Core Items:
Amulet of the Stronghold
Amulet of the Stronghold lets us turn our Phys-heavy build more magical by directly turning 10% of our Phys into magic, getting this 1 item give us up to 120 Magic def by itself.
Breastplate of Determination
Breastplate of Determination Is by far the strongest Mana defence item with insane stats and the abilty to further support our lack of Magical Defence, not to mention the 20% abilty cooldown.
Hide of the Urchin
Hide of the Urchin Is a hybrid item that just gives us a fat amount of survivalbity. +450 hp and 51 of both Def is a ton of chunk.
Book of Thoth
Book of Thoth is our secret weapon when it fully stacks, with 10% of our mana turning into damage;
Final/Flex Items:
Contagion
Contagion Classic Anti-heal item, while giving us 25 power. It is the weakest invidual defence item, and given cerberus's passive, isnt nessasary unless you have some healing heavy opponents.
Hide of the Nemean Lion
Hide of the Nemean Lion Is probably best-in-slot, due to hunters and warriors being in every game giving its passive use. It also gives us the strongest defences, and 20 Power.
Spectral Armor
Spectral Armor Has the best stats but the worst passive due to being fundamentally useless unless an opponent is running Crit. 60 prots, 200 hp and 30 Power however is super strong.
Warlock's Staff
Warlock's Staff Doubles down on damage and stacking with a whopping 175 damage when fully ramped up, 225 HP, and a little bit of Pen. High risk, but pushes you up to near 300 power.
Starter items:
Sentinel's Embrace
Sentinel's Embrace Just makes us unkillable. With a defencive item in the 6th slot, we push about 300 Phys 250 mag defences, while packing around 300 power. Combined with heartweard, we're gifting up to 30 Phys and 50 mag, making us an anckor in teamfights. Its passive money generation too makes this invaluble and should be picked up in 99% of situations
Tainted Steel
Tainted Steel And its upgrades,
Tainted Amulet and
Tainted Breastplate are great agressive items if you need to double down on anti-heal and a team is more Magi heavy, epecially Amulet stacking with Cerbs passive.
Sigil of the old guard
Sigil Of The Old Guard is a great way double down on this builds fat stats with an 18% damage mititgation, not to mention the extra damage. Its worth building with a magic-heavy team and you dont think money will be a big issue.
I've been running this in Slash primaraly with overwhelming success (66% winrate in 12 games, always posotive), often rivaling top damage by a few thousand while mitigating a ton of damage, however I can see it fitting into Conquest as a support, with a chunky starter and the roaming/lanefill mid-game for stack farming.
It may just be with the teams I play with or my playstyle with cerberus but I've never felt in the early game my damage was never "enough". I play Cerb hyper aggressively, given the rewards of landing on someone with a leap, shredding their armour with his breath and then stunning them as they flee, it heavily rewards this initiator playstyle and NOT running chunk often turns these risky plays into suiside missions, rather than kill openers. I also dont know if we have room for stone early, as anything that happens before book pushes it back an item, which is already kind of a problem. It may be a viable swap for Urchin?
I completely overlooked Ethereal Staff's mana steal and that's such a cool interaction> 8% maximum mana x2 can be pretty chunky along with CCR, something the build lacks severely. I love this as an item, I think it also fits better as the "general use" 6th slot as it's just an all-round great item to add to this build!
I also have started building book 3rd and Cloak 4th, both being stacking items, but not getting kill stacks as the mid-game brawls start picking up hurts to not pick up book earlier. Will update build to reference this!
Being a bridge item, it's often replaced late-game, so it's not exactly as if it will always take a spot, should you decide to swap it late.
FYI, E-Staff's steal would be 8% max mana x3 at max stacks if you're able to apply quickly on its cooldown. And yes, confirm (via Wiki) that it does interact w/ BoT.
"The stat stealing effect is always based on the target god's actual maximum health and mana, meaning that stealing stats from the same god multiple times will always add/remove the same amount of health/mana on each activation regardless if they were already debuffed.
The stats stolen by this item will count towards any effect that interacts with maximum health/mana, such as BookofThoth T3.png Book of Thoth, for the duration.
It will also trigger as soon as its out of cooldown if a damage over time ability is already active at that moment.
Most games of slash never see the 6th item built, which is the mode where I've experimented with this build most (its a great gamemode!), so the idea of swapping out a fully built item in the mid game feels like an insane waste of gold. To compound that, heartward is vital to our magical defences (we cant argue with 75 Flat + Phys), and I'd argue breastplate is way better, with its adaptablity and cooldown, if not double the price.
Currently, i've updated the guide to suggest it as an offensive option to urchin, sacraficing some defences and health for a decent chunk of offesive strength for both you and your allies, but its something I would want to test before considering it for the main-build lineup.
As a note though, E-staff is a perfect addition to the build and I'm excited to play it in games as a 5th or 6th item slot as is just a logically great addition!
Glad you like some of my suggestions. And of course, this is your build and it's following a specific concept, so in following that, it's fine if you don't slot in Binding...I'm always thinking about optimizing builds, but it's okay to have a specific build focus as well.