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Madara Agni

0 0 7,725
by Damius updated September 27, 2015

Smite God: Agni

Build Guide Discussion 2 More Guides
Choose a Build: Core
Core Tank it! (Joust) Tank Agni (Conquest)
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Agni Build

Begin! (Joust)

Build Item Soul Stone Soul Stone
Build Item Lost Artifact Lost Artifact

Full build (Joust)

Build Item Soul Stone Soul Stone
Build Item Chronos' Pendant Chronos' Pendant
Build Item Shoes of Focus Shoes of Focus
Build Item Warlock's Staff Warlock's Staff
Build Item Book of Thoth Book of Thoth
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti

Other worthwhile items (Joust)

Build Item Breastplate of Valor Breastplate of Valor
Build Item Stone of Gaia Stone of Gaia
Build Item Soul Reaver Soul Reaver
Build Item Ethereal Staff Ethereal Staff
Build Item Celestial Legion Helm Celestial Legion Helm

Agni's Skill Order

Noxious Fumes

1 X Y
Noxious Fumes
3 15 16 18 19

Flame Wave

2 A B
Flame Wave
1 4 6 7 10

Path of Flames

3 B A
Path of Flames
2 8 11 12 14

Rain Fire

4 Y X
Rain Fire
5 9 13 17 20
Noxious Fumes
3 15 16 18 19

Noxious Fumes

1 X
Agni summons a cloud of noxious fumes at his ground target location, doing damage every second. Firing any of Agni's abilities into the fumes detonates the gas, Stunning and damaging all enemies in the radius.

Ability Type: Circle, Stun, Damage
Damage (per Tick): 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Damage (Bonus): 20 / 40 / 60 / 80 / 100 (+20% of your Magical Power)
Fumes Duration: 10s
Stun Duration: 1s
Range/Radius: 55/20
Fumes Duration: 10s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Flame Wave
1 4 6 7 10

Flame Wave

2 A
Agni summons a wave of fire in front of him that scorches all enemies in its path. Ignites Noxious Fumes.

Ability Type: Line, Damage
Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Path of Flames
2 8 11 12 14

Path of Flames

3 B
Agni blazes a path forward in a quick dash, leaving flames trailing behind him. Any enemies passing through the flames catch fire and burn for damage every .5s for 2s. Ignites Noxious Fumes. Agni is immune to Knockback while dashing.

Ability Type: Dash, Damage
Damage per Tick: 20 / 30 / 40 / 50 / 60 (+15% of your Magical Power)
Path Duration: 3s
Range: 60
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Rain Fire
5 9 13 17 20

Rain Fire

4 Y
Every 18 seconds, Agni gains a flaming halo that can be expended to summon a giant meteor at his ground target location. He can summon 1 every .8 seconds. Ignites Noxious Fumes.

Ability Type: Circle, Damage
Damage: 135 / 175 / 215 / 255 / 295 (+60% of your Magical Power)
Max Halos: 3
Range/Radius: 65/20
Cost: 10
Cooldown: Dependent on Halos

Introduction

Guide Summary: Basically, this guide is a guide to making Agni a god that can make Agni’s meteors. Hit hard. This is really a guide for those unfortunate newbies that thought Agni was really good (He is) Just found out that he’s really hard to play. (Hopefully this guide will just let me see less agni’s attempting to put down their gas, and then putting down a meteor. Hopefully.) I will warn you quite a lot of text. I’ve also looked at other people’s guides while playing Agni. I appreciate all the people who have ever made a guide (I’ve taken Ra’s guide and other mages’ guides and put them on Agni.) To the Pro's and Con's!

Pros / Cons

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Pros
+Good CC
+Has an escape/Dash
+Has pretty good utility
+Ultimate Provides good Range
+Can chase a little
+Great for poking people
+Late game Agni is dangerous


Cons

-He is pretty squishy
-Has to get close to lane clear early game (Meaning Scylla/Poseidon can kill him early)
-His ult can't be fired in rapid succession meaning you can't insta-kill people. (Like poseidon/Scylla/ra and most gods can)

Skills

This passive is pretty cool. But if your new with Agni I don't suggest stressing yourself with it. Basically, though, hit the minions four, (or with soul stone) five, times with your basic and then give them a wack with your 2, and it should do the trick.

