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Fenrir (Y11, 11.1) Conquest Jungle Guide

88 18 164,441
8.5
by ElLobezno updated February 2, 2024

Smite God: Fenrir

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Fenrir Build

Starter

Notes Starters may vary, but I like going 2 Multi Potion for any trades instead of a Mana Potion that works better for jungle clearing

Relics vary depending on the enemy setup, I like to start with Purification Beads most of the times, because it let me be more aggressive in the jungle against Thor or Awilix for example

Claw Shard or Wing Shard?? Both do really good but I prefer Claw Shard for the extra life steal and physical power on the abilities, specially when I'm facing enemies without jumps or leaps that makes Brutalize really strong in early game
Horn Shard has proved to be a really powerful early game relic that helps in both situations, aggresive or defensive but I usually use it for ganks only

Party Punch Gives some extra damage on ganks, but Bountiful Bao it's also really useful in overall situations

Notes

Starters may vary, but I like going 2 Multi Potion for any trades instead of a Mana Potion that works better for jungle clearing

Relics vary depending on the enemy setup, I like to start with Purification Beads most of the times, because it let me be more aggressive in the jungle against Thor or Awilix for example

Claw Shard or Wing Shard?? Both do really good but I prefer Claw Shard for the extra life steal and physical power on the abilities, specially when I'm facing enemies without jumps or leaps that makes Brutalize really strong in early game
Horn Shard has proved to be a really powerful early game relic that helps in both situations, aggresive or defensive but I usually use it for ganks only

Party Punch Gives some extra damage on ganks, but Bountiful Bao it's also really useful in overall situations

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Mace Mace
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
2
Build Item Purification Beads Purification Beads
Build Item Vibrant Shard Vibrant Shard

standard

Notes Protector Of The Jungle vs Seer Of The Jungle: Both are from the same starter but with different stats, one gives more protections and power while the other gives extra attack speed and the ability to see wards, I choose protector here in order to maintain the a full power/tanky standard build, but there's more options like Bumba's Spear or Bumba's Hammer which offers extra 10%cdr, etc.

This build focus on the early/mid game with fen, choosing Hydra's Lament or Serrated Edge as 2th item will grant different early advantages... Hydra's Lament helps a lot on 1v1 situations and mana sustain and Serrated Edge mostly focuses on the early snow ball with high power and movement speed

Last item it's flex, I would usually choose Heartseeker or The Crusher as offensive options and Mantle of Discord or Berserker's Shield as defensive options

Jotunn's Wrath stills pretty strong as an starter item even though the early flat pen from the assassins' has been removed.

Other defensive items like Magi's Cloak or Spirit Robe could be added into the build

Make sure to take a look and try the alternatives items with this build

Notes

Protector Of The Jungle vs Seer Of The Jungle: Both are from the same starter but with different stats, one gives more protections and power while the other gives extra attack speed and the ability to see wards, I choose protector here in order to maintain the a full power/tanky standard build, but there's more options like Bumba's Spear or Bumba's Hammer which offers extra 10%cdr, etc.

This build focus on the early/mid game with fen, choosing Hydra's Lament or Serrated Edge as 2th item will grant different early advantages... Hydra's Lament helps a lot on 1v1 situations and mana sustain and Serrated Edge mostly focuses on the early snow ball with high power and movement speed

Last item it's flex, I would usually choose Heartseeker or The Crusher as offensive options and Mantle of Discord or Berserker's Shield as defensive options

Jotunn's Wrath stills pretty strong as an starter item even though the early flat pen from the assassins' has been removed.

Other defensive items like Magi's Cloak or Spirit Robe could be added into the build

Make sure to take a look and try the alternatives items with this build

Build Item Protector Of The Jungle Protector Of The Jungle
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Hydra's Lament Hydra's Lament
Build Item Serrated Edge Serrated Edge
Build Item Bloodforge Bloodforge
Build Item Mantle of Discord Mantle of Discord
Build Item Greater Purification Beads Greater Purification Beads
Build Item Greater Aegis Amulet Greater Aegis Amulet

Bumba's

Notes Bumba's Hammer or Bumba's Dagger, both will work with this build, but I prefer to choose hammer so it doesn't overcap on %pen

Heartseeker and Hydra's Lament both increase Transcendence passive with the extra mana

Last item can be flex depending on your starter and the enemy comp

Notes

Bumba's Hammer or Bumba's Dagger, both will work with this build, but I prefer to choose hammer so it doesn't overcap on %pen

