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Masters S7 Hel Mid

6 1 57,088
8
by Eledee updated September 21, 2020

Smite God: Hel

Build Guide Discussion 7 More Guides
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Hel Build

Starter Build

Notes Aegis Amulet to me feels most beneficial for Hel. Even if Hel uses Purification Beads she has one of the lowest, if not lowest health pools in the game so alot of the time if the enemy jungler can get their damage off on her she will die.

Notes

Aegis Amulet to me feels most beneficial for Hel. Even if Hel uses Purification Beads she has one of the lowest, if not lowest health pools in the game so alot of the time if the enemy jungler can get their damage off on her she will die.

Build Item Mage's Blessing Mage's Blessing
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Aegis Amulet Aegis Amulet

Full Build

Notes If you need antiheal swap Spear of Desolation for Divine Ruin

Your first 3 items are set. Afterwards Rod of Tahuti, Lotus crown and Charon's Coin are interchangeable depending on how the game goes. (Needing % pen earlier/behind)

Notes

If you need antiheal swap Spear of Desolation for Divine Ruin

Your first 3 items are set. Afterwards Rod of Tahuti, Lotus crown and Charon's Coin are interchangeable depending on how the game goes. (Needing % pen earlier/behind)

Build Item Shoes of Focus Shoes of Focus
Build Item Doom Orb Doom Orb
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Lotus Sickle Lotus Sickle
Build Item Charon's Coin Charon's Coin

Cooldown Build

Build Item Shoes of Focus Shoes of Focus
Build Item Doom Orb Doom Orb
Build Item Breastplate of Valor Breastplate of Valor
Build Item Divine Ruin Divine Ruin
Build Item Lotus Sickle Lotus Sickle
Build Item Rod of Tahuti Rod of Tahuti

Counterbuilding

Notes Divine Ruin is really the only counterbuild item if you need antiheal.

Notes

Divine Ruin is really the only counterbuild item if you need antiheal.

Build Item Divine Ruin Divine Ruin

Boots replacements

Notes Chronos' Pendant is my main go to. Lategame you can afford to get this item if you need. This situation would be. You built Divine Ruin and no Breastplate of Valor

Notes

Chronos' Pendant is my main go to. Lategame you can afford to get this item if you need. This situation would be. You built Divine Ruin and no Breastplate of Valor

Build Item Chronos' Pendant Chronos' Pendant
Build Item Mantle of Discord Mantle of Discord
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti
Build Item Rod of Asclepius Rod of Asclepius

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
2 4 8 9 10

Hinder / Cleanse

2 A B
Hinder / Cleanse
6 13 14 15 16

Repulse / Inspire

3 B A
Repulse / Inspire
1 3 7 11 12

Switch Stances

4 Y X
Switch Stances
5 17 18 19 20
Decay / Restoration
2 4 8 9 10

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
6 13 14 15 16

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
1 3 7 11 12

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (10%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 6 per level
Light Heal Per Tick: 10 / 12 / 14 / 16 / 18 + 0.9 per level
Light Movement Speed: 20%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
5 17 18 19 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained, including Physical Power, from Switch Stances are shared with allied gods within 55 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

Hel Threats

Tap each threat level to view Hel’s threats

Max
0
Major
1
Even
1
Minor
0
Tiny
0

Introduction

Hel is a strange god you would assume is a lategame character that needs items to be useful. Wrong. Hel excels in out pressuring most of the mid laners being able to heal the wave and outpush hard with both her 1st and 3rd skill.

Hel works best in 3v3 meta or 2v2 meta. Hel alone can have a rough time alone or in 2v1 situations.

Playstyle

Hel has two playstyles.
Aggressive midlane nuker, or secondary support. (while still doing a ton of damage)

Hel works best when she has pressure in her lane. This can be an early game jungler or pressure from her support. If Hel is forced to sit back it can be quite hard to achieve what Hel wants to do early to mid game.

What is her goal?
Hel early game wants to snow ball as much as possible. The quicker she gets to the mid game the quicker she can win. From minute 1 Hel has two abilities at level 1. This can be a double first ability or a large aoe damage skill and heal. This gives Hel] a few options level 1. This can be, focus the enemy midlaner and hit both of your first skills on them and poke for a jungler gank, secondly heal your own wave giving you more pressure in mid to choose where to go next. Trying to hit the enemy midlaner with [[Repulse as well as just the minions is recommended.

