Please verify that you are not a bot to cast your vote.
Join the leading SMITE community.
Create and share God Guides and Builds.
Account Login
Create an MFN Account
Or
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Anyway, actual bruiser build:
Shoes of the Magi, Breastplate of Valor, Void Stone, Soul Reaver, Mantle of Discord. 5th item you can get something like Oni Hunter's Garb, Hide of the Urchin, Midgardian Mail, Lotus Crown, Magi's Cloak, Winged Blade, Rod of Asclepius etc...
Soul Reaver is better for her than Ethereal Staff, Spear of the Magus is not good on Terra.
And Defender's Blessing isn't good. The only good non-conquest blessing is Attacker's Blessing.
Edit: https://smiteprobuilds.com/Builds?p_filters_page=1&p_filters_search=&p_filters_god=2147&p_filters_pro=~&p_filters_opponent=~&p_filters_role=Solo&p_filters_league=SPL&p_filters_sort=~
- the recent builds from there are the ideal Bruiser Terra builds.
Anyway, actual bruiser build:
Shoes of the Magi, Breastplate of Valor, Void Stone, Soul Reaver, Mantle of Discord. 5th item you can get something like Oni Hunter's Garb, Hide of the Urchin, Midgardian Mail, Lotus Crown, Magi's Cloak, Winged Blade, Rod of Asclepius etc...
Soul Reaver is better for her than Ethereal Staff, Spear of the Magus is not good on Terra.
And Defender's Blessing isn't good. The only good non-conquest blessing is Attacker's Blessing.
Edit: https://smiteprobuilds.com/Builds?p_filters_page=1&p_filters_search=&p_filters_god=2147&p_filters_pro=~&p_filters_opponent=~&p_filters_role=Solo&p_filters_league=SPL&p_filters_sort=~
- the recent builds from there are the ideal Bruiser Terra builds.
I actually like this build. I have been running Terra in Arena pretty regularly lately and I really like her. She basically has 2 escapes with her dash and the cc wall and her healing has been extremely useful. After trying out your suggestions for a bruiser build I have been running this setup; Shoes of the Magi, Breastplate of Valor, and Void Stone for my opening set but I am trying to stay more tanky early so was trying out Mantle of Discord into Rod of Asclepius and then Soul Reaver. I have had a bit more punch than I did in my other builds and aside from an issue I have with the placement of Rod of Asciepius in my builds it has been working well for me.
Following up on the Asciepius, at least in my limited experience, it seems that the sweet spot for placement of that item is at the 4 spot. I have tried it at the 2 or 3 and in this build at the 5, but I consistently have much better healing numbers with it in the 4 spot. I don't know if that is just from having teammates in those battles with those builds that are not utilizing the healing circles or what, but it has been a big enough issue for me that is going to be my spot for that item no matter my build. On any build with Terra I feel like I want to maximize her healing potential.
I do also really like the Lotus Crown as well but the only item i might switch out for it would be the Soul Reaver and for the purposes of this build that kind of defeats the purpose and i usually like to put the Lotus at the 2 spot on my regular builds. The BoV is the only cooldown on this build so I definitely wouldn't want to add Lotus that early here either.
I do think Lotus Crown is a great addition, because although it activates off of healing, it's very easily applied to teammates in a very large AOE. I also think Stone of Binding is functional, due to the easily applied CC, especially from using Force of Nature on Monolith.
Back to the healing concept. Think about her healing and how it's applied. Its a large AOE, but it's slow ticking, and her heals just aren't that strong. Yes, Asclep can bolster that to a degree, but you're still basing the healing on fairly low values.
Then, think of how you're going to get those players to stay in the AOE for healing. In Conquest/Siege/Clash/Joust/Assault, you've got laning phases and things where teammates aren't always moving a ton, and when base isn't as close (e.g. Conquest) or not there at all (Assault), it's super helpful for sustain. In Arena, players are constantly moving. Sure, there are specific situations where this might not always be the case:
Now I'm not saying the healing isn't helpful...but I just don't think it's that great to focus on a fairly weak attribute. Mostly, you're healing for less than 10k in a match, and often at 5k or less overall. That's just not worth it to me. Now if you're Hel, or Chang'e (her healing isn't great, but at least it's much more mobile), then I think it's more of a worthwhile investment.
Instead, I'd mainly use Monolith, as Kriega said, for the easily-applied root.
So a build I'd probably consider running would include an early Stone of Binding, Lotus Crown (situationally perhaps), and enough CDR to get to at least 30%.
And if you're looking for extra health, no need for testing at least in Arena... Ethereal Staff can be quite effective, for sure.
I do think Lotus Crown is a great addition, because although it activates off of healing, it's very easily applied to teammates in a very large AOE. I also think Stone of Binding is functional, due to the easily applied CC, especially from using Force of Nature on Monolith.
