This is a build consisting of Shoes of the Magi, Breastplate of Valor, Genji's Guard, Winged Blade, Void Stone and Mantle of Discord, with Mark of the Vanguard as a starter item and Dynasty Plate Helm as an item you buy early and sell later on.
Has a lot of protections, full CDR+ Genji's Guard, Early pen and team utility based items, complements Ymir's lack of escapes by having items such as Winged Blade and Mantle of Discord and has early pen to complement Ymir's ability to bully and punish.
As the name of the build states, this build is taken off of Variety's competitive Ymir solo games, which have mostly worked in his favor. as i have said before, this is a build that allows Ymir to bully early by letting his base damage kick in with early pen, and later on transitions into a support-ish teamfighter build.
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Mark of the Vanguard is a starter item that reduces damage taken by 5, gives 10 physical protections and 150 health. mainly used in solo to reduce minion aggro damage and allow for a more aggressive playstyle.
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Explanation
This item is really good for solomir. as i have stated many times in this guide, Ymir is a lane bully that works by abusing close range characters such as Amaterasu that have to get close to the wave to clear. reducing minion aggro is really helpful to that cause, as it allows you to surprise the enemy and attack him mid clear, even if you've only taken down the archers.
This should allow you to stop the enemy mid clear or attack him after he completed his clear without taking much minion aggro, so you will able to win that trade.
Since most meta solo laners are physical and the ones you conterpick with Ymir are physical, the addage of the 10 physical protection is always welcome, plus it gives you more early tankiness with the health.
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Shoes of the Magi provides movement speed, 45 magical power and 10 magic penetration. this type of boot is usually picked by mages/high base damage guardians early on to let that base damage kick in.
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Explanation
Boots are core for every single god (Except Ratatoskr cause he has Acorn of Yggdrasil.) and especially Ymir, as a god that has no mobility abilities and a really slow base movement speed stat plus all of his damaging non ultimate abilities have a relatively short range, so he needs to get close to cast them, so there is no reason at all not to buy this item.
This specific type of boot is perfect for solomir as it provides him with enough early pen to inflict his base damage and give him more legitimacy as a lane bully.
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Dynasty Plate Helm provides 15 magical penetration, 45 magical power and 30 physical protection. this item is mainly bought for early aggression as it has some flat pen and physical protections, and is sold later on in the game.
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Explanation
Dynasty Plate Helm is a really good item for solomir, as it again highlights his ability to bully in lane by amping up his pen and making him more beefy, 30 phsyical prots is a lot in the laning phase. this allows him to be a lot more aggressive, gain a lot more from trades and ignore even more minion aggro.
However, be sure to sell it late for a more efficient item, as this is purely for lane aggression.
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Breastplate of Valor or more commonly know by BoV is a cheap source for a lot of stats. it has 75 physical protections, 300 mana and 20% cooldown reduction. a really popular items for guardians, assassins, warriors and mages because of the amazing stats it provides for the low price.
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Explanation
This is a core item on solomir and on Ymir in general, as it allows for a huge boost in your ability to bully in lane by increasing your mana pool, your physical protection stat and your cooldown reduction stat by a lot, which allows for more sustain in lane and more frequent trades. also allows for more lane aggression.
It makes you really tanky and hard to fight, it's a huge asset in laning phase because it's early on in the game and your enemy probably did not build enough penetration to negate this, which allows you to win trades really easily, it also reduces your insane early Frost Breath cooldown (18s!!!).
basically a huge power spike for Ymir.
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Genji's Guard is a weird cooldown item. it reduces your cooldowns by 2s every time you get hit with magical damage, provides you with 10% cooldown reduction, 80 magical protections and 20 MP5. mainly picked up by warriors, guardians and sometimes assassins when they need magical defence.
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Explanation
"Ryuu ga waga teki wo kurau!"- Genji, Overwatch. i have no ****ing idea what that means but ima put it here.
