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It is also viable to start with a Breastplate and build up to a
Breastplate of valor on your first back if you think you will be up against two physical gods.
If you can afford to buy all of this, you'll be in a pretty good spot on your first back. Getting Shogun's online is more important than Chalice of the Oracle as you can buy single wards as well.
As far as the potions, figure out if you still need mana potions. if you do buy them over health pots. If you are really split multi potions are viable or even a Baron's Brew if applicable.
Having 4 items listed as core can be rather restricting when as far as the rest of your building, but these four items give 2 good auras for your team, a LOT of physical protections, and 30% CDR. Normally, I wouldn't say Nemean is core, but with Khepri's abduct, it helps out a ton.
My set of core items leave you rather vulnerable in the magic department, so here are some of the heavy hitter defensive items.
Take note, that Breastplate of Valor and Hide of the Nemean Lion both have around 70 physical protections.
For this build, I would then go in and switch out the Breastplate of Valor for a
Mantle of Discord and guardians blessing for
Witchblade. If you wanted to buy boots in the game, those could be replaced with
Witchblade or
Gem of Isolation
Personally, I've taken a liking to Egyptian Guardians, not sure exactly why it works like that, but hey. If you feel the same you should check out my guide for Geb!. A lot of my philosophies for building will be the same or similar, but there Khepri and Geb do function quite differently. Please Stand-by if you are interested my guide on the third Egyptian Guardian, Sobek.
One thing that I know needs to be addressed is the lack of boots in my build. You might be thinking that I just forgot to put them in, but the reality is that I didn't. Take a look at the building strategy section to see my reasoning there if you want, it'll be under the third item
I felt that I should also throw in the formula for how protections mitigate damage in this section so that it is easy to find and might make a little more sense.
The formula is 100/X+100 where X is the number of protections that you have. If you have 100 protections, it is 100/100+100 or 100/200, or 1/2. this means you take 1/2 the damage. This means that 200 protections is not double the damage mitigation of 100 protections as one might think. With 200 protections the formula is 100/200+100 or 100/300, which says that you only take one third of the damage. This works in such a way that you cannot become infinitely tanky in one certain damage source. At max protections, 325, the formula is 100/325+100 or 100/425, meaning you take a little less than 1/4 or the damage done. This does not factor in penetration, simply shows the way that protections work in the game. This isn't my work, it comes from The word of Thoth which I got through a link on a reddit post by Flareb00t. Not only does it explain protections, but most, if not all, other mechanics as well.
Pros
Great at helping allies escape
Decent damage output
Really annoying CC
Revival of allies
Sounds and looks awesome
Can prove quite dominant in lane
Largest hitbox in game, for bodyblocking
Cons
Poor team-fight presence for a guardian
Lower potential for kills
Little to no real escape
Being so thicc makes body blocking him easy
Full disclaimer, this is basically a carbon copy of what I have in my guide for Geb, just with some minor changes to work with the nuances between Khepri and Geb. That said, let's jump into it!
Preface
Just below, in the Items section, I've laid out just about every item I consider building on a regular basis, you'll notice that there's a wide variety of items from physical and magical defense to counter-building and damage. One of the biggest things about Geb is his late-game presence. As such, if you can build him up to that properly, you should perform very well, or at least you shouldn't be easy to kill. I intend to tell you how to prepare yourself for most given situations.
First and foremost you are a guardian. Your job is to keep your team alive. As a Khepri, you have a few different ways to go about doing that. You've got some really nasty single target CC to help out, and a nice root for small areas. The real bread and butter of Khepri is his ultimate. The best thing you can do to get your ally out of a rough situation is pop and ult and watch them die, or rather, walk away from the fight so they respawn on you somewhere safe. At that point, you want your CDR at 40%, you want to have some good auras out for your team, and you wanna be able to absorb a lot of damage.
What to buy
Starting out
For me, the first question always comes into the first item I buy before leaving base. I hightly reccommend that you buy Guardian's Blessing as it gives a ton of helpful benefits: Health, defense, regeneration, and even gold. From there, I always like to build up to some CDR and protections, but there are a few relatively cheap items that can do that for you. Those being
Breastplate of Valor,
Genji's Guard, and
Shogun's Kusari. In general, I always build one of these items first, but which one? Try to assess the enemy team. For the most part you'll have an enemy hunter and guardian against you, but not every team works like that. Sometimes you will have a warrior and a hunter, other times you will get a kill lane, or one of the few magical ADCs. If you can anticipate who you are getting it makes it a lot easier to survive the first few minutes.
