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This generic build example doesn’t include any specific counter-items, but is well-balanced, providing offensive potential, cooldown reduction, and good protections.
Stone of Binding and Gauntlet of Thebes can be purchased in your preferred order. An earlier Stone of Binding provides good early damage potential in-lane, while an earlier Thebes allows for stacking and higher durability. Binding can also be skipped if preferred.
Sell Shoes of Focus for Elixir of Speed and an item of your choice.
This build example follows a traditional Support route, focusing on tankiness and team support with multiple aura items.
Standard start for a Guardian Support. You'll typically pick up 4x Healing Potions and 2x Multi Potions.
Alternatively, you can pick up Hand of the Gods and 4x potions for quicker Void camp clear to get to lane more quickly.
Ymir greatly benefits from the early cooldown reduction and mana that Shoes of Focus provides, making it the standard choice of mobility. Alternatively, you can consider Reinforced Shoes for more durability, or Traveler’s Shoes for higher base movement speed and some nice mana sustain.
Gauntlet of Thebes is a very strong protection item, providing health, high dual protections, and a protection aura for nearby teammates.
Find more information below on when to properly pick your relics.
Find more information below on when to properly pick your defensive situational items.
Find more information below on when to properly pick your aggressive and utility situational items.
Typical skill leveling for a Support role. Glacial Strike is prioritized early for aggression and clear. After Strike level 3, priority can switch to Frost Breath for the significant increase in freeze duration.
Hey everyone, welcome to the SMITEFire Community guide to Ymir. In this guide, we'll be going over all the essential info you'll need to get started with the Father of the Frost Giants! |
Frostbite |
Ice Wall |
Blocking enemy retreat with Ice Wall and body block |
Protecting Phoenix from basic attacks |
Creating separation when retreating |
Separating 2 enemies to only fight one |
Glacial Strike |
Frost Breath |
Shards of Ice |
Typically a Support specific item, this is helpful early and mid-game against physical Gods, minions, and structures, which also provides an aura of physical protections and HP5 to nearby teammates. |
Besides the physical protection, this item provides high cooldown reduction, along with a high mana pool and sustain to support higher ability use. |
Extremely helpful against basic attackers, Midgardian Mail can force an enemy ADC/jungle to disengage because of its slow on both basic attacks and movement speed. |
Counter item specifically built to decrease damage against critical strikes. Consider when facing multiple enemies building crit items. |
A good anti-healing item against physical heavy teams (4 or more) that have significant healing and/or sustain. Note that its aura will not stack with Pestilence, nor will multiple Contagion auras. |
The magical version of Contagion. Good against magical heavy comps that have significant healing. |
This item provides magical protection, cooldown reduction, and extremely high MP5 to prevent you from ever running out of mana. |
Helpful with multiple basic attackers on your team and for taking objectives in general. Works quite well with Frostbite. |
Because Ymir likes to be in the thick of team fights, the passive damage mitigation can help keep you alive long enough to channel Shards of Ice for that extra damage and/or zoning control. |
Functional balanced protections with added damage mitigation against high CC enemy comps. Also provides cooldown reduction. |
Luxury item that provides a giant amount of protections and some cooldown reduction. The passive is useful especially in teamfights, stunning enemies around and removing CC applied on you. |
Good dual protections and high cooldown reduction are appealing stats. The item’s passive is especially appealing. Since Ymir is rooted in place while channeling Shards of Ice, this item helps with extra durability and survivability after the damage is triggered. |
This late-game item is used as a counter to enemy basic-attackers. The other stats are generally synergistic with Ymir’s kit. |
One of Ymir’s biggest disadvantages is that he has no movement abilities like a leap or dash and slows can easily lock him down. Winged Blade helps with this by making him immune to slows and gives him a brief movement speed burst. The extra CC reduction also helps. |
Solid utility pickup, especially when you get Blink Rune as one of your relics. |
Ymir has CC in all of his damaging abilities; this item provides an easy debuff of an enemy’s protections, allowing you and your teammates to deal more damage. |
Aggressive defense item to provide you and other magical teammates with extra damage potential. |
Steal health and mana from enemies for a long time, making yourself tankier. |
This offensive team-based item provides an increase in lifesteal and power for you and nearby teammates. |
Unique offensive item that provides potential utility in teamfights. After using your ultimate, this allows one ability to be cast twice, which is appealing for any god with strong CC abilities. |
Heavenly Wings is typically picked as 1st or 2nd relic. It will allow your team to both chase and retreat without being affected by slows, which is one of the most common types of CC. |
Magic Shell is typically picked as 1st or 2nd relic. It provides a temporary health shield for you and nearby teammates. Upgrading this later-game is essential, as it provides 2 stacks of block, completely negating basic attacks. |
Aggressive 1st relic choice, or utility as 2nd relic. Allows you to surprise enemies for strong initiation or kill secure potential. Ymir doesn't have any mobility abilities, so this relic provides him with a way to close quickly with enemies. |
Situational 2nd relic choice to counter enemy healing. Its upgraded version also deals extra damage to affected enemies that are trying to heal. |
Early Game
Main facts to keep in mind:
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I'll let Bran check out your mention about HoG though!
I think the Vod I had of it is deleted but you can test it on the god bots in Jungle Practice.
“In builds that incorporate more offensive items, Polynomicon works well in combination with Frostbite for a nice burst of damage.”
Which means more along the lines of a jungle build. You want to go Poly Ymir? Play him Jungle.
No, and it has flat pen (good for base damage) and offers utility in it's passive, so it's not that reliant on having more power in your build. So nice try at reciprocation but you didn't quite hit the mark.
Did you clearly not get the memo about this being a “Support Build”? Why would it have Poly?"Hey, right now this is just a Support build, so it won't have Poly, which really only becomes more worthwhile in a more offensive build." (there, FTTFY)
@Shining, thanks very much for the feedback. Yeah, Poly is a very solid item for him, and the reason it's been mentioned in the passive section is to 1) acknowledge that, and 2) keep the door open if we want to expand the guide to other roles. That's been something discussed, and we could potentially offer some example builds for a Solo (Solomir) and Jungle (Junglemir) role.
But for now, I wouldn't recommend Poly in a Support role.
Also i'd add Divine Ruin as a situational.