As Hel you will find yourself being pushed up in lane as her early game pressure is unexpectedly high. Deep wards early in the game helps out so much when trying to pressure the enemy mid.

By the time Hel can clear with her first and third ability she needs to be looking to farm up everything she can and rotate to help other lanes. Hel functions best when she can be the one engaging on the enemy rather than being engaged on.

Lane Phase

Hel in conquest in the mid role is a healing/burst mage.

Hel thrives at 1v1s as she has 3 damaging abilities and 1 self heal.

Hel needs to level her Inspire to level 3 before maxing Restoration so she has a reliable self heal and does not have to rely on hitting her restoration to stay healthy in the early game.

Hel's early game relies on out pressuring your opponent and out poking.

Start with your Repulse at speed buff and make your way to mid. Once in mid your goal is to hit the entire wave with repulse and the enemy. This way you can control where the minions move and you can align them to hit decay on them and the remaining minions. Once the wave is cleared throw Restoration and hope to poke your opponent. At this stage in the game if you have time you can use your whole kit including around 2-3 auto attacks to kill the other mid laner. If you cannot/do not have time make your way to your red. After this try and secure mid camps and go and finish your standard route of farming.

Core items and Gameplay

Once Hel has her core items. Book of Thoth, Shoes of Focus and Breastplate of Valor she can start spamming skills. Hel is tanky enough to withstand ganks and you have enough mana and cooldown to spam abilities. Once you get your Thoth stacked you will have around 2000 mana finishing up with around 3000 lategame.

Now Hel has the ability to roam and clear camps without mana issues it is her time to rotate. Try and relieve pressure around the map. Hel has fantastic ganks with her slow allowing her to play aggressive (with correct warding)

Hel lategame is a powerful out of combat healer. Using the VGS commands for NEED HEALING(VHS) and FOLLOW ME (VVVF)Get your team to run to you so you can use restoration on them. Also try and group players up and use Inspire.

Stance and positioning
Hel should roam in light stance in case of an emergency. When poking you show throw decay followed by repulse and switch back to light stance every time ready to disengage.

Hel generally wants to keep a safe distance from the enemy while poking with Decay. Hel can close her distance to an unsafer distance when the enemy uses their abilities and you have vision on the jungler.

Good Matchups

Hel does not particularly have good matchups. In general gods she can outclear she will generally do well against and increase her chance in snowball/getting to lategame.

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1
omarxz11 | November 11, 2020 10:52pm
i recommend yo remove rod for cronons pendant , i would even go as far as saying get cronos pendant after boot and CDR 40% feels so dam good and makes your rotation much much smoother and prepare you for fight were you need to switch , since if you get damaged highly and you use your 3 you will have to wait long time before you can use your 3 again unless you have pendant with the procc item just feels right for her
1
Kriega1 (143) | November 12, 2020 4:11am
There's no point in getting Chronos' Pendent if you have Breastplate, unless you sold Breastplate late for Mantle and didn't have deso or another cdr item in your build
-4
Iamfour | March 22, 2019 4:36pm
Dukesloth told me breastplate is bad cause it has low effective hp? But you still build it, so you must be bad.
0
Kriega1 (143) | March 22, 2019 5:11pm
Could you make a more obvious attempt at being a troll?
1
Kriega1 (143) | March 22, 2019 2:14pm
What's your opinion on going Mage's Blessing, Lost Artifact, pots for mid lane,

then for your main build going: Cursed Orb, Traveler's Shoes, Chronos' Pendant, Lotus Crown, Obsidian Shard/ Spear of Desolation, Rod of Tahuti/ Mantle of Discord, then complete Cursed Orb to get Doom Orb?
1
Eledee | March 22, 2019 4:36pm
The combination of Thoth, cd boots and Valor rn makes Hel somewhat viable. I don't see any reason to get pendant early when you get get the CDR this way while have protection. I refuse to believe Doom orb is a good item :)
1
Kriega1 (143) | March 22, 2019 5:13pm
Ok forget Doom Orb, do you think Cursed Orb is ok early game on Hel for mana sustain? (kinda like season 5 Doom Orb was a bridge item).
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