Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for The Morrigan guides

Queen of Crows - Conquest Morrigan Guide

35 3 62,262
9.8
by Mytharria updated June 20, 2024

Smite God: The Morrigan

Build Guide Discussion 10 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

STARTER

Build Item Conduit Gem Conduit Gem
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
2
Build Item Horn Shard Horn Shard
Build Item Purification Beads Purification Beads

CONDUIT BUILD

Notes My go-to build. Gets online quickly, earlier access to CD, and good clear early.

Notes

My go-to build. Gets online quickly, earlier access to CD, and good clear early.

Build Item Gem of Focus Gem of Focus
Build Item Doom Orb Doom Orb
Build Item Spear of Desolation Spear of Desolation
Build Item Polynomicon Polynomicon
Build Item Calamitous Rod of Tahuti Calamitous Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard

The Morrigan's Skill Order Notes Leveling order can sometimes depend on your transforms. Since morri ult can't scale down in CD, you can level your ultimate until it matches your priority transform's ultimate cooldown. You can also level differently to make certain transforms stronger, for example a Susanno gets more value out of leveling your ultimate over your 3.

Notes

Leveling order can sometimes depend on your transforms. Since morri ult can't scale down in CD, you can level your ultimate until it matches your priority transform's ultimate cooldown. You can also level differently to make certain transforms stronger, for example a Susanno gets more value out of leveling your ultimate over your 3.

Deadly Aspects

1 X Y
Deadly Aspects
2 8 10 11 12

Dark Omen

2 A B
Dark Omen
1 3 6 7 9

Confusion

3 B A
Confusion
4 15 16 17 18

Changeling

4 Y X
Changeling
5 13 14 19 20
Deadly Aspects
2 8 10 11 12

Deadly Aspects

1 X
When activated, The Morrigan begins combining the power from all three of her forms. When activated again, they simultaneously damage and stun enemies in front of them. Jungle Camps take an extra +15% damage.

Ability Type: Charge Up
Damage: 80 / 135 / 190 / 245 / 300 (+75% of your Magical Power)
Stun Duration: 1s
Range: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Dark Omen
1 3 6 7 9

Dark Omen

2 A
Morrigan launches a wave of dark magic at her enemies that deals damage, deals bonus damage to minions, and Dooming them for 8 seconds. Doomed enemies will take bonus damage the next time they are hit by one of The Morrigan's damaging abilities, including her passive ability.

Ability Type: Projectile
Initial Damage: 40 / 70 / 100 / 130 / 160 (+40% of your Magical Power)
Minion Bonus Damage: 40 / 70 / 100 / 130 / 160 (+20% of your Magical Power)
God Bonus Damage: 40 / 70 / 100 / 130 / 160 (+40% of your Magical Power)
Range: 70
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 7s
Confusion
4 15 16 17 18

Confusion

3 B
The Morrigan creates a phantom of herself while becoming stealthed and increasing her Movement Speed. The phantom runs to the targeted area, deals no damage, and will die if it takes any damage. If the Morrigan attacks or takes damage, she will be revealed and lose her increased Movement Speed.

Ability Type: Stealth
Movement Speed: 30 / 32.5 / 35 / 37.5 / 40%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Range: 80
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Changeling
5 13 14 19 20

Changeling

4 Y
The Morrigan selects a God from the current match and becomes a copy of them. She copies all of their current stats and may use all of their abilities for the duration. She retains her own Relics and cannot use Consumables.

The Rank of her abilities will transfer to the skills of the god she copies. This ability's cooldown will be increased to match the target God's ultimate if she uses it while transformed.

Ability Type: Transform
Duration: 10s
Cost: 100
Cooldown: 140 / 130 / 120 / 110 / 100s

The Morrigan Threats

Tap each threat level to view The Morrigan’s threats

Max
5
Major
2
Even
9
Minor
0
Tiny
1

The Morrigan Synergies

Tap each synergy level to view The Morrigan’s synergies

Ideal
4
Strong
14
OK
4
Low
0
None
0

Extended Build

SANDS BUILD

Notes Personally my least favorite build, conduit feels much better for early, and Gem of Focus provides extra movement which helps kiting, but sands build pathing gives you access to more flat pen. Chef's choice though.

Notes

Personally my least favorite build, conduit feels much better for early, and Gem of Focus provides extra movement which helps kiting, but sands build pathing gives you access to more flat pen. Chef's choice though.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Doom Orb Doom Orb
Build Item Spear of Desolation Spear of Desolation
Build Item Polynomicon Polynomicon
Build Item Divine Ruin Divine Ruin
Build Item Calamitous Rod of Tahuti Calamitous Rod of Tahuti

THOTH BUILD

Notes Very inflexible build, not much space for situational items but this build hits like a TRUCK late game. I normally do this build in solo lane/jungle where I want to scale and the items like Divine Ruin are covered by my mid laner already.

