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Passive: Rapid Reincarnation
This ability will allow you take flight after leaving the fountain and rapidly travel long distances and potentially spot enemies from the air. You can cancel it if you want to, just like any other skill. This allows you to back much more frequently than any other hunter and not miss any farm, or rotate rapidly to help a fight then back and fly to lane. In game modes like Joust, you can fly right to the red buff or the bull demon, allowing you to quickly and sneakily take them before anyone can react. You can also use it to fly into team fights, or catch someone retreating and land on them for a kill. Making good use of this skill will win games. It's also good to note that Nox can fly with you when she's inside you, allowing you to act as a drop ship and land two people into a sneak attack.
1. Persistent Gust
This will be your first skill and your wave clear. It provides a nice initial hit and damage ticks to any mobs standing inside it, and will knock up any players that happen to walk into it. Later in the game it will be used mainly for the speed buff as you enter a fight, or a way to control space, block corridors, combo your ult, or just simply CC someone for a brief moment. This skill is much more versatile than it first seems and you should spend a lot of time finding sneaky uses for it.
2. Explosive Bolts
This is your main damage skill with Jing Wei. It makes your next three shots larger, increases their critical chance, and causes area damage. You'll put your first point into at either level 3 or 4. In conquest, where your clear is somewhat bad early on you can opt to wait until level 4 so that you can make your Persistent Gust more powerful. The shots you create are not timed, so you can use the skill and until you fire those 3 shots, you will have them. The cool down also starts immediately after using it, so you can use it in the fountain or before backing, restore the mana, and be able to cast it again as soon as you fire the three off, creating 6 shots. You will max this skill second, around the time you are starting to build crit and team fighting.
3. Agility
Max this skill third, but put a point into it at level 2. I do this because it is a good escape or chase option to secure an early kill or avoid an early death. This skill is also the reason why you should not build a Hastened Fatalis. Using it will remove your movement speed penalties when attacking, and when you use it in the air it will give you increased dash distance and double the duration of your movement speed buff. You can also use this ability when an enemy knocks you up with one of their attacks, so you can aim yourself and fly away before they can throw you into a bad position.
4. Air Strike
This skill is better than it was, but it still isn't great. I use it either as an escape or to finish a kill on an enemy that's retreating or under tower. You can use it as a tower dive because you're in the air, so a tower can't hit you, and you can land safely outside the tower afterwards if you need to. Persistent Gust can be used to knock someone up and confirm this if you're quick, as well.
In short: Stop building them. When I see a Jing Wei start Ninja Tabi and
Hastened Fatalis, I know they're usually free. When you step into
Persistent Gust and when you use
Agility, you are giving yourself a free
Ninja Tabi and
Hastened Fatalis. There is no reason to build these items when the replacement of them is 50% of your kit. I only include this section because I see it so much, unless it's a very specific counter build or something,
Hastened Fatalis just shouldn't be done. I'm sure there are hunters that benefit from it, but I personally don't often use it on any hunters, especially not Jing Wei.
I'm just going to give a quick run down of why I build what I build, to clear up any confusion, especially with the astronomical numbers of attack speed builds that I see.
Death's Toll - Early game power and sustain, that's pretty much it. Every little bit of health you can recover early to stay in lane is good.
Warrior Tabi - Good power spike. As stated earlier, you don't need the attack speed from
Ninja Tabi, that's what
Persistent Gust is for.
Ichaival - Now, I'm not against attack speed, I just feel this is the better place to get it. You aren't sacrificing power on your boots, you get a better attack speed boost, penetration, and you gain power, while draining it from your opponent. This item is also very cheap, so it is a good early game boost.
Deathbringer - This item is a must have for Jing Wei. With Jing Wei's
Explosive Bolts, by this time you'll have a nice crit rate, exploding shots, and 40% increased critical damage. You will be hitting hard at this point.
Asi - This item is very cheap, great stats and good passive. You get too much from this item for too little an investment to ignore. I use this in almost every hunter build right now. Attack speed, life steal, and penetration.
Malice - Good power, critical chance, and it gives a damage over time to your criticals that can often kill an enemy that escapes with a pixel of health. This could probably be swapped for any critical item that you may need situationally, since it isn't as mandatory as
Deathbringer, but it's probably the best default option. Sell your
Death's Toll to open a slot for it.
Final Item - Sell Ichaival to make room for a bigger late game item.
Ichaival is great, especially early, but by this point there are better things to replace it with now that you have more gold to play with. I put several examples of what this item could be in the build section. It would probably be best to never lock in a standard final item. Use it to counter build, or consider how far ahead/behind you are when deciding on this item. I typically build something from the penetration category at this point since many people will be getting tankier later in the game.
As this guide is sufficiently complete to act as a build guide, I will post it now, but I have much more information to update this with once I have time. I will return when time allows to add more in depth guides on each specific game mode and gameplay strategies, and to update the look of the guide.
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I agree that
I also don't understand how
Also, yes, this is my first guide, I just wanted to crank it out since I don't always have free time. I'll be working on the BB-coding and updating the look and content of the guide over time. Thanks for the overall feedback as well.
Branmuffin:
I'm still not sold on
On top of that,
Wind demon may not be entirely necessary. It's nice to have, but
Other than that, good build. Work a bit more on BB-coding, though. Some images, colors, tables, etc... all really enhance the look of your guide, making it attractive for readers.
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I can stand behind a mid-game
Also, Wind Demon isn't quite as necessary when you're using
Regarding skill leveling order, You say to only put a level into
For other game modes, especially ones with a lot of teamfighting (like Arena and Clash), I'd put a bit less emphasis on
So here would be, from my perspective and preference, the best builds for her:
Anyway, just my thoughts. Welcome to SmiteFire!