As you should noticed I'm away from this site and smite at all 'cause this week I was playing more lol (but I still liking women... until now).
Anyway, there are things I liked on the big league that I think HR could improve, and things that smite have that lol doesn't or have a poor version. Let's start:
Things that I liked on lol and should be improved in smite:
- Role division on Summoner's Rift (Conquest): The character selection on lol Summoner's rift (conquest of smite) has a different separation, they are separated by roles not class. That means you see the roles that accept the character, not their class. So teemo (my favorite character :3) is displayed as top (solo) not his class Specialist (there isn't this class on smite). This would help mainly new players understand which role the gods should be played.
- Advanced ping: You can hold CTRL an press on your ping to show it to your teammates, on objectives to show the timer, on enemy "relics" to say it was used... Smite should adopt any of these tatics.
- Direct buy: a lot of skin there (a big part) are direct buy, even on events. HR should abandon their chest system and adopt it.
- Recommended items: Riot knows their game so they recommend correct items for the characters and the recommended builds usually are good. Hirez recommend Devourer's Gauntlet as core on Cupid... what? Recommended Reinforced Greaves on some characters as core...what?
- Smart bots: yeah, they don't replace players and bots don't do the jungle there but compared to the smite bots, lol bots have a 3000QI on a QI Test. Seriously, you can play and have decent match with bots there but in SMITE you really CAN'T have a decent conquest match against bots.
- Runes: A different way to costumize your champion allowing you have more counter options and different ways to play with the same character. You can build "electro" and just press Q with teemo and watch the enemy lose half of their health. You can build PTA and build the same teemo now hybrid with AS items and both are viable and works. Smite is much more static compared to lol seeing this way.
- Free wards: the only way to make people ward, giving it free from the level 1 :p
- Casual with bans: There is a casual match where you can ban a opponent to avoid fight even in casual with that OP new character.
Things that I didn't like in lol:
- The price of anything: Really expensive. Everything is like 2 or 3x the price HR put in smite. A simple skin with 75% off is the price of a normal direct buy skin in smite. I bought the bee teemo with this discount and it costed the same thing I paid on the demon Cupid at full price. The normal price was around R$35,00 and the demon skin costed R$10,00. Really expensive. I spent in all my entire life around R$250,00 on smite and I have 420 skins, my friend spent 400 on lol and has 100.
- It's really hard to buy another character: on smite you can just buy all the characters for a reasonable price even if you don't want it, you can just play the game and get a new character every 3 or 4 days playing the game a lot. While in lol you are dependent of leveling up and events to get the in-game currency to buy it. My friends are like level 120 and has 20 characters while I am 127 on smite and have all of them :v
- VGS: Say MIA line is much better than just a sound. Love the VF 123F you can do in SMITE. Same for other voice commands. Say the voice command is a big triumph of smite.
- I can choose the relics in game: while in lol I have to get it before the match, previewing the future, in smite I have the opportunity to get it according to what is happening in the match.
- Snowball. The snowball, at least for me, on smite is much more easy to detect and avoid/get back in the game than in lol.
- The gameplay: Lol is much more slower than smite and boring. You have to get the last hit, there are barricades to keep the T1 for more time, even when you are ahead, Plus I hate be a bird watching everything from above and be blowed by literally everything at any game moment (early/mid/late).
- The launcher: it is a trash.
- Smite sells much more cosmetics and bundles: due the price, is rare see someone using cosmetics in low levels and even in high elos there are people without skins/cosmetics. Smite gives to you much more free things than lol.
- Battle pass: although some people complain about it the smite battle pass has a reasonable price and return a decent amount os gems for you + the cosmetics and boosters. It's weird see that lol doesn't have something similar.
- HR makes miscellaneous things better than riot: Dances, taunts, the voice packs (different for each skin), global emotes, the social emotes, fountain and return to fountain animations... Are much better on smite. Each skin has 3 or 4 different taunts and direct taunts to specific opponents, different laughs... Even when the skin cost R$35 it uses the same vp/taunt/laugh... In lol
- 1 character, two types of damage: you can build the same character as AD ("physical damage" for us) and AP ("magical damage"). There are no separation between the items meaning you can build a teemo (that should be AP, magical damage) full AS hitting AD (physical damage). I prefer much more smite, where OR you apply physical damage, OR you apply magical damage ALWAYS.
