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Hello Everyone, this is my Second Guide on Smitefire, in this one i will be Talking about Tyr The LAAWW Giver !! From the title...this is a Deep Guide, it's Kinda long, feel Free to skip to any Part, i will Try not to keep Them connected to each others so you don't have to read it all if you don't want to, Let's Get right into it !!
Tyr is the Law Giver, the one Handed Law Giver... Tyr is one of the best Warriors in smite, he is unstoppable, he Can't die, he got a nice team Push, Basically he is a ONE "HAND" ARMY!!
Tyr is a Switch Stances god, if you haven't played Hel, Ullr, or Maybe Fafnir that means you are New to Switch Stances, Switch Stances is Basically Having 5-6 Abilities instead of 4 and More than 1 Passive, BUT, they Require some REAL control !! so it's something for something...
Tyr has 5 Abilities and 2 Passives, in each stance he has 2 abilities Besides the Ultimate, when he switch stances his 2 abilities Changes, with a whole Different Cooldowns, which makes him really hard to counter, since he can switch stances and Have 2 other abilities while his other stance abilities are on Cooldown, it looks Complicated in words, but very simple in Work !!
Nature's Protection |
-Can't die -One of the Best 1v5's -5 abilities with 2 passives -Great Pusher -High Mobility -really Tanky Late game -High Damage Early to mid game ( can be to late game if built for Damage ) -Really fun to play -Has one The best voice lines in the game !! -has High CC -Can't be Stunned, Feared, mesmerized, and Intoxicated for more than 1 second!! |
-Needs Control -Cripple and Silence are your Worst enemies -when your Abilities are on cooldown you can't do anything -His abilities are not easy to hit Especially his Fearless -Mistakes can't be forgiven In Tyr, try not to Miss !! |
Passive:
Stuns, Taunts, Fears, Intoxicate, and Mesmerize cannot affect Tyr for longer than 1s. | Crowd control reduction stacks with this passive. |
Okay now as you know, Warriors have something from everything, they can be assassins, Tanks, Pushers, Front-line Guys, It really Depends on Their abilities. PLayStyles and most important, Their Builds.
Tyr is The same thing, he can be used as you build him.
First Build : Warrior Build!!
for this build you want to be a PUSHER, you start with Bluestone Pendant, like any other ability based god, Boots with 4 Healing Potions and 4 Mana Potions, this is the Starter for most of your builds, on the First back you Finish your Warrior's tabi and stat building Jotunn's Wrath, CDR is the MOST important Element when Building Tyr Besides the Pen you get from Jotunn's, after that you have 2 Choices, if you are in Lain ( usually Solo ) you are probably against another Physical God, so you buy Breastplate of Valor of course the main Reason is the CDR After that you buy Hide of the Urchin it's a great item for warriors in General, if you are in Arena, Clash, or any team fights mode, you can buy Hide of the Urchin then you buy Breastplate of Valor unless all the Enemies' team is Magical ( somehow ) you buy Genji's Guard and Bulwark of Hope, so if you are in Lead, you are ahead in XP or money you can go Titan's Bane for more damage and finish with any item of your choice, then you buy Mantle of Discord For even more Tankyness and makes you Survive a lot of Sticky Situations.
Second Build : Damage Build!
This is basically the "Carrier" Build, you have to be Aggressive early game so this Can work, you Start the same thing ( Bluestone Pendant, Boots with 4 Healing Potions and 4 Mana Potions ) Try to Secure Some kills in Early game ( and yes Secure means kind Steal ) cuz you are going to be the Carry Man !! you should be Happy :D
anyway then you buy These items Jotunn's Wrath >> Titan's Bane >> Brawler's Beat Stick >> Hydra's Lament for CDR and finishing Basic, you can also Start with Transcendence instead of Blue Stone for more Power and Unlimited Mana on full stacks, if you don't like Trans or all your team is stacking then go for blue stone and switch it for any other Item late game, this build is so Powerful especially if you are in a lead early game, you have no IDEA!!
Third Build : Very Tanky Build!
Tyr's Change Stance Gives him 10/20/30/40/50 Power in his Assault Stance and 10/20/30/40/50 Phys/Magical Protections in Guard stance so Basically if you want to be Tanky, Max your 3 Change Stance First !! and switch to Guard Stance.
anyway the build should look like this :
Reinforced Greaves >> Breastplate of Valor if most of them are physical or Genji's Guard if Magical >> Hide of the Urchin >> Spirit Robe >> Bulwark of Hope for the Passive and finish off with Mantle of Discord this is realllllly Tanky build, especially if you are on your Guard Stance.
Okay for the Best Part, THE COMMBOOOSSS !!
So, his Combos are Pretty simple, Requires only one thing, Positioning!!
if you Noticed, Tyr's Fearless is a Push in Assault Stance, This Push is what makes Tyr Special, This only one ability is why he is Rated as "High CC", so Basically he Pushes any enemy inFront of him, also he knocks them up, which means you can also use your Power Cleave after you knock them up, This will also Knock them back, which will allow you to hit one or 2 basic attacks even if they had their leap or dash, if they didn't have any escape then you can Keep hitting them with basics so...
