2015 7:57am
Also, about your build.

I understand that Weakening Curse could be useful.
I'm not saying that it is a bad active.
However, since you already picked Aegis Pendant, you have to take Greater Purification.

In fact, Greater Purification should be your core active, and you could choose between Aegis Pendant or Weakening Curse depending of the situation.
I don't remember playing a game against a team that have no CC at all, or so few that I could skip beads.
1
Bullfrog323 (27) | November 20, 2015 7:53am
That's the problem with hunters build.
They have too many Core items.

- Boots
- Power
- Lifesteal
- Penetration
- Crit


Since Crit damage are insane and unmatched late game, it is very hard to create a build without 2 crit items


- Boots
Ninja Tabi / Warrior Tabi

- Power
Transcendence / Devourer's Gauntlet

- Lifesteal
Devourer's Gauntlet / Bloodforge / Soul Eater / Asi

- Penetration
The Executioner / Titan's Bane / Brawler's Beat Stick

- Crit (x2)
Rage / Deathbringer / Malice


So, if you go for Transcendence for more power and mana for your abilities, that's pretty much 6 core items, unless you sacrifice something :

- Sacrifice Boots
It could be done in some specific scenarios, but really not recommended

- Sacrifice Lifesteal
In Arena or Assault with a healer, you can do it without much drawback.
In other modes, you will need to back off too often.
Also, it allows you to solo objectives (Gold Fury / Wild Juggernaut) mid-late game,

- Sacrifice Penetration
You bougt Transcendence to deal more damage, without penetration, it would be useless.

- Crit
You could buy only 1 crit item and still be viable.
You would keep Rage most likely, as it's the one that gives the best DPS and is the cheapest.
Maybe Malice if your playstyle is more ability oriented.

If you sacrifice 1 item, you need to replace it by an item that really worth it though.
Brawler's Beat Stick if they have too much healing
Titan's Bane (as a second penetration item) if they are all tanky
Attack speed item for hunters without any kind of steroid and you want to benefit more from Rage passive.
Jotunn's Wrath for more abilities
1 defensive item (if you are dying too fast and are not able to deal damage anyway)



If you instead go for Devourer's Gauntlet, your power and lifesteal item are combined.
You'll deal a little less damage, but it allows you to have 1 more item.
That's the most flexible a hunter build could be.
1
Arvorus (10) | November 19, 2015 8:38pm
I agree with Zilby. There's really no reason not to get penetration against an average team. It's effective against bruisers and guardians, and against squishies, taking out one damage item won't matter that much anyways. Also, I'm pretty sure that The Executioner works against the GF, FG, and Titan (?), which is very important.

Still, I'll up-vote this guide. +1!
1
GameGeekFan (50) | November 19, 2015 5:06pm
I didnt even see that he didnt have The Executioner. Wow im stupid.
1
Zilby (132) | November 19, 2015 4:47pm
Penetrationnnnnnnnnnn people please!

Here hopefully this can illustrate the point. I tested the average dps with your basic attacks with your build and then your build replacing Deathbringer with The Executioner. See below


(Grey fist is no crit, red fist is a crit, yellow fist is average dps).
As can be seen, penetration wins in every instance, even on a crit! Let this be an example: if you want to do damage BUILD PENETRATION.
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League of Legends Build Guide Author Advanced Drone
D.O.G. (Destroyer of Gods) Xbalanque
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