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Welcome to my Anubis guide for Smite! Here I will show you how I play
Anubis, what I buy, and why I do all of this.
Anubis can be one of the most powerful gods in the game, and has strong potential early, mid, and late game.
Pros:
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Cons:
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Book of Thoth
Cost: 3000 Mana: 125 MP5: 15 Magical Power: 100 PASSIVE: You permanently gain 10 mana per stack, and receive 5 stacks for a god kill and 1 stack for a minion kill (max 75 stacks). Additionally, 3% of your mana is converted to magical power. I also start the game off with the first tier of ![]() |
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Shoes of Focus
Cost: 1875 Magical Power: 50 Mana: 250 PASSIVE: +18% Movement Speed. (Speed does not stack with other boots). You gain +15% Cooldown Reduction. After completing ![]() ![]() ![]() ![]() |
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Bancroft's Talon
Cost: 2400 Magical Power: 100 Magical Lifesteal: 12% PASSIVE: You gain 1 additional magical power per 1% of your missing health. By now I am going to be engaging the enemy in some way or another, and the 12% magical lifesteal this grants may not seem like much, especially if you are used to playing physical carries, but with ![]() |
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Rod of Tahuti
Cost: 3320 Magical Power: 125 MP5: 15 PASSIVE: Increases magical power by 25%. ![]() |
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Spear of the Magus
Cost: 2150 Magical Power: 40 Magical Penetration: 15 PASSIVE: Enemies hit by your damaging abilities have their magical protection reduced by 10 and an additional 10% for 5 seconds (maximum 2 stacks). After I have completed my ![]() ![]() |
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Hide of the Urchin
Cost: 2500 Physical Protection: 45 Magical Protection: 45 Health: 250 Mana: 250 PASSIVE: You gain +2 protections for each god kill or assist (max 10 stacks). Now you're probably thinking "Doctor, you're crazy! Why would you ever want to build this item as a mage?", but hear me out. As you probably know, 2 of ![]() ![]() |
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Situational item
The ![]() ![]() ![]() |
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Combat Blink
Cost: 900 Using this item will allow you to teleport short distances instantly, even when in combat. Cooldown: 180s ![]() ![]() ![]() ![]() |
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Purification Beads
Cost: 900 Using this item removes crowd control effects and makes you immune for 3s. This also reduces all god cooldowns by 5 seconds. Cooldown: 90s If the enemy team is stacked with gods like ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Aegis Amulet
Cost: 900 Using this item makes you invulnerable to damage for 2s, preventing you from taking action. After the invulnerability fades, you gain a 20% damage reduction buff for 4s. This can be used even while under the effects of crowd-control. Cooldown: 120s If the enemy team is stacked with gods that have very high instant damage ultimates, such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Healing Potion
This consumable heals 250 health over 25 seconds. These are used to heal yourself after taking harassment from gods or minions, and help sustain your health. I start the game with 4 ![]() ![]() |
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Mana Potion
This consumable heals 150 mana over 25 seconds. These are used to restore mana, allowing you to continue to use abilities while in lane. I start the game with 5 ![]() ![]() |
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Elixir of Power
This consumable increases your magic and physical power by 25% for 5 minutes or until you are killed. Once you have completed all your items, and no longer need gold for them, think about saving up for an ![]() |
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Potion of Magicial Might
This consumable increases your magical power by 50 for 5 minutes or until you are killed. If you cant afford the 3000 gold yet, buy a ![]() ![]() |
Early game - Levels 1-6
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Mid game - Levels 7-12
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Late game - Levels 13-20
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All game, every game
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Damage Buff
Go for the red buff as often as possible. Every time you see the red buff up in your jungle, grab it at the first chance you get, but please, never steal buffs from your teammates. That is one of the quickest ways to cause a fallout in teamwork, and your team will crumble. Don't just get your red buff though, if you happen to be in the enemy team's jungle, and you know you have time to get it uninterrupted, take it! |
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Speed buff
This buff isn't one you should be taking. Early game, it's generally the jungler's buff, and late game it's much better suited to a hunter or assassin, or basic attack mage. If you find it on the ground, and nobody is going to take it, it wont hurt you, but don't go out of your way to kill this buff, unless of course you happen to find yourself in the enemy jungle, and believe you have adequate time to kill/steal it safely. It can help with survivability, because of the movement speed increase, but it won't really help your damage output. |
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Blue buff
This buff is generally to be left for the solo/duo lanes. With proper mana conservation, you shouldn't need a blue buff to stay in lane, but if all other buffs are down, and nobody else is taking it, taking it isn't a bad idea. If you find yourself in the enemy jungle, and feel you have time to do so, killing/stealing the enemy's blue buff isn't a bad idea either. |
Maximum potential
While this build may seem as if it lacks damage, believe me, it does not. Anubis melts through any god that dares to stand up against him, and this build only magnifies that. The penetration, raw damage, and durability of this build is unmatched.
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Build
Um, you put six items in the build, but later you talk about the sixth item being up to you. Seems like an error.
I think a good idea is if you put some kind of disclaimer saying that there is room for another item after/before/instead of
The build itself seems weird, but I guess it could work.
Item Explanations
Pretty good. I don't see any problems here.
Skill Explanations
All good. Anubis is pretty simple, so I don't expect an essay.
Gameplay/Guiding
The general tips for each level are nice, but some tips are kind of vague, like "farm hard," or too generic, like "Use the VGS system."
I think this part can be improved if you put a section on his role in teamfights.
Details
Good and clear BBC coding, Pros and Cons are good, and I like the small section on buffs, although I feel like you underestimate the survivability value of the orange buff.
I am rather confused about the part that tells you not to use this, though.
Summary
I like it. A good and quality guide all around, and it's a shame it has zero votes. Seriously, people need to vote more. It could use some expansion on the gameplay, but you put something at least.
I'll upvote. I hope you'll be expanding this.
couple of things:
I'd suggest putting some situational items section. For example, beastplate of valor is an extremely good pick against heavy hitting physical gods. Another one could be
Your build is a stack city. Now, ultimately, it's not bad, needless to say,
Your build also lacks penetration. And yes, I'm aware that
I wouldn't like to upvote nor downvote, but I do think that you should tweak your guide.
Also, while your BBcoding isn't bad, but you could make your guied a little bit more esthetic. I'm not saying it's ugly, but you can do better.
https://www.smitefire.com/smite/forum/build-guide-discussion/help-with-bb-coding-for-guides-2024
The rest of the build, the skills and fighting and rotation is ok.
Hope I helped you.