Heartseeker and Hydra's Lament both increase Transcendence passive with the extra mana

Last item can be flex depending on your starter and the enemy comp

Build Item Bumba's Hammer Bumba's Hammer
Build Item Transcendence Transcendence
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Hydra's Lament Hydra's Lament
Build Item Serrated Edge Serrated Edge
Build Item Heartseeker Heartseeker
Build Item Greater Purification Beads Greater Purification Beads
Build Item Greater Aegis Amulet Greater Aegis Amulet

Crit

Notes Rage can be bought even earlier as 1th/2th item, but it would be a risk to take

Bumba's Spear fits perfectly on this build for capping cdr and %pen

Notes

Rage can be bought even earlier as 1th/2th item, but it would be a risk to take

Bumba's Spear fits perfectly on this build for capping cdr and %pen

Build Item Bumba's Spear Bumba's Spear
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Hydra's Lament Hydra's Lament
Build Item Rage Rage
Build Item Devoted Deathbringer Devoted Deathbringer
Build Item Serrated Edge Serrated Edge
Build Item Greater Purification Beads Greater Purification Beads
Build Item Greater Aegis Amulet Greater Aegis Amulet

Relics

Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Alternatives

Notes Magi's Cloak: Makes u immune to cc when using Brutalize and works extremely good against hard cc comps

Runebreaking Hammer: It's passive works pretty fine with Fenrir's stun on his first ability Unchained along with excellent defensive stats (The extra mp5 helps a lot too)

Brawler's Beat Stick: Situational item for anti healing and extra flat pen (which is really important right now)

Berserker's Shield A defensive option that works really good with Fenrir due to his boxing potential with basic attacks

Notes

Magi's Cloak: Makes u immune to cc when using Brutalize and works extremely good against hard cc comps

Runebreaking Hammer: It's passive works pretty fine with Fenrir's stun on his first ability Unchained along with excellent defensive stats (The extra mp5 helps a lot too)

Brawler's Beat Stick: Situational item for anti healing and extra flat pen (which is really important right now)

Berserker's Shield A defensive option that works really good with Fenrir due to his boxing potential with basic attacks

Build Item Magi's Cloak Magi's Cloak
Build Item Runebreaking Hammer Runebreaking Hammer
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Berserker's Shield Berserker's Shield

Fenrir's Skill Order Notes Max Seething Howl first, instead of Brutalize if they have jumps and high cc on their comp

Seething Howl extra power and attackspeed helps a lot with the snowball that Fenrir generates in early game towards the mid game with Bloodforge online

I think that, Ragnarok it's an underrated ultimate that should be maxed properly in order to have that extra damage and protections when used, but you can leave it at last if u want

Notes

Max Seething Howl first, instead of Brutalize if they have jumps and high cc on their comp

Seething Howl extra power and attackspeed helps a lot with the snowball that Fenrir generates in early game towards the mid game with Bloodforge online

I think that, Ragnarok it's an underrated ultimate that should be maxed properly in order to have that extra damage and protections when used, but you can leave it at last if u want

Unchained

1 X Y
Unchained
1 8 11 12 14

Seething Howl

2 A B
Seething Howl
3 15 16 18 19

Brutalize

3 B A
Brutalize
2 4 6 7 9

Ragnarok

4 Y X
Ragnarok
5 10 13 17 20
Unchained
1 8 11 12 14

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
3 15 16 18 19

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
2 4 6 7 9

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 75% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Ragnarok
5 10 13 17 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 90s

Fenrir Threats

Tap each threat level to view Fenrir’s threats

Max
3
Major
2
Even
5
Minor
0
Tiny
0

Fenrir Synergies

Tap each synergy level to view Fenrir’s synergies

Ideal
2
Strong
2
OK
2
Low
0
None
0

Intro

Fenrir
"The Wolf-Giant-god"


This is my favorite god actually, I played him from season 1 and I really love his design and background history, hope u can enjoy playing him!

