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Hi guys! I'm Zakg13 and welcome to my guide for Skadi and Kaldr! :) Feel free to comment with any constructive criticism.
I personally adore playing as Skadi, I'm a diamond with her and I'm going to continue playing her even so! She's loads of fun and with this build she hits like a truck. We won't be building crits because Kaldr can't crit, but that will allows us to have other benefits.
Skadi and Kaldr are often times ranked top tier, the only reason she isn't constantly top tier is the lack of her escape/chase. But, play defensively until you get Hastened Fatalis or there about and you'll be fine. After that, you'll be shredding everything.
Pro's
Kaldr
High crowd control
Great wave clear
Ultimate skill has a root that nearly always guarantees kills
Kaldr!
Con's
Not mobile
A bit overwhelming to learn
Mediocre early game
Starter- Death's Toll and Morningstar, is what I would regularly go with. Death's Toll is an amazing sustain item, provides health and a little power. Morningstar gives you a start on your Transcendence and a little extra power. Then pots, because sustain is #1. As for relics, as I say in every guide, look at the enemy team composition. Ares? Purification Odin? Phantom Bursty mage? Maybe Sanctuary
Transcendence- The first thing you'll want to buy. The sooner you fill its stacks, the sooner you'll have an early game boost. It almost completely takes the mana hunger edge away and offers a pretty spectacular power boost. The bread and butter of the build.
Warrior Tabi- In case you haven't noticed, this build focuses more on power and less on attack speed and we don't need any more mana, making Warrior Tabi more desirable than Ninja Tabi. The 20 physical power will make a difference. Oh and walk speed because you have one movement skill.
Asi- Okay so this item is extremely underrated. Before I would've said Bloodforge all day, but with a little more experience I like this one better. Could just be the fact that I play more conquest. Either way, it's cheap, gives you sustain and boxing potential with some flat pen and attack speed. Schweeeet!
Hastened Fatalis- In your build, this is a solid source of attack speed, and flat pen now. You have some extra walk speed as well, but that's not why is an amazing item. The passive is extraordinary. Don't believe me? Take it to jungle practice, hit one enemy with it and see what happens. You can chase enemies to the ends of the Earth.
Titan's Bane- As the name would suggest, this is what will annihilate those pesky towers, phoenixes and yes, especially the Titan. Not only does the passive work against such objectives, but renders Guardians and Tanks... welll... Dead.
Shifter's Shield- A nice power boost and some protections. 60 physical power and 20 of each protection above 50% life. 40 physical power and 40 protections below 50% life makes this perfect for dealing with the other late game Gods. Void Shield can also be used in Standard build, if you feel confident that their mage/guardian can't do much to you*(note).
*(note)- I wanted to give an example of a situation that this can occur. I was playing as Skadi, and the enemy team was a Camazotz, Kali, and Anubis. Don't count on the enemy going with all squishy Gods. However, the Anubis didn't target me at all. And if he did, I would usually manage on crushing him before he could do much. That being said, the other two gods were physical damaging, so Void Shield was the perfect option. Needless to say, I outboxed Kali(not easy) repeatedly and we won. Team composition and enemy builds should ALWAYS be assessed!
Kaldr, The Winter Wolf- Ou! Puppy! Obviously, I'm a huge dog person. In all seriousness, know how to use Kaldr and not waste his HP is actually pertinent. He's your mate, don't send him into the fray just for pokes because it's not effective.
Piercing Cold- A slow, doubles your doggo's damage and doesn't just tickle. You can use this for wave clear, not Kaldr, and throw it at camps before you attack, likewise for enemies. Essentially, this is a poke, a wave clear, and a mark. Use it wisely early game as it's cooldown is high(15s).
Rune Of The Hunt- Kaldr's command skill. This should be levelled primarily, because as you level it Kaldr gains skills. Camps will devastate Kaldr so unless you're confident you won't need him for a while I don't suggest using him as a distraction, but as extra damage.
Permafrost- This skill is fun. Sometimes hilarious and extremely annoying when you're on the enemy team. What you need to know is that it will send the enemy in whatever way they walk. So, if they're running up on your tower, throw it infront of them and they'll slide right in, which is hilarious. Even not under tower, you can bait them towards you, hit them with Piercing Cold, sic Kaldr on them and they'll probably die. Don't spam these abilities, because if the enemy has a leap, charge, etc they will likely use it to run. Which is okay, you just made them **** their pants. OH almost forgot, if you see a Loki stealth, put this underneath you. With the new buff, yay, you will gain a 40% speed boost for a few seconds afterwards now, which can be used to chase or escape which we never had before! (Thank you Hi-Rez)
Winter's Grasp- This is probably my favorite ultimate I've come across yet. So, say Kaldr is full life. You're looking at someone who you can land a Piercing Cold on. Do it, sic Kaldr on them as he can take a couple hits because this makes his health return and become temporarily invulnerable. As soon as they're in range, use the ultimate. It will root them for a second. Doesn't seem like much, but you'll be surprised how fast you completely drain them. 100 to 0 in no time. Using this combo to its full extent takes practice.
As for combo's, I touched on a couple but I think it's something that should come naturally as you learn Gods. Go out and learn the combos.
Early Game:
As I mentioned earlier, play it safe! You don't start with boots so you lack speed, but that's okay because your Permafrost can help get you out of sticky situations. Don't waste your skill on poke, because clearing lane is #1. Be sparse with your clear, land as many basics to proc your Death's Toll and did I say play it safe? Don't over extend yourself. Period.
Mid Game:
By now, you might have 3-4 items. You have full stacks of Transcendence, and yes, you hurt like a i]insert profanity[/i. However, you still need to be relatively careful depending on your situation. Keep your Permafrost off cooldown if possible just in case. If you have hastened, you'll find it easy to dance around your victims and keep a safe distance. Laning phase may be over, which means the teams are rotating around the map. Don't over extend yourself if you're pushing a lane alone.
Late Game:
Okay now go ballistic! Over extend! 1v5!!!! Just kidding, you still shouldn't be overly aggressive. Sorry guys, it's just how to be a good ADC/Hunter. You are a squishy and their jungler is eyeballin' you good. You can definitely be more aggressive now, but don't overdo it. Stick with the team, as you're much better off in the shadows, and annihilate them. As long as you live, they'll likely be scared.
Friendly Tip - A lot of people say that Skadi's only purpose is to split push. Don't listen, it's not true. Split pushing is when your team is fighting in another location, and you're beating up towers. Only do this if they're completely occupied. This is one way to guarantee a 5 man gank on you, and inevitable death.
You: "But I have sprint!!!"
Ymir: *Stun*
You: *Dead*
To sum it up, play her defensively early game, with a little more aggression mid, and a bit more late game. Time your skills appropriately and for the love of God enjoy yourself! That's what gaming is all about :)
Thank you for reading, feel free to comment with any criticism!
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I hope I explained that well enough for you, ha.
Maybe some work on the BB-coding here and there wouldn't hurt either, but it's OK as is.
Another thing is, you should add the relics to the build screen at the top of the guide. You add them just like you would add any other regular item.
Nice job so far. Looking forward to see more guides from you.
Also, that picture at the end is awesome. ^^