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‘Rise, my minions!’ : Ah Puch In-Depth Guide S6 (WIP)

3 1 13,183
by SweenBean33 updated June 1, 2019

Smite God: Ah Puch

Build Guide Discussion 10 More Guides
Tap Mouse over an item or ability icon for detailed info

Ah Puch Build

Blessing

Build Item Mage's Blessing Mage's Blessing

Stacking Item (Optional)

Build Item Book of Thoth Book of Thoth
Build Item Warlock's Staff Warlock's Staff

Core Items (Flexible Order)

Build Item Shoes of Focus Shoes of Focus
Build Item Spear of the Magus Spear of the Magus
Build Item Gem of Isolation Gem of Isolation

Situation Damage Items

Build Item Book of the Dead Book of the Dead
Build Item Shaman's Ring Shaman's Ring
Build Item Spear of Desolation Spear of Desolation
Build Item Divine Ruin Divine Ruin
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti
Build Item Chronos' Pendant Chronos' Pendant
Build Item Ethereal Staff Ethereal Staff
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Obsidian Shard Obsidian Shard

Situational Defense Items

Build Item Magi's Cloak Magi's Cloak
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord

Example 1

Build Item Mage's Blessing Mage's Blessing
Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Spear of the Magus Spear of the Magus
Build Item Gem of Isolation Gem of Isolation
Build Item Shaman's Ring Shaman's Ring
Build Item Spear of Desolation Spear of Desolation

Example 2

Build Item Mage's Blessing Mage's Blessing
Build Item Book of Thoth Book of Thoth
Build Item Shoes of Focus Shoes of Focus
Build Item Spear of the Magus Spear of the Magus
Build Item Gem of Isolation Gem of Isolation
Build Item Divine Ruin Divine Ruin
Build Item Rod of Tahuti Rod of Tahuti

Example 3

Build Item Mage's Blessing Mage's Blessing
Build Item Spear of the Magus Spear of the Magus
Build Item Shoes of Focus Shoes of Focus
Build Item Shaman's Ring Shaman's Ring
Build Item Gem of Isolation Gem of Isolation
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Reaver Soul Reaver

Example 4

Build Item Mage's Blessing Mage's Blessing
Build Item Divine Ruin Divine Ruin
Build Item Shoes of Focus Shoes of Focus
Build Item Gem of Isolation Gem of Isolation
Build Item Spear of the Magus Spear of the Magus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Rod of Tahuti Rod of Tahuti

Ah Puch's Skill Order

Undead Surge

1 X Y
Undead Surge
2 8 11 12 14

Corpse Explosion

2 A B
Corpse Explosion
3 4 6 7 10

Fleeting Breath

3 B A
Fleeting Breath
1 15 16 18 19

Empty the Crypts

4 Y X
Empty the Crypts
5 9 13 17 20
Undead Surge
2 8 11 12 14

Undead Surge

1 X
Ah Puch raises two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach max distance, or when Ah Puch reactivates Undead Surge dealing damage and slowing targets hit. Enemies hit also have their healing received lowered by 40% for 5s. The corpses collapse after exploding, remaining behind.

Ability Type: Line, Slow, Damage
Damage: 90 / 110 / 130 / 150 / 170 (+35% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 2s
Range: 60
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Corpse Explosion
3 4 6 7 10

Corpse Explosion

2 A
Ah Puch causes the target area to explode dealing damage. Corpse Explosion also causes any decaying corpses in the area to explode.

Ability Type: Circle, Damage
Initial Damage: 60 / 70 / 80 / 90 / 100 (+30% of your Magical Power)
Damage Per Corpse: 55 / 80 / 105 / 130 / 155 (+25% of your Magical Power)
Range: 55
Radius/Corpse Radius: 20/25
Cost: 60
Cooldown: 8s
Fleeting Breath
1 15 16 18 19

Fleeting Breath

3 B
Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take damage every 1s. After the duration, targets take additional damage and are stunned if they were healed by an ability during the initial duration.

Ability Type: Circle, Stun, Damage
Damage Per Tick: 30 / 40 / 50 / 60 / 70 (+20% of your Magical Power)
Additional Damage: 50 / 100 / 150 / 200 / 250 (+40% of your Magical Power)
Stun Duration: 1.5s
Duration: 4s
Radius: 13
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Empty the Crypts
5 9 13 17 20

Empty the Crypts

4 Y
Ah Puch unleashes an army of Wraiths from the Ninth Hell that swarm forward, damaging enemies and reducing their Healing and Damage Dealt.

