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Let's Make Patch Notes

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Forum » General Discussion » Let's Make Patch Notes 74 posts - page 1 of 8
Permalink | Quote | +Rep by RazeMage » January 29, 2014 5:38am | Report
So as you've seen, i think most people hates how hi-rez nerf and buff things in SMITE. So let's makes our own patch notes together and pour your idea. I will try to combine it as good as i could then sent it to reddit. You could post how a (or some) god(s) should nerfed/buffed as well as item.

Gods :

Agni :
[[Ah Muzen Cab00 :
Anhur :
Anubis :
Ao Kuang :
Aphrodite :
Apollo :
Arachne :
Ares :
Artemis :
Athena :
Bacchus :
Bakasura :
Bastet :
Chaac :
Chang'e :
Chronos
Cupid :
Fenrir :
Freya :
Geb :
Guan Yu :
Hades :
He Bo :
Hel :
Hercules :
Hun Batz
Eset :
Kali :
Loki :
Ne Zha :
Neith :
Nu Wa :
Odin :
Poseidon :
Ra :
Sobek :
Sun Wukong :
Thanatos :
Thor :
Tyr
Vamana :
Vulcan :
Xbalanque :
Ymir :
Zeus :
Zhong Kui

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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 5:54am | Report
Zeus: Make his charges gain 0.75 power per charge, and max four charges. Four charges are needed to stun.

Guan Yu: Reduce the stun on his ultimate to 1.1/1.2/1.3/1.4/1.5 seconds and bring back the pre-nerf Taolu Assault.

Cupid: Revert changes, reduce his base starting power but increase its scaling.

I'll think of some others.

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Permalink | Quote | +Rep by Sasquatch180 » January 29, 2014 5:57am | Report
Zeus
Detonate Charge: Damage reduced from 60/80/100/120/140 to 50/70/90/110/130. Cooldown increased to 14 Seconds.

Ao Kuang
Tornadoes: Magical power contribution reduced to 10%.

I'm **** with numbers so this probably doesn't help at all.

I'd also like to see another version of Wall of Absolution that gives 60 Magical Protection and 30 Physical Power.

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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 6:05am | Report
WAIT! We need to set goals first, goals that we can all agree on, before getting to the how and why.

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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 6:08am | Report
Let's do this by the book. First, we set goals for each god, then ask why thee changes are needed, before giving the how. And before that, let's categorize. I think we should do Hunters first.

1. I think Cupid is the only case that stands out. Let's nerf his early game and buff his late game.

2. Artemis could use a buff.

Are these goals acceptable? Do we need more?

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Permalink | Quote | +Rep by TormentedTurnip » January 29, 2014 6:08am | Report
All I want is FOR HEL TO NEVER RECEIVE THAT POST-HIT DELAY REDUCTION.



Might as well just merge two damage spells into one skill at this point...

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Permalink | Quote | +Rep by Sasquatch180 » January 29, 2014 6:11am | Report
Subzero008 wrote:

Let's do this by the book. First, we set goals for each god, then ask why thee changes are needed, before giving the how. And before that, let's categorize. I think we should do Hunters first.

1. I think Cupid is the only case that stands out. Let's nerf his early game and buff his late game.

2. Artemis could use a buff.

Are these goals acceptable? Do we need more?


Tyr could use some tweaking, as well as Mercury (personally I think his physical power just needs to be reduced.) And maybe do something about some of the Mages's early push power.

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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 6:14am | Report
My reasoning for my goals:

1. Cupid could dominate too easily early game, while he fell off too much late game. I'm not asking that he suddenly becomes another Anhur, but he still needs something to make him more than mediocre.

This can go two ways. We can buff his late game utility, making him more like Neith, or buff his late game damage, making him more like the other basic attack ADCs, like Apollo or Artemis. Which one should we do?

2. Artemis is pretty weak, especially compared to other ADCs like Anhur, Apollo, and melee ones like Mercury or Bakasura. I think she needs an early game buff. How?

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Permalink | Quote | +Rep by Sunfall » January 29, 2014 6:15am | Report
Agni

Path of Flame
No longer immune to crowd control while dashing.


Chaac

Storm Call
Now reduces damage taken by 50% instead of granting invulnerability while channeling.

Geb

Stone Shield
No longer cleanses crowd control effects when applied.

Neith

Backflip
No longer applies slow.



These are just some that immediately spring to my mind.
Waiting on a good new MOBA, please.

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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 6:15am | Report
Sasquatch180 wrote:



Tyr could use some tweaking, as well as Mercury (personally I think his physical power just needs to be reduced.) And maybe do something about some of the Mages's early push power.

Er, can we do hunters first? I don't intend to ignore your points, but it's just easier if we do this in some kind of order.

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