That was the things I liked and didn't like about lol comparing it with smite, and you, what's your opinion? Is there something missing?
Take easy with the text people, it was written on a cellphone :p
Role division on Summoner's Rift (Conquest): The character selection on lol Summoner's rift (conquest of smite) has a different separation, they are separated by roles not class. That means you see the roles that accept the character, not their class. So teemo (my favorite character :3) is displayed as top (solo) not his class Specialist (there isn't this class on smite). This would help mainly new players understand which role the gods should be played.
Agrees, however we have talked about this in multiple places.
Advanced ping: You can hold CTRL an press on your ping to show it to your teammates, on objectives to show the timer, on enemy "relics" to say it was used... Smite should adopt any of these tatics.
Luckily someb of smite's VGS does have things like showing ult CD on the not ready. But yes timer pings are quite lacking.
Direct buy: a lot of skin there (a big part) are direct buy, even on events. HR should abandon their chest system and adopt it.
Hope the law destroys Lootboxes sooner or later. Even hate LoL sorta has them on lvl up. Even though it does make it a bit more interesting because skin possibilities.
Recommended items: Riot knows their game so they recommend correct items for the characters and the recommended builds usually are good. Hirez recommend Devourer's Gauntlet as core on Cupid... what? Recommended Reinforced Greaves on some characters as core...what?
They are fairly standard and go for one type op build. Character that can go multiple ways will still recommend the same build which isn't always better sadly.
Yeah smite shop screen on itself is atrocious.
Smart bots: yeah, they don't replace players and bots don't do the jungle there but compared to the smite bots, lol bots have a 3000QI on a QI Test. Seriously, you can play and have decent match with bots there but in SMITE you really CAN'T have a decent conquest match against bots.
Dota has the best bots, even though they cheat at hell/nightmare difficulty.
Runes: A different way to costumize your champion allowing you have more counter options and different ways to play with the same character. You can build "electro" and just press Q with teemo and watch the enemy lose half of their health. You can build PTA and build the same teemo now hybrid with AS items and both are viable and works. Smite is much more static compared to lol seeing this way.
Electro and press the attack on teemo? Aerie and meteor is where it at boii. Having that map wide aerie/meteor proc to kill that poor adc that hit your scroom.
Also you need to hit at least 1 basic for electro too if it even applies on your e for a stack.
Yeah runes are great if you can use then well or itemize around it. Does make the game harder to learn.
Free wards: the only way to make people ward, giving it free from the level 1 :p
And still on low lvl people don't use it. Imo the vision game is also healthier because of the trinkets and sightstone support items.
Casual with bans: There is a casual match where you can ban a opponent to avoid fight even in casual with that OP new character.
Gimme HR plz. Draft pick is a lot more fun than blind pick or needing to find a 5 man.
Things that I didn't like in lol:
The price of anything: Really expensive. Everything is like 2 or 3x the price HR put in smite. A simple skin with 75% off is the price of a normal direct buy skin in smite. I bought the bee teemo with this discount and it costed the same thing I paid on the demon Cupid at full price. The normal price was around R$35,00 and the demon skin costed R$10,00. Really expensive. I spent in all my entire life around R$250,00 on smite and I have 420 skins, my friend spent 400 on lol and has 100.
It's really hard to buy another character: on smite you can just buy all the characters for a reasonable price even if you don't want it, you can just play the game and get a new character every 3 or 4 days playing the game a lot. While in lol you are dependent of leveling up and events to get the in-game currency to buy it. My friends are like level 120 and has 20 characters while I am 127 on smite and have all of them :v
This has stayed the same when they changed systems however yeah it's quite annoying. The only good part is that if you have the right shard you can gain champions quicker now. Also they get reduced in cost depending on releases etc.
VGS: Say MIA line is much better than just a sound. Love the VF 123F you can do in SMITE. Same for other voice commands. Say the voice command is a big triumph of smite.
