Why do we choose these?
Build 1 when completed will give you 266.3 physical power, base attack speed, 0% critical chance, 0% lifesteal, 33% + 11 penetration, 2335 HP, 2210 MP, base protections, +18% movement speed, 40% cooldown reduction, and utility passives.
Build 2 when completed will give you 226.8 physical power, +55% attack speed, 50% critical chance, 15% lifesteal, 15 penetration, 1935HP, 2060MP, base protections, +18% movement speed, 0% cooldown reduction, and AA passives.
Build 3 when completed will give you 231.3 physical power, +25% attack speed, 0% critical chance, 0% lifesteal, 33% + 31 penetration, 2235HP, 2210MP, base protections, +28% movement speed, 35% cooldown reduction, and pushing passives.
What's so great about each item?
Item Classifications
The item's name is colored based upon its most desired property, and it receives *'s for all of its properties.
Physical Power
Attack Speed
Critical Chance
Lifesteal
Penetration
HP
Mana
Protections
Movement Speed
Cool Down Reduction
Unique Passive
Physical Power
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Bluestone Pendant |
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***
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It's hard to believe that a starting item would give this much power, but it does.
Bluestone Pendant is now a super poking item that works extremely well on
Neith at level 3. Simply hit the enemy once with each ability every now and again and they will be quickly forced out of lane. This will also make clearing lane/jungle camps a breeze for
Neith (not that it was a problem beforehand).
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Transcendence |
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**
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In my opinion,
Transcendence is an overpowered item. It gives 66.5 physical power without even factoring in mana from other items or from Neith's base pool. With this item, you'll never think about mana again, and you'll have amazing power at a short period into the game.
World Weaver will pack quite a punch at this state of the game, so keep your eyes open for escaping targets.
Attack Speed
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The Executioner |
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The Executioner provides great power and attack speed while giving
Neith the protection reduction she needs to shred tanks. The combination of percentage reduction as well as flat reduction makes this item an exceptional pickup against squishy targets as well, because their low protections will suffer greatly from the flat reduction. Expect a large DPS increase once this item is picked up. The one downside to
The Executioner is that it will not help your ultimate do more damage.
Critical Chance
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Rage |
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The pickup that more often than not signals the coming of
Deathbringer.
Rage bolsters the rate of critical strikes by an alarming amount. For each strike that doesn't crit, crit chance goes up by 10% to a maximum of 80% from
Rage alone. This item is good, but it won't increase your DPS a ton until you get
Deathbringer.
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Deathbringer |
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This item will turn you into a DPS monster. If you pick it up after
Rage, your critical chance is at minimum 50% and you will begin to crit more often than not. This pairs extremely well with
Deathbringer, because it increases critical damage by 50%. Once you get this item, try to force fights, because your advantage is at its peak the moment you pick up
Deathbringer.
Lifesteal
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Asi |
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Asi gives a little bit of everything we like: lifesteal, attack speed, and a good amount of flat penetration. Asi will give you the sustain you need to last in short encounters as well as farm to your heart's content. The lifesteal jumps when your health is critical, so remember not to necessarily run away when you're low. That might be the best time for you to strike back.
Penetration
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The Crusher |
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This item is very rarely picked up, because
Brawler's Beat Stick has the same base stats but a different passive. There are a few situations where I like to pick this up. If your team is very good at prolonging teamfights, you can sneak a tower or maybe more with this item. The other reason you might pick this up is to force the enemy team to devote resources to stopping your push. This will give your team more room to farm. Don't buy this if nobody else in your team is building DPS.
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Titan's Bane |
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I like to call this item the tank shredder. It will cause a notable damage increase against enemies with high protections, however since it is a percentage, this item is far more efficient later in the game. Expect a sizeable increase in damage when you pick this up, but if you get it without other damage items, don't expect much. Also, this item pairs very well with flat penetration since
Titan's Bane comes in to effect first. This makes all flat penetration much more valuable.
HP
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Frostbound Hammer |
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Once you get this item, you will be able to control skirmishes much more effectively. Landing a spirit arrow on a slowed target is not nearly as difficult as a quickly moving one. The extra HP is also nice, because it will help you survive getting bursted by mages or warriors like
Odin. This item also makes it possible to land the
Back Flip -->
Spirit Arrow combo reliably, because the enemy is slowed too much to get out of the effect. You can also use this item to escape, simply tag the enemy with one strike and then run; repeat if necessary.
