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This is the usual ADC/Hunter starting setup. Combat Boots give movement speed and start you on the way to Warrior Tabi, while Death's Toll gives increased sustain, which Xbalanque can benefit from quite well. This is a good choice if you feel like you'll be wanting to stay in lane for a long time. However, you will take longer on picking up Devourer's Gloves due to this and may miss out on some farm time to build stacks early on, which could result in a slower mid game.
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Devourer's Gloves
Devourer's Gloves |
This is the preferred Xbalanque starting setup for quickly getting into your early-mid game. Since you will have tier 1 of Devourer's Gloves bought, you will also have more lifesteal on your basics than if you had bought Death's Toll, as well. You should quickly have Devourer's Gloves built to tier 3 on your first return to base and can begin building stacks.
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These are the quintessential Hunter boots, offering both attack speed and penetration, the two things you can stand to benefit from the most. The movement speed is helpful, also. However, keep in mind that the bonuses don't warrant finishing these before you have bought Devourer's Gloves. These will be the second item you complete.
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Devourer's GlovesDevourer's Gloves
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This item is your best friend for early and mid game survival, as well as building your damage quickly. As a hunter, Xbalanque is inherently squishy, so the fairly large amount of lifesteal (topping out at 25% with full stacks) will benefit him greatly in duels or ganks early on. It's also obviously great for sustain. It gives 60 physical power at full stacks, which is a massive amount for an item with so much lifesteal. The stacks are permanent, so you will maintain your 60 power/25% lifesteal, even after death, unlike Heartseeker.
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The Executioner is a very cost-efficient early game item that you should be able to acquire quickly after finishing off your Warrior Tabi. It will stick with you until late game, even with its deceptively low cost, as well. The stacking debuff benefits both yourself and your teammates and it also scales to your target's protections, so even a tank stacking only phys protection will feel the hurt with this. And, the extra physical power and attack speed never hurts.
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Focused VoidbladeFocused Voidblade
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Following the penetration theme, Focused Voidblade should be on your shopping list for mid game and to prepare for late. Typically a bruiser item, the 50 physical protection it offers is a substantial boost against other hunters and many assassins alike. At this point, your penetration should also be high enough that tanks present little resistance to your basic attacks, which the build centers on.
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Malice is Rage's new brother that everyone loves more than him. Statistically, Malice has a higher chance to crit and, combined with Deathbringer, nearly always results in a crit. As a hunter that already deals absurdly high basic attack damage, you can only benefit from more crit chance, and uniquely so. Your crit damage will easily be in the 800-1000 range at full build.
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Physical power, a flat crit chance boost, and on top of that, +50% crit damage. It should go without saying that this is something that you want. It's an expensive endgame item, but is well worth the cost to get. You might even opt to build this before Malice.
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Teammates just not doing enough for you? Feel like you want to be even more carrier-y? Build this in place of The Executioner. It gives a flat 33% penetration boost to yourself, which, combined with Focused Voidblade and Warrior Tabi already is a pretty substantial amount. You'll be able to shred tanks and bruisers even more quickly since you don't have to wait on debuff stacks to build, either.
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This would have been a core item, but they removed the lifesteal on it, making it overshadowed by a few others. On the other hand, if there's someone on the enemy team that always seems to get to low health but never die, then this is the item for you. It's a good counter against lifestealers, tanks, and assassins alike, as it increases damage dealt depending on how much health the enemy has left. Note: Never buy Qin's Blades. Just don't.
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Transcendence serves a dual purpose for both mid and late game. If you find yourself having mana issues, this is the item you need. At max stacks, it also gives a hefty boost to your physical power. It's worth keeping at level 20 with full stacks, because it gives more physical power than anything else at that point. It's Book of Thoth for physicals.