Honestly I prefer the ping system and notice it quicker than the vgs in smite. Makes stuff less convoluted so I don't miss an ability sfx that could make me dodge it (i play without music and low volume of ambience mostly)
Also the vgs gets so spammed sometimes I acctually filter it away. While it's pretty good it does also have it cons sadly.
Also it's more convoluted than the pings and unless you remember all stuff (which takes a while) you will be slower than going alt rightclick drag. And you can't easily ping the location of a missing jgler or spotted enemy on the map (even though wards do that. Would make lol life so easy if they did that XD)
I can choose the relics in game: while in lol I have to get it before the match, previewing the future, in smite I have the opportunity to get it according to what is happening in the match.
The relic system isindeed a lot better in smite. My biggest problem in LoL is that you require flash om everyone.
Smite doesn't have this anymore (with beads)
Snowball. The snowball, at least for me, on smite is much more easy to detect and avoid/get back in the game than in lol.
I think this has to do with game knowledge somewhere. I experience this the other way around.
Add into that the surrender at 10 in smite making a snowball able to quickly finish the game.
Im acctually going to have to ask does smite have any rubberbanding mechanics in the game or other comeback mechanics apart from shut down gold.
The gameplay: Lol is much more slower than smite and boring. You have to get the last hit, there are barricades to keep the T1 for more time, even when you are ahead, Plus I hate be a bird watching everything from above and be blowed by literally everything at any game moment (early/mid/late).
The barricades were with a purpose of extending the laning phase mostly for competetive play. Which they did fairly well. Still RIP the 7-8 min tower rush by either champion pick or 3-5 manning a lane.
Also the view makes it also feel more slow since you aren't put straight into the action like in LoL.
Last hitting is a mechanical skill smite players should pay more attention too and gives a lot more effective wave control. Smites best wave control is pushing them into the enemy tower at all times tbh, zoning also an option however a lot harder and riskier to do.
The launcher: it is a trash.
Don't really have a lot of problems with it, however I normally am in the lobby screen patch notes screen and champ select. Sometimes (lvlup) in the item section.
Other screens i never use. Still do know their shop is more logical and navigatable than smite's
Smite sells much more cosmetics and bundles: due the price, is rare see someone using cosmetics in low levels and even in high elos there are people without skins/cosmetics. Smite gives to you much more free things than lol.
LoL only started doing this ~3 years back now i think. Still I never really cared for skins that much. Sometimes they are even more annoying than anything else.
Also LoL chest can have awesome rewards like T5 skins (in rerolls XD)
Battle pass: although some people complain about it the smite battle pass has a reasonable price and return a decent amount os gems for you + the cosmetics and boosters. It's weird see that lol doesn't have something similar.
Battle pass is mostly a mechanic to keep people playing for longer/more. As that is how you reward yourself.
People like me get screwed because we will never get the cool rewards. Yes still more rewards than not getting it I know.
LoL tries to do this with the event missions a bit nowadays.
HR makes miscellaneous things better than riot: Dances, taunts, the voice packs (different for each skin), global emotes, the social emotes, fountain and return to fountain animations... Are much better on smite. Each skin has 3 or 4 different taunts and direct taunts to specific opponents, different laughs... Even when the skin cost R$35 it uses the same vp/taunt/laugh... In lol
True, still the amount of taunt joke use is mostly during the time invades or waiting for spawns to happen.
I have the feeling most people playing LoL don't care as much about that stuff anyway or notice it afterwards.
I think like the vgs system in most cases any random lines get filtered out by my head anyway (walking lines etc.)
1 character, two types of damage: you can build the same character as AD ("physical damage" for us) and AP ("magical damage"). There are no separation between the items meaning you can build a teemo (that should be AP, magical damage) full AS hitting AD (physical damage). I prefer much more smite, where OR you apply physical damage, OR you apply magical damage ALWAYS.
Smite had this #heartseeker Ymir in beta.
This kinda contradicts your rune thing. This gives more variety and riot acctually has been removing this in a lot of champs anyway.
Also full on-hit teemo is quite legit (as legit as teemo himself is).
It also helps in aram that some have characters have other scalings.
Look at nasus who can go ap and doesn't need to stack as example.