One of my favorites on Ymir, as it gives you more cdr to spam your Frost Breath, which you absolutely need as it is your only hard cc tool.
it's also a really reliable source for magical protections as it gives 80 magical protections for a relatively low price (2200).
IMO, it's core because you have to use Frost Breath a lot in fights as it's a really strong cc tool, and you will able to have more use in teamfights/ fights because you'll be able to use this a lot
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Winged Blade is an item that provides slow immunity every 30s for the next slow you will receive, and when you do get hit by that slow you gain a movement speed boost of 20% for 4 seconds, it also provides CDR, Movement speed, Health and Attack speed, making it a very efficient counteritem.
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Explanation
this is pretty much core on Ymir. it provides him with much needed movement speed as Ymir's base movement speed is really low, lets him be a little bit hard to catch out of position, maxes his cooldown stat, gives him a boost up to his health to combine with the other protection items and gives him more attack speed for Frostbite.
in other words:
BUILD
THIS
ITEM
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Void Stone is an item that reduces enemies's magical protections when standing near them, while granting 40 magical power and 60 magical protection. this item is really good for magical tanks in the late game when peeling for the other mages, this also allows for some base damage to kick in as it is also a pen item.
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Explanation
as i have stated before, Ymir needs to get close to enemies to apply his major cc tool and most of his damage. getting close to Ymir is really dangerous and if surrounded by his team can be a death sentence, this should help to make it even more dangerous. this is your second magical protection item, and it can be replaced by others.
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Mantle of Discord is a very expensive luxury item, however, it is really powerful. once you drop down to below 30%, it unleashes a shockwave near you that stuns nearby enemies and gives you cc immunity. it gives both physical protections and magical protections, 60 each. it also gives 15% cdr. this item is mainly effective for immobile tanks that get punished really hard for positioning badly.
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Explanation
As i have stated before, Ymir is a really immobile tank. no mobility ability whatsoever, so he gets caught out pretty easily. however, with this, catching him out is riskier and may actually give his team a small advantage that would turn the tides of a fight.
Since Ymir has a really high base health stat, he dosent need much more then 1 health item that gives 300 health, but if you want more, you can swap this out. this is just a bit better for Ymir in general because it allows him to function better in teamfights and get punished less for mistakes.
However, don't buy this if you are underleveled and your team is behind. your better off just replacing it.
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this is a build consisting of Shoes of Focus, Breastplate of Valor, Winged Blade, Void Stone, Spirit Robe and Soul Reaver, you start with Bumba's Mask, get Dynasty Plate Helm as a second item and sell it later on in the game.
This build is pretty different from the Solo one. it focuses more on cdr early on rather than pen. the reason for that is the mere fact that there is a lot more action going on in the jungle then in solo. between camp clears, lane clears, ganks, counterganks and midlane fights early on, Jungle has a got a lot more going on then in solo, which is why you need to have your abilities up way more often.
This build is based off of Cheryo's junglemir, however it isnt exactly it. i'm not exactly fond of Cheryo's exact build, but the idea behind it was used in this one, which is early cdr.
This build also has a lot of mana built into it early on, mainly to keep a regular amount of mana.
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Bumba's Mask is a must have for EVERY jungler. it gives you hp back after killing camps, MP5 in the jungle, 10 true damage for each auto on a jungle monster and more damage with abilities on jungle monsters, plus, it also gives you a solo gold gain no matter if you had another ally with you, so yeah. this is core on every jungler. since it is a starter item, you sell it later on in the game.
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Explanation
Since we are talking about Junglemir here, this starter item is absolutely core on Junglemir. i will never forgive you if you don't start this as junglemir, infact, if you do it in my ranked game, i am going to make sure you get banned by hirez and every single game possible in this entire world. (JK) (But seriously, buy this. you will get behind and you will clear a lot less fast if you don't).
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Shoes of Focus are a part of the boot tree, they grant 18% movement speed, 10% cdr, 250 mana and 40 magical power. they are usually bought by mages, and sometimes guardians (guardians mostly get Shoes of the Magi or Talaria Boots).