My experience says that if there is a magical god in your lane, build up to either Genji's Guard or Shogun's Kusari. Most hunter's don't do that much damage to you, I even find that they tend not to shoot at you for whatever reason, so long as you aren't trying to punch them to death anyway. Another reason that I like to start this way is the difference in first tier items. If you opt to go for magical protections the first tier Enchanted Kusari will, for an extra 50 gold, give 5 MP5, which is huge considering the mana pool of 190 at level 1. It'll start you out the game with an extra 10 MP5 when combined with Guardians Blessing, which yields an abilities worth of mana roughly every 25 seconds. Which will certainly net you more than buying a first tier
Breastplate and a mana potion. The breastplate is going to be more helpful against a completely physical lane though, as it will give you some physical protections, and once you get it built up more, MP5 as well, also a 20% CDR instead of 10%
If you choose to build up to magical defenses, you are still left with a two way split. You can opt for the extra defenses and CDR of Genji's Guard or the attack speed and CCR of Shogun's Kusari. More times than not I go for Shogun's Kusari, it helps you clear waves on your own quite a bit, as well as really helping your ADC start to do more damage. A 20% boost in attack speed is roughly equivalent to one item for your ADC, which is huge early on when they still attack rather slowly. That said, Genji's guard till shouldn't be discredited if you need some extra defense and the CDR on its passive could be potentially very helpful, 3 seconds is a long time to wait for your abilities to come off cooldown
Second item
The second item isn't quite as situational as the first, but there is still some variation to be had. As my first item will usually end up being Shogun's Kusari, I want to build up to some physical defenses. Particularly so if the enemy jungle is physical, which they most often will be. If you feel that you and your ADC are performing admirably in lane already and don't need any extra health sustain, I would say go into a breastplate of valor. This combined with either Shogun's Kusari or Genji's Guard will net you 60-70 physical and magical protections as well as 30% CDR right from the get-go. It's also at this point that mana should not really be a problem as you start to build up a TON of MP5.
If you would rather have some extra sustain, go for a Sovereignty. It will give both you and your ADC quite a bit of regeneration at 5 health per second as well as giving you a total of 60 protections, and nearby allies another 15 to work with. Similarly to Breatplate of Valor, Sovereignty will give you a very admirable boost to your defense, but it does lack the impressive 20% CDR that Breastplate of Valor has. Really your choice here is between ability spam and longevity.
Third Item with a Splash of Controversy!
For your third item, things really start to open up as far as what to build. If you are asking the question "Why haven't you built boots yet?" Do that now. I find they just set you back if you build them earlier. Usually, I don't actually build boots for a couple of reasons. First, they are worth about 60-70% or another defensive item in gold, second Roll Out has great mobility on it, only a couple of gods can properly chase you once you get going. Third, that 1500 gold speed potion. Late game it is an inefficient use of your gold to buy boots and sell them later. Lastly, if you're slower than the rest of your team, you are likely to draw more fire. Nobody want to die, but it tends to be important that late game you target one or two of the damage dealers on the team. Well, that shouldn't be you (I've gotten top damage with 0 power before, its weird), so, if the enemy is busy shooting at you they aren't shooting at your damages. If it comes to this make sure you know the vgs command for save yourself (vrs for PC and YBBB for Xbox). That way nobody wants to come in and get themselves killed trying to save you. That is my philosophy on boots. Feel free to argue it with me, and don't feel you shouldn't buy boots. I just find myself not needing the extra movement speed for any purposes, although, the extra 10% CDR on Shoes of Focus is helpful in getting you quickly to that 40% CDR cap.
Considering my spiel on boots, lets move into the other possibilities for a third item.
To do this let's assess the enemy team again. The ability to check who is doing the most damage on the enemy team is very helpful for this, though at this point, the enemies in your lane are still your primary concern. It is probably that for this item you want to get some extra protections for whoever is hurting you the most. If you can swing an extra 10% CDR as well that is perfect. If you still need more magical protections at this point in the game, I would advise a Genji's Guard.
