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Hey guys, Rezneth back again with another guide! This is my take on a build for Hera. Hera is a mage Goddess who has the ability to summon a giant Golem, Argus, to help her fight. She has rather good sustain because of it, and if played right, can be very deadly in teamfights. Enjoy the guide, and please remember to leave comments and feedback on any changes or suggestions you find necessary!
Pros
Mage's Blessing is only built when I'm playing conquest. I don't seem to find it as useful in Joust because as fast as Joust games go, the MP5 isn't as useful as it is in Conquest. In conquest, build this, then eventually sell it when you can Chronos' Pendant.
Shoes of the Magi are a really nice early boost to Penetration. We can worry about getting CDR later.
Book of Thoth is built early on to start stacking it as soon as possible. This will give you a excellent boost to mana, which I find necessary on Hera, as well as Damage.
Chronos' Pendant will give you your needed CDR to help keep Argus up.
Soul Gem is a really good base item to buy on Hera. It gives you every stat you need to sustain yourself longer in fights. Get this right after Shoes of Focus.
Obsidian Shard will give you the right amount of penetration in my opinion. Make this your Situational slot.
Soul Reaver gives you even more burst along with a boost to mana. The passive hits for a massive amount. (Situational)
Rod of Tahuti. I'm still deciding on whether or not to include this on Hera or not, as I'm not sure if it works with Argus or not. (Situational)
Gem of Isolation is a nice item to build to help keep Argus on your target because of the slow. (Situational)
Bancroft's Talon in case you need more Lifesteal. (Situational)
Spear of Desolation would be built if the enemy doesn't have too much tankiness. (Situational)
Divine Ruin is really useful when the enemy has a ton of healing, such as Aphrodite. It will reduce their healing by 40% for 8 seconds when hit by an ability of yours. (Situational)
Commanding Presence
Each time Hera deals damage to gods with her Abilities or Basic Attacks while Argus is inactive, Argus' cooldown is reduced. Each time Hera deals damage to gods with her Abilities or Basic Attacks while Argus is active, Argus is healed for a flat amount, scaling based on Hera's Level.
To sum this up in my own words. While Argus is on cooldown, try to hit as many gods as possible with your abilities. This will make your ult come back up very fast. And when Argus is up, your attacks instead heal Argus.
Royal Assault
Hera damages enemies in a cone in front of her before opening a portal for Argus to attack through. Enemy minions hit by this cone are knocked into Argus' path. Argus then slams his fists at the target location dealing heavy damage. If both of his fists connects with an enemy, it deals 15% extra damage.
This is your main damage ability. It can be tricky to aim while trying to wave clear, but is very effective at it. Try to hit Gods with both fists, because this will make it do more damage.
Polymorph
Hera weaves magic in front of her before sending it out. Enemies hit by this ability take damage. If this ability hits a god it causes their form to shift into a monster.
Is a nice CC. Gets me out of a lot of predicaments. It does okay damage, but will turn them into a monster, making them unable to attack or use abilities/escapes for a brief period of time.
Divine Shroud
Hera shrouds herself in her divine power, granting her a shield from damage and temporary movement speed that lasts as long as the shield remains.
If Argus is active, Argus shines with the same Divine power as Hera, causing him to deal radiant damage and move at an increased rate.
Your escape/shield. Very very useful. Not only is it a shield/movement speed increase, but when Argus is up, upon activation it will make him cast a pulsing AoE around him doing pretty good damage. He also speeds up as well. Try to save this ability for teamfights AFTER you have summoned Argus.
Argus, the Defender
Hera brings Argus crashing down at a location, damaging and knocking up enemies. On landing Argus will attack the nearest target. Hera can control where Argus moves through refiring this ability onto an enemy or if he has a target, to recall him. While recalled Argus will defend Hera and attack anyone that gets close. Argus has a hit chain that starts with a normal basic attack, into a ground circle AoE slowing enemies by 20% for 1s, into a line attack.
Argus is the butter to this God. When summoning him, he will knockup/damage enemies then start attacking his nearest target. You can recall him if you like, and if you do, he will only attack people that get close to Hera and attack them.
Hera takes some time to get used to, but when you do, she can be a huge threat in games. Her team fight ability is very nice when paired up with gods like Odin. Whoever can bunch them all up for you, that's who you wanna be with. You can just let Argus do work, and you sit back and cast 1 ability. But that's it for this guide, will update as soon as a meta for her becomes a thing! Let me know if you have any suggestions down below!
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not in that order but thats my usual build i have really good success with her
Rod of Tahuti gets ok use on a few mages, and Hera is not one of them. Bad item on her.
For a damage build im thinking: Book of Thoth, Shoes of the Magi, Chronos' Pendant, Obsidian Shard, Soul Gem, Soul Reaver.
But, she may do better as a support character. We shall wait and see, I expect Hi Rez to make further adjustments if they want her to be more bursty.