Vote received! Would you like to let the author know their guide helped you and leave them a message?
This is the go to starter build for Janus.
Conduit Gem is great for your clear in the early game. The first item you want to build after that is Chronos' Pendant since you'd want to have CDR in the early game as well with some mana sustain.
I'm personally not a fan of running Spear of Desolation first, it does give you a little bit more power and flat penetration (and is 250 gold cheaper), but I like the 10% extra CDR that Chronos' Pendant provides. That in combination with the blue spirit totem on the red buff which will give you 30% total CDR in the early/mid game.
Gem of Focus is the starter upgrade you want to go for. Since the passive of the item buffs you're movement speed and damage (which scales greatly on Janus mid to late game).
As explaied earlier in the starter build, I recommend you go Chronos' Pendant first and the go for Spear of Desolation. If you don't really care about the extra CDR and want a a little bit more power and extra penetration, then by all means switch those two around.
Staff of Myrddin is a great mid to late game item. It gives you a decent amount of power with some % penetration and CDR. The passive is also great after- or when rotating into a teamfight using your ultimate (try to hit them snipes for even more damage output)
Buy Soul Reaver when approaching the late-game stage. It gives you plenty of mana and the passive helps you burst down tankier enemies faster.
Rod of Tahuti gives you lots of power, extra penetration and makes it easier when it comes to killing squishy and low health enemies. It also synergieses great with Gem of Focus, Staff of Myrddin and Soul Reaver since they all scale based on the enemies health and ability usage.
Depending on how much healing/lifesteal the enemy (team) has, you could swap either Spear of Desolation or Staff of Myrddin for Divine Ruin for the antiheal and the benefits you get from the passive.
Similar to the first build, but here you would go Book of Thoth as your second item. The reason for this is that it takes a while to stack it, with the help of the CDR you get from Chronos' Pendant you can clear waves/camps (and stack it) faster instead of having to wait on your abilities if you went Book of Thoth before Chronos' Pendant. The item is strong mid to late game since it scales off of your mana.
After Book of Thoth you can either go for Spear of Desolation or Divine Ruin depending on if you need anti-heal or not.
You could also swap Rod of Tahuti for Staff of Myrddin if you want to have 10% extra CDR but don't want to lose the % penetration.
Divine Ruin is great if the enemy has healing or lifesteal and the passive is also nice for poking.
Swap Spear of Desolation or Staff of Myrddin for Divine Ruin in Full Build #1
Swap Spear of Desolation or Rod of Tahuti for Divine Ruin in Full Build #2
Doom Orb is a good item to go last in your build if you want to have extra movement speed and it gives you a little bit of extra power by utilizing its passive.
Soul Gem is more of a late-game item since it scales off of your magical power. I would recommend swapping Chronos' Pendant for this after you've finished your Full Build #1. I don't recommend using it for the Full Build #2
Staff of Myrddin can be swapped for Divine Ruin in Full Build #1 if you're not really confident in hitting your ults or making rotations. The stats are decent but you can pump out more damage by utilizing the passive of this item.
Upgrade your Horn Shard for Aegis Amulet when you're level 12.
Upgrade your Purification Beads to Temporal Beads first in the late-game (after you've finished building all your items) after that you can upgrade your Aegis Amulet to Aegis of Acceleration.
Tap each threat level to view Janus’s threats
Tap each synergy level to view Janus’s synergies
STRENGTHS
|
WEAKNESSES
. |
|
PassagesJanus creates two tethered unstable portals, far too small to fit into, and flings them forward dealing damage to enemies in their path. Enemies hit by both portals take 15% damage on the second hit. |
|
PortalJanus creates a portal in the world. If placed on a wall, the portal will create a passage through to the other side of the wall that Janus or any ally may use. The portal may be entered from either side, but closes after 1 use. If placed on the ground, enemies and Janus will fall into the portal, being teleported into the air above it. Enemies take damage upon landing, and are considered banished during the fall. |
|
Unstable VortexJanus creates two tethered unstable portals, far too small to fit into, and flings them forward dealing damage to enemies in their path. Enemies hit by both portals take 15% damage on the second hit. |
|
ThresholdPassive: Janus increases the movement speed of himself and allies each time they go through a portal or over a Threshold (max. 2 Stacks).Active: Janus opens a multi-dimensional rift. Enemies who pass over the rift are slowed, and marked with Phase. Targets in Phase take additional Magical scaling damage when hit by Janus' damaging abilities. |
|
Through Space and TimePassive: Janus gains increased % Magical Penetration.Active: Janus becomes CC Immune and blasts a ball of multi-dimensional energy across the battlefield, burning a portal into every surface it encounters within range 500. These portals last 10s, may be used by allies, and do not vanish after the first use. Enemies hit take damage, increasing in Magical scaling the further the energy travels. Enemy gods cannot take more than 75% of their maximum Health as damage. |
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Leave a Comment This author would like to receive feedback
and suggestions about their guide.
You need to log in before commenting.
Collapse All Comments