If you need physical protections, there are a couple of options. If the enemy is already building Crits, then it may be a good idea to go into Spectral Armor, which reduces critical damage by 50%. Alternatively, which I would recommend for Khepri, is that you build into
Hide of the Nemean Lion. Even if the enemy is building crits, all that means is that your Nemean Lion will hurt them more when you grab them with an
Abduct. Both of these items give you a whopping 70 physical protections and help defend against enemy basic attacks with their passives. Alternatively, if you want to trade some protections for health you could get either
Mystical Mail for some extra damage, with its 40/s tick damage, or
Midgardian Mail for its ability to slow enemy attacks and move speed when you are hit with basic attacks. Of the two, Midgardian Mail will most likely help you out a little more.
This is also the stage of the game where counter-building really can come into play. Say the enemy support has a heal that is really getting on your nerves, Sylvanus for example. He does a good bit of damage to you and heals both himself and his ADC right back up to full health, it makes it really hard to win a war of attrition. You can help stop that though. This would be a great time to buy Pestilence. It will give you a massive boost in magical protections as well as reduce nearby enemy healing by 20% Against the right gods, it can be a really good item for you to pick up.
Fourth Item
Now, on to the fourth item you pick up. Once again, assess the situation. At this point, if not before, standard laning should be coming to an end, and team-fights should start popping out. Unfortunately, team-fights are not where Khepri shines. Most other guardians outclass him in the situation, so you need to be able to handle it. If you don't have your 40% CDR at this point you should definitely get that. There are plenty of items that give 10% that you can grab. Two that I have yet two mention that would be very helpful in most situations would be Spirit Robe and
Mantle of Discord. These two items both give 10% CDR and equal amounts of physical and magical protections to its holder. They are both great defensive options. Another very helpful thing you can do with Khepri if you are feeling that you'll survive most fights you get in is pick up
Gem of Isolation. In combination with your
Rising Dawn it actually gives you a good boost in CC as well as health and even damage
If you want to start taking a more aggressive building style, go ahead and buy Mystical Mail if you haven't already. If you have a Void Stone would be a good pickup. It gives even more magical protections and helps any other magical gods on your team do a bit more damage by stripping 15 protections off of the enemy. It's not huge, but it does help a little bit on enemies that don't build any protections.
Fifth Item
For your fifth item you should continue to look for counter-building opportunities. If you are having trouble with hunters and assassins build Hide of the Nemean Lion, Midgardian Mail, Spectral Armor, or even Witchblade. I personally really like Witchblade against Bakasura, as you cannot mitigate his true damage with any other items. Another good item is
Stone of Gaia if there are some enemy knockups to deal with, as most of them will heal you for more damage than you took from the ability. If none of those suit your fancy just go or some extra protections, whatver you need. There's a bunch of good items I would recommend. This stage in the game, I would say Spirit robe or Mantle of Discord.
Finishing up
For final items it's more of the same. Keep going for your protections or counter-building. Once again, if you didn't earlier, Gem of Isolation is still a great pickup on Khepri, no matter when you get it. Often times I fin'd that with Khepri I'm still surviving just as well with Gem of Isolation as I would be with another defensive item.
If you do end up buying boot somewhere in the game just make sure that you sell them for another item with more added benefits like protections and such. Make sure it doesn't drop you to 30% CDR. To do that I like to replace them with Spirit Robe which gives 10% CDR itself.
And that is about it for building. It's important that you get protections and a few helpful auras for your team. Best thing you can do for yourself late game is make sure you've got them cooldowns and protections, which in turn, should help your team quite a bit
I believe that early survivability in lane is huge. A large part of that is knowing the limits of both yourself and your ADC. That being said lets have a look at some potential starting items.
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Core Items |
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Magical Defense |
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Physical Protections |
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Additional items |
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Auras |
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meditation cloak | Meditation Cloak is my preferred first relic. It offers the ability to stim both you and your ADC's health and mana instantly. Often times I will grab it along with my ADC, and we collaborate to keep each other in lane as long as possible. It's a simple spell, but quite helpful. Often times too, suppose you revive a mage with 2000 health with your ultimate late game, you can give them a pretty large boost in health. The ult will bring them back with 900 health and the Meditation Cloak will bring them up to 1215 health, which is pretty good. |
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Shield of Thorns can be a great relic for Khepri due to his ![]() |
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This is actually a very interesting ability that has some aspects, that I know I always tend to forget. It has both offensive and defensive properties to it. Sure it does spooky amounts damage early game, but it can also be used defensively. For example, lets say an Ares and Poseidon are coming after you and your team. Ares does his thing, blinks and ults. Pulling all of you to one small spot. Then poseidon comes in, expecting to get a triple kill or something with his Kraken. Little did he know, Khepri packed damage mitigation for lunch. Upon having everybody grouped up, before any Krakens can be released, Khepri simply rolls the sun at his team, y'know, as you do. At this point, everybody else is taking 30% less damage from external sources, which is absolutely huge in a situation like that. Just don't forget it does that, toss it at an ally from time to time. You don't even necessarily need to hit an enemy for it to be worth it. Another thing, also on a pretty impressive note is that enemies damage by it have a physical protection debuff of 25% at max level. Put that in combination a ![]() |
Khepri's ult is his most defining feature, and not his only one at that. This is the only ability of it's kind in the game. Most things that are unique have a few counterparts to them, that have slightly different functions. Geb's ability to give an ally a shield has been matched by your's truly, Khepri's passive. The ability to reflect damage, previously known only to Nemesis, is now known by Kuzenbo. The point is, most effects in the game have a few different sources, but not this one.
