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Welcome to my Anubis guide for Smite! Here I will show you how I play Anubis, what I buy, and why I do all of this. Anubis can be one of the most powerful gods in the game, and has strong potential early, mid, and late game.
Pros:
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Cons:
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Book of Thoth
Cost: 3000 Mana: 125 MP5: 15 Magical Power: 100 PASSIVE: You permanently gain 10 mana per stack, and receive 5 stacks for a god kill and 1 stack for a minion kill (max 75 stacks). Additionally, 3% of your mana is converted to magical power. I also start the game off with the first tier of Book of Thoth. The extra MP5 and mana will help me stay in the lane longer, and when it is completed it gives a nice boost to magical power. |
Shoes of Focus
Cost: 1875 Magical Power: 50 Mana: 250 PASSIVE: +18% Movement Speed. (Speed does not stack with other boots). You gain +15% Cooldown Reduction. After completing Book of Thoth I finish Shoes with Shoes of Focus. The cooldown reduction is very helpful on Anubis because of the lengthy timers on all his abilities, thus reducing the number of times you will be caught with no abilities. |
Bancroft's Talon
Cost: 2400 Magical Power: 100 Magical Lifesteal: 12% PASSIVE: You gain 1 additional magical power per 1% of your missing health. By now I am going to be engaging the enemy in some way or another, and the 12% magical lifesteal this grants may not seem like much, especially if you are used to playing physical carries, but with Anubis' massive damage, you will regenerate a generous amount of health. Not only does this give lifesteal though, the 100 magical power is great, as well as the extra power for missing health. |
Rod of Tahuti
Cost: 3320 Magical Power: 125 MP5: 15 PASSIVE: Increases magical power by 25%. Rod of Tahuti is a must have on almost any magical damage character. It's 25% increase to magical power is massive, as well as the 125 magical power it grants. This item is next because by now I have enough magical power to warrant the % based increase this item gives, and I should also be racking in enough gold to cover it's rather high cost. |
Spear of the Magus
Cost: 2150 Magical Power: 40 Magical Penetration: 15 PASSIVE: Enemies hit by your damaging abilities have their magical protection reduced by 10 and an additional 10% for 5 seconds (maximum 2 stacks). After I have completed my Rod of Tahuti, I need to do something about the pesky protections the enemy will likely be building. Spear of the Magus is a very effective penetration item, especially on gods with ticking abilities, such as [[Anubis], and the extra magical power doesn't hurt either. |
Hide of the Urchin
Cost: 2500 Physical Protection: 45 Magical Protection: 45 Health: 250 Mana: 250 PASSIVE: You gain +2 protections for each god kill or assist (max 10 stacks). Now you're probably thinking "Doctor, you're crazy! Why would you ever want to build this item as a mage?", but hear me out. As you probably know, 2 of Anubis' 3 abilities are channeling abilities, allowing the enemy to unleash as much fury on me as they like. At this point in the game, teamfights should definitely be breaking out, so kills/assists should be abundant, allowing me to quickly stack up the passive. You would be surprised at the difference this item makes, it really helps Anubis unleash his abilities without getting punished as hard. |
Situational item
The Hide of the Urchin can also be switched out for a more situational item. If the enemy is stacking heavy magical protection, an Obsidian Shard might be more helpful, where if the enemy is all physical damage, a Breastplate of Valor might be more useful. |
Combat Blink
Cost: 900 Using this item will allow you to teleport short distances instantly, even when in combat. Cooldown: 180s Combat Blink is a must have on Anubis, and I buy it every game I play as him because he, like many mages, has no escapes, and can be destroyed by Odin's ult, for example. While the cooldown on this is very long (180 seconds), if you play Anubis right, you shouldn't be caught in a situation requiring an escape more often than that 3 minutes. |
Purification Beads
Cost: 900 Using this item removes crowd control effects and makes you immune for 3s. This also reduces all god cooldowns by 5 seconds. Cooldown: 90s If the enemy team is stacked with gods like Ares or Hun Batz, with devastating CC, then I would recommend Purification Beads. I would also choose them if there is an at least semi-competent Fenrir on the enemy team, as he will know to focus you with his ultimate, which is an almost certain death. The cooldown on Purification Beads is 90 seconds, allowing you to negate the CC of one god's ultimate as often as they can use it. Purification beads also works well in conjunction with Combat Blink, as they can be used to remove cripples that would otherwise prevent Combat Blink from being used. |
Aegis Amulet
Cost: 900 Using this item makes you invulnerable to damage for 2s, preventing you from taking action. After the invulnerability fades, you gain a 20% damage reduction buff for 4s. This can be used even while under the effects of crowd-control. Cooldown: 120s If the enemy team is stacked with gods that have very high instant damage ultimates, such as Ao Kuang, He Bo, Neith, Poseidon, Ymir, e.t.c., I would go with an Aegis Amulet. You could use an Aegis Amulet for the same purpose as the Purification Beads, but the cooldown is 120 seconds, making it less effective for protecting against CC. |
Healing Potion
This consumable heals 250 health over 25 seconds. These are used to heal yourself after taking harassment from gods or minions, and help sustain your health. I start the game with 4 Healing Potions to help sustain me until I can finish my Book of Thoth. |
Mana Potion
