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The fox hunts YOU! - Da Ji Arena

47 14 92,757
8.1
by MrCannonballs updated March 29, 2022

Smite God: Da Ji

Build Guide Discussion 11 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Start

Notes 1 potion, sip after jungle clear or after first minion wave. Do not replenish

Notes

1 potion, sip after jungle clear or after first minion wave. Do not replenish

Build Item Morningstar Morningstar
Build Item Multi Potion Multi Potion
Build Item Temporal Beads Temporal Beads

Go-To Final

Notes I no longer use Blink Rune

Notes

I no longer use Blink Rune

Build Item Hydra's Lament Hydra's Lament
Build Item Serrated Edge Serrated Edge
Build Item Rage Rage
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item Dominance Dominance
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Da Ji's Skill Order

Horrible Burns

1 X Y
Horrible Burns
1 4 7 8 10

One Thousand Cuts

2 A B
One Thousand Cuts
2 6 12 14 15

Trickster Spirit

3 B A
Trickster Spirit
3 9 11 16 18

Paolao

4 Y X
Paolao
5 13 17 19 20
Horrible Burns
1 4 7 8 10

Horrible Burns

1 X
Da Ji heats up her claws, causing her next successfully hit Basic Attack to burn the target, dealing instant bonus damage, additional damage every 1s for 3s and Slowing them for 3s. Da Ji gains Haste when this ability activates, which lasts until she hits a target.

Ability Type: Stim
Burst Damage: 30 / 60 / 90 / 120 / 150 (+25% of your Physical Power)
Damage per Tick: 20 / 28 / 36 / 42 / 50 (+20% of your Physical Power)
Slow: 15 / 20 / 25 / 30 / 35%
Cost: 50
Cooldown: 9s
One Thousand Cuts
2 6 12 14 15

One Thousand Cuts

2 A
Da Ji lashes out with her claws at nearby enemies, executing 4 strikes that damage all enemies in range and apply the Bleed from Torture Blades.

While this ability is channeling Da Ji moves freely in all directions, gains 40% Movement Speed, immunity to Slows and Knockups, and her tails mitigate Damage dealt to her by Enemy Gods who are behind her.

Ability Type: AOE
Damage per Hit: 35 / 55 / 75 / 95 / 115 (+40% of your Physical Power)
Damage Mitigation: 20 / 25 / 30 / 35 / 40%
Range: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Trickster Spirit
3 9 11 16 18

Trickster Spirit

3 B
Da Ji selects a single allied or enemy target and teleports to their location after a short delay. Upon arriving at the target, she lashes out with her claws, dealing damage and applying the Bleed from Torture Blades to all enemies around her.

Ability Type: Teleport
Damage: 80 / 120 / 160 / 200 / 240 (+80% of your Physical Power)
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Paolao
5 13 17 19 20

Paolao

4 Y
Da Ji summons her signature torture device, the Paolao. As she hovers above the device she may fire up to 3 shots. Enemy gods hit take damage and become Chained and Slowed. At the end of her ability chained enemies are pulled to the Paolao becoming Stunned and then taking damage 3 times over 2s. If a god hit by this ability becomes Crowd Control Immune at any time, they break the Chain on them and cannot be Chained again until this ability ends.

Ability Type: Projectile
Shot Damage: 70 / 80 / 90 / 100 / 110 (+50% of your Physical Power)
Chain Slow: 20%
Pull Damage per Tick: 60 / 90 / 120 / 150 / 180 (+20% of your Physical Power)
Pull Stun Duration: 1s
Range: 80
Cost: 100
Cooldown: 120s

Da Ji Threats

Tap each threat level to view Da Ji’s threats

Max
1
Major
2
Even
2
Minor
2
Tiny
0

Da Ji Synergies

Tap each synergy level to view Da Ji’s synergies

Ideal
0
Strong
4
OK
4
Low
1
None
0

Extended Build

Alternate

Notes Good for tanky teams

Notes

Good for tanky teams

Build Item Hydra's Lament Hydra's Lament
Build Item Serrated Edge Serrated Edge
Build Item Rage Rage
Build Item Jotunn's Ferocity Jotunn's Ferocity
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Corrupted Blink Rune Corrupted Blink Rune

Optional / Situational

Build Item The Crusher The Crusher
Build Item Shadowsteel Shuriken Shadowsteel Shuriken
Build Item Manikin Scepter Manikin Scepter
Build Item Malicious Deathbringer Malicious Deathbringer
Build Item Bluestone Pendant Bluestone Pendant
Build Item Bluestone Brooch Bluestone Brooch
Build Item Heartseeker Heartseeker
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Bloodforge Bloodforge
Build Item Entangling Wings Entangling Wings

Hello!