While this ability as at level 5 the movement speed gain is 40% along with an immunity to slows. That combined with the enemy not wanting to kill the effected god to avoid bringing them back with more health can easily be enough for your ally in need to run away from the fight. If the enemy does choose to kill the effected ally then they will be brought back to your location with 45% of their maximum health. The effects of the ability are actually fairly simple and easy to explain and understand. When to use it, and how to use it effectively is the tricky part.
The use of this ability is going to be different depending on the circumstances at hand. If its a situation where an ally has been collapsed upon by 3 or 4 enemies it can be best to wait on the sidelines until the right moment to guarantee that the revival happens and then proceed to run away as fast as possible, so that not only can they get out, but you as well. In that situation, if you were to rush in there, you wouldn't be able to get out while simultaneously dragging somebody else back into the same situation and wasting your ult. If it's during an even team-fight that you need to revive somebody it can be placed on them at the right moment for the revival to happen, or so that they can use the movement speed to get away, enemy focus will likely shift off of them and onto somebody else. The final scenario to be listed here is when you get left behind from the scraps of a team fight. Being a tank it can take a while for them to break through your defenses and quite frankly, reviving yourself with 45% of your maximum health can really waste a lot of enemy time. Sometimes all that needs to be done is buy time. If you can run around and live as long as possible, you're doing somebody a favor.
One thing that I've done with the ult before is when a late game hunter is trying to split push your pheonix and you're the only one there. Chances are, they wont think you pose much of a threat and will try and take out the pheonix anywan. This is the great part about Khepri being so fat, You can take those shots. What I've done is use a shield of Thorns in combination with Hide of the Nemean Lion and well, their health was gone but I wasn't. When they do commit to this, they usually end up at fault and dying. It's pretty fun to pull off successfully.
It is very important to note that the any executes (Thanatos, Ao Kuang, and Achilles) will go through the ability and the revival will not take place.
Ole Khepri's Combos are pretty simple. One of them, probably his best one, reads like this:
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Personally, I've taken a liking to Egyptian Guardians, not sure exactly why it works like that, but hey. If you feel the same you should check out my guide for Geb!. A lot of my philosophies for building will be the same or similar, but there Khepri and Geb do function quite differently. Please Stand-by if you are interested my guide on the third Egyptian Guardian, Sobek.
If you've got any questions about this guide, or maybe even some other guardians I'll be happy to do my best to answer them. If you enjoyed this guide lemme know!
Your guys's feedback is very important to me, if you've got any questions or advice, feel free to either pm me or just put it in the comments!
At the end of the day, when Ra goes away and Khepri comes to stay, just remember that "You must fight on!"
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I personally don't feel that
I'm in agreement about
I don't like Mystical for supports.
I don't think Shogun's, personally, should be core. Neither do I think Sov, BoV, or Nemean. Sov is core to me only when there are 3 physical gods, and usually when one is the ADC. BoV is when you don't get enough CDR from other items and you really want the boost (again, late-game preferred). Nemean is really only preferred against multiple basic attackers, and more specifically to counter crit builds.
I personally would prefer different categorization for some of the items. Items that I almost always put in counter-building include Midgardian, Witchblade, Pestilence, Nemean, Spectral.
Heartward should be considered when facing 3 magical. You may not build it often, but it should be a consideration.
I do agree (I remember seeing a comment somewhere down there) that Khep isn't just a backline support. Just like Geb and others that often need to focus on peeling and protecting, there are always going to be situations where the Support, if they've got good CC, should be the initiators.
