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Yemoja (S10 Conquest Support)

142 23 190,916
8.5
by AmoralOne updated February 9, 2023

Smite God: Yemoja

Build Guide Discussion 7 More Guides
Tap Mouse over an item or ability icon for detailed info

Yemoja Build

Level 1 Start

Build Item Benevolence Benevolence
Build Item Cloak Cloak
Build Item Chalice of Healing Chalice of Healing
Build Item Healing Potion Healing Potion
Build Item Cloak of Meditation Cloak of Meditation

Core Items

Build Item Benevolence Benevolence
Build Item Prophetic Cloak Prophetic Cloak
Build Item Lotus Sickle Lotus Sickle
Build Item Spirit Robe Spirit Robe

Situational Items

Build Item Pestilence Pestilence
Build Item Contagion Contagion
Build Item Divine Ruin Divine Ruin
Build Item Heartward Amulet Heartward Amulet
Build Item Spectral Armor Spectral Armor
Build Item Magi's Cloak Magi's Cloak

Standard Build

Notes Stone of Binding is a situational item in some games. If you feel like you're needing more physical prots here you can always grab something like Emperor's Armor in this slot.

Notes

Stone of Binding is a situational item in some games. If you feel like you're needing more physical prots here you can always grab something like Emperor's Armor in this slot.

Build Item Heroism Heroism
Build Item Prophetic Cloak Prophetic Cloak
Build Item Lotus Sickle Lotus Sickle
Build Item Shogun's Kusari Shogun's Kusari
Build Item Stone of Binding Stone of Binding
Build Item Spirit Robe Spirit Robe
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Fortifying Shell Fortifying Shell

Second Standard Build

Build Item Heroism Heroism
Build Item Prophetic Cloak Prophetic Cloak
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Stone of Binding Stone of Binding
Build Item Lotus Sickle Lotus Sickle
Build Item Spirit Robe Spirit Robe
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Fortifying Shell Fortifying Shell

Situational Spectral Build

Build Item Heroism Heroism
Build Item Prophetic Cloak Prophetic Cloak
Build Item Lotus Sickle Lotus Sickle
Build Item Shogun's Kusari Shogun's Kusari
Build Item Spectral Armor Spectral Armor
Build Item Spirit Robe Spirit Robe
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Fortifying Shell Fortifying Shell

Situational Anti Heal Build

Notes Mail of Renewal can be swapped for any physical protection item that you feel like you need in this slot

Notes

Mail of Renewal can be swapped for any physical protection item that you feel like you need in this slot

Build Item Heroism Heroism
Build Item Prophetic Cloak Prophetic Cloak
Build Item Lotus Sickle Lotus Sickle
Build Item Pestilence Pestilence
Build Item Mail of Renewal Mail of Renewal
Build Item Spirit Robe Spirit Robe
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Blighted Ankh Blighted Ankh

Yemoja's Skill Order Notes You can switch between maxing the Mending Waters or the Riptide after finishing your Bouncing Bubble / Moonstrike. Maxing the Riptide early provides your team, and yourself with early protections.

Notes

You can switch between maxing the Mending Waters or the Riptide after finishing your Bouncing Bubble / Moonstrike. Maxing the Riptide early provides your team, and yourself with early protections.

Bouncing Bubble / Moonstrike

1 X Y
Bouncing Bubble / Moonstrike
1 4 6 7 9

Mending Waters

2 A B
Mending Waters
3 8 10 11 12

Riptide

3 B A
Riptide
2 13 14 15 16

River's Rebuke

4 Y X
River's Rebuke
5 17 18 19 20
Bouncing Bubble / Moonstrike
1 4 6 7 9

Bouncing Bubble / Moonstrike

1 X
Bubble: Yemoja tosses out a bubble that bounces twice, dealing damage and slowing enemies by 30% before exploding into smaller bubbles that deal 50% damage. Enemies hit by both bubble bounces take 50% damage on the second hit.

Moonstrike: Yemoja calls upon the Moon to deal damage to enemies below. The inner strike is the largest, dealing full damage and stunning all enemies and enemy structures hit.

Ability Type: Area, Slow, Damage
Bubble Damage: 45 / 80 / 125 / 150 / 185 (+30% of your Magical Power)
Slow Duration: 1s
Moonstrike Inner Damage: 55 / 95 / 135 / 175 / 215 (+40% of your Magical Power)
Moonstrike Outer Damage: 25 / 50 / 75 / 100 / 125 (+15% of your Magical Power)
Moonstrike Stun Duration: 1s
Range: 70
Cost: 2 Omi
Mending Waters
3 8 10 11 12

Mending Waters

2 A
Yemoja sends out a wave of water that damages all enemies it passes through, dealing extra unmitigated damage to their shields. Once the wave reaches an ally it bounces to all nearby allies healing and shielding them for 3s.

