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S5 Bellona Arena Warrior

0 0 20,618
by DiabolicNutria updated September 20, 2018

Smite God: Bellona

Build Guide Discussion 8 More Guides
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Bellona Build

Core Items

Notes Breastplate and Genji together is a little overkill for mana in arena but I personally like it because I'm often switching between weapons a lot especially early game so I can get the most of damage and clear from hammer as well as the crowd control from the other weapons. You might disagree and want to change it which is totally fine, this is just what I find works for my current playstyle.

Notes

Breastplate and Genji together is a little overkill for mana in arena but I personally like it because I'm often switching between weapons a lot especially early game so I can get the most of damage and clear from hammer as well as the crowd control from the other weapons. You might disagree and want to change it which is totally fine, this is just what I find works for my current playstyle.

Build Item Reinforced Greaves Reinforced Greaves
Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard

Situationals/Counters

Build Item Bulwark of Hope Bulwark of Hope
Build Item Pestilence Pestilence
Build Item Mantle of Discord Mantle of Discord
Build Item Spirit Robe Spirit Robe
Build Item Shogun's Kusari Shogun's Kusari
Build Item Masamune Masamune
Build Item Void Shield Void Shield
Build Item Midgardian Mail Midgardian Mail

General Tank

Notes This is a build I usually end up with if the enemy team is fairly balanced and I'm not needing to counter a lot of specific things.

Notes

This is a build I usually end up with if the enemy team is fairly balanced and I'm not needing to counter a lot of specific things.

Build Item Reinforced Greaves Reinforced Greaves
Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord
Build Item Masamune Masamune

Relics

Notes Relics are up to you but these two are my preference as they're not only useful to me but can also save a nearby teammate.

Notes

Relics are up to you but these two are my preference as they're not only useful to me but can also save a nearby teammate.

Build Item Cloak of Meditation Cloak of Meditation
Build Item Magic Shell Magic Shell

Bellona's Skill Order

Shield Bash

1 X Y
Shield Bash
2 6 10 14 18

Bludgeon

2 A B
Bludgeon
1 4 7 12 15

Scourge

3 B A
Scourge
3 8 11 16 19

Eagle's Rally

4 Y X
Eagle's Rally
5 9 13 17 20
Shield Bash
2 6 10 14 18

Shield Bash

1 X
Bellona dashes forward and bashes with her shield, dealing damage and Slowing enemies. Bellona gains 1 Stack of block for each enemy god hit. Block absorbs all damage from a single Basic Attack and reflects a portion of the damage around her.

Bellona then makes Basic Attacks with sword and shield until she has not taken or dealt damage in the last 7s. Every 3 successful basic attacks she gains another Stack of block (max. 3).

Ability Type: Dash, Slow, Damage
Damage: 90 / 130 / 170 / 210 / 250 (+50% of your Physical Power)
Block Reflect: 30%
Slow: 20% for 2s
Range: 45
Cost: 60
Cooldown: 14s

*NOTE* Basic attack progression in this stance is 0.5/1/1x damage and swing time.
Bludgeon
1 4 7 12 15

Bludgeon

2 A
Bellona summons a hammer and spins, hitting every enemy around her and then smashing forward in an overhand attack. Each enemy god hit in the spin increases the damage of the overhand attack.

Bellona now makes Basic Attacks with her hammer until she has not taken or dealt damage in the last 7s. Every hammer attack hits all enemies in melee range and only benefits from 33% of Bellona's total Lifesteal.

Ability Type: Circle, Damage
Spin Damage: 35 / 65 / 95 / 125 / 155 (+25% of your Physical Power)
Slam Damage: 70 / 130 / 190 / 250 / 310 (+60% of your Physical Power)
Slam Damage Increase: 25% Per Enemy God Hit
Radius: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13 / 12 / 11 / 10s

*NOTE* Basic attack progression in this stance is 1.5/1/1.5x damage and swing time, with each attack hitting all enemies in melee range.
Scourge
3 8 11 16 19

Scourge

3 B
Bellona summons a scourge, dealing damage to all enemies in a line. Enemies hit are Disarmed, and cannot make Basic Attacks.

Bellona now makes Basic Attacks with a scourge until she has not taken or dealt damage in the last 7s. Basic Attacks have extended range (+4) and every third attack heals Bellona.

Ability Type: Line, Disarm, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+50% of your Physical Power)
Disarm Duration: 1.4 / 1.6 / 1.8 / 2 / 2.2s
Healing: 20 / 24 / 28 / 32 / 36
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s

*NOTE* Basic attack progression in this stance is 1/0.5/1x damage and swing time.
Eagle's Rally
5 9 13 17 20

Eagle's Rally

4 Y
Bellona plants a Roman flag, granting Protections and increased Physical Power to allied gods. Enemies directly under where the flag is placed take damage and are Stunned for 1.25s.

