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Mages Blessing helps your clear a lot because your passives procs it a second time in one ability this combined with his really high ability damage makes his clear really strong. Thats is also the reason why he can be played in Midlane
This build is focused on power and pen. You will be doing at lot of damage with your abilities while still having decent attack speed because of your 1.
Can sell boots for runeforged hammer.
This build is more focused on attack speed with qins. It provides a lot of dps and can shred tanks pretty quickly.
You could get odysseus bow or titans bane for boots lategame.
Pros:
-high burst damage
-high pressure in lane
-really good boxing in lane
-great ms and as steroid
Cons:
-no dash or leap
-only real way to survive ganks is the kill the person ganking you
-no cc immunity
-no cc other than a slow and a single target cripple on his ult
Mage blessing is your best starting option because it increases the amount of pressure you have. Your passive interacts with it and procs it so you get 2 procs by using just one ability.
Transcendence is core because your abilities have really high scaling and you spam a lot so you can use the mana it provides.
Crusher is the single best item on amc because of the same reason that makes mage blessing good. one ability will provide 2 procs of the passives so you have really great poke potential with your 2 and espacilly your 3.
Your passive provides extra damage after hitting a target with an ability.
Your 1 is a great movementspeed and attackspeed steroid.
Your 2 has high scaling and a good range so it is a really strong clear ability as well as great damage on gods.
Your 3 is your only cc outside of your ult and its just a 20% slow but it does a lot of damage and can be used to apply your passive. It also goes through wawlls so it is a great ability to poke the enemy team.
You always have to activate this ability for it to do damage by either having your 1 down and you 3 being in the range at any point or by throwing your 2 on top of it. You can also 2 a target and then use the 3 it will still be activated.
Your ult does a lot of damage and cripples. If your hit it on an enemy god it will be dropped after 3 seconds or when the target dies. You have 4 seconds to pick it up to reduce its cooldown by 80% so as long as you do not get into danger you should always try to pick it up.
Because of the cooldown reduction on picking it up you can use this to poke or start fights in lane like a normal ability as long as you hit it. You might also be abled to ult twice a fight if you pick it up.
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Also AMC has no escape so can benefit from tankier items like blackthorn (blackthorn also means you don't need Trans for mana sustain), and runeforge can be procced decently by AMC.
If you really want to see some tanky hammer ADC builds just look at some Season 6 examples for Skadi: https://smiteprobuilds.com/Builds?p_filters_page=1&p_filters_search=&p_filters_god=2107&p_filters_pro=~&p_filters_opponent=~&p_filters_role=~&p_filters_league=~&p_filters_sort=~
Now the questiom becomes, what were you poking "fun" at him with?
You damn fleabag.
That said, I was just making a joke, I wasn't arguing with Kriega at all on this.