Ability Type: Area, Damage
Damage Per Wraith: 50 / 60 / 70 / 80 / 90 (+15% of your Magical Power)
Duration: 6s
Damage Reduction: 3% per Stack
Healing Reduction: 20% per Stack
Max Stacks: 3
Range: 75
Cost: 100
Cooldown: 90s

Ah Puch Threats

Tap each threat level to view Ah Puch’s threats

Max
1
Major
1
Even
1
Minor
1
Tiny
1

Who is Ah Puch?

Lore
Buried beneath the crust of the world descends the cruel hells of torment. The topmost of which are realms of torture and vile inhumanities, home to denizens of darkness and malice. Yet, further into the black below, at the inkiest recesses can be found the horrific ninth hell. Here dwells a deity of true evil, gloating over each corpse he’s claimed with macabre glee, and relishing the moment more of these lesser souls are his. He is Ah Puch, the mightiest lord of the ninth hell.

When night falls, Ah Puch roams the land, crowned by a wreath of human eyes, gruesome skull face bared for all to witness, accompanied by the shriek of ghostly owls. All that live are his for the taking. If Ah Puch finds a human in the night, he kills and drags the unfortunate into endless oblivion. Only those already wracked by his servants, those caught in gut-wrenching wailing, moans of agony, and fits of mania are safe from his touch.

Hide now, all men and Gods, for the age of eternal night has come. Ah Puch will reap anything that lives. There is great vacancy left in the nine hells, and the Horrific God of Decay wishes only to fill it.

Role
In Smite, Ah Puch is a ranged, magical damage dealer in the Mage class who combos his high damage abilities together to blow up his enemies (literally). He is also very much an area damage god, able to spread damage across large AoEs rather than single targets. Finally, with two built-in antiheal abilities ( Fleeting Breath and Empty the Crypts) Ah Puch is the perfect counter to enemy healers.

In Conquest, he usually fills the role of a Mid Laner, and in other modes he is the main source of magical ability damage on a team.

Pros / Cons

Pros
Cons

Abilities

Passive: Hollow Ground
Ah Puch's passive, Hollow Ground, is his main source of sustain for mana and health. After deploying corpses with either Undead Surge or Fleeting Breath you can walk over them to restore 5% of your maximum health and 3% of your maximum mana. Not only is this passive useful for self-sustain, absorbing one of these corpses also reduces the cooldown of Undead Surge and Fleeting Breath by 2 seconds each, so be sure to gobble up any spare corpses for extra cooldown reduction.
Hollow Ground Video

There are two main uses for this ability:

Self Sustain
Cooldown Reduction


Ability 1: Undead Surge
Ah Puch's 1st ability, Undead Surge, throws two zombies in a wide line attack which explode at max range or when you re-activate the ability, doing damage and slowing enemies. The damage with this ability by itself isn't great, but it is his main combo initiator thanks to the slow and large area. It also drops two corpses upon detonation, which can be used in conjunction with Hollow Ground for sustain or Corpse Explosion for massive damage.
Undead Surge Video

There are four main uses for this ability:

Damage Combo
Crowd Control and Lockdown
Zoning
Sustain

Ability 2: Corpse Explosion
Ah Puch's 2nd ability, Corpse Explosion, produces a small circle of damage, but that also causes any corpses dropped by Undead Surge or Fleeting Breath to explode for extra damage. This is Ah Puch's main source of damage, especially when used in a combo after Undead Surge or Fleeting Breath. Following Corpse Explosion after Undead Surge is also your main wave clear tool, so level Corpse Explosion first.
Corpse Explosion Video

This ability only has one main use:

Damage Combo


Ability 3: Fleeting Breath
Ah Puch's 3rd ability, Fleeting Breath, is a small circle attack that inflicts enemies with a damage over time effect. If the enemy is healed while afflicted by the DoT, they will receive additional damage and be stunned at the end of the duration. Most of the time, you should throw this onto the back archers of a minion wave during early clearing, and tag enemies with it for extra damage, especially if they have a heal in their kit. Also, the ability drops a corpse for you to sustain off of Hollow Ground or detonate for more damage with Corpse Explosion.
Fleeting Breath Video

This ability has two main uses:

