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Joust Prince

1 9 23,842
3.1
by TheSequel updated June 15, 2020

Smite God: Ne Zha

Build Guide Discussion 38 More Guides
Tap Mouse over an item or ability icon for detailed info

Ne Zha Build

Game Start

Notes 'Chalice of Mana' is optional, but recommended.

Notes

'Chalice of Mana' is optional, but recommended.

Build Item Attacker's Blessing Attacker's Blessing
Build Item Combat Boots Combat Boots
Build Item Chalice of Mana Chalice of Mana

First Back

Notes 'Ninja Tabi' is essential, do not switch this for other boots unless you plan on staying at low mana.

Notes

'Ninja Tabi' is essential, do not switch this for other boots unless you plan on staying at low mana.

Build Item Attacker's Blessing Attacker's Blessing
Build Item Ninja Tabi Ninja Tabi
Build Item Short Sword Short Sword
Build Item Ward Ward

Finishing Core

Notes If your looking for more speed, 'Golden Blade' may always be exchanged for 'Hastened Katana' but your lane clear will suffer greatly.

Notes

If your looking for more speed, 'Golden Blade' may always be exchanged for 'Hastened Katana' but your lane clear will suffer greatly.

Build Item Attacker's Blessing Attacker's Blessing
Build Item Ninja Tabi Ninja Tabi
Build Item Deathbringer Deathbringer
Build Item Bloodforge Bloodforge
Build Item Golden Blade Golden Blade

Selling Blessing

Notes 'Brawler's Beat Stick' is only recommended if the other team has healing of course, but in the instance where the passive is less useful, 'The Crusher' is a great alternative.

Notes

'Brawler's Beat Stick' is only recommended if the other team has healing of course, but in the instance where the passive is less useful, 'The Crusher' is a great alternative.

Build Item Ninja Tabi Ninja Tabi
Build Item Deathbringer Deathbringer
Build Item Bloodforge Bloodforge
Build Item Golden Blade Golden Blade
Build Item Brawler's Beat Stick Brawler's Beat Stick

Final Build

Notes If its this late in the game that means its serious, you should be able to handle any situation you come across.

Notes

If its this late in the game that means its serious, you should be able to handle any situation you come across.

Build Item Ninja Tabi Ninja Tabi
Build Item Deathbringer Deathbringer
Build Item Bloodforge Bloodforge
Build Item Golden Blade Golden Blade
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Breastplate of Regrowth Breastplate of Regrowth

End Game Changes

Notes after selling 'Ninja Tabi' you have options, make the decision based on what you have been most successful with so far. If your Ring Toss has been doing the most. then get 'Runeforged Hammer' If your basics have proven to do the most, pick up 'Malice' Should your grab and ult happen to be the best option, then pick up 'Arondight' If you find yourself needing more speed to catch the enemy, grab 'Atalanta's Bow'

Notes

after selling 'Ninja Tabi' you have options, make the decision based on what you have been most successful with so far. If your Ring Toss has been doing the most. then get 'Runeforged Hammer' If your basics have proven to do the most, pick up 'Malice' Should your grab and ult happen to be the best option, then pick up 'Arondight' If you find yourself needing more speed to catch the enemy, grab 'Atalanta's Bow'

Build Item Runeforged Hammer Runeforged Hammer
Build Item Malice Malice
Build Item Arondight Arondight
Build Item Atalanta's Bow Atalanta's Bow

Ne Zha's Skill Order Notes Ring Toss First!! If you need more healing your Flaming Spear wont help! It does not give more health based on ability level! Your ult is mainly crowd control until you get 'Deathbringer' dont worry too much about it until then.

Notes

Ring Toss First!! If you need more healing your Flaming Spear wont help! It does not give more health based on ability level! Your ult is mainly crowd control until you get 'Deathbringer' dont worry too much about it until then.