Remember that the builds are situational and you can buy whatever you want

I hope this guide helps you with your games and have fun

Changelog

changelog

Skills


Passive - Unbound Runes
Runes that charge with basic attacks, up to a max of 5, which gives extra effects on his abilities

details


Ability 1 - Unchained

Max runes effect: Stun 1s

details


Ability 2 - Seething Howl

Generates 2 runes when used

details


Ability 3 - Brutalize

Max runes effect: Extra 15% Physical power on each hit

details


Ability 4 - Ragnarok

Max Runes effect: Gives scaling protection 20/30/40/50/60
details

How to play

Early Game

This god is really powerful in the early game, make sure to press on their jungle and gank all the time when your ult Ragnarok it's up, so your team starts to grow up some advantage in lane and you start to get bigger as well

Be aggressive, once you finished buffs decide on which lane u gonna participate, usually playing with your mid its the way to go but checking for an early gank on the duo lane its also an option. When ganking BE PATIENT before jumping in, (wait until they have already wasted their skills) and then go for the kill. But if u didn't get it, quickly return to your jungle, hit level 3 if u didn't and keep on moving and also have in mid to never discard a potential gank on the solo lane, there is a lot of boxing on this side from both parts and it's possible to find the enemy solo laner overextended towards your side. Once you're done and your jungle its about to respawn, go back to base, restart the path and repeat the cicle: Jungle camps - Check enemy jungle/Gank - Back to base

Mid Game

Towards mid game you must have at least 2 items online and your first upgraded skill fully maxed, in this stage it's were Fenrir takes charge of leading the game, so the team can start doing some objectives and rotations.


I would usually be pressing one of the enemy jungle sides and mostly the "Solo lane" in order to steal buffs like blue/harpies/red if possible and making some gank pressure on the enemy solo laner, this strategy can also be applied on the "Duo lane", but be ware of not getting counter ganked or else you will be facing 3-4 people, creating a really dangerous situation for your team... Make sure to ward the enemy jungle side so you can still doing some pressure with that extra vision for your team

You need to make presence, Don't stay still

Late Game

Once you almost finished your build and the teamfights in fire have started to be more persistent Your "carry" potential start to decrease, now it's time for your team to start pressuring the enemy while you look for bad positioned targets (specially the carries) and fight them with your ult Ragnarok baiting them into your jungle side , this is not an easy job to do, at this time your damage output it's high but you can be killed really fast.

This doesn't mean that you should stop being aggressive, just don't rush into the enemy team alone, playing along with your frontline it's gonna make you to survive longer on teamfights and will help your carries on getting a better position to fight

Always try to avoid unnecessary damage and in case you get poked, try to heal yourself with jungle camps using Seething Howl, so you don't need getting back to base in order to keep fighting

Focus those who have wasted their defensives like Purification Beads and Aegis Amulet or even better,
Force them to do it

Tips

Tips for Fenrir in general gameplay

  • Cancel autoattacks on all of your abilities
  • Use Seething Howl to charge the runes and do more dmg with your abilities
  • In early/mid game ganks always wait for the enemy to waste their cc and scapes (jump/dash) to make sure Brutalize do all the damage and chase them down properly
  • When using Ragnarok, if you have the time, try to wait before biting your targets, so they waste their Purification Beads or immune ults, making sure to carry them all the way with your ultimate
  • Remember that Magi's Cloak it's an excellent item against hard cc comps making your Brutalize unstoppable
  • Can use Purification Beads before using your Brutalize so the enemy can't cc u while on it
  • Can use Aegis Amulet while using Ragnarok, this is a curious interaction and really useful for scaping
  • On teamfights or ganks, try to not waste runes on Brutalize and use it with Unchained instead for stun prio

Conclusion

In order to be more aggresive in the early game, Fenrir benefits from having high damage midlaners like Kukulkan that can push waves with ease improving your early fights and rotations on the mid camps, but in general any mage with a decent wave clear and good chase like Poseidon are gonna be helpful
Speaking of other good synergies with Fenrir, we have to look for those teams comps with Purification Beads wasters like Ares to make sure we can use our ultimate more often and make those carries more vulnerable
On the enemy side, there's a few gods who can be a problem... a Geb with his shield that cancels your ult, Awilix who counters your jumps and has really good early game like you and ofc, any god in general with immune ults and jumps combined like Anhur for example

Your gameplay it's gonna be pretty much the same every game, but having these things in count are gonna be helpful in the long run, so remember to check builds and items, watch some people play and keep trying new things to build some confidence with fen, just keep it up and have fun