Ability Type: Line, Heal, Damage
Damage: 65 / 95 / 125 / 155 / 185 (+40% of your Magical Power)
Bonus Damage To Shields: 2 / 2 / 2 / 2 / 3x
Heal: 20 / 40 / 60 / 80 / 100
Shield: 30 / 60 / 90 / 120 / 150 (+15% of your Magical Power)
Range: 60
Cost: 3 Omi
Riptide
2 13 14 15 16

Riptide

3 B
Yemoja creates a water ring that Knocks Up everyone that enters it. Allies are pushed further and gain both Movement Speed and Protections for 3s. Enemies go a shorter distance and are Slowed. After entering a ring you are briefly locked out of entering another. Yemoja can place the ring at a maximum distance to reverse the direction.

Ability Type: Area, Knockup
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Protections: 20 / 25 / 30 / 35 / 40 Physical and Magical Protections
Slow: 10% for 2s
Ring Duration: 3s
Range: 80
Cost: 3 Omi
River's Rebuke
5 17 18 19 20

River's Rebuke

4 Y
Yemoja unleashes her full power creating two large walls of water that block enemy movement and projectiles. After a delay the river cascades down, damaging, trembling and slowing enemies.

Yemoja gains a buff to her Omi regeneration while she is in the river field that lingers briefly after she leaves it.

Ability Type: Area, Buff, Damage
Damage: 240 / 305 / 370 / 435 / 500 (+70% of your Magical Power)
Initial Slow: 60% decreasing by 20% each second
Slow Duration: 3s
Omi Regeneration: 1 extra every 2 seconds
Buff Duration: 4s after leaving the area
Range: 100
Cooldown: 140 / 135 / 130 / 125 / 120s

Yemoja Threats

Tap each threat level to view Yemoja’s threats

Max
0
Major
0
Even
2
Minor
2
Tiny
0

Yemoja Synergies

Tap each synergy level to view Yemoja’s synergies

Ideal
1
Strong
0
OK
1
Low
0
None
0

Yemoja the Goddess of the Ogun River

Yemoja is considered to be the best support in the game at almost all ranks. Between her abilities not using mana, and each ability offering something extra there really is no end to the possibility with this goddess. Yemoja does have a high skill ceiling, this god will be a win factor, or you'll be the reason for your team losing. A large part of this gods kit is set up, and sustain for your team during mid to late game fights. You have early potential, but you shine in the mid to late game the brightest.

Diving into Item Explanation

Looking at the options presented to us, and basing every game on the idea it will be a standard conquest match we are able to piece together these 6 items into our build. For simplicity's sake I will list each item below along with the reason it works so well on Yemoja.

CORE ITEMS



Heroism - On top of your Mending Waters providing a shield, Heroism also grants a shield to your ally. Being able to shield an ally that is being focused, and bouncing your water off of them helps to keep them alive during the dive. Since this item does not provide protections we want to make sure we are building those in our next 5 items.

Prophetic Cloak - Currently one of the strongest support items in the game. Protections of both kind, along with cooldown and health this item is a core on almost every support in the game. If this item ever gets nerfed to the point its unplayable, you would simply build Gauntlet of Thebes here instead.

Lotus Sickle - This item when used with your Mending Waters finds incredible value in giving healing, shields, and now both protections to your allies. We also now are at 20% cd around that 10-15 min mark in the game.

Shogun's Kusari - Increasing your allies auto's is always a blessing, yet with this item we are also increasing how quickly we are able to apply our heal over time to our allies. The sooner you are able to put that HoT on them the more time you have to focus up on the objective at hand. With this item we are now 30% cooldown Yemoja.

Stone of Binding - This used to be an early game item, and while you can still find value early with it, getting it late to take advantage of the scaling level prot reduction is ideal. This item is very easy to proc since we have so many different forms of CC.

Spirit Robe - Last but not least, we have arguablya a top 3 support item. From having a very strong damage mitigation passive, to both prots, and our final 10% cooldown this item makes the perfect wrap up on your 6 item builds. You can always build this item early, but if you have to wrestle with what unique passive item you are willing to sacrifice for it.

SITUATIONAL ITEMS



Contagion & Pestilence & Divine Ruin - These are the Anti-Heal items you can use. When and where you should purchase these items depends on match ups, and how effective it actually would be if you were to buy it. Its hard to judge without seeing the match to see if it will find value, however some key things you should check for when debating this is: Is the enemy ADC building Crit? Can't build anti heal because we need the spot for Spectral Armor. Does your team already have Anti-Heal? If your Mid / Jungle / Solo have already bought Anti-Heal you're free to avoid building these. Times you should probably pick up anti-heal is when your team refuses to buy it, and you're in a position where you can afford to give up that one build slot for one of these items.