I started playing Da Ji in August 2021. she is CRAZY fun and honestly might be my new favorite god. I've been using this setup since I started and had some of the best matches I've had in this game. This build makes her feel powerful, fast, and honestly, kinda scary (most of the time mid-late game, players literally run away when they hear the claws. its great)

This build is not what you'd usually see for Da Ji as it primarily focuses auto attacks over abilities. Some people try to tell me that this build wouldn't work, but scoreboard says otherwise.

If you don’t even want to use this build, at least give Da Ji a try! HANDS. DOWN. the most fun I've had playing smite in a while.

If you think I can make the build better, please give me whatever tips you got! :)

Why these items?

Hydra's Lament
- This item is a no brainer. Da Ji has some GREAT abilities and her bleeding effect makes her extra deadly. A damaging dash, burning and bleeding, even a teleport. Hydra's increases your next basic attack after using an ability by 40%. This is never not a good thing. Early game it helps secure kills on those pesky early runners. Late game, it is the core gimmick of the build itself. As someone who started playing exclusive mage, this item reminded me of polynomicon without the cooldown. In addition, it provides MP5 and 10% CDR which just lets you use this more. This item DOES trigger when activating horrible burns. Because there is no cooldown on this bonus damage effect (but there is an 8 second timer to actually use it), you can combo Trickster Spirit->BA->Horrible Burns->BA for some very reliable and very deadly burst damage. Late game, it's a death sentence to mages, assassins, and hunters, and even some warriors and guardians.

Serrated Edge
The biggest attraction with this item is the 20% physical Penetration and the 7% movement speed. With the removal of boots, a speedy assassin is a successful assassin. Combined with the slow from horrible burns, you WILL be faster than them. and can put the pressure on. Getting this as item number 2 not only gives you a speed advantage for eliminating runners, but the 20% early penetration helps to keep harassing warriors on their toes. It's passive, directly compliments this build play style. Because it relies on basics following abilities, the passive triggers almost at max immediately upon closing the gap. By doing the ccombo above, you already trigger 2 cooldowns, granting 20 extra physical power and 6% additional lifesteal. Stacked with the lifesteal provided by the item itself, it helps with sustain and escape once the enemy team realizes you've pounced their backline. Additionally, because there is NO CDR help on this build at all, once you've begun your combo, by the time an opponent reacts, you will be at full proc for the item.

Rage
Rage is decently cheap for the crit chance it gives. At third item, it's a LITTLE bit late in the match (serrated is pretty expensive) but the crit chance it gets when it evolves makes you an immediate danger to mages and assassins.

Wind Demon
More Crit. Cant go wrong. Plus the attack speed increase lets you put on more pressure. The effect procs make you dangerous each kill. Sneak around that back line, pick off their hunter and work your way up.

Deathbringer
at this point, your crit chance is going to be crazy high. Once you have deathbringer maxed, you WILL be a death sentence to any mage, hunter, or assassin. In my experience, once you have death bringer, the combo above utilizing hydras will 2 shot most mages and assassins. 3 tap on hunters, and will let you hold your own against warriors.

Dominance
Heartseeker used to be here but I have since switched to Dominance. Heartseeker is still a VERY good final item and if you choose to use it, by all means use it. My play style focuses around basics over abilities and lately I have found more players building defensively. Since this build focuses on BA over abilities, this helps you punch through defenses and scare the warriors and guardians. Now i don’t know all the exact math that goes into damage concerning crit damage and damage overall, but once you've built dominance, your crits on assassins, mages, and hunters reach between 999-1200 with the hydras bump. It is actual insanity. I one tapped a scylla once and jumped out of my freaking chair.

Jotuun's Wrath
penetration and 20% CDR. This should really speak for itself. BUT the reason this is on the beefy enemy team build is because of the CDR and the 150 Mana. If the enemy team is tanky, you will need that damage bump from Hydras more often. The 20% early CDR helps achieve this and the mana compensates for the extra ability use.