Also you have people that scale of health etc. Way more interesting imo than just one scaling
My several euros on this XD
Me too. I hate this system.
Ok but it is a start. HR shows some items that totally doesn't fit for the god, or it is ver situational like: Lotus Crown as core for Cerberus, Heartseeker as core for Da Ji instead Hydra's Lament, Wind Demon as a damage option for a ****ING Ratatoskr...While now, in lol, at least the core items were matching with the best guide in mobafire, sometimes, even the other items too.
So talking about bots: Dota > LoL > Smite
Also you need to hit at least 1 basic for electro too if it even applies on your e for a stack.
I won't explain it because there is already an explanation here on the teemo guide.
Yes, so we can play without face ******ed strong gods on their launch day/until they are balanced.
Something HR also does. 11k on launch and 5.5k after it. Don't think they should reduce more, also, why is cupid the cheapest god in the game? 1250 favors?
Also the vgs gets so spammed sometimes I acctually filter it away. While it's pretty good it does also have it cons sadly.
Also it's more convoluted than the pings and unless you remember all stuff (which takes a while) you will be slower than going alt rightclick drag. And you can't easily ping the location of a missing jgler or spotted enemy on the map (even though wards do that. Would make lol life so easy if they did that XD)
I like the VGS 'cause I don't need to look the map or whatever while in a fight, I can just listen to what is happening, just like if we were on a discord or something like that. I can just listen that the enemy is missing middle, no need to read something/look the map, that's why I love this system.
Yes, invades (kill the enemy camps) gives you less XP and gold until 15 minutes + kill the guy who is leading the match (like 7/0/5) rewards you with a big amount o XP and Gold, sometimes, almost enough to put you back in the game. You can notice it better in duel.
I hate walking around listen to the same line. I prefer smite where they only say things using skills or the VG system. It's quite annoying when you are stressed and your character keep saying "1,2,3,4" "Yes, sir" "This gonna hurt"...
I don't think so. I like runes 'cause you can adapt your character according to your enemy, but I don't like the Idea of two types of damage in the same character.
Can you imagine how terrible would be a Cupid eating you with his basic attacks applying physical damage and then Heart Bomb and Fields Of Love applying magical damage? Meh, I like much more: Or is physical or is magical.
HR needs to rework their shop screen page so you can fit more into it than 16 items tbh or nane stuff etc. Both in dota and lol you can do that stuff.
Okay i was right about the aa q aa combo.
What i mean with lowering prices is that a champion gets the reduction to 6300 after the first week or 2 weeks iirc at the release date the oldest champion in the 6300 category drops down to 3150 etc.
HR doesn't go lower than 5500
Imo you have more time to watch the minimap in LoL don't know why
Shutdown works the same and i acctually asked for the others.
Looking at it only the recently added invade rules are there. Seems smite has less rubberbanding.
LoL minions exp favours the losing team (giving a bit more exp)
Defensive items being cheaper
Enemy minions pushing harder than yours so the enemy can't starve you out of the "boosted" exp that hard.
I filtered those lines out already in a load of cases. In dota i even need to put on captions to not miss the great lines they have in certain situations.
Just go and notice all the characters that have both. You will easily be able to identify the strengths and weaknesses of the hybrid abilities. Also a lot are more physical or magical oriented. (Most mages going for physical will end up going for onhit sooner because they have no physical ability scaling etc.
Then the release came and people started playing vs AI themselves, only to quickly realize it wasn't all that challenging if you knew what you were doing and the video of the Rioters losing was definitely staged.
That said, they are programmed to be really aggressive, and I'm pretty sure that they either passively gain more gold than players or have slightly inflated stats, because if you sit back and play the lane without going for kills, it can become really difficult to beat them later on. Players who are new to MOBAs will definitely struggle to beat them, no doubt.
The recommended builds: I played the game last week and the builds I found on mobafire were suggesting the same items riot does. Core items even matched. Hirez said they would update their build suggestions for the new seasons (5/6) and they did, but was half dozen for six, the builds stayed a ****.