In any case, I just can't agree with the build example, but you do have most of the item options covered.
As for
I can agree with not liking mystical on supports, its just a decent item if you want to go hyper-aggressive and still have some extra health and protections.
My idea with the Core section is getting to the 40% CDR, and the philosophy on
As far as the categorization, I do agree with what you have said, but I didn't want to list things twice as much as I could avoid it, and most of the good protections items are also great for counter-building. I could move some things around, but in the end, the items listed would mostly stay the same.
One last thing, both you and Kreiga have mentioned health as being heavily important, but I find myself not having problems in regards to my health. That said, I do, most games, build Sovereignty second item, giving a large boost to health and HP5
And, I think I've addressed everything. Thanks!
Sounds like you're localizing the concept of shoes. Part of the good MS boost they provide is getting you from lane to lane, or from backing back into the action. Many seconds will be lost if you don't have the MS.
As for Shoguns, using that example seems like an extreme example of a time it saved you. That's typically not how it will usually work if I were to guess. My conceptual points on when shoguns is best utilized stand in general use.
You're absolutely welcome to have your own opinion on things like shoguns, sov/heart/gauntlet, etc. I'm fine with that, I'm just letting you know my opinion and explaining my thoughts behind them.
I will say that I usually don't propose all 3 of sov/heart/gaunt. I usually like sov against 3 phys, or maybe heart against 3 mag. In some cases I'm okay with sov then gaunt if you really want higher phys prots in the item after sov, but don't want to ignore the magical prots. Thing is, these items are very functional, especially early game. Tee health all of these provide shouldn't be ignored. And you do need to keep in mind the resource you yourself linked... The word of Thoth. It talks about effective health. That's the combination of health and prots. You want a good balance of both to maximize your survivability.
Anyway, using sov as an example, the 15 protection aura will cancel out that amount of flat pen from an early pen item that the jungler or ADC might get (or a stone of binding if the support gets that). That absolutely has early value. Later, perhaps less. The hp5 is also nice early, as you say you actually like.
Basically you hopefully get the points I'm making. If you still prefer other things, that's fine, but I'm just saying choosing the best of these for the situation is never a bad choice as 2nd item after shoes.
As far as move-speed and shoes and all that, that will probably be the first thing I get to really playing around with in games, just so I can see how much difference it really makes for me. Regardless, I'll likely put in a guide that is more explicit on when I would buy shoes and what shoes to buy.
You're probably right about that being a rare instance of Shogun's being that vital to the game, and as far as the protections on it, I actually find that enemy Hunters don't shoot at me all that much, and even with Khepri, it can be easy enough to dodge them early game. I find myself taking much more damage from the guardians in the first 5 minutes or so of the game. That could just be me, or it could be the way that I play with my ADC.
As for the auras, you may be on to something, I've just had some comments that seem to imply that you need to buy all the aura items possible if you want to be a good support. Heartward I'll definitely look into because for some reason It never occurred to me that people might build pen that early, even though I've seen people get crusher that early. I'll definitely play around with getting heartward against a magical ADC or Jungle.
Thanks!
You should take 2 type mixed protection item. And that could give you cooldown for your very very important ult. And you leveled your ult o late imo.
And even Khepri would need boots.
Build part its not good but intro part is awesomely detailed. Well Done. But ı dont think deserves that much of attention or views dont get me wrong. I see your hard efforts man.
As for boots, I've been working with that down below with Kriega1 and Gulfwulf, I believe I'll be adding in an alternate move-speed section that way you can go super-fast once you get speed potion too.
Can you elaborate on what doesn't work for the build part? I'd love to get in there and make it better if I can. Part of the problem is probably that I initially made that section for Geb and haven't done the proper nitpicking though it.
Thanks!
Its a situational item. Aura items or boots would be much better as a core element.
But your potential build now looks a bit better.
As far as referring to shoes as core, I don't think I ever would call them core, though I can see where people might say move-speed is an absolute must for Khepri, I've definitely gotta play around with things here.
Thanks!
For example, as mentioned before, health is effective. Balance health with both protections and mitigations. Health and mitigations are also best against true damage.
Here's an example build. SHOES, Sovereignty, Shogun's Kusari, Breastplate of Valor, Oni Hunter's Garb, Midgardian Mail. No Spirit/gauntlet/Mantle but still effective.
