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Swap Warrior Tabi for any Additional or Situation item after getting Elixir of Speed.
Tap each threat level to view Tsukuyomi’s threats
Greetings once again, Stuke here for another guide. In this, we're going to take a look at another Japanese god who lore is shrouded in mystery and veiled in darkness but what we do know is related to his siblings Amaterasu and Susano. Allow me to introduce Tsukuyomi-no-Mikoto, or Tsukuyomi for short.
When Tsukuyomi uses a basic attack, he empowers one of his two tonfas, which are named Shingetsu and Mangetsu. When Shingetsu is empowered, his next basic with it cleaves and restores mana. When Mangetsu is empowered, his next basic with it deals bonus damage and heals. The empowered state of these two weapons is effective a clearing fast and providing a little bit of sustain. Note: You only get the effect when hitting a target with the respective weapon so be aware of that when you're fighting or clearing. |
Tsukuyomi uses Shingetsu to throw out a shuriken damaging all enemies it passes through before stick to an enemy god. Tsukuyomi retrieves the shuriken when he gets close to the enemy god it stuck to which reduces the cooldown of this ability, but that's not all. Once this ability is fired, Tsukuyomi's next basic attack becomes ranged. If the ranged basic hits a target, Shingetsu becomes empowered and the target's movement speed gets stolen. This ability gives Tsukuyomi an option to close the gap or set up for a combo or a kill for not just you but also your allies if they are near-by. |
Transforming Shingetsu and Mangetsu into a Kusarigama, Tsukuyomi gains increased movement speed and strikes with the weapon three times. The first two strikes hit from front to left/right, disarming any enemy caught in the swings with the final forward strike stunning any enemy hit by the kusarigama. Use this ability once you've gotten close to the enemy or for an effective clearing tool. Since this ability functions as a channel, he can be CC'ed out of it so watch out for gods who also have a stun or a silence. Note: This ability does not empower Shinetsu nor Mangetsu, so be aware if you're wondering why your basics aren't doing the empowered attacks. |
Tsukuyomi uses Mangetsu to summon caltrops in a crescent shape in a targeted location. Any enemy god who steps on the caltrops has reduced movement speed and takes damage every time they move while in the area of effect. Just like with Dark Moon Shurekin, this gives Tsukuyomi's next basic something new. After using this ability, Tsukuyomi uses Mangetsu to fire a ranged basic attack that gives bonus true damage and empowers Mangetsu. This ability, just like how the caltrops are used by real ninjas, can be used to widen the gap for you to escape or close off an escape route for the enemy. They could get desperate enough to run through the caltrops to get away but will be damaged and slowed because of it. |
Becoming CC Immune and gaining damage reduction, Tsukuyomi fires 4 beams of light in a straight line in front of him. If an enemy god is hit by one of these projectiles, Tsukuyomi quickly dashes at the enemy dealing damage before quickly dashing to his next target. Each beam can hit up to 3 individual targets each but multiple beams can strike one target allowing Tsukuyomi to hit up to 12 targets if enough enemies are caught in the beams. Once Tsukuyomi lands his final strike, he stops at the last target he hit, this makes Tsukuyomi vulnerable if not planned carefully. Hopefully, you have options to deal with bringing dangerously close to the enemy. |
Being one of the few Assassin that the whole kit deals damage, make use of Tsukuyomi's multiple options to deal large amounts of damage with items to compliance his abilities to put pressure on the enemy and make the fight more difficult. Here is a selection of items that can synergize with Tsukuyomi that could be a nice addition to your build.
Since Tsukuyomi can dish out all sorts of damage for any of his abilities, items like The Crusher is a core item on him. Thanks to Crusher's stats as well as it's passive effect to deal even more damage when an ability damages a target, this makes his playstyle of dealing constant damage hit just a little bit harder. |
While Tsukuyomi has a form of sustain in his kit, when he hits an enemy with empowered Mangetsu, it's still not enough to keep him around. Also noting that all his abilities deal damage quickly and multiple times, grabbing this item which allows you to get lifesteal from abilities makes Tsukuyomi's insane survival skills a larger boost. |
Any physical god who can deal a lot of damage that's constant and annoying need this item in their arsenal. Not just for the base stats but also that passive effect that makes your attacks deal additional damage based on a percentage of the opponents health. Perfect for the line of work that Tsukuyomi is accustomed to. |
To summarize Tsukuyomi, while not the most historically accurate ninja, even in video games, but his arsenal, tactics, and even some aspects of his kit get the idea across fairly well. Remember to always stay out of sight, use your many options and utility to survive even the more difficult situations, and show the enemy that even under the light of the moon, they still are not safe from your wrath.
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edit: also going with Ninja Tabi Breastplate of Valor Soul Eater Oni Hunter's Garb(i know early, but like the extra mitigation as lone magical defense) Heartseeker Serrated Edge and consistently getting top damage and fighting for top mitigation. doing serviceable. I have had no terrible matches yet. I have left a lot of damage on the table too since it is a process getting used to his ability fires between basics with the double clicks and such.
anytime i see anyone on here talk about it they say to put it no earlier than 5th
Thanks for the info, will have to look at that more often in the future when i am laying out builds.
In conquest as a support, you'd probably delay til mid or later. As a solo, probably also a bit later due to wanting certain other stats early and you're mostly fighting one person at that point.
so maybe like a rage 2 or 3
Is 25% crit worth it. I know that when i lurk around most of the time everyone is concensus on wanting at least 40-45% crit when building crit. You were saying a crit item, would maybe rage+ malice be viable or just the malice?
i had a couple of decent matches with malice early and deathbringer late. 37k damage on one..but i have more a more consistent time when i go defense early and then power/pen late, although a soul eater 3rd after a BoV has done well for me at times before getting Oni's the BoV Gladiator Oni's after boots has been surprisingly good on him..i didn't figure the sexy pick new assassin would work tanky.
you're good, man. lol.