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How would you keep Ares as a Guardian?

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Forum » General Discussion » How would you keep Ares as a Guardian? 21 posts - page 2 of 3
Permalink | Quote | +Rep by KingLion » October 11, 2014 1:42am | Report
How would you buff him Sub?

KingLion


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Permalink | Quote | +Rep by dacoqrs » October 11, 2014 5:14am | Report
I think when BME (I think it was him) said "peeling offensively", he meant by dealing enough damage to make the guy threatening your adc back off, as opposed to peeling defensively which would be peeling via cc.
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dacoqrs


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Permalink | Quote | +Rep by BestMinionEver » October 11, 2014 5:27am | Report
dacoqrs wrote:

I think when BME (I think it was him) said "peeling offensively", he meant by dealing enough damage to make the guy threatening your adc back off, as opposed to peeling defensively which would be peeling via cc.

Or just dealing so much damage that the enemy can not even start to threaten your adc. But that is ******** I guess :P
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Permalink | Quote | +Rep by dacoqrs » October 11, 2014 5:32am | Report


Or just dealing so much damage that the enemy can not even start to threaten your adc. But that is ******** I guess :P


I don't really see how it's ********. Peeling is peeling, no matter how you get the job done.

Still, Ares needs help.
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dacoqrs


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Permalink | Quote | +Rep by BestMinionEver » October 11, 2014 5:37am | Report
dacoqrs wrote:



I don't really see how it's ********. Peeling is peeling, no matter how you get the job done.

Still, Ares needs help.

Yes he does. If he is not able to apply pressure with the first wave every other support is superior to him in every way.

But he is the old arachne of the supports :P
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Permalink | Quote | +Rep by KingLion » October 11, 2014 8:06pm | Report
What do you guys think of the Disarm idea? the opposite of silence, maybe put into his 3 could provide

decent peel I guess. Especially from the opposite adc but there are a lot of aa based gods anyway.

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Permalink | Quote | +Rep by MadDanny » October 11, 2014 9:29pm | Report
I don't. I stay away from him.
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Permalink | Quote | +Rep by Subzero008 » October 12, 2014 12:12am | Report
KingLion wrote:

How would you buff him Sub?

I wouldn't. I'd rework his kit.

Personally, I'd do this.

Start by making him a physical god. Magical Ares makes no sense, and not just because of the sword - itemization is terrible for magical tanks, but much better and flexible for physical tanks. This alone will be a huge buff. Or just ignore this, whatever. If you don't like this, then just nerf the scalings a bit and revert to MP.

Passive...I dunno. Doesn't matter much unless I make it matter much. Maybe something that increases something the longer he is in combat, since War is like the ultimate sustained battle, and it synergizes with his over-time damage.

Shackles now can hit minions.

Shackles now deals 20/35/50/65/80 damage per second (+20% of your physical power) for four seconds, and grants a 16/22/28/34/40 shield (+25% of your physical power) every time it deals damage to an enemy. Multiple Shackles on the same target deal 25% damage and shielding. Slows enemies by 25%.

So on a single target, you get up to 120/210/300/390/480 damage (+120% of your physical power) and 96/132/168/204/240 (+187.5% of your physical power) shielding.

If you spread the Shackles across three targets, you deal 240/420/600/760/960 (+240% of your physical power) damage and 192/264/336/408/480 (+375% of your physical power) shielding.

So you can get more single target damage but sacrifice shielding. You can use it for area control, but you obviously lose damage, but get massive shielding. You can build magical power to gain more shielding, but use it less efficiently. Reversed for tankier builds. It's flexible.

Keep in mind you have to hit with three individual single-target skillshots for the maximum effect.

Now Ares can actually deal damage without taking a ridiculous amount of it. But at the same time, such damage is weakened, so he can't 100-0 a squishy by himself by level 4. The higher slow is just a bonus, since a 15% speed debuff is pretty much negligible by today's standards. Cripple is removed, but in exchange, it's a 4 second 25% slow that deals strong damage and grants a shield what more do you want and it also no longer breaks with distance, so if they somehow teleport across the map right after being hit, they don't suddenly lose the CC and damage.

Hits minions because I like counterplay. Also, imagine Ares jungle. Or him slapping a bunch of minions with his Shackles to suddenly gain a massive shield in emergencies.

Raise Morale/Shield Slapping/Crashing Pots/**** Measuring/Whatever his buff is called: Fears enemies in the area for 0.75 seconds. Now lasts four seconds, but grants himself 30/45/60/75/90 protections, half of which is given to allies. Area reduced to 30 feet (from 35).

This is an initiation OR counter-initiation ability. Even with a 0.75 second effect, fearing most of the enemy team is useful, and the bonus protections help you live through it. For counter-initiation, it stops channeled abilities, gives you breathing room, and provides protections to allies.