As I've noticed From playing Tyr Even more, He is not made to be Tanky, Tyr Is made to Do Damage He is made to KILL! But of course you Don't Have to build full Power, you need 2-3 Offensive Items, and 3-4 Protections, Don't go Full Tanky Build, Unless you are the TANK, Probably everyone insta-locked Mages and Hunters.
So i will assume that you are going Warrior Build which is something in between Damage and Protection.
Some are Obvious and some are Helpful, Enjoy!
-Try not to Be obvious when you want to use your Fearless if the enemy is looking at you, maybe you can trick, make them think that you are attacking the minions, then suddenly you QUICKLY turn at them and push them.
it's like seeing Ares is Walking toward you without attacking, Obviously he Pressed 4 and looking to Grab you all.
-Try to attack the minions with the gods if you are against a melee God, of course in Solo most of them are Warriors / Assassins, so they have to get close to minions, what do you do is you poke each minion to lets say 60% of their HP, don't finish each minion alone, finish half of them all , so when the enemy comes to finish his wave, you use your Fearless, Power Cleave combo to attack the god and you will finish the whole wave.
-If you're playing solo lane conquest you want to be leveling Power Cleave over Fearless, for the sustain it gives you through the major heals. -CakeSlapping
-IF you use Blink / Lawbringer to get behind the enemy and push them to your tower, always make sure to do it quickly, once you blink / Ult use your Fearless don't Give them The Chance to understand what is happening so they don't escape or Juke you, this really needs Practice and Good reflection.
-Don't use Auto attack after your Fearless, instead you use it after your Power Cleave, it's really Faster
-of course when Diving Tower always use your Guard Stance for more Protection
-You Actually can Cancel a lot of Leaps and attacks with your Fearless, examples:
Fenrir's Unchained, or Bellona's Bludgeon, but you can't cancel Fast Leap, like Ullr's Glory Bound.
-When in Conquest, and if you are going for your blue, and your solo Enemy is missing don't use your Fearless to start when attacking the camp, leave it as a finisher, so if they attacked you while you are taking your blue, you just use your Fearless and Power Cleave to attack them and secure your Buff.
-in Assault stance, your Fearless Hits 2 times, so you have to make sure you are close to them when using it, if you are far, then you will only hit them once or maybe you won't hit at all, it has an Animation so it's not instant.
-you actually can push people Behind you once they are besides you if anyone is following you, you can Suddenly just stop or maybe move Backwards until they become Besides you and you use your Fearless to push them or maybe even finish them.
-Done!
Removed the Stats Chapter because it's...useless !! -1/1/2016
Updated the Pros and Cons and the Abilities' look. -1/1/2016
Added "Items" Chapter. -2/1/2016
Updated the Early-Mid-Late Game Chapter -3/1/2016
-In Progress!
Updating The Combos Chapters.
i REALLY hope you enjoyed this guide and Learned anything from it, I'm Planing to make more Update and add more Features such as "How to Counter" and "Match-Ups", Please Post anything you find helpful, or anything you Agree/Don't Agree with. :)
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I think this is a pretty solid guide...I've just been quick-reviewing guides for the SMITEFIRE Needs Help list, and am adding your guide.
Not really going in-depth on the builds right now, but if I can remember, I'll revisit and provide further feedback I might (or might not) have.
If you're playing solo lane conquest you want to be levelling power cleave over fearless, for the sustain it gives you through the major heals.
Without a bigger heal from a levelled power cleave your opponent will have a much easier time poking you out of lane/under tower, as you won't be able to heal as much of the damage you take. It will also give you the freedom to play much more aggressive in lane, as you will be able to heal up any minion agg you take easily. You'll also be able to shrug off gank attempts fairly easily when you can heal upwards of 400 in one go.
In any other mode, or when playing jungle, fearless is OK to max first as it gives you higher damage vs gods than cleave does, but in conquest solo lane you want cleave maxed first for the lane sustain.
i've also noticed a lot of Mistakes in the whole guild i will be editing it, and Adding photos and stuff to make it Enjoyable to read.
Thank you for your feedback!
Also, with Tyr's third ability, it does not refresh the cooldowns. I think you meant that the cooldowns from either stance is tracked seperately, meaning that your Assault stance could have Fearless ready, while Guard stance has it on 3 seconds cooldown, for example. May want to correct that as it can cause a ton of confusion.
Also with the third ability, you say:
"Called Tyr". The ability is not called Tyr, I think you may have accidentally dropped a word there. :P
I think you may have overestimated Tyr's 1+2 combo. 60% to 0% squishies in the early game? I think that is quite over-the-top. I'd say that happens more towards the mid to late game.
Other than that, solid looking guide. I'm going to give you a +1. You seem to know a good deal about Tyr, you provide the information in a good way, and the build seems very solid aswell.
Work on the BB-coding, and fix those mistakes I pointed out and you may just have yourself one of the better Tyr guides here on SMITEfire.
WRONG!!
Stance change does reset cooldowns on cleave and fearless. It literally tells you this in the ability description.
and i really appreciate all what you said <3
It seems that the Wiki is confused itself, haha.
And I guess '30-0' is more accurate for the early game. It really depends on the situation and your target though, so you cannot be totally accurate.