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2
IllmaticXVII | March 22, 2023 6:49pm
Really nice build, actually reminds me of the build Adapting Runs. I'd personally switch around Hydra's and Bloodforge, as well as Crusher and Serrated. Perhaps also instead of beads first relic, look for Blink first relic as your early game aggression is almost unmatched in most cases plus Level 5 you'll have all the Immunity you'll need. Another thing I've noticed you haven't mentioned (or maybe you have but I didn't notice it), your LIFE STEAL. It's very important for people to understand that you can go into a fight, take some damage, back off and heal off of a camp with your 2. 5 basics and you're probably back to full health and ready for another fight. You also stated that Fenrir becomes less of a Carry in the late game. I also DISAGREE fully. Late Game, You'll be able to Box ADC's and 2 shot mages. You got the movement to get in and out, the immunity with ultimate to avoid cc as in the late game, you don't need it to secure kills nor set up kills. In fact you say to use Ultimate to set up or bait kills, but that's just a waste of an awesome ability that increases your survivability and burst potential as your ultimate itself deals a tremendous amount of instant damage for free. Solo lane tries to zone you? Click 2 and shred him. Got poked out during an FG contesting fight? Go to some harpies or lane minions and click 2. Got crippled by an Ares or Artio? Click 4 and either bring them to your team for instant shredding, or go heal and look for another way in the fight. Truth of the matter is, you say you can be killed really fast, but with the sustain Fenrir has using his abilities and the build you're running, you really don't die as fast as most other Junglers. So I really do question some of the advice you give out during the late game portion of your guide but respect the build you suggest totally.
1
JayRon1 | June 16, 2023 9:44am
facts
2
ElLobezno (1) | March 23, 2023 6:16am
Many thanks for this comment , I really appreciate your opinion on this. Few of these builds are based on pro's and fenrir mains as Adapting, Gаbu, WorstTurttle, etc and some of mine personal preferences for new players

I agree with you with some things that you say, Fenrir is well known for his strong boxing potential, something that I tried to clarify a few times on this guide cuz I saw bunch of people playing really scared with him on ranked matchups and your opinion on this it's very convenient, since that's how it should be played.
However, I'm gonna hold my point on Fenrir's decrease on his carry potential in late game, I'm not saying that he's useless, just not strong enough to fight close to any gods with strong cc as Artio// Ares or peel gods as Khepri// Ganesha. There is a lot of situations to mention, but I'm trying to make a general point of view on late game gameplay, that we already know how it works in respect of the comps, teammates, timing, actives, cc's, etc.

Don't get me wrong, Fenrir it's a beast in late game and it should be played aggressively all the time, but the main job of junglers/assassins will always be to kill the enemy carries without dying and FG teamfights are a really good example for this.

I'm not expecting that people play like the pro's they see and use advanced game mechanics as well, but in general Fenrir can be played more defensively, catching enemies on a bad position, as I specified before and I don't think it's a waste. In fact, I think that's a good way to play it for not fully experienced players, we can't teach pro's or old players how to play, people should learn on their own, this is just a guide for new guys to start learning the basics of this god

I hope I have expressed myself clearly, I'm currently learning how to express myself in English, So I'm sorry if something it's out of place and I'm gonna try to change this portion of the guide to clarify my point of view. Thanks to you again!
2
Branmuffin17 (400) | March 23, 2023 8:00am
Hey, I really like the discussion here. I think both of you make some good points, things where Lobezno can perhaps consider emphasizing the lifesteal aspect for strategic healing/regroup from a fight. At the same time, I think he reasons out his points well, and we do want to consider that higher level players aren't here looking for tips. These guides are likely going to be used by people less familiar with the god in question, and different considerations on how the god can be played (that isn't just exactly what the pros would do) can be helpful tips.
1
ElLobezno (1) | February 13, 2023 8:05am
The comments bellow this one are from season 9
2
Cooldillan (3) | May 10, 2022 4:02am
I’m not going to say anything about the crit builds but for damage and hybrid you probably don’t need to overlap cdr. Especially not by 20% in the hybrid build.
1
ElLobezno (1) | May 27, 2022 9:42pm
My bad, I put jotuns instead of heartseeker.
Another situational item that could be used its brawlers, it depends on the match, some people dont like heartseeker on fenrir and prefer titans instead.
3
Kriega1 (143) | May 10, 2022 4:57am
1st build should prob have Crusher or Brawler's as a late replacment for Jotunn's (ideally though you go 2nd mace after Jotunn's, then can sell Jotunn's late for Crusher/Brawler's you didn't get before or Bloodforge), 2nd build should sell it late for Heartseeker.
1
ElLobezno (1) | May 27, 2022 10:35pm
Thanks for the feedback, I put a few notes there so people can be aware of this
I personally disagree with buying crusher right now, i think its a little bit behind from the rest of pen items, anyway this is only a thought and its an item that's still working with fen
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League of Legends Build Guide Author ElLobezno
Fenrir (Y11, 11.1) Conquest Jungle Guide
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