Back to the healing concept. Think about her healing and how it's applied. Its a large AOE, but it's slow ticking, and her heals just aren't that strong. Yes, Asclep can bolster that to a degree, but you're still basing the healing on fairly low values.
Then, think of how you're going to get those players to stay in the AOE for healing. In Conquest/Siege/Clash/Joust/Assault, you've got laning phases and things where teammates aren't always moving a ton, and when base isn't as close (e.g. Conquest) or not there at all (Assault), it's super helpful for sustain. In Arena, players are constantly moving. Sure, there are specific situations where this might not always be the case:
Now I'm not saying the healing isn't helpful...but I just don't think it's that great to focus on a fairly weak attribute. Mostly, you're healing for less than 10k in a match, and often at 5k or less overall. That's just not worth it to me. Now if you're Hel, or Chang'e (her healing isn't great, but at least it's much more mobile), then I think it's more of a worthwhile investment.
Instead, I'd mainly use Monolith, as Kriega said, for the easily-applied root.
So a build I'd probably consider running would include an early Stone of Binding, Lotus Crown (situationally perhaps), and enough CDR to get to at least 30%.
And if you're looking for extra health, no need for testing at least in Arena... Ethereal Staff can be quite effective, for sure.
Before I look at anything else you discussed I will say on the healing, when I have the Rod at the 4 spot I usually heal between 9k and 18k..it's usually at least 12. I will see those 5k numbers on really horrible groups but usually it is at least 11-12k in healing. It seems like with those typical healing numbers it is really worth it and a lot of times my team will get their healing from my circles rather than go back in to base. I usually have those lower healing numbers you were talking about when I don't have the Rod at the 4 spot on my build and/or I am trying to really work on smashing my monoliths at every opportunity and getting the root/damage.
The healing from the monolith with the buff from the Rod has seemed to help us sustain momentum or not to lose as much when the other team gets ahead. I think by the end of the match the healing ticks are about 28-30 or so a pop. It does seem to add up pretty quick and usually if I pop the healing circle down a lot of the time they will stay away from it or it will help us sustain battles short term. If it looks like they are going to shut it down I will smash it for the extra damage. I also do look for opportunities to get the damage from it but as I mentioned the other team usually keeps away from it.
I do use the circle to do minion and minotaur damage when I can. Her ultimate is pretty frustrating because usually my team won't make use of it so i'll get two or three good hits on an enemy hit with it and have to run away because I have no support before I can get the kill. I do try to hit the ult with as many of my team and the other team in the circle as possible almost every time I use it.
I was looking through my match history with her and I have 37 total matches. 16 wins and 21 losses and just looking at the numbers(don't have the time to do the calculation) I can tell my healing averages are much lower in the losses than in the wins and I have healed for as high as 20,566 in a win and a lot of those numbers in the wins are in the 10-18k range. I am also pretty sure if i look a lot of any of my matches that i do not heal that much they will be with builds where i don't have the Rod at the 4 spot. I don't know what it is, for whatever reason most of my best healing numbers come with it in my build at that position.
Stone of Binding and Ethereal Staff are items that i do like and have used on various characters, so i'll probably take a look at that.
I do like running cooldowns on her(I pretty much want cooldowns on anyone I play lol). I kind of was getting too crazy with my builds and cleared them out before I tried out a variation of Kriega's suggested build but items that I was tinkering with in my builds were Genji's Guard, Stone of Fal, Breastplate of Valor, Mail of Renewal and Shield of Regrowth to get the cooldowns I wanted.
I have gotten to where most of my builds are kind of variations of bruiser builds because I want to add power with defense whenever possible unless it just doesn't work out when I am in matches and then I go back to the drawing board.
Your healing stat in the end stat screen is the combined value of healing and self healing, I believe. And this instance shows that, combined, the total healing is in the standard range you usually expect.
But if we look at the healing you did, you did more healing for yourself than for your 4 other teammates combined...and in cases like this, is not what I would consider efficient healing when investing into healing items in a teamfight mode.
And if we do the math on this, and we were to assume (incorrectly) that ALL of the healing was getting benefit from Rod of Asclepius' passive in-battle bonus of 25%, we see that difference in having Asclep over not having it would be in the range of 5,000 healing instead of the 6,305 seen in this match. Asclep thus would be giving you an additional ~1,300 healing. In all honesty...that's pretty much nothing, AND it's not even a good assumption, because you're getting Asclep 4th. We might assume that 5-10% of your total healing is actually getting that actual healing boost, considering the later purchase and some of the healing not being in combat. To me, it's giving almost no functional boost.