Spectral Armor - As said above, this is an item you would pick up if you see the ADC / Jungle building more than 1 Critical Strike item. This is something you would typically pick up around that 4th or 5th slot in your build if you need to buy it.

Magi's Cloak & Heartward Amulet - These items are solid defense items that just don't have a place in every single build since they do get out shinnied by the current META items. Magi's is a great pick up if you're into a team with large cc to help with your survivability, but what you can also do is if you see a team with only a couple hard cc's on their team you can pick this item up so that they HAVE to burn those few cc abilities on you giving your team a free chance to dive while the enemy buttons are on cooldown. Heartward Amulet is a strong magic aura item, typically if the enemy team is magic heavy, you would find a place in the 3rd or 4th slot for this item.

Flowing into Ability Breakdowns

Bouncing Bubble / Moonstrike - This ability early is key to a lot of early fights. After using your 1 once, your 1 will change to a stun for the next time its casted. The center of moonstrike will cause anyone in the AoE to be stunned. Since you do not use mana with Yemoja, you are able to use your 1 as many times as you would like as long as you have the Omi for it. This lets you get off multiple moonstrikes in a short burst.


Mending Waters - will shine the brightest in the mid to late game. You do not have to aim this heal at anyone aside from one close teammate, it will bounce across to every close teammate healing them, and applying your Lotus Sickle passive to each of them. Late game your 2 will be a giant win factor for your team. Sustain is the key to winning with this god.

Riptide - This ability has some of the most potential to be a true hard carry for a match. This wall lets you rip your enemies back into your team, or help your team escape a bad situation. Among applying a slow to your enemies, this ability also provides protects to allies that pass through it. This makes it a very versatile ability, and not just a funny push the bad guys away move.

River's Rebuke - Among all the support ultimate's in the game, this one stands the tallest (literally). Lifting 2 massive waves into the map you're able to hard stop the enemy, and press them into a tight situation. Finding immobile gods, or gods that just used their movement out with this ability is the best way to use it. While the waves are up the enemy can not pass through them, and will be trapped in the area you have created. This makes it a great tool for fighting in the jungle, or possibly cutting off paths into enemy towers.

COMBO'S




A typical simple Yemoja combo would be 3-1-1. This is the basi everyday combo you see 99% of Yem players doing. They pull the enemy back, they bounce them with a slow, and then they hit them with another 1 to stun them. A more lively combo can look like 3-4, if you are close enough while they are still landing from being pulled back you can turn at an angle putting your ultimate into a wall causing there to be 3 blocked points, and the only way to escape being towards you and your ally. A typical team fight combo will look as followed 4-2-2-2-2-2. This might seem funny, or a meme, but late game having that sustain from your med, and the 2 spam really does win you fights. Letting your team stay healthy, and eat multiple buttons will win you almost every game. Get creative, this character has an insanely high skill ceiling. There are 10's of 100's of interactions you can make with this character, use your imagination to find choke points, and force pathing with your displacement abilities. Even if you miss a 3, just having it down forced the enemy to move around it.

Surfing Around the Map

Laning Phase - During the first 10 minutes while you're farming for your first item, and trying to hit level 5 you should have a pretty good time with Yemoja. Your Bouncing Bubble / Moonstrike is one of the strongest early game support abilities since it does not have a cooldown. You will be able to clear wave quickly, poke the enemy, and heal your ADC with your heal over time in your passive. If you reach level 5 first you have a great chance to grab a set of beads off of the enemy ADC by using your ultimate correct, along with your Riptide. Aside from having an easy lane due to press, you have to watch for the enemy jungler coming to punish you for standing high in lane. Remember to not waste Omi clearing waves when you have pressure since your ADC can do that for you. Save your abilities for trying to catch out the enemy duo, or the ganking jungler.

Mid Game - Moving into the mid game you will have numerous chances to find the Jungler, or Mid with your ultimate. Make sure you are watching the map so you know where your team is. If you find a great chance to wall off one of these 2 from safety AND see your team is around to follow up, take that chance! While fighting in your ult make sure you are using your Mending Waters to sustain up your Mid / Jungle so they are able to keep fighting, and possibly dive the enemy. With your sustain mid game, you can almost always win an engagement if you are the initiator. Aside from this, walking around warding enemy buffs, and seeing if anyone is out of position will be your job. You are great at punishing out of position players since you have so many forms of cc.

Late Game - Late game is the true shining star of this goddess. Finding that one player out of position, or slightly standing off from their allies lets you get a proper ult on them, and easy follow up from your team. Enemy teams will burn a lot of buttons and actives to try and escape your wall late game since it should almost always be a death sentence for the person in it. When you do ult make sure you are watching your backliners as well. Once the ult is down the enemy team will try to counter attack your backline. This is when your actives, and Mending Waters really has a chance to be seen. If you are using defense relics on top of your 2 spam your teammates will live the dive, and you are able to fight back.