Universe Ring Toss

1 X Y
Universe Ring Toss
1 4 6 8 9

Flaming Spear

2 A B
Flaming Spear
2 7 12 13 18

Armillary Sash

3 B A
Armillary Sash
3 11 14 15 16

Wind Fire Wheels

4 Y X
Wind Fire Wheels
5 10 17 19 20
Universe Ring Toss
1 4 6 8 9

Universe Ring Toss

1 X
Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a Physical Protection Debuff for 3s and Slowing by 12.5% for 1s. Each hit also stacks a movement speed buff on Ne Zha for 2s. Subsequent hits on the same target deal 35% less damage and double the Slow's effectiveness.

Ability Type: Line, Slow, Damage
Initial Damage: 80 / 110 / 140 / 170 / 200 (+40% of your Physical Power)
Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Physical Power)
Bounces: 4 / 5 / 6 / 7 / 8
Protections Debuff: 5 / 7 / 9 / 11 / 13 per hit
Movement Speed: 5% per hit
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Flaming Spear
2 7 12 13 18

Flaming Spear

2 A
Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Upon activation, Ne Zha also heals himself based on each stack of his passive ability.

Ability Type: Buff
Attack Speed: 25 / 32.5 / 40 / 47.5 / 55%
Critical Strike Chance: 20%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Healing: 4 / 6 / 8 / 10 / 12
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Armillary Sash
3 11 14 15 16

Armillary Sash

3 B
Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is Stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area as he arrives.

Ability Type: Line, Stun, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+150% of your Physical Power)
Stun: 1s
Range: 70
Radius: 10
Cost: 75
Cooldown: 12s
Wind Fire Wheels
5 10 17 19 20

Wind Fire Wheels

4 Y
Ne Zha dashes forward, gaining bonus Protections for 4s and becoming CC immune. If he hits an enemy god he lifts them into the sky for 4s, unleashing a 3-hit combo. Successfully timed attacks during the combo result in these hits dealing Critical Damage. They are then smashed back to Earth, slightly knocking up and damaging the target and enemies around the landing location. When Ne Zha lands he gains bonus Protections for 5s and dashes back to where he cast this ability.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 23 / 40 / 57 / 74 / 91 (+45% of your Physical Power)
Damage (Initial/Landing): 50 / 105 / 160 / 215 / 270 (65% of your Physical Power)
Protections: 30 / 35 / 40 / 45 / 50
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Ne Zha Threats

Tap each threat level to view Ne Zha’s threats

Max
1
Major
3
Even
1
Minor
0
Tiny
0

Summary

This is a pretty in depth guide to Ne Zha, Made REVOLVING around joust. You can try to use this build in other places but i cant promise how far it will get you. Dont get mad at me or the guide because you tried using it somewhere i didnt intend it to be used. If it works then fantastic, let me know your findings and i will gladly add the information to this guide.

Ne Zha Basics

HE IS NOT A TANK NATURALLY
Ne Zha has potential to 1v3 a solid joust team, not because he has high health, and not because he has range. KEEP THAT IN MIND WHILE PLAYING. If your not landing your basics you will get shutdown, he is a god of patience and precision, these builds are only half of what you'll need to run Ne Zha in joust successfully. You will also need skill and a team thats ready to help you when you ult.

Skills

Ring Toss is your top priority, but dont be upset if you mislevel something. Using this as your entering ability is perfect for slowing the enemy enough to grab them with your sash. If you have ult up, using this the INSTANT after you connect with them usually allows for a clean ult without beads getting in the way. By the time you land from your ult your lotus stacks should be at least half full, DONT USE THEM unless you have to of course. Save the lotus stacks for when your health is in the red and your either retreating, OR if your skilled enough, wait for your enemy to come back at you thinking they have a chance. Pop your spear, grab them with your sash and start swinging with no regrets, life steal and crits will carry you back to full health plus a kill or two. In the instance where the tables are turned and your chasing a low health enemy, take your time with it. YOU ARE FASTER, so dont waste your abilities if you cant hit them, especially your ring toss. Save the ring toss for when there are more minions or enemies around that way the ring bounces back and forth dealing insane amounts more damage. Should you have shield of regrowth you can pop your spear, as long as you have at least one lotus stack, and you will get a massive speed boost. If you are in your last 100 health and dodging isnt your strong suit, then try sashing your pursuer and then continue running forward in the direction you leaped, while turning to hit them with your ring toss and popping spear as you escape into the jungle youll find yourself bamboozling many opponents. Another escape that most people hate using is your ult, as im sure you've seen when you miss, you can go a pretty large distance by using it. That being typed, when you do make an attempt at ulting an enemy be sure there is space for you to dash behind them if you miss. If they are against a wall and you miss it usually ends up bad, however if have space to move behind them and their team you have the opportunity to stun and isolate their mage/hunter while the rest of your team pushes.