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Explanation
This is, imo, the ideal type of boots to buy with Junglemir. i already explained why boots are completely core in any situation and especially with Ymir on the Shoes of the Magi section, this one is no diffrent.
however, this is picked up on junglemir because of the mana it grants, as it is important to have enough mana sustain in the jungle so you could clear and gank. the cdr is also really important because as i've said before, a lot more action happens in the jungle which dosent happen in solo early, and because you need your abilities to clear and gank efficiently, these type of boots are your ideal type of boots for junglemir in any circumstance.
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Dynasty Plate Helm provides 15 magical penetration, 45 magical power and 30 physical protection. this item is mainly bought for early aggression as it has some flat pen and physical protections, and is sold later on in the game.
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Explanation
we've already been over what Dynasty Plate Helm offers to Ymir in general in the solomir section, but i just wanted to highlight the use on junglemir. since this is your only early pen item with junglemir, it is extremely important, otherwise, your base damage will be cut more and you will have a harder time ganking and killing camps.
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Breastplate of Valor or more commonly know by BoV is a cheap source for a lot of stats. it has 75 physical protections, 300 mana and 20% cooldown reduction. a really popular items for guardians, assassins, warriors and mages because of the amazing stats it provides for the low price.
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Explanation
We've already been over what Breastplate of Valor offers to Ymir in the solomir section, but i just wanted to highlight what it does for Junglemir. in junglemir's case, this is crucial as well. it's still a huge powerspike in terms of cdr and it makes you really tanky, turning you into a tanky beast and making it easier to clear and gank.
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Winged Blade is an item that provides slow immunity every 30s for the next slow you will receive, and when you do get hit by that slow you gain a movement speed boost of 20% for 4 seconds, it also provides CDR, Movement speed, Health and Attack speed, making it a very efficient counteritem.
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Explanation
Again, we've already been over this in the solomir section, but i just wanted to highlight the use for junglemir. Junglemir's main con is his lack of mobility, as he may have great camp clear and amazing ganks, but other can move thorugh the jungler way swiftlier then he can. Winged Blade is out to fix that. it also helps him with tanking camps and of course, maxes out his cdr.
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Void Stone is an item that reduces enemies's magical protections when standing near them, while granting 40 magical power and 60 magical protection. this item is really good for magical tanks in the late game when peeling for the other mages, this also allows for some base damage to kick in as it is also a pen item.
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explanation
there's almost nothing to say about this that i haven't said in the solomir section for junglemir, but ii'l say the little i need to about this. as i've said before, junglemir is all about utility into pen rather then pen into utility because of the reasons i've stated before. this is also your first magical defence item, if you are facing a magical jungler or just like to have the magical prots earlier because most likely, the enemy midlaner is magical and you do see him and fight him a lot anyways, you could buy it as a second/third item. i don't like rushing it much, but you can do whatever you want with it.
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Spirit Robe is an item made to counter cc. it grants 20% ccr, 40 protections from both kinds and 10% cdr. it also triggers damage mitigation when you get hit by a hard cc. this item is a cheaper and a bit weaker version of Mantle of Discord, it is usually picked up by Assassins, guardians and warriors who get caught out easily or as a counter to a lot of hard cc in the enemy team comp.
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explanation
Finally, a new item to talk about. since Ymir is really strict about his positioning and if he gets caught out via hard cc he is really in danger, picking this item up will help you gets punished less for these positioning mistakes, which is crucial on Ymir.
As i've said before here, this is a cheaper Mantle of Discord but is also a bit weaker as to the way you it helps you get away from being punished via positioning, but it's also easier to trigger and only requires you to get hit by a form of hard cc.
the stats are also pretty good, the ccr helps a lot and the amount of protections is surprisingly significant.
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Soul Reaver is a burst based item, it grants 100 magical power and 300 mana. it also grants you the ability to deal 10% of the target's maximum health with an ability every 40 seconds. this item is usually picked up by mages and guardians.
