May 07, 2016
Bloodforge Changes
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riomhaire
So, I'm excited for the
Bloodforge rework in the pipeline, as it's becoming a crazy luxury item for kill-happy people who've already stacked their
Hide of the Urchin. On otherwise squishy solo laners like
Bakasura (who's currently my favorite solo laner, barely ahead of Bellona and Tyr) a much more viable and dangerous teamfight presence.
So, just in case the item reworks haven't been seen on the site, here's what it looks like now:
Bloodforge
Cost: 2850
+75 Physical Power
+15% Physical Lifesteal
PASSIVE: Killing an enemy god forges a shield from their blood with health equal to
200 +
10 per Player Level for
20s. While the Blood Shield is active you gain
+20% movement speed.
Now, here's the best part of this: The Assassin, specifically the basic-attack based assassin, is now a viable solo lane choice. While they were comfort picks for many players in solo lanes and counter-picks as well, the changes to Bloodforge mean that solo lane picks like Bakasura or Kali (to a lesser extent, thanks to
Destruction) or any other squishy-ish physical character is no longer quite such a single-target teamfighter the way
Loki has always been considered, but they can stay around thanks to the 400 health from a kill. For someone as squishy as a Bakasura (even a Baka who's built
Bulwark of Hope and
Midgardian Mail), the 400 extra health--that
resets on every kill--is a real bonus.
Now, what that means for characters like
Bastet and
Mercury, who often suffer from a lack of survivability in teamfights, is that after they get a kill, they're able to reset and charge right back in. (In Mercury's case, the extra passive from the Blood Shield is even more power.) And while I don't think by any means that this change will spell the end of the warrior's solo lane dominance, I think that we'll see many of the more inventive solo laners (like Xaliea on PDG or last season's CycloneSpin) will definitely be experimenting with this new item.
It's clearly meant for assassin type champions becasue they proc the passive easily. However I even see some hunters pick this up just because of the extra power. It does slow them down a bit (cause 800-1100 gold is a lot) however they can make use of the passive and it provides as much lifesteal as
I even see ability based assassins pick it up for the power and shield. and well for most after they ran out of spells there basic do hurt a bit so they can make a bit use out of the lifesteal. However most assassins pick it up as 4th item or something (or at least I would)
I don't really see
It's probably not gonna solve every problem however it's gonna be a big item for assassins.
Like I said it's expensive. however they can also choose to switch
Anyways, I agree with your comments on it for the most part, especially regarding
To be fair, there are more gods that can use the lifesteal late game than not, (others including