Ranked Play

First things first, if you have the chance pick him last. No one expects it and he is easy to shutdown if going against the wrong team. Secondly, he works best with god that have high sustain, this build is slow at first but unstoppable at the end. Which means playing conservative until you get 'Bloodforge' is a priority. As always keep in mind you have side lanes and wards at your disposal, but until later game he is best kept close to the teams tank. A solo on demon king is possible instantly after 'Bloodforge" is complete, just save your spear for when the stacks are full. I explain some strategies i use in the skills chapter if you want more on tactics.

Pros / Cons

Simple Pros:
Fast
Crit Based
High single target damage
Late game flair
Great with a team
Flexible

Simple Cons:
Slow Start
Skill based abilities
low 1v1 potential early game
Crit Based can become a con too
Mediocre Ult

Creeping / Jungling

I wont cover creeping as he is very straight forward with his attacks, hard to stay ranged when only one ability is ranged and your other two entry abilities crowd control you as well, in a way. On the other hand his jungling can be straight forward as well. Start your camps with your ring toss on the big minion, then insta pop your spear for increased attack speed, her attack pattern is easy to learn and the final swing does hit all targets in range. 'Golden Blade' of course makes camp clearing extremely effective with just your basic, no abilities needed.

Team Work

If you have someone else with hard crowd control, let them use theirs first. If the target you sashed moves, you will not move with them rendering your ability a low quality dash at best. Keeping this in mind, ring tossing to start your teams attack is always a great option, as long as you dont waste your sash pushing with them. In the event you ult an enemy while their team is around, they will land in the same spot you took them up from... BUT the farther you are from them when you casted your ult is how far you will bounce from them when you land, putting you close to where you began the encounter..of course sashing the enemy first will result in you starting the encounter right next to them which would land you right next to them post ult. Having your team push to secure your landing position will result in a kill from whoever you ulted, plus youll make it out alive.

Sequel's Storytime

I got rank 10 Ne Zha like three days ago, and ive enjoyed every bit of playing. I plan to expand this guide with two more builds that i enjoy using. I also plan to do a few other gods that ive come to know and love over the years so please let me know your thoughts on this one so that i may improve my guides in the future. Thanks for learning :)


side note: I mainly play joust and i dont plan on changing my build. I made this to spread the build that has given me countless wins, hoping it could shine some light on those trash other guides that seem to think ne zha is not in meta right now :)

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1
Devampi (105) | June 16, 2020 4:46am
Since you did ask for feedback, but maybe retracted it a bit I am going to provide it. Just keep in mind some things are my opinion. I will try to make as much of it it constructive to help improve the quality of the guide. I probably will refrain from covering the build (and assume whatever happened below is not gonna keep you from pushing updates)

Let's start at the threats. I assume you were planning on expanding this so this part can be ignored or taken as advise. My first advise would be to expand this by text, why is e.g. Pele is such a high threat to Ne Zha. You won't have to go in depth about how to play against her (although, it would not be bad). Just putting in why they received that danger level would heavily improve the section.

IMO you should rename the summary chapter to introduction. A summary often provides a small recap of the most important points.

Your basic chapter is pretty well described, the (assassin) class and required teamplay in Smite (which new players often are unaware off).

Okay the skills chapter. My first point of feedback I have to give here is formatting. I am aware you're still figuring out most of the BBcode functions like double bracket's to get the hover over information. However, to increase readability of sections/notes/etc. can I please request more/better use of "blank lines" or paragraphs or simply called the enter key. It will increase the readability.
Also readability wise the section is slightly a mess jumping from skill to skill back to another skill. This kinda causes confusion.

