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6/28/14 - Published the guide.
6/30/14 - Small update to gameplay section, and also added new Easiest/Hardest Enemies section.
6/30/14 - Added more credits, updated the Other Helpful Guides section.
7/3/14 - Changed the name of the guide. The first one was too long imho.
7/3/14 - Fixed the Shifter's Shield/Magi's Blessing mix-up.
7/9/14 - Put each build in spoiler tags.
8/20/14 - Updated items.
2/13/15 - Big update for season 2 of Smite!
2/19/15 - Minor updates to the gameplay tips area.
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potion of physical might_____________potion of physical might |
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potion of physical might_____________potion of physical might |
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*note: this section is purely written in context of the Offensive Fenrir Build.
*note: this section is purely written in context of the Auto-Attack Fenrir Build.
*note: this section is purely written in context of the Defensive Fenrir Build.
*note: you should always have Hand of the Gods since you're a jungler.
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This active usually fills my spare active slot. It's immensely useful for escaping and chasing. |
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If the enemies have an abundance of CC, this is the way to go. It's also extremely useful when dealing with gods like ![]() ![]() |
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If enemies have extremely heavy nukes are extremely heavy burst, this is the way to go. It's great for countering..... everything. It's best used to defend yourself from incredibly damaging ultimates like ![]() ![]() |
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Good for countering burst, although bad at countering CC, as it cannot be used whilst encumbered by hard CC effects. This means that it's useless for countering things like ![]() ![]() ![]() |
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This is good if you're more of a teamplayer, especially if your team has a healer, as it will boost the heals by 25%! Although I generally prefer ![]() |
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Once you have some spare gold, go ahead and upgrade your HoG to ![]() |
*note: I'm writing the gameplay section under the assumption that you'll be using the Offensive Fenrir Build, because that is the build I use like 69% of the time. Even if you're not using the aforementioned build, this section will still be fairly helpful.
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Fenrir is a pretty good to Ra (kinda like he is to most mages). If your ult is up, you can easily use it to pull him out of his heal, and from then on he really wont have much going for him in terms of self-defense. Sometimes it's best to wait for him to use
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Ah, Rama. Rama has literally no way to escape you, outside of his ultimate, which causes him to fly up into the air. His only other escape is his roll, but that doesn't stop your
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Artemis is a hunter with no escapes outside of her CC and a small speed buff, which makes her an easy target. Getting close to an alone and squishy Artemis will like be her downfall. However, she can activate her ultimate to stun you, then put a trap under you, and she can use that time to either attempt to kill you, or run away.
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Ares is one of the best Fenrir counters out there. First of all, he can easily cancel (or prevent you from using)
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One of the hard things about playing Scylla is that her
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Using
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Thank you very much for reading my guide, it was an awful lot of fun to write, and here's hoping I win the contest!
As always, no matter how much I write down, you will never be better if you follow everything I saw to the very last detail. You will always be put in different situations that call for different tactics, and not everything I say must be followed completely.
It really comes down to how you play, the decisions you make, and the team you're paired with.
Have anything you think should be added to the guide? Lemme know in the comments. I'm very open to constructive comments and criticisms, so criticize away.
If my guide helped you, please drop this an upvote, it would be helpful. Thanks :)
P.S. Fenrir has been confirmed for the next patch. very excite. much happy. such fendoge. wow.
Credits to me, of course.
Credits to Jordenito and TormentedTurnip (and Piederman, Sanguis, Subzero008, and BestMinionEver) for being delicate little vegetables of various backgrounds. Oh yeah, and for making Code Blue: BBCoding for Beginners. Really, they taught me all I know about coding.
Also thanks to Ragingstorm for letting me use his amazing coding for the Easiest/Hardest Enemies section.
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Build 2
Thats a pretty interesting guid you made there i always been playing my fenrir he is like rank 10 with lots and lots of kills he is truly the jungle beast and as i can see that you guys use a lot of dev gloves hmm i suggest to use Blood thirser its amazing item and plus i once made a build that was with malice maximizing his 3rd damage and his 2nd with much much more life steal since the % of the damage will go over the roof!
i suggest you try it malice/hydras lament with blood thirster and some other sutff to increase your attack speed!
So what are all the items you get? please tell
gj pretty good build
Thanks! :)
Man, What a fuc**** good guide, I just have a question this builds works at other modes, like, arena, joust, etc..?
The first build works in arena, although I would recommend using
Devo, Warrior tabies, Urchin, Titan's Bane, Shifter's Shield and Magi's.
My very defensive build is:
Reinforced boots, urchin, titan's bane, ancile, runeforged and breasplate.
Constructive criticism is always good, imho.
Anyways, I haven't had much time to play around in season 2 yet, so I'm still trying everything out and gradually getting my guides to be completely up-to-date. Thanks for the comments :)
Situanitonel Items like Ancile and Void Shield shouldnt have a place anywhere near Fenrir. Qin Sais got nerfed into oblivion and the only god it make sense on is Kali and maybe Osiris.
Rage, Executioner, Magis Blessing, and even Deathbringer are far more viable on him.
God that sounded more bm than it should, but you really need to play the game in order to understand what changed m8.