Protections
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Spirit Robe |
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This is the compromise answer to your second CDR item. It provides nice protections, great CDR, and a passive that makes you not get blown away the moment your caught by hard CC. There isn't much to say about this item other than it's a solid pickup if your enemy has lots of AOE's or stuns. It can provide an extra few seconds of life against gods like
Anubis, and those seconds might be enough to get off a
Back Flip.
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Hide of the Urchin |
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This item gives an extreme amount of survivability. The 10 stacks aren't very hard to build up especially with
Neith. I typically only buy this item when the enemy team has a ton of AOE skills that I'm not going to be able to dodge without being absent altogether. This item won't turn you into a tank, but it will let you do your job without worrying about getting bursted by a god who's not even trying to kill you. Most people hate buying protections on hunters, but occasionally it can be the right choice to make.
Movement Speed
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Warrior Tabi |
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Not much to say here, but good choice of boots. They give a good chunk of power, but no attack speed or penetration. Build these if you want to go ability heavy.
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Ninja Tabi |
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Again, not much to say. They're identical to
Warrior Tabi except they have a bit less power and a small attack speed buff. Buy these if you want to go ADC or if you're trying to push towers heavily.
Neith needs the attack speed as she has no ability based attack speed.
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Hastened Fatalis |
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I rarely buy this item on
Neith, because I don't think she can utilize it very well, and she needs other items. However, it does fill one niche role very well if needed. It can allow you to dance around enemy towers while taking them down. This can come in very handy if you're getting attacked by one enemy god while finishing an objective. Essentially, I like to use it to buy myself time.
Cooldown Reduction
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Jotunn's Wrath |
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****
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This item is amazing; it gives huge CDR, good power, some mana (which boosts power a little more when combined with
Transcendence), and decent flat penetration. I almost always buy this on
Neith; it fills what she needs super well. If you're going CDR, always build this quickly.
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Hydra's Lament |
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The aggressive answer to your second CDR item.
Hydra's Lament fills 2 rolls. It has the 15% CDR that we desperately want, and it has physical power. What's really interesting is the 25% damage boost directly applicable after any ability. This works really well with
Spirit Arrow because if you're not reeling from a previous basic attack,
Neith is capable of instantly firing an attack after her
Spirit Arrow. This makes Neith's
Spirit Arrow into a mini-nuke if it connects. Keep in mind, the passive works on towers.
shield of regrowth |
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Shield of Regrowth |
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****
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Shield of regrowth is a very interesting item on
Neith. It is the niche answer to Neith's second CDR item. I only buy it in one instance, and that is if the enemy team is assassin heavy. Neith's
Unravel does not slow her movement speed, and it has a slight delay before it takes effect. This is important, because it allows you to cast it straight down while running away, and more often than not the enemy assassin will run into it giving you a huge speed boost to get away.
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Winged Blade |
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This is the safe answer to your second CDR item. It doesn't require any reaction time since it activates automatically, and it gives you a little attack speed as a bonus. There are certain key gods where you will almost always want it. These gods are the gods with cripple slows:
Ares and
Poseidon. If you buy
Winged Blade, those two gods lose almost their whole advantage over you. It's also exceptional for split pushing, because it gives you the CDR you want while allowing you to move around the map more quickly and giving you another safeguard to protect you from ganks.
Unique Passive
magi's blessing |
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Magi's Blessing |
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I have a love/hate relationship with this item. It seems like a big commitment to pickup when it gives you lackluster stats and a 90s CD auto-beads. I only get it in two instances: the enemy has very few CC moves, but they're game changers, (
Medusa,
Ares, etc...), or if I'm split pushing really hard. Paired up with
Greater Purification and
Greater Sprint, the enemy will need to be extremely tactical and devote a ton of resources to punish you for overextending. Don't build this item unless you really need it, because it's mostly a crutch in my opinion. You need other items.
How do we know when to buy them?
Following one of the three builds isn't always the way to go. Sometimes specific games call for specific items. (If the enemy team has only physical gods for some reason, buy
Hide of the Nemean Lion or
Midgardian Mail). The goal of the builds is to give a baseline to mold your playstyle around. Although I disagree with using
Neith as an AA god, if you want to play her that way, start with build 2 and build items you find useful. Maybe you're going against a
Geb and
Hou Yi, instead of building
Rage/
Deathbringer, go
Deathbringer/
Malice.
