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Right now, Ullr has an issue with mana on the early game, due to some lack of MP5.
One thing to do it's just going 1 Mana Potion and back with 600 gold to buy
Charged Morningstar and come back to lane.
Or going with 2 or 3 Mana Potion and mainly use mana for push until you can buy
Transcendence.
Claw Shard for aggressive trades on those matchups where you have the advantage
Wing Shard a softer option for long trades on those matchups where you feel more vulnerable towards a gank or 2v2s
I prefer going Wing Shard on almost all adc's but
Ullr has a strong combo with autocancel that works really good with
Claw Shard. However, it's not a big deal, choose whatever you want
Last item could be Malicious Deathbringer instead of
Heartseeker if there's more squishies on the enemy team
Basic Ullr build with full cd and good pen
Can replace Jotunn's Wrath with
Soul Eater
Can swap between Jotunn's Wrath or
Hydra's Lament depending if you need more aggro with Hydra's passive or more cdr with Jotunn's
Can replace Jotunn's Wrath for
Brawler's Beat Stick if antiheal it's needed
High burst damage if u land your basics with Hydra's Lament passive
Can replace Transcendence for
Dominance in late game
Blink Rune its optional, depends on ur playstyle
Brawler's Beat Stick: The best antiheal item for skill based gods
Soul Eater: Excellent item for Skill based gods, if u lack on life steal this is a must to pick
Bumba's Hammer: Its a really good item when u spam abilities so maybe u prefer using it instead of
Bluestone Brooch anyway be conscious that it's not a truly dps/adc item
Upgrade Hail of Arrows/
Glory Bound first for jungle clear with both skills
Expose Weakness can be upgraded at any moment before level 3.
I prefer to upgrate it after buying Transcendence or at least it's tier 2
Charged Morningstar
After patch 10.11 Wield Bow has been "reworked" exchanging passive's with
Expose Weakness granting physical power from 20 to 44 at max rank, make sure to max it properly
Tap each threat level to view Ullr’s threats
His Shackles are letal, try to avoid them as much as possible in lane and on teamfights, one tip for this matchup it's to upgrade your
Invigorate at an early stage (level 4 or 6) so you can get away from him
No inmune ult against his ult No Escape, so always have
Purification Beads out of cd and if possible improve them to
Greater Purification Beads soon as you can for less cd on them
Array ( [god] => Array ( [god_id] => 23 [display_name] => Ares [url] => ares ) [scoreVal] => 1 [notes] => His [[Shackles]] are letal, try to avoid them as much as possible in lane and on teamfights, one tip for this matchup it's to upgrade your [[Invigorate]] at an early stage (level 4 or 6) so you can get away from him No inmune ult against his ult [[No Escape]], so always have [[purification beads]] out of cd and if possible improve them to [[greater purification beads]] soon as you can for less cd on them ) 1
His 3 Stone Shield counters your whole combo in lane and teamfights decreasing your killing potential to zero most of the times
Never spend to much time trying to kill a Geb, try to ignore him and poke his backline carries
Array ( [god] => Array ( [god_id] => 48 [display_name] => Geb [url] => geb ) [scoreVal] => 1 [notes] => His 3 [[Stone Shield]] counters your whole combo in lane and teamfights decreasing your killing potential to zero most of the times Never spend to much time trying to kill a [[Geb]], try to ignore him and poke his backline carries ) 1
Array ( [god] => Array ( [god_id] => 74 [display_name] => Skadi [url] => skadi ) [scoreVal] => 1 [notes] => [h3][b][u]Your N*1 counter[/u][/b][/h3] Her dog [[Kaldr, The Winter Wolf]] it's your main problem, due to your lack of attack speed to down him properly, along with the fact that it tanks your [[Thrown Axe]], so try to kill the dog first before starting a fight against [[Skadi]] Never jump with [[Glory Bound]] on her while she has her 3 [[Permafrost]] and his ult [[Winter's Grasp]] ready or you will be on a really bad spot Poke it's the key on this matchup, keep your distance and poke her as much as possible and upgrade [[Invigorate]] in early to lower the chances of get trapped on the slow of her [[Piercing Cold]] ) 1
Tap each synergy level to view Ullr’s synergies
High CC with stun and knockup, so u can land ur combos pretty easily
Aggresive Duos win lanes and this is a good example of that
Array ( [god] => Array ( [god_id] => 26 [display_name] => Bacchus [url] => bacchus ) [scoreVal] => 1 [notes] => High CC with stun and knockup, so u can land ur combos pretty easily Aggresive Duos win lanes and this is a good example of that ) 1