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explanation
Soul Reaver represents the main diffrence in the Junglemir and Solomir build path, as Soul Reaver is bought so Ymir will be able to deal more damage in teamfights, and it is the luxury item of choice in this case, while solomir mainly wants to peel more in teamfight, that's why his luxury item of choice is Mantle of Discord.
This item allows you to have enough burst to deal # health damage in a teamfight, and sometimes 2 times in a teamfight, which you wouldn't deal with solomir.
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explanation
Theorycrafting in Smite means crafting strategies or in this case, builds out of theory. this section is meant to help you theorycraft a build suited to your needs and your personal playstyle.
This section will include a detailed explanation of the stats you need to have on a Ymir build, along with a couple do's and don't's.
Explanations
Now, we are going to go over
the things you need to know before start to theorycraft on
Ymir.
Let's start with
stats you need.
Core Stats
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Ymir has no mobility abilities and low base movement speed, which makes him vulnerable and really slow. this makes him unable to properly navigate in on the battlefield fast enough to compete against most other gods. even with boots, people will still be a lot more mobile then you.
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so, Ymir has to take another mobility items to succeed properly in a ranked/competitive environment, so he can properly move with his team and be able to apply his cc. ironically, Ymir's base cc abilities are pretty short-ranged, so he has to get really close to apply them. you need boots, of course, your choice of boots depends on your role as i've mentioned before. the most popular and imo the most efficient speed item that is not boots that you can take on Ymir is Winged Blade, however, ritual dagger is pretty okay as well. |
Next, let's take a look at Ymir's in game stats.
Explanation
As you can see, Ymir has a very high base health stat, capping at 2500+. this allows him to build just one major Health item and build the rest into protections. as i've mentioned before, Health and Protections are a team. they work together to create the maximum amount of tankiness. so as long as you have both at an averege level, you'll be fine.
His Mana stat is pretty low early, so your gonna have to rush a mana item as a first or a second item. normally, i would recommend rushing Breastplate of Valor, as it is a really cheap and good item that provides a lot more then just mana, and is core anyways.
His Speed is really low, especially considering that he has no mobility, this is extremely crucial. which is why i mentioned movement speed as a core stat.
His Range is pretty standard for any melee character, so nothing really impressive here.
And his Attack Speed stat is pretty low, but that's standard for a guardian.
Seeing a pattern here? well, as you can see, i built the build off of his capabilities, and i took the stats and the pros and cons into consideration. we will now look at the rest of his stats and analyse what we can do with them and how they translate into the build.
Let's take a look at his protection stats, and by that, end the theorycrafting section with a little bit of a recap that contains more guidence.
Now, let's move on the conclusion.
So, basically, let's quickly recap what i tried to say in this section. basically, i showed how i built this build from the ground up so you guys can also create a build that is suited for Ymir's needs.
First of all, you take his pros and cons and find his weak points you need to try to fix with your build and and the strong points you need to enhance. for example: Ymir is a lane bully, so he needs to be able to stay in lane and harass while taking minimal creep aggro, so you should rush physical protections on him.
Then, you look at the stats which should allow you to spot other things such as more reasons to rush physical protections on Ymir or why buy physical protections before magical ones.
For example: take my stats section. from seeing the amount of magical protections at the early game compared to the physical ones, i was able to conclude that rushing magical protections early is just overall worse, and that, added with my previous statements regarding that matter sealed the deal.
Hopefully, this will help you to design your own build. later in the matchups section, we'll talk about matchup based items.
still a super early version, just wanted to see what you think of it
Like where you wrote "Penetration" I had to actually double check because I originally read "Punctuation" If you really want to keep that theme going maybe enlarge the text a little bit? Just my thoughts though.
musclesPaint skills like thesei know there's the msitake here with the ccr and the cdr with Winged Blade, but feel free to look around if you wanna.
PSA: my vote goes for Prism and if anybody else will win i will riot harder then the ****ing democrats <3
Guide is awesome, and I was priviledge to see it while it was still under development. May this be the best Ymir Solo/Jungle guide on smitefire FOREVER