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PROS -One of the strongest early games (not that great anymore thanks Hirez and 4.19) -Great snowball potential -Easy to pick up -Satisfying plays -Amazing Ganks/Rotation |
CONS -Weak teamfight potential -Hard to come back from falling behind -Hard to master -Mana hungry -Weak Lategame |
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Every ability allows you to hit a straight basic after using it and you also have to hit basics to set up your ![]() ![]() |
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This Item was good in the Meta several Months ago and that was the time I really tried it on Awilix and I feel it really fits in the build. The damage is great to have on the ![]() |
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Nothing really much to say here. Core item for most ability based Assassins. |
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So this might be a surprise now but I consider this Item really good on Awilix. ![]() ![]() ![]() ![]() |
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You can switch out ![]() ![]() ![]() ![]() |
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Great Item if you want to tear down squishies because the basics you would have to hit for the damage reduction can easily be managed during ![]() ![]() |
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Also core item on most assassins if you want to shred down Tanks. Pairs really well with ![]() ![]() ![]() |
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Can also be considered in some situations if you feel like you need passive sustain in your kit and can replace either ![]() ![]() |
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So with Transcendence now getting an additional 10% CDR I really think some Assassins can successfully pick it up although it is relatively pricey and needs it's time to stack It will pay off most of the time with the 100% scaling on ![]() ![]() |
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This was my first Guide and I wanted to make it compact to begin with. I am planning on adding some advanced mechanics and other guides to make the whole page more advanced but thats for a later date. I would really appreciate any criticism and ideas to make the guide better. Thanks for reading my ![]() |
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Also 2nd item is a bit early to get
I would change it to be like this:
Also consider the tier 1
Actually, though, I wonder if
That said, especially with that Hydra's buff, it's more core than ever. If you decide not to go Trans, I can see SE being used, but 40% CDR not really required, and hard to argue with the core build.
However, the fact it also heals based on ability damage means she gets some nice sustain effect out of anything she does.
Yes, she's going to disengage quickly out of combat...but if an engagement costs her 1/2 of her health, is she going to want to back for full health, or can she hit a few jungle camps and heal up if she has SE? Being able to stay out and continue her rounds seems valuable to me.
If you don't see value in that, you don't see value in that, and I can understand, but at least on paper, it makes sense. The fact it also provides some really nice power is a bonus. Or maybe the healing is the bonus, and you get this mainly for the power and CDR.
The only ability she has that interacts with it at all is
So yeah...hmmm...guess that makes RFH a somewhat lackluster item on her again...
Good overall summary of abilities and item choices. I have some comments, hope you don't mind.
As such...I think Trans might be a better standard option 2nd, but would love to hear your thoughts.
Anyway, good tips for the abilities, and am interested in getting your opinion on the above points!
The only comment I have is the "First Back" in your build section. As a jungler you should back AS SOON as you have enough for full
I'm a