Anti-Heal
Damage Combo


Ultimate: Empty the Crypts
Ah Puch's ultimate, Empty the Crypts, is one of the most effective area damage and zoning abilities in the game, with a 'radius' of 50 metres! After activating the ability, the entire area is filled with moving Wraith projectiles which damage an enemy each time they collide with one and applying an antiheal effect. This is most effective in large teamfights where the area can affect multiple enemies, but it has other uses as well.
Empty the Crypts Video

This ability has main uses:
Teamfight Damage
Zoning
Peel

Corpse Combos

Combo 1: Sustain
+ +
This is a non-combat combo which allows you to sustain your health and mana at the maximum rate by abusing the corpse drops of Undead Surge and Fleeting Breathand your passive Hollow Ground. Here's how: This combo can be used repeatedly and very often through the 2 second cooldown reduction of Undead Surge through Hollow Ground to regenerate a lot of health and mana, especially outside of combat.

Combo 2: Primary Wave Clear
+
After level 3, this combo should be your staple wave clear, allowing you to pretty much full clear with just these two abilities. You can also poke enemies at the same time as clearing due to the large AoE on both Undead Surge and Corpse Explosion. Here's how:
  • Stand a little to the side of the wave and cast your Undead Surge, re-activating it at the right moment to hit the entire wave with the damage.
  • Quickly use your Corpse Explosion to detonate the corpses so that both the explosion and initial damage hits the wave. You must do it quickly before the enemies can destroy your corpses with 2 basic attacks.

You can also fire Undead Surge as the wave is walking to hit the front Brutes, and then detonate with Corpse Explosion after they have walked over it for a slightly safer but less effective version of this wave clearing combo.
Combo 3: Full Damage
+ +
This combo is the ultimate damage that Ah Puch can inflict with one rotation of his kit, hitting them with damage from Undead Surge and Fleeting Breath and dropping 3 corpses that go BOOM! thanks to Corpse Explosion. Perfect for massive poke or going for the kill, here's how to pull it off:
  • Fire Undead Surge at the enemy target to tag them with the slow as well as some initial damage.
  • While they are slowed, quickly lob in your Fleeting Breath for more damage and another corpse.
  • Immediately cast your Corpse Explosion directly on top of the enemy target AND your 3 corpses for a final burst of HUGE damage.

For maximum damage, you need to hit every single instance of damage, including the Undead Surge, Fleeting Breath and the inital + all 3 corpse explosions from Corpse Explosion. To make this easier, I highly advice building into Gem of Isolation alongside all of your other damage items to guarantee this combo.
Combo 4: Full Antiheal
+
Pesky enemy healers always keeping their team full HP? Hit em' with this combo in a teamfight and severely punish them for healing. With the combination of the extra damage and stun from Fleeting Breath and the insane 60% healing reduction from Empty the Crypts, enemy healing will be ineffective and only cause more CC and damage for your allies to follow up on. Here's how:
  • During a teamfight, seek out the enemy healer and hit them with Fleeting Breath to discourage AND punish any healing.
  • As the teamfight progresses, use Empty the Crypts to inflict a massive area of antiheal upon the enemies.
  • Repeatedly drop Fleeting Breath upon the enemy healer throughout the brawl to minimize healing and allow your team to collapse on them if they do decide to heal themselves.

Hopefully, by chaining the durations of Fleeting Breath and Empty the Crypts like this you ensure the enemy healers are also being subdued, either through healing reduction or extra damage and CC for being foolish enough to try and heal.

Conclusion

Thanks for reading! Hopefully you are an Ah Puch adept now, and if you found this helpful please give me and upvote. Also, check out my other guides on Hachiman, Sobek, Erlang Shen, Osiris and Nemesis. Any feedback or advice is welcome in the discussion section!

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1
xmysterionz (72) | May 31, 2019 1:10pm
The guide seems pretty cool. I don't like some of the builds but I'm not an Ah Puch master so I can't comment about it. Anyway, I give my +1 for the efforts on your guide.
1
Kriega1 (143) | May 31, 2019 1:15pm
Warlock's Staff on Ah Puch? For what I assume is a mid lane build?
1
Gulfwulf (81) | May 31, 2019 2:40pm
I haven't voted on this yet because I haven't really looked at it. What would you suggest for mid, Kriega?
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1
xmysterionz (72) | May 31, 2019 2:12pm
Yes I guess. In his guide there is a mention for both, conquest and non-conquest
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League of Legends Build Guide Author SweenBean33
‘Rise, my minions!’ : Ah Puch In-Depth Guide S6 (WIP)
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