This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Hello and welcome to my 17th overall guide and its going to be on
The Hand Of Death this guide will feature 2 jungle routes and 2 styles of play in the jungle.
Pros: + Very good jungler + very strong ganks + Great at chasing targets even more so when there low on HP(almost impossible to out run him) + amazing sustain from his passive + additional effect from his passive can let him see any god on the map within his ultimate thresh hold + amazing damage out put from spells and AA + can silence in large cone + Ultimate Hovering Death can be used to finish of targets run away or turn a teamfight around depending on the situation + Death Scythe is a very rewarding skill shot + Scent of Death is a great steroid/chase mechanic |
|
Cons: - Very Squishy - Spells cost HP as well as mana to cast - cant cast spells at very low HP - Very weak to CC - Hovering Death can be countered with jumps Aegis Amulet or a well timed dash or sudden change of direction - Death Scythe is a skill shot - depends on fast execution of his kit for his ganks to be the most effective - ganks also depends on the ganking lane and requires proper initiation - since all skills hit hard it can be difficult to let a ally take the kill as the damage can at times just out right kill the target |
Passive:
: When somebody can die to the execution effect from our ultimate there revealed to us on the map killing anything heals us for a % of there max HP this as great as we can see them were ever they may be when low on HP this can let us see a jungle sometimes doing a camp at low HP nearby letting us use our ultimate for a free kill at times... we also need HP and mana to cast.
Basic AA Progression: our AA have a progression of 1/.75/1.5 with the final blow hitting in a AoE this is why we get Death's Toll.
Spell 1:
: this is our first spell its a line based skill shot that hits like a truck and slows the target this is also the skill we max 1st if were focusing ganks on mid/solo lane or just going for carry assassinations in duo lane.
spell 2:
: this is our 2nd spell and its a steroid/chase mechanic that makes it really hard to run away from us or catch us even more so if were chasing a low HP target in which case we move even faster... the pen is also great early for ganks.
spell 3:
: this spell is a cone shaped silence that deals fair damage we usually max this 2nd unless were not comfy with the skill shot due to the enemy have a lot of mobility then we max this 1st instead as they wont be able to do anything while silenced letting us do good ganks on the regardless of that escape if well timed anyway...
spell 4:
: this is our ultimate we hover above the ground and can fly for a few sec we can go over walls and ect as well then we land in a aoe and if enemy gods in the AoE were on Low HP they are executed if not they take some damage and are stunned as we put points into it the execution thresh gold grows letting us execute targets sooner as well as see them due to our passive we can use it to run/chase/kill/change the time of fight by flying in from afar/execute low targets as we enter a team fight and ect...
Here i will explain the somewhat a bit more complex Build i recently started liking quite a bit:
1.
i take this instead of Bumba's Mask as the damage and sustain from it are much much batter then what Bumba's Mask offers our passive in general is Bumba's Mask as long as we last hit anything it also works in the final aoe hit of our AA progression
2.
gives use pen which we like as with our next item and our Scent of Death we have nearly true damage early game
3.
gives us attack speed quite some life steal and pen it may not look that great but it is for us as its cheap and that attack speed is critical to us and its passive gives more life steal and can let us go back into the jungle and heal up to 80% or so HP if well used
4.
this adds so much great damage to us and its additional life steal and attack speed as well as its AD is amazing for us
5.
we attack really fast so we can proc its passive most of the time
6.
it gives us a lot of AD and makes our crits much batter
7.
this gives us a lot of AD and life steal though now it seems that we have to much life steal and they may be countering that with actives or items but dont worry as now we will sell Asi and replace it with out final item options
8.ajotun's wrath we get this if we need the CDR and our ultimate up more often i often find this a good option as it gives pen and good AD as well as some mana
8.b
in case they have some protections here and there
8.c
this is a usually fine replacement for Asi if you like attack speed this item gives almost just as much speed but gives us more pen both flat and % based as well as some AD
8.d its really rare but if a game is being really really passive you can sort of get
even if you dont fully stack it up by the end of the game its basic boost to your AD is already so good that it makes the item worth it though we never have mana issues
8.e
if we need a bit more speed and or crits this is the item to get it also works with our last hit AoE chain and its passive with our speed lets us deal some batter damage in a AoE and can be useful at times but in general any of the above is batter
8.r
in case of heavy healers or self sustain type gods or users of meditation rank 3 of Shard or any other heavy life steal base builds and or gods like Fenrir
Jungle option 1: -this is for when solo lane is right lane
now you buy items and go start from red buff and go around ganking lanes you chose to focus this is the ideal jungle route that only thanthos can pull off if well done(due to absurd sustain) |
|
Jungle option 2: this is in case that the duo lane is right
you now go back to base and buy items and start off going towards the small left camps and ideally the re-spawned/soon to re-spawn blue buff on left lane you then try and contest mid camps again and then pick up speed buff (orange) as red starts to were off you then go focus ganks on lanes that need it |
1.when peforming a gank you usually go with Soul Reap AA Death Scythe Scent of Death to chase and AA some more if needed
2.you can open up some ganks with Death Scythe then lead it into a Soul Reap then AA and use Scent of Death as they run
3.some ganks can be initiated with your ultimate Hovering Death then while there stunned landing Death Scythe then hitting a Soul Reap then going with AA and casting Scent of Death to keep up if needed
4. method 1 and 2 can also be stared off with Scent of Death for its bonus pen to deal more damage if your positive you wont need it to chase further on though Hovering Death can finish them off but in most cases we want to save it for when we need it most and so on..
In General is a very effective jungler and is a fair pick he has weak points to cover his strong points and is well suited for aggressive players i hope my guide was of help to you i will be updating this guide further on with batter code and additional sections and jungle starts as i work them out im also releasing guides slower then usual so i can include more then 1 play style in them but this guy is specific to the jungle but there are many starts i just listed the 2 most common
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Leave a Comment
You need to log in before commenting.
Collapse All Comments