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Ares initiates the teamfight with No Escape and catches three enemies. As soon as Ares comes down, Xbalanque uses Darkest of Nights and enters the fight with Poison Darts and Rising Jaguar, landing behind the enemy team. Xbalanque either activates Branching Bola and begins attacking the squishiest target caught in the ult or gives chase to enemies that were not caught, assuming neither of them were the enemy tank or an assassin. Xbalanque has guaranteed that the enemies caught in No Escape had no way to react to the ult through retaliatory attacks and has also caused their teammates to lose sight of their allies who were pulled in through the blinding darkness. Great job Xbalanque!
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Xbalanque initiates the teamfight from the front of the enemy team with Darkest of Nights. The enemy sees this and falls back into their tower or scatters into the jungle. Ares now can't engage with No Escape because the enemy is out of range or there are fewer in range than would warrant it. Xbalanque has now blown his Darkest of Nights cooldown and the enemy team can regain their footing to make their own push without the threat of Xbalanque's ult. Xbalanque has also used a valuable escape tool for his team in the case of a botched push, creating a higher probability of the enemy team making a determined push back. Bad Xbalanque!
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10/26/2013 - Release revision
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I really think that Qin's Sais should be a core build choice instead of focused voidblade. It just adds so much to your DPS it's a must, even post patch without the lifesteal.
Also, Poison Darts don't apply cripple, at least not anymore.
But this guide is quite good. I already upvoted it.
Voidblade is taken for the protection, not only penetration. Qin's Sais is there as an optional, the build is very flexible. If you don't need the protection, then build Sais instead. The idea on the core build is simply staying alive, since you always build your protections first. You're going to be a target in mid-game because people will generally do everything in their power to stop you from snowballing, which is why it helps.
And I know, it's a slow. I haven't really seriously updated this guide in months and I made this in like the first month that I started playing.
Also, Poison Darts don't apply cripple, at least not anymore.
But this guide is quite good. I already upvoted it.
His strong basic attack damage is usually enough to scare off anyone getting close to try to damage you 1v1, in my experience, because once you eat a Xbalanque bola you're going to be having serious doubts about whether you want to be in range or not to someone that's hitting 700-800 on a regular basis, plus has an ult that allows it to have absurd reach. Someone that's good with basic attacks can kill virtually any ranged god solo without needing the heal and most melees. All up to preference though, and lifesteal is always beneficial if you are finding yourself in lots of 1v1 situations, however.
Also, I should probably edit that lifesteal build now that I'm thinking about it, because it's not as refined as it should be.
And that's exactly why Heartseeker is such a powerful early game item, especially combined with the Executioner. Both items and on the cheaper end and are incredibly powerful when used together, especially if you're duo lane and your teammate can take advantage of the debuff from the Executioner. A fully stacked Heartseeker is +75 physical power. And even if you lose half of the buff on a death, you're sitting on +50 which is respectable for that cheap of an item. It's a win/win.
I appreciate the suggestions and things though. Perhaps I'll cover the alternative build at some point, for a better explanation and maybe a "beginner" section for people who have trouble with his squishiness. He can be built very well as a lifesteal/sustain god, it's just not the purpose I typically go for with him.
Also with him I either start with tier two boots, one mana pot and two health pots, getting blue camp, or death's toll, tier one boots a mana pot and a health pot if I want to play a bit safer. If I'm doing good in lane I rush Heartseeker before I get boots, if you think about it, full heartseeker cost only 1950 coins, if you are winning lane and getting kills enough to feel confident you wont feed, you should be staying in lane long enough to buy the item in full on your first trip back to base!! That's what usually happens to me.
I rarely, if ever use lifesteal because you'd be better off devoting your hits to pure damage instead of trying to stay alive. Xbalanque doesn't exactly last long enough in a straight up fight to make use of lifesteal.
Xbalanque isn't really a "beginner" god either, so I'm assuming most people playing him competitively can manage to go with other things than boots starting out.
I appreciate the compliments, and I'll be continuing the modify things and fine tune to try to make it even better!
You have it all. Detailed skill and item section, great active's section and lots of BBCode without it being annoying and a nice format. I can't wait until your strategy section is complete.
I don't know what constructive critism I can give you. This guide is gorgeous.
I will +1 and favorite and start playing some Xbalanque again