Never lock yourself into one build for every game, the ability to adapt to each situation and see how the game is progressing is the mark of a good player. These builds I have listed are builds that I find to work on a consistent basis most of the time, so you'll always have some manner of success using one, (unless you are inexperienced, or your enemies are premade tryhards).
That being said, the typical way I would build
Neith is to
0. Grab a
Bluestone Pendant!
1. Always build
Transcendence as your first permanent item, building active items as needed. (Don't be afraid to get actives early if it means the difference between surviving multiple ganks or not).
2. Build some form of boots after
Transcendence, but if you are rolling in the dough, you can shift to your first offensive item if you want.
3. If you want CDR, buy
Jotunn's Wrath no later than your third item. Your ultimate is amazing early, but limited in usefulness in the late game. If you're not going CDR, now is the time to pick up a lifesteal item.
4. If you want a defensive item, now would be the time to pick one up. If not, finish CDR or build penetration.
5/6. Finally, lock in to what your strategy calls for. (If you're split pushing, get
The Crusher and escape actives, if you're going carry, build crit, and if you're bursting/supporting, finish those control items).
** When to build your penetration item(s) varies greatly game to game. You will have to make a judgement call as to when you need it/them. However, you should almost always work at least
Titan's Bane or
The Executioner into your build or tanks will be a nightmare to take down.
Remember that items sell for 2/3 of their value. If you need to switch rolls in the late game, it is possible to do so, but make sure you can fully convert before selling items. I don't recommend doing this very often, but I have won games by doing this, because it catches enemies by surprise.
There's a ton of scrolling because you have a good amount of content. Have you considered using spoilers to make it more compact and allow people to more easily get to the content they want to read at that time?
Another thing, at least to me, is the item ratings/colored asterisks...I understand the idea, and trust me, I really appreciate the thought that went into this, but I'm not sure it's really effective for most people. As you get further down, you scroll past the color coding, and unless you memorize what each color means, it doesn't do much at that point.
So, what I'm talking about in the end is perhaps a lot of work, but you might consider reorganizing this section...one section covering the core items, and then split other sections based on however you want...could be as simple as offensive items and defensive items, or perhaps, separate from core, have a section of items for each of your 3 main builds?
Just thoughts...if you like it the way it is, more power to you. Again, well done.
That's what I thought, but if we look at those 2 accounts
First one has played
Second one has played
Even I am better than this with a kda of 3.27, and I'm nowhere near pro level.
in a pm he send me he said the one that wasn't played on for a month was an acc he ditched the other one was his according to him. So nevermind about the accounts
First one has played
Second one has played
Even I am better than this with a kda of 3.27, and I'm nowhere near pro level.
and also the game doesn't care about you going 6+ in kda it cares about you winning the game. I have seen games with adc having a negative KDA (mostly because others got the kills) however had the most player damage winning them the game.
EDIT: (I searched him on SG if I have the rightprofile: this guy is a silver 4 in a downwards spiral (taken from his competitive game thread)
EDITEDIT: I noticed it was the wrong account (however it was one of the names he stated in his first recruiting thread hopefully the right one from his last recruiting thread. he is a plat V
I play Neith constantly. I have a 6+ k/d with her so i know her build. This is not a good build. None of these build are even that good.
Just because you have "a 6+ kd" doesnt mean anything. Excuse me but this isnt Call of Duty EnemiesLagAndYouWin.
I would be more impressed if someone used a ****ty build and went against pros and won. Without their team.
In case you would like to use numbers and actual reasoning? Cause that makes more sense than just saying something. Like how you would replace some items or level some abilities first.
I play Neith constantly. I have a 6+ k/d with her so i know her build. This is not a good build. None of these build are even that good.
Who are you to tell this person that their build is bad? Maybe it works for them?! Maybe they actually are skilled at the character and don't need to rely on what you think is the "best build" for
I play Neith constantly. I have a 6+ k/d with her so i know her build. This is not a good build. None of these build are even that good.
Would you care to elaborate why they suck?
I agree that it is an early/mid game build, but it is a surprisingly strong one. The reason I like to build
I've never been a fan of
In conquest, you can force games to end quicker if you have some team communication. There is no reason that a game needs to hit 30-40 minutes. You can also create space for your teammates with
Backflip used to be one word, and it's been a while since I updated this guide. Thank you for the comment, I will incorporate that now.