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Pretty standard starter item. Offers you sustain, and most importantly Health. The Health helps you tons with surviving in lane, then you have the passive on top. |
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These are pretty simple, pick up 4 ![]() ![]() |
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Cheap? Check. Movement Speed? Check. PENETRATION? Kreygasm. It's literally got everything you want and need, PICK IT UP. |
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Since we are looking to be more supportive than a carry, this item can help both you and your team. With DoTs and 2 part combos Xing is perfect for this item, if you need it anyway. |
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Since all of Xing's abilities deal damage of a sort, this item is pretty decent. It works best on ![]() |
Warlock's sash |
If you can afford to stack over buying ![]() |
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If you're looking for an alternative for ![]() |
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Just a good magical defence item that offers HP5, MP5, and a brilliant passive. A good item in general, but a majority of the time there's better options such as magi's blessing or ![]() |
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This is a good magical item when you're a BURST heavy team. Otherwise this item is not really picked up. What do I mean when I say burst heavy? A team that has a large amount of gods that can burst you at once. Heres a example team: ![]() ![]() ![]() ![]() ![]() |
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Breastplate is really cheap, offers a lot of CDR and lots of Physical Protection. It's a good item on ![]() |
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This is just a good physical defence item. It should only really picked up when the enemy team relies mostly on Auto Attacks, other then that it really shouldn't be considered. But with the rise of ![]() ![]() |
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An item that just recently got buffed and is starting to see the light of day, ![]() |
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This is such a strong item. It offers everything you want from strong defence, good cdr and a brilliant passive. |
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This is a item you don't see much of due to the fact it takes long to build and takes long to stack. If you're against a good team there probably won't be a lot of kills, so it's not really great. I'd always pick ![]() |
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Similar to ![]() |
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A strong item when faced against slows, but otherwise it's stats are not extremely useful for ![]() |
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Anti heal in a aura, what else is there to say? If the team has healing this is a decent item, specially if you have spent your extra active slot on blink. Good solid item. |
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The best active in the game. While you are still building like a bruiser Beads is always useful, no matter what. I always pick this up just due to it's versatility, and you should too. |
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One of the best actives in the game. 100% anti heal. 100%. Its a crazy good active against any healers, and any team. As this applies to lifesteal too. Always should be considered. |
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First of all level your 3 to rank 1. You always get your 3 first as it deals the most damage, and it's your dash. In the start of the game you should be starting with the jungler at the Speed buff. After clearing speed you should get your blue and then head to lane. You need to be clearing with ![]() ![]() ![]() ![]() If you manage to get anyone low enough, your ultimate does base 200 damage if you get all the spins. Ontop of that you've got the rest of your combo, so you should be able to kill anyone with 350 health and lower. Even more so if you can throw them into the tower. |
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At this point of the game you'll be looking to start to rotate out a bit more. Your objective still stays the same, look to farm and look for opportunities to get kills or rotate. Remember, since you are playing ![]() ![]() ![]() ![]() You also need to keep looking for objectives such as Towers. This is the point of the game where you should be getting at least tier one towers, and team fights. |
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This part of the game is going to be a lot about objectives such as Gold Fury and Fire Giant, as well towers. At this point of the game Peeling becomes a important factor. If you don't know what Peeling means to put it in short you can say it means Delaying. Using your crowd control to stop a enemy from attacking others. So using ![]() When it comes to doing the Fire Giant you need to keep the enemies out. You have a lot of peel and you should use that. Don't be afraid to use your ultimate just to throw the enemy away, as the fire giant is more important than a single ability. When it comes to attacking the enemy team when they're doing the Fire Giant try and keep the damage dealers ccd. Use ![]() ![]() |
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Small Error: Skycutting Axe has 6 talent points in it.
Furious Roar has 4
Haven't seen you around the site as much of late, but I remember you commenting a lot on some of my earlier guides with useful stuff ^^
Your guide looks really good! Not a lot of criticism to say, but here are some points I think are worth mentioning:
CDR:
Physical vs Magical Defense: These two types of defense weren't created equally. It's relatively well known that physical defense is more desirable for a variety of reasons (tower/phoenix/objective damage, the lack of magical penetration items compared to physical, etc). Yet both of your example builds contain equal quantities of both magical and physical defense. While
Regardless, this is still the best
Hey, yeah I haven't really been on here much due to focusing on school/justus. Glad to see you became a editor, you worked for it man.
Now to your points:
I do agree with your points, but something you have to take with a pinch of salt is the example builds. I generally build to counter the enemy, be it through magic reduction or such. So I aimed the builds at being more examples of against healers you need pestilence, or void stone when you have freya etc. I've noticed that a lot of people will just straight up copy the example builds, so as you suggest I'm going to revise the example builds and make them much more generalised, as well as include more phys/cdr. I'll also be looking more at
And as always thanks for the feedback :D
Your guide looks really good! Not a lot of criticism to say, but here are some points I think are worth mentioning:
CDR:
Physical vs Magical Defense: These two types of defense weren't created equally. It's relatively well known that physical defense is more desirable for a variety of reasons (tower/phoenix/objective damage, the lack of magical penetration items compared to physical, etc). Yet both of your example builds contain equal quantities of both magical and physical defense. While
Regardless, this is still the best