And for last, all you said about the bots is true. But have you ever played a Smite Conquest match with bots? They just push their lanes no matter what happens and I don't know what they do but they are always extremely behind. In almost 30 minutes I had an Ares level 11 with 30 ****ing minutes. You literally can't have a decent match with bots on smite (maybe only in arena).
1350 RP is R$35,00, while with the same money I can get around 1225 gems.
1350 RP is the price of 1 "normal" skin (not a T5) while in smite I can get at least 2 skins (600 gems each) with the same valor but it is up to 3 (400 gems each) + the cosmetics I will probably get if I'm buying it from some event.
The council event was just a bit expensive (R$42,00 to complete it) and you got 5 skins + a lot of cosmetics.
So, for me, living in Brazil, land of carnival and soccer, Smite is way cheaper :p (And I didn't even mentioned the battle pass and the free daily login gems).
I pay €12 per 800 gems, while rp is 1580 for €10or the wiki isn't that updated for non us servers
The game is actually fairly generous when it comes to giving out free gems (and skins/chests etc...), especially compared to many other free-to-play games i've palyed.
The big thing that always kept me away from MOBAs is the camera. I can't be bothered to play a game where you control your character with clicks and where the camera is far away in the sky. That's why Smite caught my attention, because it solves both of this issues.
However, a few LoL matches are enough to show that Riot Games is much more professional than Hi-Rez is. Despite the terrible launcher and menus, the game FEELS much more polished and balanced. Smite is full of power creep gods, and the way the devs solve it is by making more and more overpowered gods, not by balancing the existing ones. Do you think Freya was forgotten because of her nerfs? Of course not, it's because Merlin is 100 times more broken than her.
If it wasn't for the camera angle, control scheme and some specific mechanics (like the last hit one, that I consider dumb AF), I would've dropped Smite for LoL a long time ago.
I really don't know where this LoL joke comes from, but I find it very inappropriate.
Why am I not surprised that you like Teemo?
Also yeah riot is way better in not having huge powercreep issues
Also it just occured to me Set isn't like zed as everyone here said. Azir sounds more appropriate
Uhg, I hate her.
However, a few LoL matches are enough to show that Riot Games is much more professional than Hi-Rez is. Despite the terrible launcher and menus, the game FEELS much more polished and balanced. Smite is full of power creep gods, and the way the devs solve it is by making more and more overpowered gods, not by balancing the existing ones. Do you think Freya was forgotten because of her nerfs? Of course not, it's because Merlin is 100 times more broken than her.
Yeah...and...no. We can't deny that Riot is bigger than HR, so of course they must have a more polished game but I still think their launcher and menus a real trash. Also lol has worse graphics than smite so the game by itself is not so hard to run. About gods, I disagree. LOL has the same problem, new characters are very strong and nerfed later, just like smite, the difference is how fast the company does that. HR is afraid of nerfing too much gods and goes slow, while riot doesn't seem to care about it, just look Baron Samedi how much nerfs he had to take to get down of SS,S+ tier? You agree it could be done in just a patch, don't you?
I think it was when 2 male Pro Player married (or tried to) in a famous championship, something like that. I don't think it is inappropriate, for me, it's like saying every CoD player is kid (and they are :P), every free fire player is cuckold...and other jokes about games and players.
Why am I not surprised that you like Teemo?
Everything that is cute and deadly has my attention :3
Just see my mains in smite, also, if it's annoying, it's even better >:)
Agree on the powercreep comment, however the degree is way differentt. Smite goes into OP permaban mode, while in LoL they end up being strong a lot of times, however they only require minor nerfs.
Also riot will release some characters in a state they require to be buffed sometimes. Smite just goes with such big numbers that it will almost never happen
So maybe should I stop using his emote and press CTRL + 6 when I kill someone? :v
Also riot will release some characters in a state they require to be buffed sometimes. Smite just goes with such big numbers that it will almost never happen
Yeah, again, HR nerfs their characters to slow. Do you really think remove a 5 damage per level will change something? If they only were more aggressive nerfing them, we probably wouldn't suffer as we suffered with Achilles, Baron Samedi, King Arthur, Merlin....
Also don't forget HR launched some underpower gods too like Da Ji, Ravana...