Notes

Very inflexible build, not much space for situational items but this build hits like a TRUCK late game. I normally do this build in solo lane/jungle where I want to scale and the items like Divine Ruin are covered by my mid laner already.

Build Item Gem of Focus Gem of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Doom Orb Doom Orb
Build Item Book of Thoth Book of Thoth
Build Item Polynomicon Polynomicon
Build Item Typhon's Fang Typhon's Fang

JUNGLE BUILD

Notes The exact same thing as the Thoth build but with Bumba's Spear which lets you farm easily. Also gives a lot of power and cap % pen late game.

Notes

The exact same thing as the Thoth build but with Bumba's Spear which lets you farm easily. Also gives a lot of power and cap % pen late game.

Build Item Bumba's Spear Bumba's Spear
Build Item Chronos' Pendant Chronos' Pendant
Build Item Book of Thoth Book of Thoth
Build Item Polynomicon Polynomicon
Build Item Divine Ruin Divine Ruin
Build Item Typhon's Fang Typhon's Fang

SITUATIONAL

Build Item Magi's Revenge Magi's Revenge
Build Item Book of Thoth Book of Thoth
Build Item Obsidian Shard Obsidian Shard
Build Item Soul Reaver Soul Reaver
Build Item Calamitous Rod of Tahuti Calamitous Rod of Tahuti
Build Item Breastplate of Valor Breastplate of Valor

RELICS

Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Temporal Beads Temporal Beads
Build Item Persistent Teleport Persistent Teleport

Introduction

Only FOOLS follow the RAVEN...

I am Mytharria, a Morrigan "one-trick" with over 110 stars on her across my PC and PS accounts. I've been number one on console consistently for over 3 years, and I've had it steadily ever since transferring to PC about a year ago. This guide will be an in-depth manual on how to play The Morrigan, my FAVORITE god. (if you couldn't tell)

Pros / Cons

Pros


+ GOOD POKE DAMAGE+ HIGH UTILITY
+ GOOD 1V1 POTENTIAL
+ VERY VERSATILE
+ VERY GOOD AT FARMING


Cons


- NOT VERY SAFE
- LOW AOE DAMAGE

- LOW SECURE POTENTIAL (COMPARED TO OTHER MAGES)
- LIMITED RANGED OPTIONS
- DIFFICULT TO UTILIZE TO HER FULLEST POTENTIAL

Season 11 Warnings

Meteor/Indra's Scepter
The Morrigan's passive, Doomsayer, does NOT work to help break the meteor faster, but Polynomicon does. Morrigan is also pseudo-revealed if she picks up the Scepter due to it NOT going invisible when she does. It will just follow you around while you are in your 3, showing the enemy your movements. If any enemy picks it up, it will hit you while you are in stealth, instantly revealing you if you get close.

Proximity/Raven Wards
BOTH of these wards can see through stealth AND reveal you. I'm not sure if it's a bug, or they made a typo on the item descriptions, but just keep that in mind. The proximity ward WILL explode even if you walk over it while stealthed, and it will then reveal you for the next TEN seconds.

Transformation Mechanics

Transformation Mechanics

What casting-type should my Transformation be on?


If you put Changling on normal casting, it will require you to DOUBLE TAP your ultimate key to transform. I recommend using INSTANT casting so that you can transform on command. To pre-select your target, HOLD DOWN your ultimate key, and then right click the target that you would like to have selected. When you want to transform into them, just tap your ultimate button once and you'll transform into them. To transform into a situational character, you can just hold your ultimate key down, hover over them, and then let go of your ultimate key once they are highlighted blue.
NOTE: THIS ONLY WORKS WITH PC/KBM, NOT CONSOLE.

Why do I sometimes get the wrong transformation?


Sometimes, when you preselect a target and they appear on your passive meter, it will get stuck on your previously selected target. This can result in your passive showing you one thing, and then you transforming into another. You can solve this by making sure whenever you pre-select a target, they are outlined in blue, letting you know that they are ACTUALLY selected. Here are the examples of a BUGGED target selection, and a FUNCTIONING target selection.

Items

Item Explanations

Why Chronos' Pendant?


Morrigan abuses Chronos' Pendant's passive really well due to her high CD Ultimate. She also can poke very well due to her 2 being on a very low CD, but it doesn't do too much damage unless you or another teammate procs the debuff applied to the target. This is why I build Chronos' Pendant, and time my 2's so that I get the Chronos reset while my 2 is on cooldown to get maximum value out of the item.

Why Conduit Gem over Sands of Time?