If you're facing a weak early Duo comp, you can get away with a first item of sov or maybe gauntlet. Khep is one of those that can work because of his passive shield giving him some nice early suatain/survivability. Another one would be Ganesha due to his passive... You can be aggressive on the wave and always donate kills to stack without concern.
I can see how you see supports get blown up by going shoes first. Depends on their mindset and how much trouble the ADC gets into... This is a problem I have. I'm used to being tanky, and think the beginning of a match should give me that same survivability. Not the case. Supports still need to play smart, especially early game. And then you get the spoiled, non-aware ADCs that think you'll always cover for them and protect them. I get it. Also I'm drunk so ignore everything I say.
If you are going to consider selfish items they should be ones that help mitigate a lot of damage like
Your guide has no mention of
You've only mentioned 1 type of boots as well.
Some example builds:
(against 3 phys, 2 mag):
(against 3 mag, 2 phys):
Gauntlet of thebes/aura build:
(Pheonix sieging build/AA-heavy team comp):
None of your builds have mentioned
Example Starts:
The only relics that should be considered are:
If you want some more references for building khepri see if jeffhindla, polarbearmike or emilzy have some khepri videos on their youtube that are up to date or:
https://smiteprobuilds.com/Builds?p_filters_page=1&p_filters_search=&p_filters_god=2066&p_filters_pro=~&p_filters_opponent=~&p_filters_role=~&p_filters_league=~&p_filters_sort=~
Oh and regarding Executes/Counters:
Ahh, shoes... See, the thing is, which I have now added it to the guide, I don't build them. I've fully fleshed out my argument as to why in the guide now. Hate me for it if you will, but I don't build them generally speaking. Though even now, I'd have to recommend
"Please do not build meditation as its usefulness lategame is outclassed by Shell... (If you're not an idiot wasting all your mana)": Ok, first off, idiocy is not the only way to burn mana, often times for me is aggression. Khepri can be very dominant in lane if you keep the pressure up, doing that often requires using a lot of your abilities very often, even off of cool-very commonly. Second, Shell's usefulness has a duration of 3 seconds, Meditation has a duration of until it is lost. Of course, shell has the added benefit of two stacks of block when upgraded. Which brings me to my next point. Buy 'em both. Both can be helpful in their own right, and most times, I do end up with those two as my choice relics.
As for the executes, another victim of the guide being in progress.
And for your example builds, they aren't horrible, but I would not buy
Thanks for the comment, hopefully this clears some of it up.
You.... don't build boots? Not sure how to respond to that.
Thanks for the comment, hopefully this clears some of it up.
I know it's situational, and selfish. That's why I was confused you considered breastplate as core. (the other "core" items as well, but breastplate especially).
Mantle doesen't have health, thebes does. Mantle also has a different passive and is 500 gold more expensive, not really the 2 items you should be comparing together.
I never said buy it in most cases. I wouldn't consider it against standard team comps, I would consider it if the enemy team had 3 magicals and/or their main damage was from magical gods. Negating 15 magical pen with the aura definitely is not weak, especially when
Mantle vs. Thebes: The comparison came to be mainly due to their equivalence in protections. I don't believe the aura on Thebes is all the helpful, and from what I can tell, the numbers support my opinion so it comes down to what helps you survive more. The passive on Mantle in combination with the 10% CDR seem to do a better job in that department. As far as the 500 gold, lets assume you are splitting farm with your ADC at all times. At 3 minutes you'll get 7-10 gold per minion, any time past that you'll get more. Consider the 50 stacks your 500 gold difference. So yeah, it is cheaper, but by the time you get it online, you could have Mantle. Also, up until they're fully build, I prefer the mid-tier items for Mantle to the one on Thebes. Lastly on this one, The amount of Health Thebe's gives is pretty good, but ultimately, a hunter can knock that out with one or two basics if they're building properly.
The protections are heartward's aura are probably the last reason I would buy it honestly. The magical protections for me and the aura MP5 would be the primary reasons, and MP5 isn't needed all that much come the time when team-fights start happening. Thus me not building it.
I may revisit the shoes topic, Gulfwulf actually brought a pretty good point to mind, though even in teh case of needing movement speed, I'd probably do
2. you are trash.
3. Back line support??? Khepri ain't no *****
4. you are trash
5. Boots? no point.
6. you are trash.
7. you are PS4 lol
8. The guide mentioned the executes first thing under the pros and cons.
9. Curses Ankh... Really?
10. You are trash.