Ability Type: Circle, Stun, Damage
Damage: 150 / 250 / 350 / 450 / 550 (+50% of your Physical Power)
Protections: 20 / 30 / 40 / 50 / 60
Physical Power: 20 / 30 / 40 / 50 / 60
Magical Power: 35 / 45 / 55 / 65 / 75
Flag Duration: 8s
Radius: 40
Cost: 100
Cooldown: 90s

Little about me and this guide

Hey everyone, I'm DiabolicNutria and this is my first of what will hopefully become many guides. So before I get started I just want to put it out there that as of this writing I'm lv 27 so I'm not completely new to Smite but in terms of builds and the finer details of Smite I consider myself to be a complete beginner. As such I'm fully aware that my build above is probably one big mess to a more experienced player but that's why I'm here :) My goal with this guide is to share my current build with you and after some shared advice it can become a decent guide that will be of some help to those looking for a Bellona build.

Originally this guide was a build for a jack of all trades Bellona where there was a focus on her basic attacks as well as abilities. After some more testing and advice from BranMuffin I've scrapped the original build and made a tank build for Bell and hopefully a bruiser build as well (once I get time to test some different builds). The items in this build were all suggestions from BranMuffin and the resulting build is what I found to work for me.

Thanks for reading this guide and I'm looking forward to your comments :)

Items

So for core items I have Reinforced Greaves, Breastplate of Valor, and Genji's Guard. I always start with boots as they're relatively cheap and the stats are a nice boost for early game. Breastplate of Valor and Genji's Guard I have listed as core as they're usually my next two items but it still depends on the situation. If the opposing team composition is fairly balanced for magical and physical users then I don't change anything and which one you buy first is up to you. Since this is an arena guide I'm making it's not uncommon for there to be a large imbalance and this is where I sometimes change some of my core items. If the enemy team is mostly magic users I will sometimes scrap Breastplate of Valor and go for Genji's Guard second, followed by another magical protection item such as Bulwark of Hope or Pestilence if they have healers. If it's mostly physical users I don't change anything and get genji's guard third for it's health, MP5 and CDR.

The rest of the items I have listed are all situational because I find that it really depends on how the fight is going and who I'm fighting. If I have some basic attack users on my team or against me I like to use Shogun's Kusari and Midgardian Mail respectively but otherwise I don't get them. If the enemy team is fairly balanced and I'm not suffering in any particular area I like to get Mantle of Discord for the protections and CDR and Masamune as a 6th item for it's hybrid stats of protections and power. I enjoy Masamune as an endgame item as I find it helps clean up and give that little extra aggressive push at the end of a match and that little extra damage can make all the difference in a close match.

So far this is my build for a tank bellona but as I use this build more I'm sure there will be more to add/update.

Field Test

Below is a link to the match stats of a match I had using this build. I think I could've done better in that match but our Neith disconnected before the match started and never returned so it was 4v5 the entire time and all things considered losing by 5 tickets isn't too bad. The main thing I wanted to point out is that with this build you can absorb a lot of damage which for this match turned out to be 82,000 damage mitigated.

http://smite.guru/censor/match/53024

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1
boogiebass (46) | September 26, 2018 11:11pm
Ok. Final build and options look good.
1
DiabolicNutria | September 27, 2018 6:07am
Thanks, glad you like it. Hoping to add on a bruiser build when I get the chance there's just not enough time in the day lately.
1
DiabolicNutria | September 19, 2018 4:37pm
Hi Bran,

So far I have only tested your tanky bell and still not as much as I'd like but enough to know that it has a lot of promise and that I really enjoy it.

It's worked wonders for me so far, haven't lost a match yet and maintained a decent k/d/a, and as of right now there's only a few items that I'd scratch off my list for sure. Two of which are the boots warrior and ninja tabi (I apologize but I haven't figured out how to put in the item link yet). While both good, I found that they just didn't work as well for me when trying to build bull tank while reinforced greaves did a much better job in my opinion.

Everything else I found to be pretty situational in one way or another. Breastplate of valour and genji's guard I found to be my two other cores but even those depended on the other teams composition. If the team was fairly balanced in terms of magical and physical users I get both as my second and third item but if the team was more magical I found it helped more to scrap breastplate of valour and get genji followed by another magical protection such as bulwark of hope or pestilence if they have healers.