Morrigan's early clear is a lot worse than most mages and her 2 is her only ability that you're using on wave most of the time. Conduit Gem helps solve that problem, at least partially, by giving you a bunch of extra true damage. Conduit Gem also helps you secure mid-camps a lot easier as Morrigan's secure is lackluster compared to most mages you're going to be fighting in mid-lane. The Gem of Focus upgrade is also one of the best mage starters in the game, and when combined with Doom Orb, you will be borderline untouchable while kiting around team fights.

When should I buy Divine Ruin?


After the power nerfs, the extra proc damage/flat pen from Divine Ruin helps Morrigan 1 shot a lot more consistently. You can also go Book of Thoth if you don't want to/don't need Divine Ruin or Spear of Desolation as it will make you scale harder.

When do you get Book of Thoth?


After mage passive removal, Morrigan has a lot harder time one shotting. Book of Thoth helps her do that more consistently, but at the cost of a slower power spike. If you DO get Book, I'd advise getting it AFTER your Chronos Pendant and Doom Orb as these 2 items are extremely crucial to allowing Morrigan to farm efficiently. You'd then go into a Polynomicon and then either a Typhon's Fang or Rod of Tahuti. (they both give you the SAME amount of power due to Book of Thoth mana scaling increase, just pick either more pen from Typhons or more scaling from Tahuti passive.)

When should I get Typhon's Fang over Obsidian Shard?


Paired with Polynomicon and Book of Thoth, Typhon's gives you the same power that Rod of Tahuti offers you, but with 10% more penetration and more lifesteal. It's also cheaper overall than purchasing a Tahuti, so when I build those 2 items, I tend to go for a Typhon's pickup. On the other hand, Obsidian Shard is a good poking item, as it gives you 20% extra penetration for every other Dark Omen that you hit on an enemy (assuming you are hitting them on cooldown)), at the cost for about a roughly 40 power loss when compared to Typhon's. Overall, both good items to build.

Damage Combo

Main Damage Combo
This is your main bread and butter combo, 80% of the time you'll be doing this combo, with the other 10% just either being poking and kiting, or instantly transforming on the outside of a team fight. Other times you can 2 to mark them, THEN you can go for this combo, which is more overall damage. But sometimes being able to 2 prior to engaging is a luxury that you CANNOT afford.
Tag n' Swap
This is a combo normally for chasing down speedy targets, especially when you have a transform with a gap-closing ability such as Fenrir's Unchained or Ravana's Mystic Rush.
Fake Out
This combo is mainly used when you're trying to 1 shot your lane opponent, usually the enemy mid laner. I use this combo when I'm clearing wave and I know that I have good kill potential. I will throw my Dark Omen through the wave, "accidentally" hitting them, and then stealthing towards the jungle to pretend as if I'm going to start the mid camps, and when they turn the corner to contest or check if I'm on them, that's when I hit them with my Deadly Aspects and Polynomicon combo. Normally this combo paired with the extra damage from the previous mark applied by Dark Omen is enough to send most mid laners back to the grey screen.

Core Gameplay

Teamfights

Most games you're going to want to get as much poke damage in before you dive/initiate. Spam your 2nd ability, Dark Omen at max range and hit whoever is the most pushed up without putting yourself out of position. If no one else is proccing the mark from Dark Omen consistently, try to aim for the same targets that you marked previously to get the bonus damage.(since this is HALF of your damage) I would also recommend timing your Dark Omen to be on cooldown right as your Chronos' Pendant is about to proc as this will remove a second off of your already 4s cooldown ability. After the enemy team either decides to initiate a fight, or your team starts to push in, you can then to assess the situation and think about whether you can get close enough to use Deadly Aspects, or if using Changeling immediately would be more impactful.

Game Phases

Game Phases

Early Game
Morrigan's early game is extremely weak. You should focus on positioning well and getting as much farm as possible. Try to secure mid camps with your jungler. Don't miss too many waves, you do this by prioritizing wave over something like going for poke on the enemy mid. Since you only have 1 clearing ability, Dark Omen, if you waste it on poke, the enemy mid-laner can easily out-clear you and shove a wave into your tower. Get a Ward or two whenever you can, as being caught out as The Morrigan on this map is a death sentence due to the long pathing you'd have to take around walls. Morrigan also gets outpressured by many of her mid lane matchups due to the nature of her waveclear: she has to stand in front of the enemy melee creeps to hit the entire wave with Dark Omen. This makes her an easy target for ranged and AoE mages like Thoth or Agni to poke down WHILE clearing waves. To avoid this, let them clear wave first while you just max range poke the melee minions. The recent buffs to Conduit Gem make this even easier.

Mid Game
This is around 3-4 items (including starter.) Around this time you can have a lot of impact on the game. Morrigan excels at farming and rotating quickly, so you can easily push a wave and rotate over to an objective. You should still be prioritizing getting the rest of your build online, but depending on the transformations you have available to you, you can play a lot more aggressively. For example, if you have a Susano transform you can easily bait the enemy mid-laner after clearing the wave, resulting in free kills, or at least free relics most of the time. Since Morrigan's power spikes mainly revolve around your available transformations, it's going to vary greatly from match to match.