You do make some good points. They may be subjective, as you mostly "feel" like they help your team push more, stay out longer, etc., which I'm sure is true to a degree. I concede these points, even if I feel they're likely minor. But with that small percentage difference in the end, again, I feel my point stands that there are just probably better and more effective options than Asclep.
Other point is that not just having teammates having to actually stay in the area for healing, but sometimes you'll break Monolith right after casting for the root, which means the entire healing duration for that cast is gone.
Anyway, that's taking a deeper look at the numbers, but in the end, if you like the item, and you think it's effective, you should just stay with it.
Asclepius is fine, but Terra's healing outside of the ult isn't a strong point so I would maybe consider lotus crown (still, up to you though, I like using AoE circle to root a lot with bruiser built Terra) as an alternative.
". I have tried it at the 2 or 3 and in this build at the 5, but I consistently have much better healing numbers with it in the 4 spot. " - That's probably because you have more points into your ability levels, as what happens as you level up in a match just as you get gold to buy items and progress your build.
Asclepius is fine, but Terra's healing outside of the ult isn't a strong point so I would maybe consider lotus crown (still, up to you though, I like using AoE circle to root a lot with bruiser built Terra) as an alternative.
". I have tried it at the 2 or 3 and in this build at the 5, but I consistently have much better healing numbers with it in the 4 spot. " - That's probably because you have more points into your ability levels, as what happens as you level up in a match just as you get gold to buy items and progress your build.
I guess that Reaver got nerfed since you suggested that build in November and that nerf has now made Ethereal a better option. I just went with your original suggested build. Since I have really only been playing the game a couple of months or so I hadn't really even thought about any nerfs to anything. Something I need to keep more in tune with I suppose. Situationally would Divine Ruin or Obsidian Shard be viable with Terra? If so then I could probably rotate between those two and Ethereal Staff depending on the situation.
I hadn't even thought about the ability leveling. I have been so focused on the items I was completely overlooking that. I had mentioned to Bran in another comment that my highest healing with the Rod in the 4 spot has been 20,566.
You don't need Obsidian Shard on a frontliner, in most games. Divine Ruin could work in place of where you would build Soul Reaver, but Pestilence is probably a better option, allowing you to use another damage item for the bruiser slot where you build reaver or ethereal or whatever.
Also I haven't mentioned relics but I would consider Blink Rune as one of them on a bruiser-built Terra to initiate fights with it.
Also I looked at Smiteprobuilds and while Soul Reaver was built, it mainly looks like Ethereal is built for Solo lane Terra, which the bruiser build is based from. Anyway I just update my Terra solo builds which you can use for inspiration if you wish.
You don't need Obsidian Shard on a frontliner, in most games. Divine Ruin could work in place of where you would build Soul Reaver, but Pestilence is probably a better option, allowing you to use another damage item for the bruiser slot where you build reaver or ethereal or whatever.
Also I haven't mentioned relics but I would consider Blink Rune as one of them on a bruiser-built Terra to initiate fights with it.
Also I looked at Smiteprobuilds and while Soul Reaver was built, it mainly looks like Ethereal is built for Solo lane Terra, which the bruiser build is based from. Anyway I just update my Terra solo builds which you can use for inspiration if you wish.
Thanks for the input on the items. do the effects of Pestilence stack with other heal reducing items? As far as Blink rune i never thought about using it with her but she does basically have 2 escapes even after smashing the monolith because of the 5 second refresh available from that. I haven't really used Blink rune much, other than on Ymir.
Yes, I love the Ymir into freeze, and then hitting his ultimate or throwing the ice patch to freeze first if they are lined up right after blink. Yeah, that is a pretty nifty suggestion. Especially in Arena where a lot of people aren't helping our team by trying to break the stones to get that damage. That would be a good way to ensure the ult isn't wasted as much.
SotM is situational, but she can stack it if she's stunning well and times her Monolith with proper placement, which obviously also helps any other magical teammates if they don't get Spear themselves.
The items aren't all that bad, and Ethereal can actually give her a good chunk of extra health, IF the enemy team has multiple tanks with high health. Ethereal is a tanky option, while Reaver is an offensive option.
I would also agree on the blessing options (probably wouldn't even bother with any blessing in this case), and I would also not build max CDR...30% would be fine, especially with an early boost to CDR via BoV. So I would also sub the shoes.
But yeah...a single build isn't great to suggest. Offering a listing of situational item options would be highly preferred.
There are suboptimal builds we can't recommend in good faith and there are SoloDoubleJackass level troll builds that should be archived less he decides he wants to put out another low effort video to get more viewers. This build is just this side of the former.(I was thinking of another build. Ignore this). This build isn't terrible, but I don't think it's very good.(Sorry, I was thinking of a coworker saying she doesn't like guac, and she's hispanic)
I regret nothing.