The rest of the items you mentioned for tanky bell I have ready in my build but are used more as the situation demands and for counters though masamune is starting to become a favorite 6th item for me as it still provides protections but the power boost I like for late game arena as it's in the last few minutes of the match where both sides can get desperate when it's close and the extra power provides that little extra push to help clean up (from what I've found so far). Shogun's Kusari is a nice addition that I like to have in there but have rarely used as of yet since I don't usually have enough basic attackers to make it worth getting in my opinion.

All in all though your suggestion for a tanky Bell has worked really well for me so far and I plan on updating the guide with what I've found. Haven't tested bruiser bell yet but it's something I plan to do so I can add that to the guide as well :)
1
Branmuffin17 (400) | September 19, 2018 5:04pm
The simple coding used helps highlight items you're discussing. It can be done like this:
Code:
[[Warrior Tabi]]
Just 2 brackets on each side, and the item or god or skill you're referencing has to be exactly how it is spelled...but caps aren't needed.

Yeah, choice of boots is definitely something to consider. Even for tanky gods, Warrior Tabi is often the choice for most Warriors. That early power will help with damage output, whether or not abilities scale well. And I can see Ninja definitely helping with subsequent basic attacks...but when going tanky, nothing really beats Reinforced Greaves, not only for the protections, but also the CC reduction, which is GREAT to have early when you expect to have to deal with a lot of CC.

Yup, I can see you're already figuring out how to adapt to enemy comps, and finding out already what you prefer. My suggestion of BoV being listed before magical protection options is not a specific order thing...I would get it first if facing 3 physical gods, but as you mention, if facing more magical threats, I would probably delay, or even bypass it. I was giving a general example, but it's good to see you are adjusting as needed.

And in all honesty, I like BoV and Genji, but not often together...BoV has a high mana pool, while Genji has high mana regen. Both of those in a mode like Arena is just not that needed...almost overkill, unless you're at max CDR and just absolutely spamming abilities. So often, I'll get BoV but then get Pest, or I'll get Genji and then Void Shield or Hide of the Urchin, etc.

I'm guessing you've mostly tried tanky Bell so far because you end up being the only Warrior or Guardian on your team...but if you have an obvious tank (that isn't going bruiser), use that opportunity to get a bit more damage in the build just to see how that also feels. When you do go bruiser, just make sure you get one or two items with pen/protection reduction, or a lot of that damage potential will be mitigated by the enemies.
1
DiabolicNutria | September 19, 2018 5:16pm
Ah thank you, I'll have to go back and fix that in the guide.

I see what you're saying about the BoV and Genji combo and you're right, it probably is overkill in arena but I like them both just because together they give a nice boost to magical and physical protections early on. The mana is a little overkill but I find especially early on I'm switching between weapons a lot to get the most of the damage and clear from hammer as well as the CCR from the other weapons. 1v1 I don't as much but when I'm against multiple I find this to be the case a lot of the times. That's not to say though that after some more practice and experience I won't change it for something more effective.

It's true that I don't often get another tank on my team so I usually end up going tank but the next time I have time to play I'll try bruiser regardless if I have another tank just to get a feel for it and see how things go.

As always, thanks for the comment and advice
2
Branmuffin17 (400) | September 18, 2018 3:34pm
Hi Diabolic,

Welcome to the site and awesome that you're looking for feedback/willing to listen.

Okay, Bellona in Arena is a flexible one, to a degree. In Conquest, she's a solo laner and will usually be built almost fully tanky, but with perhaps one or two items that have bruiser potential (by which I mean items that have both offensive and defensive function...your choice of Masamune fits that category). I would say it's pretty similar in Arena in terms of optimal build style, but in that mode, you don't have to worry about some things you would in Conquest.

Firstly, understand that Bellona has both ability and basic attack function...aka she's a hybrid. You seem to have built her with that in mind, as you have both ability items (mainly Jotunn's Wrath) and basic attack items ( Ninja Tabi, Stone Cutting Sword). You also have 2 protection items, both of which are good items, but you might need some balancing.

In response to some of the comments you made in the writeup, yes, Bell doesn't deal the most damage, but her base damage is solid. Warriors often rely more on their base damage (rather than building a lot of power items. An indication of this can be seen with ability scaling. With abilities, scaling in the range up to around 60% is considered average. When it starts getting closer to 100%, that's where you see that higher power/pen is often best.

With your current build, I would say it's not necessarily bad overall, but it just doesn't have much focus to take advantage of any specific qualities. The issues I see:
  • Jotunn's Wrath is an offensive ability-based item. However, some of your other items focus on basic attacks. That's generally okay to mix the two, but it's like a jack of all trades, where you're master of none.

    Also, in your writeup, you talk about getting Jotunn's 2nd because enemies won't be leveled enough to melt you. Trust me...they can melt you. You have to be in close to deal all your damage, so you'll often be a target. In most cases, you'll want a protection item 2nd, not a pure offensive one.