Late Game
Once again, Morrigan is entirely reliant on the transformations she has access to in a given game. Her playstyle is also reliant on both teams' compositions. If you see that you have an Atlas, Odin, and Hun Batz, it's best to try to dive a little more with your Hun Batz to utilize a delayed double Fear No Evil. Since this ultimate gets HEAVY DR and the enemy is most likely to beads and aegis the first Batz ult, it's better to delay your ultimate slightly to capitalize off of the opportunity created for you. Sometimes when the enemy team has a very peel-heavy composition such as Heimdallr, Morgan Le Fay, and Ganesha, it might not be easy for you to get your damage off in a dive. In this scenario, it would be best for you to play back a little more and spam poke and play more as a traditional backline. Depending on relic usage by the enemy team, you can either clean up the enemy team with something like a Hachiman or Set transform, or swap into something like the enemy Hera to burst down their backline while they're CC'ed by your frontline. I like to think about how a team fight will unravel in a given game and calculate my playstyle/transformation accordingly.

Transformations

Transformation Tips

Transformation Tips
Most of your transformations that you'll be spamming are gods that have a high impact ultimate that are also very quick to impact a team fight. Due to Morrigan ultimate only lasting 10 seconds, you're going to want to get the most out of your transforms. A few examples of some good all-around transforms are Hun Batz, Da Ji, and Ravana. These transforms allow Morrigan to dive easily with her transform after using her Deadly Aspects and Polynomicon combo. One thing to note is that Changeling is NOT CC-immune. You can get stun-locked out of your ultimate very easily. You also cannot use Purification Beads with your ultimate selection wheel open, so if you start transforming and you think you're going to get CC'ed out of it, it's best to pre-beads.

Situational
There are some specific situations in which you need specific transformations. For example, Morrigan doesn't have much objective secure so if an objective is being contested by the enemy team or the enemy team has started an objective, you can transform into the enemy Scylla to try to secure/steal it. Another example is transforming into Thanatos to quickly rotate and gank the enemy ADC that is invading your team's purple buff. A thing that I like to do before every game is to identify every good or situational transformation in the lobby. Do they have any global transforms? Any secure transforms? Who's going to be my comfort/safety transform?

Worst Transformations
- Mulan: You have 0 ability training on transform, meaning you lose access to her evolved abilities (double hit 2, triple hit 1, heal from your 2, etc.)
- Cu Chulainn: Starts off with 25 rage on transform, not allowing you to get rage form during the duration of your transformation (in most cases)
- King Arthur: Don't start with your ultimate energy charge, removing one of KA's best abilities from your arsenal.

Morrigan Montage


Only FOOLS follow the raven...

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
HARESOOYAA_3 | May 22, 2024 8:52pm
Can you make a solo build also?
1
HARESOOYAA_3 | May 21, 2024 11:24pm
Good builds and guide
2
CookieTheBest | March 19, 2024 2:41pm
This build made my dad come back, 10/10
1
Mytharria | March 21, 2024 8:43am
Still waiting for mine, glad that yours came through. <3
0
Mendar (1) | September 24, 2023 11:34am
Wow! Thank you so much! I've been playing The Morrigan for a few days now ever since i saw SOT invent the "solo morrigan". It's really cool to see someone use HIS build and help little tiny noobs like me.
-4
Kylooo | September 24, 2023 9:17am
zzz no alternate timeline bad build
3
Branmuffin17 (400) | September 24, 2023 11:32am
Well you may not agree with the starter / upgrade of choice here, but the build creator did take the time to explain exactly why they go Gem / Chronos / Deso rather than Sands etc.

"Morrigan abuses Chronos Pendant's passive really well due to her high CD Ultimate. She also can poke very well due to her 2 being on a very low CD, but it doesn't do too much damage unless you or another teammate procs the debuff applied to the target. This is why I build Chronos Pendant, and time my 2's so that I get the Chronos reset while my 2 is on cooldown to get maximum value out of the item."

Also why they don't like Gem early:

"Morrigan's early clear is a lot worse than most mages as her clear has recently been nerfed, and her 2 is her only ability that you're using on wave most of the time. Conduit Gem helps relieve some of that issue by giving you a bunch of extra true damage. Conduit gem also helps you secure mid-camps a lot easier as Morrigan's secure is lackluster compared to most mages you're going to be fighting in mid-lane."

I appreciate the time taken for these explanations.
2
Mytharria | September 24, 2023 9:27am
L
1
A_FlapJack (1) | September 24, 2023 9:13am
add rat to synergies he's fire please ty love you
2
Mytharria | September 24, 2023 9:16am
<3
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved