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- Insert mandatory this is my first guide please don't bite me for doing anything wrong disclaimer here -
For reals though, this isn't going to be the Picasso of the Smitefire guide world.
Now that I've finished inspiring confidence in my competence as a guide maker...
Hey everyone. I'm Zane and this is my comprehensive guide to Chang'e in Arena. Before we get started, I'd like to explain my background. I am a mastery X Chang'e player with just over 1400 worshipers to my name. I have an Arena win-rate of 72% across 73 games and an overall win-rate of 69% across 188 games with Chang'e. I'm now going to [try] to post pictures as evidence - not because I'm egotistical - just so you understand the true power of the dance. I only just returned to Smite, so there isn't many recent games, just to warn you.
This section will go over the general pros and cons of picking Chang'e in Arena. Despite believing Chang'e is one of the best Arena Gods, I've tried to keep this list balanced and include as many weaknesses as strengths.
This is a very brief description of the pros / cons of each build. It isn't exhaustive, but will hopefully give you some idea as to which ones will suit your play style, and when it's appropriate to build them.
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Your experience with Chang'e will vary dramatically based on which items you pick for her. In this section I will be explaining which items I recommend for Chang'e and why. This section will be split into: Core, Aggressive, Defensive and Situational.
This item will be picked up second or third in specific instances. Its passive provides a flat 40% healing reduction, which does stack with Moonflower Dance to provide a solid 90% healing reduction. It should be obvious - you pick this item when the enemy team has a dedicated healer to shut them down. It provides 50 magical power, 10% life steal and 150 mana, all of which are largely beneficial to Chang'e. Overall it's a very cheap item and incredibly good at shutting down healers on Chang'e. Chang'e is arguably the best God to get Divine Ruin on due to her moonflower dance, so keep that in mind. |
This item will usually be your fourth pick in a specific instances where you need health. Its passive converts 2% of your health into magical power. The staff itself provides a solid 600 health, 300 mana and 30 magical power, but realistically you will get anywhere between 70 - 100 magical power due to the passive. You pick this item in a situation where you're dying often to a very aggressive enemy team, or being focused so much that Moonlit Waltz can't consistently save you. Overall It's pretty expensive at 2700 gold and it's a niche pick, but it can be quite useful if you need more tankiness. |
There are many actives that Chang'e can use, but I commonly only pick four. That's actually a lie - I don't normally take actives at all in Arena for Chang'e. But I know many users are addicted to buying actives, so this section is just for them.
I tend to pick this item up on a utility build facing more than one ADC or an attack-speed reliant Assassin like Kali. The attack speed and movement speed de-buff can be useful at securing team kills and changing the direction of team fights. This is one of the better actives for a utility build, in my opinion, as it serves a unique purpose for Chang'e and can help to replace the need for Gem of Isolation. |
This item tends to be best on an aggressive build, where you can best use its 5s cooldown reduction to finish off enemies. You may also consider it against a team with alot of heavy CC on low cooldown Gods, like Athena and Sun Wukong. I rarely pick this, but it certainly has its uses when Moonlit Waltz is on cooldown. |
I don't tend to pick up this item, but it can be useful on a utility build if you don't want to build Divine Ruin or Gem of Isolation. This item is best picked up versus a healer-heavy enemy team, but will rarely be picked because of Divine Ruin. |
Chang'e has one of the most unique skill sets in the game, in my opinion. In this section I'll be covering the basics of each skill and their uses in Arena.
TL;DR: Dance your little heart out and spam the poop out of absolutely everything.
Three gameplay styles?! Madness! In this section I will be briefly covering the principles of each Chang'e Arena play-style you can adopt using the builds provided.
It happens to the best of us. Sometimes our dancing skills just aren't enough and we fall flat on our faces. It's always a difficult spot to be in, especially with a God like Chang'e that relies so heavily on items. Most of the builds provided here are pretty expensive - you'd struggle to complete them when losing. So, what can be done?
Unless I've forgotten something, which I probably have, then it's time for a summary.
Overall then, Chang'e is an incredibly adaptable God. The six builds I've provided will hopefully show that she can work well when both ahead and most importantly when behind. Even when built aggressively she can still support the team in minor ways; when built supportively she can utterly decimate enemy tanks and healers whilst providing somewhat decent damage. She really is a jack of all trades mage. At worst, she's a walking ult. At best she's one of the safest and most annoying harassers in Smite, capable of dealing with most, if not all, team compositions.
If you made it this far, thanks for reading! I hope it helped you in some way. :)
Credits / Inspirations:
This literally wouldn't of been possible without the BBcoding guide http://www.smitefire.com/smite/guide/code-blue-bbcoding-for-beginners-4537#chapter2
I almost certainly haven't done it justice with my own coding, but big thanks!
I also used http://www.smitefire.com/smite/guide/guideception-a-guide-to-guidecrafting-4031 for many sections in the guide and advice on general structure. So again, big thanks!
And finally I'd like to thank a tired me for accidentally clicking the publish button. Here's hoping that there aren't any glaring errors that need to be fixed.
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