TLDR: Using Mending Waters in a team fight mid to late game is extremely strong, and lets you out sustain the damage the enemy is doing, causing the fight to lean in your favor. Riptide lets you catch enemies running around, and toss them into your team, or pull them off your teammates. River's Rebuke lets you catch out enemies for easy kills.

Tides Low, Let's Talk Details, and Matchups

This section is dedicated to those who want to know the itty bitty details that nobody really brings to light, the WHY you pick this god, and the WHY you wouldn't want to. The combo's you can do, and the times you should not press buttons.

How do you play Yemoja? This character flexes very well, if you are someone that can bend between initiator, and back line peeler this character is for you! Having high CC let's you really get into the fight, or force people off your targets. With large sustain, and a heal that reaches any teammate around you, you are able to totally dominate the fight from all positions.

Let's get into lobby picks and bans. We know when we hit the screen we want Yemoja first pick because we love the god. First picking Yemoja is not bad, it will invite the other team to pick gods that can escape the walls, but at least now our team is able to pick into the gods they have chosen. Times we typically do not want to pick Yemoja would be the other way. If we are 5-10th pick, and the top 3 gods on the enemy team have an easy way to escape the walls, and have ways to punish us - displacement ultimate's like Daji, Ares, this would be a time you might consider going someone else. You can still pick it if you really want to, but you have to play careful to not get pulled around, and punished.

EXAMPLE WARDING



Remember that every game will be different, ward placements are not set in stone. If you see how the enemy is playing, and see a pattern to their gameplay, take advantage of that and ward that location.

Below you will find a couple example maps for places you can ward. Aside from standard defensive wards, the first map will show you examples on area's you can ward if you are looking to invade either the purple or blue buff. These ward placements are shown in positions that will give you time to react if the enemy team starts to rotate towards, and gives you an example of how much time you have before they arrive.


The map below this will give you ideal positions to place wards while you are attempting to fight over objectives. Each ward location shows a vital position where the enemy can arrive from in order to try and find a pick.


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1
Kamouh (1) | March 4, 2022 7:27am
I wanted to leave a tip for the "Ares as major threat"

One of the thing i love the most from Yemoja is using her 3 (ring) to basically prevent Ares and Da Ji ult! It's so fun! Which is why i dont really get beads for Ares!

If you place the ring correctly you can just get your whole dragged team away from him right after his ult ^^
1
Kriega1 (143) | March 4, 2022 9:43am
Still gotta be careful of any Ares going blink, and if you're frontline positioning then it's not really hard for him to ult you either.
1
Branmuffin17 (400) | March 4, 2022 2:09pm
That said, if you have ult, you can pretty easily block out enemies from immediate follow-up outside of long range nuking, unless they're willing to take that ult damage and burn their leap.
1
Torcadal | April 27, 2021 11:46pm
What is the difference between the Selfish Build and the Aggressive Build?
2
Kriega1 (143) | April 28, 2021 7:29am
Selfish build is tankier early but slower early game also I believe you get more omi early / mid game, aggressive build is less tankier early but you get a stronger damage spike for you and whoever is in lane with you with the earlier Stone of Binding. Selfish build has Sov which helps your backline all the time against physical damage, while Aggressive build has Lotus which helps your backline against both physical and magical damage but only when your lotus proc is on them when applied by your 2. Also selfish build is tankier later especially with the boots replacement suggestion, while the aggressive build is more damage focused by opting for Estaff as a boots replacement.

I personally would go for the standard build, but opting for Sov over Heartward sometimes depending on the game.
1
Big Damage (37) | March 13, 2021 9:07am
I'm gonna be honest I don't know about getting Hide of the Urchin in the selfish build. You already get all of your Omi needs from Breastplate of Valor so it's not like Hide is needed to reach the cap when you could get a more useful item like Sovereignty, lotus crown, etc. Genji's Guard is okay because of the passive utility but I'd still look towards other options.

Also in the first build yes you get the extra Omi with Shoes of Focus but once you sell it late game for Mantle of Discord you're 10 mana/MP5 short of the extra Omi (250 from Hide, 20 from Lotus and 20 from Sentinel's).
1
AmoralOne (11) | March 15, 2021 8:43am
I see, for the selfish build Sov would be nice, I dont really like going that build, its just something iv seen in ranked and such - but ill def update that.

For the other build - Yeah you lose that Omi piece - but the trade off for Mantle of Discord is very much worth it. Plus you have 40% cd by that point cause you will have a red pot - mantle for the other 20% cd you are missing. and you wont really need that last piece of Omi
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