Noxious fumes. DO NOT! I REPEAT! DO NOT USE IT TO DEAL DAMAGE!This is purely for utility! The best use is to use it in conjunction with another skill! (Even if it is with Gem of isolation There's just so much no). Use it with another skill.

This is Agni's way of wave clearing early game. And his second way of really hitting hard. (His first being his ult). You shouldn't use this and noxious fumes too often. The best chance you get with it is if your opponent is chasing someone else, and you use noxious fumes and you use your two. Only in specific situations like that will it be good. Otherwise don't use this and noxious fumes. Basically just hit your enemy and deal massive damage.

This is kind of my favorite Agni skill. With this you should NEVER EVER USE IT TO INITIATE! Especially early game. Just use it to poke and retreat. Even late game. Poke and retreat. The only time to consider dealing damage with this is only if your opponent is less than a quarter of his health and you still have lots of health. Then, aim the dash in front of your enemies and run in front of them. This way they'll walk straight into the fire and die from the ticks (And if you can stun them while they're standing in your fire). (Considering their health is low enough.) If your being chased you can use this to run and then when your opponent runs near the fire, you can use noxious fumes to stun your enemy. (This is the main reason I love this skill. So many people don't see this coming.) On a side note, you can use this to wave clear, simply walk up to the minions and dash into them, or dash into them from behind. (Try this only if you're sure you're alone.)

Oh boy and finally my most favorite skill of them all! Agni's meteors are really useful. You can stun people from a distance (And your allies can jump in). This is your main poke and main skill that you want to use noxious fumes with! There isn't much to say for this honestly. Oh and don't try to hit people with three meteors simultaneously. Since there's like a second before each of them land. It's possible to get two in a row, but three is pushing it.

Items

SoulStone

I'll be honest; It's shocking how many Agni players don't use this item. I love it. Vampiric sash is cool too. Don't get me wrong you can heal yourself, and get mana from it. But this item is pure damage. It plays well with his passive too.(Aside from that Vampiric sash is weird to me. Your flame wave doesn't kill minions in one blow early game, after all. Well if your new to agni use Vampiric Sash. But if your not so new to him, try soul stone!)

I like using Chronos' pendant early. I mean imagine that you can spam your ult at level 5! Your opponent is going to have a rough time getting close to you! It doesn't give you too much power so be aware of that (Mainly it's a utility item, and is good to get early in Joust). And of course it gives your three a good cooldown, so you can frequently run from opponents.

Shoes of Focus completes Chronos Pendant. It allows you to have max cool-down. So you can make it rain! Of course not too much damage here either.

Ah here's where the damage comes in. When your trying to save up enough to buy a rod of Tahuti, your opponents are probably going to already have their next item so watch out. However once you get this item you can truly mess your opponents up!

Basically, lotsa power.

Warlock's sash

Warlock's sash is a nice item when you need to build up some more endurance, and power. It gives agni that extra oomph. Once again, you can start stacking this early game if you want. And also Warlock's sash might be more viable then book of Thoth depending on the situation! Let's say that you find yourself low on health often. This'll help. If there's a lot of tanks and you need to deal more damage, Book of Thoth.

Spear of Magus! A nice item that goes well with your passive and your three! But why this, over Obsidian shard? This will explain. Obsidian Shard and Spear of Magus are interchangeable! But I prefer spear because three times out of five, you'll deal with more squishy opponents then warriors/guardians. Also try not to skip out on this item. Newbs are probably thinking, it only has 40 DAMAGE?! This guy is cookoo? And that pen is so small! Well hate to break it to you, this item late game is better than trying to get Soul Reaver late game. Just Like you I thought just pure power is good enough, but power and a little bit of pen is the best damage build.

Breastplate of Valor. I love this item! It has a really high defense which you should find nice. You can play it early game if say, your up against more physical opponents in joust than magic opponents. (And your team isn't so tanky.) Of course this can replace Chronos Pendant, as it gives you that 25% cool-down reduction.

This item. I originally thought this item was trash. Little did I know that if you put it on with warlock's sash: It basically gives you about 100 in Magic power. Of course that 700 Health is pretty nice. I suggest using this item only if you have or are planning to get Warlock's sash. Getting this early game can bug your opponent. Because getting this item, makes it so much harder to kill you.