Some things I did find curious in your explanation:
  • You recommend people to ult immediately after Armillary Sash so people can't beads the ult. However, a lot of people I play against are aware of this (signature) combo, usually using beads at the end of sash (just before you land). Thus, either you will ult straight into their beads or they can jump to a safer space. Making this advice a bit mediocre if your opponent is aware with Ne Zha.
  • Quick question, do I understand correctly that Flaming Spear consumes the passive stacks? That is what I make out of that part and I don't remember them being consumed.
  • Good advice on the not spamming abilities part while chasing or the escape tactic. Or the ring bounce on an isolated enemy.

For ranked play the inclusion of playstyle, what people can expect with the build. I do think you should clarify once again that it's for joust as this does not seem that optimal for a conquest jungle who wants ganking.
Maybe giving some examples to gods or comps with high sustain might help. Knowing joust I fear you easily called for a team without tank as an Aphrodite, Cernunnos that fits the bill, which in my experience either requires you to go "warrior" Ne Zha (which I see more commonly) or play at the disadvantage that the lack of tank can blow your team up.

The last 2 sections provide solid information.

Okay that was pretty much the feedback on the guide part. I only have one section left to note which I find missing and that is the item explanation part. The part where you explain the items you get, why you get them and why at that spot.

While I don;t expect you to answer them or discuss them I am going to ask some questions that are heavily on my mind about it.

First one is the skill order. I get the rush in ring toss, however afterwards the lvlign order is quite split. What is the benefit of not rushing flaming spear or sash (lvling them somewhat evenly) afterwards or grabbing that extra point in ult at lvl 10 and then finish it last instead of just lvling it last)?

Now the build assuming a joust setting I really wonder why Golden Blade is at the 4th item slot. I get why you grab it that being wave clear, however most gods suffer with that in the early game not so much mid game. And well you also will have 2 teammates of which one can probably one shot the wave.

Because I assume the answer in the last question lies in deathbringer I am going to have to ask what is so beneficial to the early game crit, especially since you're not planning on fighting (so why grab DB first instead of bloodforge). We both know Ne Zha's ult is kinda nerfed into hell compared to the season 1 days (where on lvl 5 his ult would already crit in the 100 without deathbringer).

Last question is why the stated hybrid build focuses AA first, which is known to be weaker early game stronger late game, and ability last, which is known as stronger early game, weaker late game).


I hope you can find some worth in my feedback to help you improve your guide writing skills.
1
Big Damage (37) | June 15, 2020 2:33pm
I don't know if you're still using the site after all of the conversation down below, I was just going to say I know how you feel.

When I first started visiting this site when I was a fairly low level casual player I had a build for Chaac that I did really good in Joust, I posted it here and received a lot of criticism for how trash it was but I firmly believed it was good because I won with it a lot, so receiving that sort of information that something you have spent time on thinking it is of a high quality actually not being so can hurt.

I've looked back on that Chaac build a long time later and said to myself "what on earth was I thinking", because as I played more and learned more I quickly saw how and why I made some mistakes.

So although it may hurt to hear what everyone thinks, because they have spent a lot more time doing this than you have, try not to take it so personally as an insult to what you've done. I can see you've put your own thought and effort in and I would like to see if you can look at it and find a way, your own way, to improve it. Although some people may come off as blunt or rude we are all here just trying to help.

I wish you the best.
1
xmysterionz (72) | June 15, 2020 2:56pm
Same here Big Damage. I still having my first cupid build and now looking to it I feel some "cringe". However, I only was able to improve because I was open to good criticism most of them provided by Bran, but you can't help someone that doesn't be helped so you know,...
1
Big Damage (37) | June 15, 2020 3:07pm
Yeah I know but I do feel that slightly but it's human nature in some people to react unkindly in this scenario of just feeling like everyone has bad feedback for them.

I think if Bran commented before anyone else did he would have been fine with listening to it but just adding it on top of the pile of other criticisms is what led to him commenting as you have all described as spiteful/hostile. I'm just trying to get through to him y'know.
1
TheSequel | June 15, 2020 2:37pm
i appreciate it, but ive been playing for 3 years. this is a build that works for me almost all the time, if it doesnt work for everyone here its because they arent skilled at the game, they rely on the cheesiest build they can find to do the work for them. everything ive been suggested today ive already tried and it works, its easy in fact. i dont have fun playing easy gods or using easy builds...i have fun by being better at the game. so im not hurt that they think i should change everything, im hurt they thought i was open to suggestions.
2
Big Damage (37) | June 15, 2020 2:55pm
Well I'll be honest with you, the reason it may not work for other people (especially the people on this site) is because the majority of them are higher level players, no offense intended to you.