This consumable heals 150 mana over 25 seconds. These are used to restore mana, allowing you to continue to use abilities while in lane. I start the game with 5 Mana Potions to help sustain me until I can finish my Book of Thoth. |
Elixir of Power
This consumable increases your magic and physical power by 25% for 5 minutes or until you are killed. Once you have completed all your items, and no longer need gold for them, think about saving up for an Elixir of Power. It's very expensive, but also very powerful. 25% is a massive buff, and will put you well ahead of everyone else. After you have bought one though, you may want to play more carefully. You wouldn't want to lose your 3000 gold after a 20 seconds and a silly mistake. |
Potion of Magicial Might
This consumable increases your magical power by 50 for 5 minutes or until you are killed. If you cant afford the 3000 gold yet, buy a Potion of Magical Might, every little bit helps. The extra 50 power will also be increased by your Rod of Tahuti, turning it into 62.5 power. |
Early game - Levels 1-6
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Mid game - Levels 7-12
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Late game - Levels 13-20
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All game, every game
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Damage Buff
Go for the red buff as often as possible. Every time you see the red buff up in your jungle, grab it at the first chance you get, but please, never steal buffs from your teammates. That is one of the quickest ways to cause a fallout in teamwork, and your team will crumble. Don't just get your red buff though, if you happen to be in the enemy team's jungle, and you know you have time to get it uninterrupted, take it! |
Speed buff
This buff isn't one you should be taking. Early game, it's generally the jungler's buff, and late game it's much better suited to a hunter or assassin, or basic attack mage. If you find it on the ground, and nobody is going to take it, it wont hurt you, but don't go out of your way to kill this buff, unless of course you happen to find yourself in the enemy jungle, and believe you have adequate time to kill/steal it safely. It can help with survivability, because of the movement speed increase, but it won't really help your damage output. |
Blue buff
This buff is generally to be left for the solo/duo lanes. With proper mana conservation, you shouldn't need a blue buff to stay in lane, but if all other buffs are down, and nobody else is taking it, taking it isn't a bad idea. If you find yourself in the enemy jungle, and feel you have time to do so, killing/stealing the enemy's blue buff isn't a bad idea either. |
Maximum potential
While this build may seem as if it lacks damage, believe me, it does not. Anubis melts through any god that dares to stand up against him, and this build only magnifies that. The penetration, raw damage, and durability of this build is unmatched.
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Build
Um, you put six items in the build, but later you talk about the sixth item being up to you. Seems like an error.
I think a good idea is if you put some kind of disclaimer saying that there is room for another item after/before/instead of Bancroft's Talon, perhaps for a Void Stone or Breastplate of Valor. After all flexibility is a good thing, right?
The build itself seems weird, but I guess it could work.
Item Explanations
Pretty good. I don't see any problems here.
Skill Explanations
All good. Anubis is pretty simple, so I don't expect an essay.
Gameplay/Guiding
The general tips for each level are nice, but some tips are kind of vague, like "farm hard," or too generic, like "Use the VGS system."
I think this part can be improved if you put a section on his role in teamfights.
Details
Good and clear BBC coding, Pros and Cons are good, and I like the small section on buffs, although I feel like you underestimate the survivability value of the orange buff.
I am rather confused about the part that tells you not to use this, though.
Summary
I like it. A good and quality guide all around, and it's a shame it has zero votes. Seriously, people need to vote more. It could use some expansion on the gameplay, but you put something at least.
I'll upvote. I hope you'll be expanding this.
couple of things:
I'd suggest putting some situational items section. For example, beastplate of valor is an extremely good pick against heavy hitting physical gods. Another one could be Divine Ruin against heavy healers. Also, active items. They are extremely important, and Anubis is one of the gods who can't survive against enemies with at least have a brain without actives. I know you put some in your items section but you should also but in your build up top.
Your build is a stack city. Now, ultimately, it's not bad, needless to say, Anubis has a very good wave clear ability. But this build means that you will peak only late game. And sometimes you want dominance early-mid game already. I'd suggest putting another build without the amount of stacks.
Your build also lacks penetration. And yes, I'm aware that Anubis has built in penetration thanks to his pasive Sorrow but that's only 21 magical penetration at most and late game, if people build magical protection, which they will do if they aren't stupid, they are going to cut your damage in half. I'd reommend replacing some of your items with Spear of the Magus as it fits Anubis because all of his abilities tick a lot.
I wouldn't like to upvote nor downvote, but I do think that you should tweak your guide.
Also, while your BBcoding isn't bad, but you could make your guied a little bit more esthetic. I'm not saying it's ugly, but you can do better.
https://www.smitefire.com/smite/forum/build-guide-discussion/help-with-bb-coding-for-guides-2024
The rest of the build, the skills and fighting and rotation is ok.
Hope I helped you.