In early lane phase, he can easily group all minions with his 2 Earthbreaker for your 3
Hail of Arrows
His cc combo and aggressiveness it's really helpful in lane phase and teamfights
Array ( [god] => Array ( [god_id] => 28 [display_name] => Hercules [url] => hercules ) [scoreVal] => 1 [notes] => In early lane phase, he can easily group all minions with his 2 [[Earthbreaker]] for your 3 [[Hail of Arrows]] His cc combo and aggressiveness it's really helpful in lane phase and teamfights ) 1
U cannot miss the combos with this guy
The aggro it similar to bacchus but his 3 almost give him the perfect synergy with: 2-1, ullr stun - combo and then leave with the 3
It almost unnecessary to do long trades, just do short trades all the time
Array ( [god] => Array ( [god_id] => 103 [display_name] => Horus [url] => horus ) [scoreVal] => 1 [notes] => U cannot miss the combos with this guy The aggro it similar to bacchus but his 3 almost give him the perfect synergy with: 2-1, ullr stun - combo and then leave with the 3 It almost unnecessary to do long trades, just do short trades all the time ) 1
really good cc chain for u to hit the combo
his ult its really useful in general when u wanna go full aggro on someone
Array ( [god] => Array ( [god_id] => 68 [display_name] => Khepri [url] => khepri ) [scoreVal] => 2 [notes] => really good cc chain for u to hit the combo his ult its really useful in general when u wanna go full aggro on someone ) 1
Griffonwing Earrings this items gives tons of good stats on the early game, that extra mp5 its really helpful if you're not building
Transcendence as first item
Ornate Arrow and
Death's Embrace both are really good late game items, their starters are ok too, but I would prefer going
Transcendence instead and then replace it with the upgraded starter of choice
Upgrade Hail of Arrows/
Glory Bound first for jungle clear with both skills
Expose Weakness can be upgraded at any moment before level 3.
Remember to properly max the ult Wield Axes/
Wield Bow for the extra attack speed of
Wield Bow
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Um..I guess my main issue is that I feel like I do no damage until late game and by that time I'm being 3 shot by someone on the other team with 30 kills.
I personally learned playing ullr back then on 2015, by watching videos of Rexsi and trying to mimic the combos, but obviously, I wasn't really good at it, so keep in mind that we always start somewhere, some people do better and some don't, but with some practice, self-teaching and watching other people plays you'll improve a lot in no time.
And about the feeling of not doing any damage, we should clarify that mostly of adc's do damage according to their current physical power, relying a lot on the items that usually pay rent in mid/late game like
With
Couple other things I would like to comment on. @gattling, have you practiced the general combo starting with Axe aiming for max burst? If you haven't, or still don't feel confident, spend more time in jungle practice just doing it over and over. Once it's a bit more second nature, you'll have a lot more confidence in it.
Not sure if you're using PC or console, keyboard or controller, but in case you aren't, I'd suggest instant cast for his 1, and instant or quick cast for his 3. If you're on normal cast, it's not nearly as smooth.
Finally, you mentioned no damage until late. For a god focused a lot on just basic attacks, I would agree, but for more of a hybrid/ability god like Ullr, that burst combo should give you plenty of damage, and in the meantime being able to hit your bow 3 with distance poke should whittle enemies down so you can either push lane or commit to a kill.
When you're in a match, you can adjust settings per ability, per god. Press the "skill screen" button (default K) and you will see at the bottom of each skill that you can change cast type. I typically choose instant for any skill that is AOE, line, etc. If it's a skill that requires aiming at a distance, I usually choose normal, though in specific situations (Cern 2, Ullr 3) I like quick.
Using Ullr 3 quick definitely takes work to get used to, but I specifically like it because if you're mashing buttons confidently, it's basically like instant cast. But if you're lining up your shot close to max range for poke, I find it helpful.
I DO have to point out one thing that makes it easier for me to do this compared to others that cast the skill with a finger that also is for movement.
I use that thumbstick for movement, freeing up my fingers for casting and other things. So maybe my suggestion won't really work for you.