  • You only have 1 attack speed item in Ninja Tabi, and thus you may find Stone Cutting Sword to be less helpful. In getting SCS, you may want to incorporate more attack speed in your kit.

  • Midgardian Mail is a good item, but you may be building it a bit early. It does offer control for any that are basic attacking you, and provides some good tankiness, but it's an item you may consider building later, once more attack speed items are built by the enemy team.

  • So Stone Cutting Sword may be out of place in this build, as previously inferred. Only 1 attack speed item means slower stacking of its passive. But, without this, you have very, very little penetration/protection reduction, which means a lot of your initial damage won't translate to actual damage. You may consider replacing SCS with Titan's Bane, Brawler's Beat Stick, or The Crusher, for more oomph from all of your abilities AND basic attacks without the need to stack.

Tanky Bell:

For safest application, you'd probably want to build more on the tanky side in more of a support-type role, with protections, health, some CDR, and counter items. In this case, your focus will be ability use, and you want to avoid 100% offense items, such as Jotunn's Wrath, since it has no protections or health. Yes, more ability use can sort of count as utility defense, but let's not consider it in that light for this discussion.

A common build in this case would be something like:
You would probably only use Ninja Tabi in these cases if you considered picking up additional basic attack items later...things like Shogun's Kusari and Witchblade, which also have basic attack speed.

Bruiser Bell:

If you're not the only tank, and can focus a bit more on offense, you can then consider inserting any of Jotunn's Wrath, Brawler's Beat Stick, The Crusher to the mix, replacing one or two of the above items.

Basic Attack Bell: This one is sort of what you did, due to adding Ninja Tabi and Stone Cutting Sword. However, I think SCS is probably not the best item for her, even if you focus on basics...it's not terrible, just not her greatest strength. If you went overboard on basic attack items, I can see it adding function, but that all depends on other things...1) you can't be main tank. 2) rest of your team needs to be pretty well balanced.

Here would be a build I might consider running with that basic attack focus:
This build incorporates enough attack speed to give her good function that way, has 3 sources of penetration (Void's 20 prot reduction, Crusher's 15 pen, SCS's situational 30 prot reduction), some protections through the 2nd and 3rd items, and possibly more with the last item. You could consider better control with Frostbound Hammer's slow, or get Mantle of Discord at that point. You might also delay items in the middle of the build and get Hide of the Urchin as a nice balanced option which will make you quite tanky (and is easy to stack in the Arena mode).

If you try out both of these directions, let me know how they work out. Remember you'll want to give them multiple tries. You're at an early account level still, and that means your games will be littered with various skill levels in teammates and enemies, and these can have a huge impact on how effective you can be. Each match is different.

And also remember, Bell can deal good damage from her base damage, without the need for pure offensive items. It's about how often you can engage, and how well you choose the right situations to go in.
2
DiabolicNutria | September 19, 2018 9:03am
Hey Bran, I really appreciate the feedback. Reading through your comments on my current build I can definitely see where it has it's shortcomings. When I was first making the build the hope was to get the best of both worlds but that often isn't the case and the result is as you put it, "jack of all trades, master of none".

After some more testing I've found that it's more hit and miss in terms of success which makes it difficult to find a good build at my early level because I end up playing against all ranges of skill level and it's hard to know how much of your success/failure is due to the build versus the skill level of people you're playing with/against. It's for this reason though that I'm excited to test some of your suggestions and see how things work out.

You said that for Bell it's about how often you can engage and how well you choose the right situations to go in and I think that's spot on. Sometimes I forget that each class has it's role to play even in Arena where there isn't as big of an emphasis on roles (I say this as it's not uncommon to get three or more of the same class on a team). So in light of what you said and just looking at your suggestions I feel like a tanky Bell where she can survive better and therefore engage more often might be the best way to go for Arena where it's more combat orientated but it will most likely depend on team balance.

I look forward to trying both your bruiser and tanky bell and letting you know how they worked out for me so that after some more discussion I can update this build and make it much better for those looking for a good Bellona build.
1
Branmuffin17 (400) | September 19, 2018 10:57am
Hi Diabolic,

Excellent, glad I was able to provide some helpful feedback. Glad also that my evaluations seem to align with what you're seeing (though as you play her more and get more experience, you'll probably develop your own further opinions, which is always best).

Not sure if there's anything in the guide that can help you, but you're welcome to check out my general Arena guide: https://www.smitefire.com/smite/guide/the-overarching-arena-guide-11968

Anyway, good luck, and keep playing to get that experience!
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League of Legends Build Guide Author DiabolicNutria
S5 Bellona Arena Warrior
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