hits an enemy he may spawn a clone of himself that will attack with basic attacks the target.
Fool's Gold
Type: Projectiles
Cooldown: 12 secs
Hit Damage: 95/145/195/245/295
(+90% Strength and 65% Intelligence)
Explosion Damage: 30/55/80/105/130
(+20% Strength + 40% Intelligence)
Danzaburou rolls out 3 money bags that pass through and damage Enemy minions, but stop on Enemy gods. When a money bag stops moving or hits a god, it reveals to be an explosive, which detonates after a short delay. Gods hit are damaged and intoxicated, dropping a gold coin that both Danza or any ally can pick up to provide him 10 gold.
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This can deal up to 163/253/345/435/527 (+143% Strength and 97% Intelligence). This is your priority to clear the wave and poke the enemy. This ability becomes extremely overpower if you can hit all 3 bags and if possible, keep the enemy inside the explosion range. To do it, try to taunt the enemy with your 2 then come close and hit him (or wait for someone CC him for you). Sure, it's an unrealistic scenario but at least hitting all 3 bags deals 395 (+117% Strength and 85% Intelligence) which remains a high damage number. It's also worth mention that the bags have a delay of 1s before exploding, can bounce up to 2 times, the coins last up to 8s and multiple bags do not stack intoxication.
Remember: your Coins last 8s and Tremble from multiple bags do not stack in duration.
Subsequent hits of the money bag or explosions deal only 15% of its damage.
Alluring Spirits
Type: Ground Target
Cooldown: 16 - 12 secs
Healing: 15/20/25/30/35
(+5% Intelligence)
Damage: 90/140/190/240/290
(+70% Strength + 40% Intelligence)
Danzaburou takes a swig of his sake bottle, gaining health, before hurling it in front of him, dealing damage to Enemies in the inner circle. The bottle of sake applies stacks to Enemy gods in the area slowing, and upon reaching 3 stacks, taunting
(with no diminishing returns) them towards the sake bottle.
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You may use this skill for a lot of proposes like self-peel and get distance (kitting) from enemies trying to stick on you, engaging in a fight, to support a teammate… The taunt opens a lot of possibilities. Try to always hit the center of the area on the enemy, making it almost impossible to escape/avoid the taunt.
Enemies that take more than 30% of their max. Health while taunted are broken out early. If the enemy is a jungle camp, it takes extra 40% damage from this skill.
If you activated the aspect this ability will only heal you and create 2 clones.
Tanuki Trickery
Type: Ground Target, Self buff
Cooldown: 16 secs
Damage: 20/30/40/50/60
100% Intelligence + 55% Strength)
Movement Speed: 20%
Leaf Movement Speed: 30/32.5/35/37.5/40%
Danzaburou creates a field where he moves faster, is slow immune, takes less damage, and has no basic attack penalty, plus doubles the chance of creating a clone
(pretty balanced). Enemies in the field are slowed by 20%. If Danzaburou leaves the field, it fades, turning him into a leaf with other decoys that mimic his movement. As a leaf his movement speed is increased, he is slow immune and can pass through Enemies. Now this also does damage upon creating the field.
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What can I say? The ultimate boxing ability. This ability can make you unbeatable on boxing (fighting 1 v 1) while, if used in a smart way, can also be a good escape. Just remember that tick damage may break your transformation, so avoid them or wait until the end to leave the circle. You are untargetable by towers/phoenixes while in leaf form, are not revealed through the true sight they have (unlike other stealth) and they stop aiming at you when you become a leaf, but it does not stop or make incoming shots to miss.
Any hit from Enemy gods or if Danzaburou himself attacks, he will be reverted to normal form.
Uproarious Rocket
Type: Projectile or Charge
Cooldown: 90 secs
Impact Damage: 300/360/420/480/540
(+100% Strength + 70% Intelligence)
Explosion Damage: 225/270/315/360/405
(+50% Strength + 80% Intelligence)
Stun Duration: 1/1.1/1.2/1.3/1.4
Danzaburou summons a magical leaf that transforms into a large bamboo rocket! While preparing, Danza can aim the rocket within 180 degrees to lock onto Enemy gods, or he can refire this ability to become the rocket, also becoming untargetable. Once fired, the Rocket will pass through and damage Enemy minions,stopping on the first Enemy god/wall hit dealing the impact damage and stunning them while dealing the explosion damage to a the area around the impact.
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Your ultimate is an awesome skill, you may use it to engage in a fight, start a fight, self-peel, escape, or just to become CC immune from something like
Ares
No Escape. You are totally untargetable and damage immune while inside the rocket, not even towers/phoenixes will hit you (different from
Heimdallr bifrost which towers can aim/fire while he is teleporting), so you may pass through structures without thinking about anything.
You have 2 seconds after fired to choose if you want to go with the rocket or not. You can calce this ability inside the rocket to jump out of it (it will keep going in a straight line after that).
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