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Powerful early game. Global presence. Strong laning. |
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Very predictable. Bad late-game. Squishy. |
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Spirit Weave |
Spirit Arrow |
Unravel |
Back Flip |
World Weaver |
Default Skill Order
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2
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3
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4
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5
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6
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7
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8
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9
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10
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11
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12
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13
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14
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15
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16
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17
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18
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19
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20
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Wave Clear Combo
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Basic Attack |
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Rest in peace, Transcendence. You were awesome, but we only needed you for the mana, and now
Ninja Tabi is here to give us that.
Thank you for reading my guide on Neith, the Weaver of Fate! I would like to offer my thanks to:
Commenters: Thank you for offering your opinions and helping me improve my guide!
Greenevers, Jordenito, Piederman, and TormentedTurnip: Thank you for your great coding templates!
Jordenito: His BBCoding guide really helped me make this guide look neat and clean!
Professor Proxy (link to non-Professor series articles): Your articles are amazingly detailed and informative!
TormentedTurnip: I would not have been able to make this guide without his Guideception guide!
Here are the notes for those numbers in parenthesis that appear for no apparent reason.
(1) I recommend setting Back Flip on quick cast. This allows you to quickly escape from any ganks, while also allowing you to make sure that the enemy will get slowed. In fact, once you get experienced with the game, I recommend setting ALL of your abilities to quick cast. This allows for faster reaction times.
(2) This is common sense, but if there's danger nearby, don't carelessly use your Back Flip for damage.
(3) Should this happen, please note that a minion hit by a tower will offer you zero gold when killed. Because of this, it's usually better to target the archers rather than the melee minions.
(4) Both when farming and in 1v1 situations, DO NOT just hold down the fire button. You need to build stacks/get gold, and holding down the fire button will just result in minions stealing kills. In boxing situations, it will just slow you down and create a pattern for your opponent to dodge. Lead your shots!
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This is the link to the video.
https://www.youtube.com/watch?v=ZwCnvOXTzCs&index=21&list=PL-aPbezyikgju9dKTMIdx3Ue3X2s2PhtQ
One example, I boxed 2 people (Ullr and Erlang) at 5-10% health and managed to kill one of them (Ullr).
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
+15% Physical Lifesteal
+20% Attack Speed
+15 Physical Penetration
+A useful comeback passive
The mana and power on
has a delay
is a bad heal in 1v1 fights
stops you from auto-attacking
costs mana
What is the difference between your build 1 and 2 ?
In your intro, you write Neith can also be played solo and mid. With the same build ?
What build would u recommend for Joust 3v3 ?
I'd use the typical final build for Joust. You don't usually get a starter item anyways, and it's easier to focus on stacking (might be problematic if another teammate stacks, but shouldn't be too bad).
I'm gonna assume that gear means items.
First of all, you begin with one of the starts (either the normal start or the crit start).
If you went with the normal start, build
If you went with the crit start, build
There's one more build that I didn't really talk about in the guide, and that's
While this does enhance your early game and provide a lot of penetration, it's a risky build, because you have nothing to make up for your relatively weak late game.
To note, for the second build, you get
Also, I forgot to mention a few items.
Basically, it would be
But yeah,
Final note: if you do still want to do triple crit, you probably want
Is it ok if i edit your set-up and repost??
Far too late for this, but if you ever come back, sure, why not? :)