I WANT TO NOTE
it is VERY easy to get caught up in how fast you can kill with this. YOU MUST REMEMBER THAT YOU ARE STILL AN ASSASSIN AND AS SUCH ARE VERY EASY TO KILL. DO NOT get reckless. You can be a little cocky though

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2
MrCannonballs | September 20, 2021 7:31am
Feel free to add me, I'd love to have some new folks to play with (I play mainly arena and occasionally (hard occasionally) Joust (unranked. All Casual))

- Cannonballs1109
2
PetrichorSolace | September 19, 2021 4:54pm
I gotta ask, why no starter? I'm fairly new to the whole way smite works so I just don't know why :)
2
MrCannonballs | September 20, 2021 7:11am
Branmuffin was spot on about the starter items. It's more-so useful in conquest. Because of the chaotic nature of arena it's just nice to get the regular items instead. I will say that that's not universal to all gods and playstyles though. I've seen PLENTY of players pop off with starters early game in arena and many do go for a fully upgraded one towards the end. It's really up to how you like to play and your god's synergy with the starter. Hope that helps :) Also, welcome to the game! feel free to add me - Cannonballs1109
2
Branmuffin17 (400) | September 20, 2021 9:18am
In Arena, I feel the jungler starters just aren't worth (with the possible exception of Manikin Scepter). The majority of the function of those starters isn't suitable outside of Conq due to the lack of jungle and farming there. Manikin provides some very nice basic attack function though, either for specific ADCs or basic attacking Warriors/Assassins.

Support starters can definitely be good, and they're cheaper than most other starters. War Flag is pretty nice there, while Sentinel's Gift has some good sustain built in. I wouldn't bother with Benevolence though.

ADC starters are very situational. Leather Cowl is probably worth for the lifesteal and AS, but I wouldn't pick up either Death's Toll or Gilded Arrow in Arena.

Don't really like most of the Solo starters for Arena...if you go with Bluestone or Axe, I'd just pick up at level 20...though Tainted Steel can be very functional if facing a healing-heavy team.

Mage starters can also be okay, but I'd limit starting those to either Sands of Time (immediate 10% CDR) or maaayyyybe Vampiric Shroud.
3
Branmuffin17 (400) | September 19, 2021 7:29pm
Well I don't know if this would be my typical build type (Da Ji is usually known more as an ability-based god, not a basic attacker). Normally you'd want to go for more CDR (e.g. Jotunn's Wrath) and power/pen (mace tree items like The Crusher / Brawler's Beat Stick, or items like Heartseeker). Serrated Edge is okay for her though.

Anyway, for your question, starter items are usually most effective for the Conquest mode, and that's how they were designed. Conquest is a much slower mode where you don't have big teamfights early game. You're in lane (or roaming the jungle), and you're looking to maximize your efficiency with regard to farming, sustain, etc. The starter items are cheap and give you some benefits for the role you're playing, depending on which starter you choose. Da Ji is a typical Jungler, and would usually pick up Manikin Scepter, Bumba's Dagger, or Eye Of The Jungle, and they help early camp clear and situationally aggression, while providing sustain in different ways.

But in Arena, the match is immediately a teamfight, and gold spooling (gold per second) is very high in comparison, so buying cheap, efficient early items isn't as much of a big deal. Many times you'll just skip a starter in Arena, and this person does so here.

What some people might opt to do is get a fully upgraded starter item later in the game once they hit 20 (or 17 if you're getting a supp starter/upgrade). Situationally, those can be very strong, but it depends on what type of build you're going for.
1
MrCannonballs | September 20, 2021 7:23am
I totally agree and honestly, when I started playing her I was all about crusher and jotunn's (I'm way more used to playing mage so my playstyle is heavily ability focused, and the only other assassin I've played was Pele and I got her to X with crusher and jotunn's as KEY Items) but for whatever reason, this BA focus build just works MUCH better for me. Especially when auto cancelling, whoo let me tell you about BURST!

As of last night though I have been trying to incorporate Jotunn's and it definitely feels like I was able to do more surprise killing, but I felt my damage suffer compared to the usual. (I swapped deathbringer for it) If you had to swap out something from mine for Jotunn's or crusher, what would you swap?
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League of Legends Build Guide Author MrCannonballs
The fox hunts YOU! - Da Ji Arena
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