Bulwark of hope. It's a lovely item. Gives you 450 health, the passive that decreases damage for a second, and that nice defense. Good against mages!

Soul Reaver. It's cool. Probably good against tanks. But it's an item that I rarely use and I think I've only used it once in Conquest, just for experimentation purposes and it was a meh.

Celestial Helm

Celestial Helm, a really situational item. It's nice late game, when your playing against an opponent with a couple critical items (And you have to be somewhat tankey.) Lot's of people don't use this item, even though it actually gives you a considerable amount of power after taking a crit.

Differences between Conquest and Joust

So as you may have noticed the first two builds are for Joust, the last one is for conquest. If you haven't noticed, and your reading this, then now you know. Why are there two? The reason being that in Joust, you start off with two people on your team. Meaning that it's much harder for you to die. That's why for the Joust build I suggest a full power build. In conquest however, you're alone. And most of those mages out there can deal like 500 damage in one blow. Or even kill you in two. As an agni whose ult makes you have to stand still that proves to be an issue. Hence I suggest a tank build in Conquest, so you can take a hit. (And ontop of that those minions are relentless, if you try to take a minion wave head on sometimes you might noticed your health go down to half.) And of course most assassin's will eat you alive if you don't have any defense. That's why I suggest an Ethereal Staff first, in this way you have a little bit of power and it takes a mage and assassin to kill you in early game... (Well if you can juke them often, you might even be able to survive that o.o)

Finalee

This is my first time ever making a guide. I don't know what more to say. If you have any suggestions please commment. Any mistakes? Once again comment and I'll change it. Like I said, I know that there's probably lots of text in here. But I dunno what to trim out and what to leave in. I guess also a little plain too. It's short I guess.

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1
GameGeekFan (50) | September 27, 2015 4:49pm
A tank Agni wont work. I like breaking the meta and all but it wont work.

His only form of hard CC is his 1, which isnt immediate and needs a setup. Enemies can easily avoid it.

Although his 4 and 1 combo is good, the stun is really only one second, which isnt very useful at a long range you have to use the combo. It would be better with damage, but then he will be a mage and not support.

I dont like the idea of a support or tank Agni, but if you have experimented on it and it works, wont say anything.
1
SolarEnvy (1) | September 27, 2015 3:23pm
Your Tank Agni build is very questionable; what makes it so viable, especially over the insane damage of Burst Agni. Moreover, why Bulwark of Hope over something like Heartward Amulet, or Pestilence? The price for stats of Bulwark of Hope are too much. It's really only a luxury item because of its price.

Now, onto the debate of Soulstone, or Vampiric Shroud. It's a harsh debate, but in the end Vampiric Shroud comes out on top, the +100 Mana you get from Soulstone, is nowhere near the same value as Vampiric Shroud] 's +100 Health. I understand why you would get [[Soulstone (for the Rain Fire, Noxious Fumes, Flame Wave combo) but what ends up happening is this:

You use Rain Fire on the enemy when you have Soulstone stacked up, you place Noxious Fumes for the stun and then use Flame Wave for the damage. You would think that the Soulstone passive would apply on the Rain Fire,but it doesn't. It actually applies on the Noxious Fumes, as I'm sure you know, a fully stacked Soulstone will deal +5% more damage on your next spell. So, 5% of Noxious Fumes' level 1 damage. It's disappointing, this is why Vampiric Shroud wins.
Don't be disheartened, I made a few building errors in my guides, but I've fixed almost all of them. You don't have to make the change from Soulstone to Vampiric Shroud, I'm simply saying that Vamp Shroud is better stat wise. Also, try to not use so much slang while in the guide, a good pun or joke is nice every so often, but people read guides for guidance, not jokes. You must elaborate clearly, and concisely what each item gives to the god and say why it is better than another item. Moreover, you don't say how to use meteors in a specific order, o any of Agni's incredibly damaging combos. Additionally, you don't state how to win laning phase against other gods. Especially if you're going to put Agni in the Tank role, you have to say how to play that role with Agni. Other than that, this guide is well done. Add a few more things and you'll receive an up vote from me.
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