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For each trained Ability that is on Cooldown,
![]() Speed Per Stack: 4% The passive is pretty self explanatory, the more abilities you have on cooldown, the faster you'll be, up to 16% increased movement speed. While escaping from a tight situation you might consider using some abilities to get the passive effect. |
![]() First Attack: Attacks all Enemies in a cone. Second Attack: Attacks all Enemies in a circle. Third Attack: Dashes forward. Damage Per Hit: 70/105/140/175/210 (+90% of your physical power) Cost: 60/65/70/75/80 Mana Cooldown: 16/15/14/13/12 seconds This ability exists of three parts. After each part you can choose to cancel the ability or continue. The first stage will be a cone attack that hits all enemies in front of you. Following you will do damage in a huge circle around you. This changes for the last stage, you will dash through enemies. Note that the last stage of the ability does no damage! You can use other skills in between the different stages!!! This ability can be used as an escape when cast fast. |
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![]() Enemies in the center of the attack are pulled towards him. Damage: 60/75/90/105/120 (+25% of your physical power) Cost: 80/75/70/65/60 Mana Cooldown: 18 Seconds When casting this ability you will see a darker area in the middle of the cone. When hitting enemies in this area ![]() |
![]() He may activate this ability again to teleport to the whirlwind. If the initial gust hits an Enemy, the whirlwind surrounds and travels with them, and teleporting to the Enemy reduces this cooldown to 6s. Damage Per Tick: 20/35/50/65/80 (+30% of your physical power) Cost: 45/50/55/60/65 Mana Cooldown: 17/16/15/14/13 Seconds This ability is useful for chasing an enemy and for escaping. When you hit this ability on an enemy and reactivate it you will be teleported to the enemy you hit. Note that this ability DOES NOT go through walls, make sure to remember this when trying to escape, or you'll find yourself dying nevertheless! |
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![]() ![]() Damage: 175/225/275/325/375 (+140% of your physical power) Cost: 80/85/90/95/100 Mana Cooldown: 100 Seconds So basically this ability is just a huge AOE-skill. You can wait for when all enemies are pulled into the middle or you can quickly reactivate the ability to launch the ![]() |
![]() 800g |
![]() 800g |
![]() ![]() In my opinions, ![]() ![]() ![]() |
![]() 1650g |
Well, every god needs a pair of boots, otherwise your feet might hurt after a while!
I choose ![]() |
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![]() 2440g |
![]() 2600g |
If you won't be spamming your abilities as much, you might considering getting
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![]() 1700 |
![]() On the side you gain another 10 physical penetration. Get this item when the enemy doens't have a tanky composition nor a healer. |
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![]() 2400g |
![]() 2700g |
When fighting an enemy with a lot of HP (enemies that build warlock's sash for example)
![]() ![]() ![]() |
![]() 2150g |
In between casting different skills you will be auto attacking quite a lot.
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![]() ![]() ![]() ![]() ![]() |
![]() 1780g |
![]() 2850g |
When
![]() ![]() Out of the three items, ![]() |
![]() 2250g |
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![]() 2900g |
![]() 2300g |
When you're getting one-shot, because you just don't have enough HP, get
![]() ![]() |
![]() ![]() ![]() ![]() |
![]() 2050g |
![]() 2300g |
![]() ![]() ![]() |
![]() ![]() |
![]() 2400g |
![]() 2300g |
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Purification |
Makes you CC immune for a short duration. Good against enemies with a lot of CC (duh).
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This item is solely for when you're playing
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Teleport |
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