The reason they have these criticisms is because there are so many dynamics in the game to understand, and yes your build of course works well at your current matchmaking rank, however not particularly because your build is bad but because of how the meta works in smite, you will eventually start to lose games, because you will win so many with your build that you will be matched with players that understand these extra dynamics and will outplay you because of such.

So if you don't want to be open to suggestions then that is fine, but I guarantee you that if you could make your build better you would not only keep winning your current games but you would be winning the higher level games as well.

The Chaac build I referenced I only made a year ago, and I've only played for around 4 years but I've developed a lot as a player since the Chaac build and if I tried to use it in one of my games today I would get reported for throwing the game.

As I said, if you don't want to be open to suggestions that is fine I'm just trying to explain in the clearest and nicest way possible that sometimes it's good to be open to suggestions and you don't need to be as defensive about it.
-1
TheSequel | June 15, 2020 2:09pm
so i appreciate everyones 'feedback' but you dont have to worry, i wont be posting any more trash builds for you to destroy. ill go back to playing the game without the suggestions of "knowledgeable" people.
2
xmysterionz (72) | June 15, 2020 2:16pm
VVGB
1
boogiebass (46) | June 15, 2020 2:17pm
What did I just get done saying? =_=
Load more comments (2 more replies) →
1
Branmuffin17 (400) | June 15, 2020 12:50pm
Hi Sequel,

So, Joust Ne Zha. He's definitely fun to play there. And with both teams sharing just the one lane, you can get some easy confirmation of damage from Universe Ring Toss.

That said, I think I get what you're looking to do here, and that's okay in a general sense, but I think you could get better effect from some build adjustments. I think it's obvious you want to go for a basic-attack build, rather than the more traditional ability build. I'll keep that in mind.

Firstly, although your writeup is mostly walls of grey text, I do like a lot of the content. It's obvious you're familiar with the god and I think you give some good pointers.

One tip about the sash into the ult is fine, but while you don't talk about relics, you might also consider Blink Rune. Maybe you already get it, but I can't tell since it's not mentioned. One thing there, if you're comfortable with distances, is to dive the back line with an unexpected ult. Blink in and immediately ult. This gives them less time to counter with Purification Beads, as it's pretty easy to counter when you sash them first.

One other point to that, if you dash from distance, is you save your sash for followup and immunity frames, and depending on how far you dashed in your ult, you create some distance when you land, which makes it more difficult for the enemy to predict where you'll land if the front liners didn't see. It also means you have a better chance of escape, should the situation turn sour.

As for the build, I have some issues with the choice of Golden Blade, only getting 1 crit item if you're really focused on following up with basics, and the lack of at least an option for higher penetration/protection reduction.

Golden Blade is an interesting choice, but doesn't make sense for me. You don't build it on him when you're in Conquest where you're more likely to find use for things like jungle camp clear. In Joust, even less. He can use Ring Toss for clear, and he also has an AOE in his basic that hits plenty hard. You're unlikely to get the passive effect in a teamfight, as the range is fairly small. And if we're talking wave clear, you've got 2 other teammates to help with that. You're likely not going to be the one with the best wave clear, as I'd assume you'll have a mage or hunter that can help with that just fine. I just don't get this choice.

I think that Bloodforge, while a nice item for him, is out of place in that 3rd slot. It's very expensive, and while the lifesteal and the shield are nice, you probably want to get some flat pen before something like this. I don't know why you might not consider The Crusher somewhere in the earlier portions of a build. I'd push BF out late if you do pick it up.

And while historically some Ne Zha builds would go with 1 crit item in DB due to the 15% crit chance in his Flaming Spear and that DB by itself will provide the extra damage in his ult, if you're dedicating yourself to a basic attack build like this, I would personally build another crit item just to make them more reliable. I do see you have listed an option of Malice, but again, if we're going for a mostly basic attack build, I think you'd get some potential out of Wind Demon as well.