Searing Flesh now deals 20/30/40/50/60 damage (+30% of your physical power) as a 30-foot radius aura every second for five seconds. Now shreds 4% of target's protections (both kinds) every second, for three seconds, up to five stacks, or 20% shred.

Ares players play him because damage. This gives him both damage and support. Also, Auras because Mystical MARK fans need a break. It had to be an Aura, or he'd still have the blast-and-cast problem. Now he can do **** without having his channel interrupted, so he isn't countered by literally every tank in the game.

Yeah, it deals 100/150/200/250/300 damage and 150% scalings and 20% shred. BUT, it's over five seconds. Literally no other ability in the game lasts that long, and some people think that Taolu Assault is still underpowered.

Ultimate is a shameless ripoff of Kaghen. Ares throws a buncha chains, pulls them back, hits in a 20 foot x 70 foot line, stuns enemies hit for 1 second flat and can pull up to unlimited targets AND goes through walls. Basically a super old Arachne ult. Deals okay damage, mainly used for CC but can be used to snipe kills in a pinch. Probably has a massive cooldown, because it's literally a wider Arachne pull that can't be bodyblocked. Cooldown: 120 seconds.

If you liked pulling enemies to tower as Ares, congrats. You can still do it.

You're rooted while casting, and it can be interrupted, albeit in a tiny window. If you get a five-man pull, congrats, you win teamfight.

People are still going to get beads against Ares, just like all the tanks. The difference is that his ultimate actually has counterplay and the rest of his skills do to making it possible to boost his other skills so he isn't complete garbage.

Blah blah.

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Permalink | Quote | +Rep by Subzero008 » October 12, 2014 12:15am | Report
dacoqrs wrote:



I don't really see how it's ********. Peeling is peeling, no matter how you get the job done.

Still, Ares needs help.

I'm honestly surprised BME didn't catch on - ganks.

In the end, no matter how much damage you deal, you won't stop someone who nuking your ADC to death. Not everyone is Fenrir. Some have ranged damage like Merc or autoattacks like Merc or burst damage like Merc, oh wait.

Basically, if someone like Poseidon rotates to kill your ADC, you can't do ****. You can't stun, you can't stall, you're basically helpless. That ain't peeling, not by a long shot.

Not to mention, if enemies get ahead, or you get behind, or the game goes past 15 minutes, you can't "peel" anymore since you'll be dealing so little damage without building for it.

I mean, yeah, I get the basic principle of "offensive peeling." But it just doesn't stand up to reality. It doesn't matter how much damage he deals; his Shackles do the most damage on a single target, aka you can only "offensively peel" off one target at a time.

Any persistent attacker or a well-coordinated attack will stop him from peeling. Seriously, this idea of "peeling with damage" makes no sense anymore, especially when tanks like Odin and such now outdamage him.

The only thing Ares can do is apply kill pressure. He can turn a bad engage from the enemy team into a kill for his team. If they spend beads, they ****ed. If they spend an escape, they ****ed. But if they do anything else, you ****ed. Which is why he sucks.

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Permalink | Quote | +Rep by Shavul » October 12, 2014 9:01am | Report
Subzero008 wrote:


I'm honestly surprised BME didn't catch on - ganks.

In the end, no matter how much damage you deal, you won't stop someone who nuking your ADC to death. Not everyone is Fenrir. Some have ranged damage like Merc or autoattacks like Merc or burst damage like Merc, oh wait.

Basically, if someone like Poseidon rotates to kill your ADC, you can't do ****. You can't stun, you can't stall, you're basically helpless. That ain't peeling, not by a long shot.

Not to mention, if enemies get ahead, or you get behind, or the game goes past 15 minutes, you can't "peel" anymore since you'll be dealing so little damage without building for it.

I mean, yeah, I get the basic principle of "offensive peeling." But it just doesn't stand up to reality. It doesn't matter how much damage he deals; his Shackles do the most damage on a single target, aka you can only "offensively peel" off one target at a time.

Any persistent attacker or a well-coordinated attack will stop him from peeling. Seriously, this idea of "peeling with damage" makes no sense anymore, especially when tanks like Odin and such now outdamage him.

The only thing Ares can do is apply kill pressure. He can turn a bad engage from the enemy team into a kill for his team. If they spend beads, they ****ed. If they spend an escape, they ****ed. But if they do anything else, you ****ed. Which is why he sucks.


Do you play support often? I do, and Ares is quite fun, and not half bad if you et the upper hand. About gankers, youjust have to shackle them and start burning them out: Shackles cripple and slow the target, so your ADC will have time to run away. And you can shackle up to 3 targets at a time for a cool slow.

Compare that to, say, Sobek. A knock-up and a throwaway single target thingy. And that's it. And sobek can still fend off people away from the adc. And if the adc with his escape (if he has one) and the enemies crippled and slowed fails to run away, he ****ing sucks period.

So, I'd say that upper-hand Ares is actually ****ing amazing. Fell-behind Ares sucks a big ten foot ****.

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