Brawler's Beat Stick is almost always a nice item, but I think it should be optional, depending on enemy comp.

Shield of Regrowth is an interesting pick, and while generally easy to trigger the passive, I don't know that it really fits with this build. MS for the sake of MS is less appealing, and since you're going with a basic attack build rather than ability, it just doesn't seem to fit that well.

In any case, that's my general feedback. If I was dedicating myself to basic attacks, other items I might consider would be Hastened Katana, The Executioner, The Crusher, and Wind Demon. If I was going a more traditional ability build (or even hybrid), I would consider the combo of Malice & DB on the crit side, again consider The Crusher, and get either The Executioner or Titan's Bane. If considering any form of survivability, I'd typically consider Mantle of Discord or Magi's Cloak. Yes, that's fairly meta, but in this case, there's a reason those are popular items.

And if you're last-picking Ne Zha and planning for good synergy or teamwork with your teammates, then it's less about relying on your own safety through heals and MS, and more on timing.

Would be interested in hearing your feedback.
-1
TheSequel | June 15, 2020 1:32pm
also with what you typed you should have made your own build, and if you did then dont try and revamp mine completley
1
boogiebass (46) | June 15, 2020 1:40pm
Dude, you don't need to be so hostile. Branmuffin is trying to have a legitimate discussion with you. I can guarantee you he isn't putting you down or trying to "revamp" your build.
He hasn't created his own build because he doesn't need to. He loves this game and he loves helping people/discussing build paths with people. He has enough knowledge of this game and all the gods/items to have these discussions.
Load more comments (9 more replies) →
-2
TheSequel | June 15, 2020 1:36pm
sorry these are so split up, im just reading all of this and having more things to say. You must think ive been here a while or something, i never used this website to learn how to play. This is my first few days of using this and its so that i can share my build that i have had success with, so in other words i didnt come here to learn how to build my god unlike a lot of other people, maybe even you.
Load more comments (1 more replies) →
1
TheSequel | June 15, 2020 1:29pm
its a hybrid build that i wont change, i do plan on adding two more pretty different builds. this build does not let me down and if you looked at the build notes youll see that i do switch some of the items out, this is my first time making a guide so i dont know the full layout tools yet. but i will say that while i enjoy your input im not going to change my playstyle to fit your meta. i make my own meta and now im posting it here so that you can try it for yourself, which you should.
again thanks for the input tho

Comment has been deleted

1
Kriega1 (143) | June 15, 2020 12:46pm
Rushing Deathbringer and Bloodforge is terrible in Joust. Ninja Tabi is not “core”. Golden Blade isn’t needed on Ne Zha, he has good enough wave clear with his ring bounce and the cleave auto in his AA chain.


———


Better example Ne Zha Joust builds (From Masters+ Players).

https://m.youtube.com/watch?v=u2orUPjrXB8

https://m.youtube.com/watch?v=xRi5eQmKotg

https://m.youtube.com/watch?v=RDidATFwI3s

https://m.youtube.com/watch?v=VTbCaNp2D-w
0
TheSequel | June 15, 2020 1:27pm
tbh sounds like you dont play joust or you dont play ne zha
0
TheSequel | June 15, 2020 1:31pm
with the way i play and build its rare for my team to lose a game. if you read the chapters youll see that this build is pretty specific to my playstyle so i enjoy input but not insults.
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1
Branmuffin17 (400) | June 15, 2020 12:55pm
Man, those builds are...interesting and quite varied.

And yeah, DB rush was definitely more popular when Ne Zha's ult was stronger. It's been nerfed significantly, and so has DB's passive bonus damage, so it's not really a good early item anymore.
0
TheSequel | June 15, 2020 1:30pm
too bad its worked for me all patch
0
TheSequel | June 15, 2020 10:31am
I will be keeping up with these so PLEASE share your feedback with me.
0
boogiebass (46) | June 15, 2020 10:58am
Bran, devampi, kriega
3
DV-8 (35) | June 15, 2020 11:59am
Auto bots, assemble!
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